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Post a Comment On: Mayerson on Animation

"Human Resources"

12 Comments -

1 – 12 of 12
Blogger Peter Saumur said...

Is that $500.00 a completed shot (approved and rendered)? What happens if you get notes? The animator at that point is totally losing money.

July 16, 2009 11:42 AM

Blogger Mark Mayerson said...

I would love to hear from someone who got a shot accepted as to what the experience was like.

Did the producers give notes? I don't know. Maybe with (I'm guessing) a 17:1 footage ratio, they just picked their favorites and plugged them into the story reel.

July 16, 2009 11:46 AM

Blogger Michael Sporn said...

I'm concerned with character animation. Without the chance to do a number of scenes in the film the animators are unable to develop their animation into anything more than movement.

That, of course, seems to be enough for most films made today, but there is little difference between this and sending it to a number of outsourced companies. Send part of the short to India, another part to Taiwan, some to the Phillipines and more to China. Actually, that situation is better than what Mass Animation has done. One person one scene - no connection to any other scenes. At least, the Indian studio will handle several scenesand, presumably, a professional will be doing it (with the possibility of adding character).

Animation is truly a dying art. John Lasseter looks better every day.

July 16, 2009 3:11 PM

Blogger Sean said...

as a young animator i find this to be one of the more frustrating aspects of breaking in any where and actually learning from people who know what theyre doing and able to teach it to us, who are younger and want to learn. who wants to do one shot while they are unconnected to any feelings derived from other scenes or motivated by the script as a whole, by yourself in front of a computer. no fun. thanks for taking the time to write all you do. both mark and michael.

July 17, 2009 1:34 AM

Blogger gregizz said...

Hi and first of all thanks for this really cool blog full of interesting resources.
I'm one of the animators who got shots accepted for the short. I'm already currently working in a company and I must say that at the time I considered it more like a fun excercise and a way to animate something else. 500$ is not that much indeed, but considering I spent a total of 2 weeks of effective work and I had 3 shots accepted plus a Grand Prize brand new computer I wouldn't say I was losing money.(total 3350$)
On another hand I also think it was a chance for a lot of beginner animators to participate to a big project. On what I experienced, the people animating on Live Music had a lot of fun doing it and didn't really feel they were used or something. I think at the end everybody was winning, on both sides. Because even those who didn't got any shots accepted still probably learned a lot. It's like an art contest.. it's not because you don't win a prize that you wasted your time on doing your work.
Concerning the connections I agree that it was a little hard, but we could still see all shots in progress and try to match. On the second phase we worked with the directors to make the transitions work the best way possible.
Well sorry for my not so great english (i'm french) and these where my "inside" thoughts on the subject.

July 17, 2009 4:03 AM

Blogger Pete Emslie said...

I really hate this modern day way of creating animation in such a piecemeal manner. The old system was better when every animation studio created everything under one roof, keeping on as many of their animation staff as long term as they were able to. By maintaining a set group of people working together, every animation studio had a collective "personality" that showed through in the resulting films.

Nowadays, with every animator being employed on short term contracts for the duration of each particular project, they're all moving around from job to job too often, with the result that no studio really has any distinctive style or personality anymore - they all are pretty much the same. And, yes, character animation has suffered greatly for it. It's no wonder that we old farts keep turning to our Disney and Warners cartoons for solace. Nothing being created today seems built to last.

July 17, 2009 7:00 PM

Blogger JPilot said...

Nowadays?!!

Short term contracts are the story of my life from as far back as 25 years ago, and same goes for the majority of animators in my generation.
Long term contracts under one roof has always been the exception, not the rule. Big studios stay, animation artists keep traveling along.
Working from home offers some sort of stability, the freedom to work professionally without some insecure paranoid production micromanaging peon leaning over your shoulder at every frame you make (Every breath you take, I'll be watching you...)
The plan for producing "Live Music" is not ideal, but the work that is rejected is akin to the animation tests the studios used to give out "in the old days" to eager hopeful candidates looking for a job, working on scenes they know they would never get paid for, in a bid to get employment, and that didn't just start happening nowadays.

