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Post a Comment On: Mayerson on Animation

"Some Thoughts on VR Storytelling"

3 Comments -

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Anonymous Anonymous said...

Do doubt it will be a great tool for medical and educational uses. But as entertainment--SO FAR---it's vr is incredibly passive and could easily be seen as a fad. Storytelling requires editing--choices made. What I find most interesting is that most of the people pushing "storytelling" with vr are from technical--not creative, artistic, or film making--backgrounds.

September 27, 2015 9:01 PM

Anonymous Matt B said...

Anonymous #1: the people pushing "storytelling" and the use of VR are also those with Early Skin in the Game & Coin to be Made. Make no mistake, VR is an amazing step into an undecided future involving animation, games & interactive media. But as Mark & you yourself point out, it won't change the fundamental design & choice related shot structure of good classic narrative & character based Story telling. Interactivity & World/Screen immersion beside, I think there will be a divergence between the formats. Also, to solve the Problem of SCALE with full VR immersion & all the issues Mark points out above, I think the words will simply be Scaled to & Readable, but still immersive & interactive size,: A'la Jim Hawkins and the 2D Story Book seen here. The more things change, the more the fundamentals & cognitive limitations of our human perception remain the same.

September 28, 2015 12:51 AM

Anonymous Anonymous said...

The closest thing I can think of to a VR experience is the play "Sleep No More" which lets the audience follow around whichever characters they want as a bunch of actors perform a version of MacBeth.

Most VR will probably be "on rails" though, guiding the viewer in a specific way and cutting off their choices in clever ways like how game designers do. It does have the potential to make every movie you watch at home into an IMAX-type experience though.

October 05, 2015 7:24 PM

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