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Post a Comment On: Mayerson on Animation

"Consistency"

4 Comments -

1 – 4 of 4
Blogger Benjamin De Schrijver said...

I think I know what you mean, but could you give any more specific examples?

March 30, 2007 12:35 PM

Blogger Bobby Pontillas said...

wow thats..dead on and completely insightful.

Thanks for the post!

March 30, 2007 2:34 PM

Blogger Nancy said...

HI Mark,

I realize that they can offest animation on secondary action, but there is no way that working with a graph can capture the immediacy of working directly on paper. The graph editor is, in the words of one of my students, 'like drawing an animal by typing it its DNA.'
I would also have to see some proofs that CGI is any more 'subtle' than drawn animation. True, it does long holds better, but you have more of a chance to look at a non-breathing, machine-made creature. The liveliness of the drawn line, and the slight differences between the characters when drawn by different animators, gives an organic and living quality to drawn cartoon animation. I suspect that it is this organic, handmade look that also makes me prefer stop motion animation to even the best CGI. One should never forget that one is watching art, not machine made products.
I'm doing a computer generated film now (not in maya) and am deliberately changing scale on characters and leaving them very rough looking to keep a living, handmade feel to the thing.
So far all that CGI categorically does better than hand drawn is animate, once the figures are built and rigged. But more does not mean 'better'. (of course this is me talking and does not represent the opinions of the management)

March 31, 2007 4:25 PM

Blogger Nancy said...

Few goofs there...I think the only thing CGI does better than hand drawn is animate SLOW MOVING THINGS. But so much CGI is hyperactive and badly overacted, the advantage is lost.

March 31, 2007 4:27 PM

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