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Post a Comment On: Mayerson on Animation

"Frederator Aggregator"

14 Comments -

1 – 14 of 14
Anonymous Charles said...

Excellent analysis Mark, especially on the eceonmics of infinite goods.

I'd be willing to argue on the terms of service though, I mean, if you read Blogger's terms of service, you'd find that they you have accepted a similar perpetual, royalty-free agreement despite retaining ownership/copyright of the content you create. That's why I jumped ship over to Wordpress.com.

I think the main problem is that people rarely read such terms of service at all and then get upset when they finally do in the belief that they've been duped.

As for the way content creation is going, you're right, but I think it's going to happen slowly. I do think however, that we will begin to see creators being better compensated for their work although it may well take 20 years for it to reach the levels we're accustomed to, depending on how fast the markets develop. Channel Frederator offering $50 is only the (very) beginning of such a system.

October 01, 2009 3:14 PM

Blogger Michael Sporn said...

I felt confident you would comment on Amid's column and would also have some interesting things to say. Consequently, I've been checking your site often since that initial piece was written. You didn't disappoint, nor do the smart things you have to say.

I've always felt that there are two types of people in world. The creators and the maggots - those who live off of the creators. This is one of the few articles about both groups. Your sense of clarity will help many.

October 01, 2009 3:50 PM

Blogger JPilot said...

Unfortunately, the "Free" and "Long Tail" model does not translate well to banks, mortgages or other creditors.
This model, in the short term, only serves hobbyists or trust fund babies.

When the bills come due for the rest of us, it's all Channel Federline, a.k.a. life comes at you fast. You can't spit out a lot of content fast enough to cover your expenses.

October 01, 2009 6:51 PM

Blogger Keith Lango said...

Excellent assessment. I agree that the User Agreement is the deal breaker, not the $50. I think it's a fair trade off. I've never heard of Next New whatever. All the people I know who look for some online video to waste a few minutes on go to YouTube or Hulu. The rest of the genre specific online video/content aggregators are sucker fish riding under the bellies of those whales. Why not just ride the whale and skip the middle-sucker-fish? Whether we like it or not, the world is shifting. If we cling too tightly to old business models we'll be like the RIAA, MPAA, newspapers and 17th century French button makers- punishing our customers/fans for sharing our stuff that they really like with their friends and insisting that government institute a system of entitlement for us. Thankfully it is being proven that viable business models exist that incorporate the reality of "free". Examples abound. Here's a good link to start with.... http://www.techdirt.com/articles/20090201/1408273588.shtml

October 01, 2009 8:44 PM

Anonymous Amid said...

Mark - I've read Anderson's "Free" and there's no bigger supporter of his ideas than myself. But the concept of "Free" does not give business people the right to take advantage of and abuse the goodwill of creators.

It's one thing if the creator himself chooses to freely distribute his content across all platforms. That's taking advantage of the model. When a businessperson surreptitiously licenses tons of films across all platforms with the intention of profit and giving nothing back in return to the original creators, that's just called being an ass.

Free is a pathway that allows for the empowerment of individual creators; it's not a free license for the implementation of shady business practices.

October 01, 2009 8:47 PM

Anonymous Amid said...

PS - I also disagree with your notion that animators don't understand how to function in the online world. "Simon's Cat" is a perfect example of a YouTube cartoon that became a viral hit leading to book and merchandising deals for the creator. Same goes for Charlie the Unicorn on YouTube. And don't get me started with the hits that have lead to mini-careers for artists on Newgrounds. Channel Frederator has never helped a property go viral like this and they've been doing it for four years. Their influence in the online world is minimal at best, which is why the rights they take are disproportionately out of whack.

October 01, 2009 8:58 PM

Blogger roconnor said...

I'd like to make a point about the aggregation of content you describe, and to take issue with efficacy of the model you describe.

This works for Amazon, it works for eBay. Although it hasn't worked commercially yet for YouTube, it has as a brand.

The popular (but not profitable) success of YouTube has lead dozens of others to think they can do the same thing.

Frederator is not exactly that -but it shares YouTube's core programming problem and exacerbates its. It's loaded with junk.

The mass of junk on a site dedicated to animation goes counter to the eBay/Amazon argument. I avoid the site. It's the animation equivalent of Amazon that only sells basement mildewed Danielle Steele novels.

Their business model is not built on having lots of stuff and becoming a Nickelodeon/Cartoon Network style destination. Their model is to throw lots of stuff at the wall and see what sticks.

This has become the standard model for content sites -Funny or Die, SuperDeluxe, My Damn Channel, et c. The site itself is never a destination and the business model is to build a "viral" hit to secure more financing with no real plan to turn profit.

October 01, 2009 9:45 PM

Anonymous Anonymous said...

"Frederator is not exactly that -but it shares YouTube's core programming problem and exacerbates its. It's loaded with junk."