Nowadays, it's just the same old same old.

July 19, 2009 9:45 PM

Blogger Pete Emslie said...

Jpilot, I think you're taking my term, "Nowadays" too literally. Yes, I am fully aware that the situation of contract work has been going on for many years now, and that here in Canada where our commercial animation industry is comparatively far younger than in the U.S., this is probably the way it has always been.

What I'm getting at, is the fact that in the golden age of Hollywood cartoons the major studios would keep a fairly consistent group of artists together under one roof for not only years, but some for decades. Just check out the end credits to any of the Disney shorts or features, or the Warners cartoons where each director's unit remained pretty consistent in its personnel. I do realize that there have also always been journeyman animators, mostly second stringers who wandered from studio to studio, wherever there was some work to be had.

But this seems to be the rule today, where nobody is assured anything more than contract work. At least in the old days, those lucky guys that had consistent employment at a studio could put down some roots and raise families. How does anybody do that today if staying employed means picking up and moving to where the next work is every time one wraps up on a project?

By the way, I agree with you on the absurdity of the so-called animation "tests" that you guys are asked to do in the slim hopes of getting hired. I'm even convinced that in some cases the tests are actually small bits of production work that are getting done for free by unwitting animators. I can't say whether that's a fact, but I've heard rumours to that effect from friends in the business. Regardless, I think it's terrible the way animators are exploited and seldom end up with a job after completing one of these "tests".

July 20, 2009 1:41 AM

Blogger JPilot said...

Pete Emslie:

I actually got in studios with animation tests I had done on the premises. And these animation tests were mandatory for relative newcomers unless you knew someone inside with influence (ah,nepotism!)
But the "send the test over by mail" routine sent by an unseen and unmet employer was, and still is, a soft brush off. They don't want to hire you when this happens, as opposed to getting someone to do a scene for free that will end up in the project. Everyone usually gets sent the same test.

I think that what you refer to as the Golden Age studio system of decades past can be said of many industries. It's how corporate culture has evolved across the board. If you want a steady job for years in one place nowadays, you have to become an accountant.

July 20, 2009 8:36 AM

Anonymous Anonymous said...

Great article, Mark and as one of your former students and someone that almost had the knee jerk reaction to participate in this "venture" of a sham, live music, I must say you articulate very well the slippery slope that this short film has ramped up. In my personal opinion, hoodwinked started alot of this mess (well, not directly but it certainly opened the floodgates) to cheap labour and maximum profit. Lets be real now; it is all about the profit. And why keep as many animators as a studio can when you can pay one or two leads and farm out the rest of the work for 500 bucks a shot? Most people would love to work on something featured on the big screen and be damned the cost. With the schools turining out record numbers of animators, there will always be good to decent ones to pick from every year and when they get too good and want a raise; go with the cheaper and younger. Much like baseball, I suppose. It is much the way some of Chris Landreth's movies were made too with the NFB. With movies like hoodwinked and transformers 2 even (both critically lambasted but commercially successful) becoming a studio trend to bank on and the people not demanding quality, just quantitiy, and everyone and their mother making a CG animated film (go to future shop or loblaws and look at how many no-name knock off cg movies there are) is it that long before all the good animated movies dry up (if they havent already?)??

P.s. Isnt one of the guys throwing this thing together the same guy affiliated with the ani-boom/ fox make a holiday special contest? Anyone not see where this is going??

July 22, 2009 4:54 PM

Anonymous Anonymous said...

Sorry to clog up the comment section but I found one more article that I think articulates a great point as to the ethical view of this whole mass animation thing.

http://motionographer.com/2009/07/19/mass-animationmass-exploitation/

And why didn't they farm out the lighting, rendering, texturing and modelling? I quote the immortal jeff goldblum from Jurrasic park " Your too busy wondering if you could, you never stopped to think if you should".......

July 22, 2009 5:40 PM

Anonymous Anonymous said...

This is nothing more than sweatshop work for appallingly low fees and appears to violate several labour laws. Of course who can enforce them when they're done on the Web?

July 30, 2009 3:40 PM

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