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Post a Comment On: Mayerson on Animation

"The State of the Gaming Industry"

3 Comments -

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Blogger Rob said...

I would attribute that 12% reduction in workforce not to the economy, but rather to greedy publishers using the economy as an excuse to squeeze studios for the most work with the least money. They're trying to take advantage of a bad situation and maximize their profits.

June 05, 2009 2:27 PM

Blogger Paul said...

This is unfortunately very true. The gaming companies are all crying poverty - cutting jobs and reducing budgets, even as their revenue skyrockets. It's shameless how they say one thing when the truth is so obviously the opposite.

They are taking full advantage of the economic downturn. They use it as an excuse for their budget cuts and as leverage to scare workers who might not be able to find work outside the industry.

Thousands of people are losing jobs and losing money, while a select few collect the profits.

This may sound like whining, but it's just the fact if the matter right now. Animators (and modelers, TD's, etc) need to stay informed and realize that the industry is booming. Don't let yourselves get pushed around.

June 06, 2009 11:00 AM

Blogger Nick Weidner said...

Part of that situation is attributed to the fact that like traditional animation houses, the companies that fund and distribute the games often get the bigger cut with less of the talent involved, where the smaller work houses that actually produce the game get less, and if the game does not well enough that is an even bigger impact on them.

Not to mention, similar to many situations in the feature industry, there is a lot of credibility and lawsuit involved in ownership. With games today the opportunity for a following is even greater than feature in many ways. If you haven't noticed, much of what comes out of both industries is sequels and spin-offs, which make those intellectual properties all the more valuable because they are popular. The most popular IPs get a lot of exposure and a lot of work out of them, like Mario, Final Fantasy, Metal Gear, etc.

I guess my point is that much like the feature and series industries, production companies are more often slaved to the will of the distribution company and this can be both good and bad pending on reputation. And I would agree that the gaming industry has more animators employed, because if you assume that a single game requires the same sort of production time/work force/effort as an animated feature, and you look at the amount that gets turned out for games, it just adds up.

Personally I am a big fan of companies like Valve that work really hard and started by producing really solid IPs that they grew into a very strong base to grow without being constrained by a distributing company. Now they themselves have created the 'WallMart' of online VG shopping "STEAM" which is a wonderful program that lets you easily buy and manage games, download content and receive updates quickly and automatically.

June 11, 2009 10:27 AM

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