Gotta agree with that. I watched every episode of Frederator back in the beginning, but once they ran out of good stuff, I was no longer interested.

I'd rather find quality animation & cartoons myself.

October 02, 2009 8:43 PM

Blogger allen mez said...

Once again you have pulled back the curtain to reveal a topic clearly. I too was lured by the "exposure" but then balked at the user agreement that nobody seemed to be talking about. Thank you Mark.

October 03, 2009 12:21 PM

Anonymous David said...

"More than the $50 fee they're willing to pay, the Terms of Use are the part of the deal that smells the worst to me.

...they claim perpetual non-exclusive use of it. They also have the right to modify it and prepare derivative works from it. They can place it on game consoles and all of the above are without any additional compensation. So, they can use your film forever, they can cut it or add to it, they can ship it with the next version of the Playstation or XBox. They can do all that and more without asking you for permission."


Exactly. You found the real pitfall of this scheme. This is very similar to the shady user agreement that the now defunct MyToons (remember them?) used . Even though MyToons is no more I wonder if anyone who signed over the "perpetual use" of their content to MyToons will find their work showing up in other forms in years to come.

So if you're going to get a mere $50.00 for your film at least don't sign away the rights for people to re-use, re-package, and re-vision your work without paying you another dime for it .

October 03, 2009 1:32 PM

Anonymous Anonymous said...

Hi,

I totally don't understand Sony and Frederator. Besides the terms under which a property is pulled onto the channel the fee is just too low. Even for industries like the casual gaming industry who also have small turnaround times for games. It typically it takes a month or two for a game to be made. Game portals that feature such work are Kongregate, Newgrounds and gamesgames. A short can be made in that time offcourse.

There are more examples but working in this industry I know a little bit about how it works. An internet game company buys of a property for a fixed fee which is way higher than the fee Frederator is offering. If a company is good they can make a living of it for at least a month if the company is one or two people. But then also the turnaround rate for a game is about a month or two months. Also the fee depends on how much quality the work has if it has quality it gets more money. The only thing a company know is that the game can be distributed by us indefinitely for about three years then a game often ends it's cycle and dies of and gets thrown of the server.
Secondly these portals make theyre money with clicks. Advertisers post theyre advertisements on the portals and every-time a player clicks past an advertisement the portal gets 0.002 cents. An advertiser buys like an X amount of clicks. But what he gets is very exact marketing because many of the game portals get exact demographics. Not every game does well if a shop keeps making bad games they are dropped. If they make good games the relationship grows and both parties prosper. Don't forget millions and millions of clicks add up! That's how big it is.

This is not what frederator is doing they are not being very constructive! They are grazing. And they are tearing apart the industry. They are keeping the old distribution system in place. Why you may ask... for more control over content. They bring to the surface what is interesting to them and for them to make profit of. A film maker can only dump they're work at frederator and they cannot become a partner. Not only them but all studio's are not using the internet at all. The only companies that are using the internet well these days are the internet game companies and all the big internet companies like google, yahoo etc. No one is watching them and learning from them. And no one absolutely no one is learning from Apple. Because there is one thing that apple has done well and that is create a platform they totally and utterly control. If a studio would do what apple did we could go back to the golden age of film making. Because low cost high turnaround is the way to go. Roger Corman knew this and so should we! Costs for films and animation are going through the roof. They are governed by rich people who don't believe in mistakes. They've lost sight of the fact that being creative is all about mistakes! And what executives should know is that bigger things build from mistakes. Thus someone will take the good ideas a film has and do something cool with them. Even though the original wasn't good at all. People like Quentin Tarantino have made a living of making those mistakes or pulp films into Cinema.

Also one wise painter called Bob Ross once said: "We don't make mistakes, we just have happy little accidents"

Besides all this it's weird Sony is partnering with Frederator because they do get online gaming. The new PSP has it's own store!!! Also Sony developed the 3d collada format for the Playstation that they gave to the open source community. This is now used in googles sketchup. But why oh why are they ripping of creatives with Channel Frederator!!! I absolutely scratch my skull.

By Anonymous

October 05, 2009 1:44 PM

Blogger warren said...

the devil's in the details, innit?

October 05, 2009 4:06 PM

Blogger Ricardo Cantoral said...

I remember I was reading how Theguywiththeglasses.com started. The website hosted the videos on Youtube and that's how they got their attention. The attraction is the key and then linking your material to an exclusive site with the potential of mass advertising revenue.

October 09, 2009 6:58 PM

Blogger Ricardo Cantoral said...

So if Frederator does indeed make an effort to concentrate an audience to the video you put up, it's not such a bad idea to get payed just 50 bones for your work. The internet is saturated with countless many comics,cartoons, and, videos, to try and gey any real attention anywhere else.

October 09, 2009 7:08 PM

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