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Post a Comment On: Mayerson on Animation

"Clarity, Logic and Entertainment"

10 Comments -

1 – 10 of 10
Blogger Corey said...

Another great post. One of my student films I did at VFS 3 years ago has all of these problems. I tried to follow a classic 3 gag-and-then-a-payoff structure in under 20 scenes. The result is a cartoon that flies by so fast that it's hard to even tell what's going on. That and I designed these characters that were way too complicated to animate for my skill level. Here it is: http://www.youtube.com/watch?v=NPzkoJA4EB8

Again, amazing post, you should be charging money for this blog!

November 08, 2009 3:56 PM

Blogger Unknown said...

Hey, thanks for the post.
Its good to watch your film with an audience and gauge your success. These insights make the gauging process a lot easier.

November 08, 2009 10:43 PM

Blogger Ke7in said...

As one of those films that was screened, I can definitely say that although it means I'm second guessing myself over everything now, it is such a worthwhile process seeing what the audience sees. I can't believe how many students I heard that said that although they finished a reel, they took it out of the screening. The only opportunity for a big audience to see it before completion (which I also agree is absurd).

I saw that I got all the right laughs in all the right places, but I also saw where the line was in terms of what an audience will go with in terms of wackiness, and now I know where to cut it back. And I could see the audience anticipate the ending, and then when they didn't get a punchline, I could feel the disappointment. I went dramatic, and it appears I should have gone comedic.

But the strangest thing that I noticed was that many of the same people who really loved the idea when I pitched it to them, finally saw those ideas come to life and backed off a little. So that really helped me see where the disconnect occurred.

I'd like to know your thoughts on it, but now more than before I'm very upset that a new version from everyone won't be seen by that audience until the film is actually completed. It seems so odd, because clearly the process calls for revision based on that experience, but now there's no opportunity to see if the problems were fixed.

What shook me the most after the screening is that I was blown away by how many people really understand comedic timing and pacing, while equally as many were so erratic in their storytelling that it was nearly impossible to be entertained.

November 09, 2009 1:56 AM

Blogger JPilot said...

A practice that has been shuttered off by animation company is the "gag wall" where studio artist would do a funny drawing about colleagues or office situation (kind of like Mr Fun Floyd Norman's "gag wall" on his blog) that would give us artists an immediate response from our peers, no less. Corporate culture has torn down those walls faster than Gorbatchov did the Berlin wall 20 years ago for the sake of "visiting clients and share holders".
In my experience, nothing beats the feeling of getting a direct reaction from a veteran gag artist, laughing convulsively to tears and having to catch his breath and pick himself off the floor at a gag you would draw, (and not because it was a bad drawing)
pinning it on the wall and get the same reaction from everyone else seeing it.
Now we have the internet and photoshop instead. Yippee!

November 09, 2009 10:24 AM

Blogger Floyd Norman said...

Many of us cartoonists honed our skills by having a "Gag Wall" at various studios. We often updated these walls daily. There was nothing like the immediate feedback provided by the laughs from our peers. This is sorely missing today where many story artists work in a vacuum.

In time, you pretty much know what's going to work. I knew what gags would garner the biggest laughs in Pixar's "Toy Story2." However, I was the only member of the story crew that was a 30 year animation veteran.

Plus, Walt taught us to "listen to the audience." Too many of today's executives are simply chasing box office, and that's why they fail.

November 09, 2009 3:10 PM

Blogger Ben Thomas said...

Your commentary is right in line with how I feel about my film right now, Mark. I've passed the Logic phase and now face the task of shaping it into a more entertaining piece of film.

I've shown the film to many of my colleagues, but up until recently, neglected to get a response from a more general audience. At this stage of the game, I can see how essential that can be to being better imformed about it's impact.

November 09, 2009 3:12 PM

Blogger Eric Noble said...

This is a very interesting post. This helps out all of us aspiring animators.

What you said about logic and entertainment being honed and perfected through practice is an excellent point. None of the animation giants started making brilliant films right off the bat. They worked to get to that point. Also, they listened to what others had to say, like colleagues or an audience. Others refuse to do that, saying it's just their "style", when that's the last thing they should worry about. Thank you for your insight.

November 09, 2009 4:21 PM

Blogger Paul said...

Great article, Mark! What's interesting to me is how much this applies to drastically different types of stories and films. A lot of filmmakers seem torn between whether they should be creating "art" or "entertainment." (I've never seen why they need to be mutually exclusive). And I think that you've provided an interesting alternative way of looking at it.

November 09, 2009 5:46 PM

Anonymous Michael Fukushima said...

I'm heartened by the post and delighted that you're bringing these notions of audience engagement to your students. Fundamental stuff here, Mark. Well done.

November 11, 2009 10:39 AM

Blogger warren said...

Ah the Gag Wall (Wall of Shame, Wall of Gagging, etc etc). Depends on the studio atmosphere if they're there or not...I have to admit, whenever I DON'T see one in a new studio, I make a snap judgment on the general 'health' of the creative levels in the place - no gag wall? Can't be good - CGI studio or not. Implies to me a lack of creative atmosphere for entertaining shows...

Lately I've been really enjoying people's reactions when I'm talking to a Toronto tv crew about potential work and I ask if I can drop in on jam sessions for episodes I'm not even working on. There's some confusion, like it's something new! How the heck else am I gonna get to know a protagonist unless I can watch him/her/it in a variety of situations? Maybe I'm just naive or out of step, but avoiding 'the vacuum' is my number one priority.

It's certainly the achilles heel for television production on all levels - especially the writing and boarding stages.

November 13, 2009 10:24 AM

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