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Post a Comment On: Mayerson on Animation

"The Vital Conception"

7 Comments -

1 – 7 of 7
Blogger Andy said...

Wow... very thorough and well-put. You've certainly pinpointed the challenges of character development in animation. Too many cooks indeed... yet it seems having so many minds contributing to a character's "inner life" should be beneficial in the right environment. As you said, "Somebody with a deep understanding of character needs to drive the process." That seems to be the key. Writers, directors, story artists, animators, etc. will all want to contribute to a character in order to identify/empathize/understand the character and to have a sense of ownership on the work they're creating. I think that should be encouraged (to a reasonable extent), but every idea should pass through one person whose job it is to guard the character and who can identify whether each idea helps or harms the appeal and believability of that character. If it's not going to be the director... well, see if you can hire Brad Bird as an executive character consultant I guess. :P

August 17, 2008 6:46 PM

Blogger Thad said...

All of your thoughts are interesting, and I can't really debate them, because as theories, I agree with you. But put into practice, it just doesn't work with CGI. Bird can add all the subtext he wants, but I've still seen video games that look and move just the same as Bob and his family. All I could think while watching it tonight was how much more I'd have like it had it been traditionally animated.

I'll try writing something longer later this week (I have a few papers to work on), but I can't say this subject enthralls me. But thanks for it.

August 17, 2008 11:33 PM

Blogger J. J. Hunsecker said...

Great article, Mark. The only thing I disagree with is your comment, "I'd love to see people completely re-imagining the animation process with the goal of putting great acting at the center of it."

I don't think the process needs to be re-imagined. I think we need to go back to the process that animated films and shorts were made under in the 40's. AT Disney the animators were cast by character for the first few features. I think that helps in creating characters with more dimensions when only a few individuals are in control. At other studios like Warners, the directors were in complete control of their cartoons, with little or no interference from management. Their freedom, and lack of compromise, lead to the development of several great cartoon characters.

All this is missing today, where management micromanages every aspect of feature animation, often making poor creative decisions. In television, it's even worse, because the animation process is completely out of the control of the director. What they get from overseas studios is what they have to live with.

August 18, 2008 12:21 AM

Anonymous Anonymous said...

You also have agents attaching themselves to projects as producers. Paid parasites is a better credit.

August 19, 2008 7:45 PM

Anonymous Anonymous said...

Hi Mark,

While I was reading this post, I was struck by your insight. However, I am not clear on the terms you use.

For instance you write that characters need "inner life" and "measure of complexity". These terms certainly sound like favorably attributes, but I'm not sure what you mean by them. You mention back-story, subtext, and a range of emotion- but I'm not sure how you mean to go about implementing such qualities. I apologize if you've defined these terms in an earlier post- if so, can you direct me to it?

I've recently took a great deal of interest in story and character- particularly subtext in animation. If you wish to read my thoughts and criticize, you may do so here:

http://tomjech.com/blog
Cheers!

August 20, 2008 3:07 PM

Blogger Mark Mayerson said...

Tomas, inner life and a measure of complexity mean that the character is a fully rounded human being. There are villains who are just bad. They're always threatening or violent. They never show any other emotions, which is not the way people really behave. They have a range of emotion that's too narrow in my view.

One of the reasons The Godfather is a great film is that the characters behave like criminals and behave like family at the same time. Vito Corleone shows a range of attitudes, as does his son Michael. Vito wants his son to be respectable so as to elevate the prestige of the family, yet the family is still making its money by criminal means. Michael wants to be respectable, but also wants to protect the family, which means that he does illegal things.

The fact that each of these characters has to wrestle with conflicting goals makes them more complex than the Alan Rickman villain in Die Hard. Every time the Corleones decide on an action, they have to weigh the consequences relative to their multiple goals. In Die Hard, the villains are just evil. In The Godfather, there is tension within the characters in addition to the tension in the plot. In Die Hard, there's only the tension in the plot. That's what I mean by complexity of character. The Corleones have an inner life and the Rickman character does not.

This either has to be written or (in live action) an actor has to supply it. Because so many different people touch an animated character under the current production paradigm, for animation it must be written. (And I'm considering words or pictures to be writing. Script or board, it doesn't matter but it has to be in the story before the animators get it.)

Backstory is simply what's happened to the character before the film starts. We're all products of our histories, so childhood, education, family, etc. all figure into who we are.

Subtext means what's under the text. The dialogue says things explicitly, but there can be emotions or thoughts that are unspoken but are still communicated to the audience by the surrounding story material or by the performance.

I enjoyed reading the posts on your blog. You're lucky to have the opportunity to intern at Pixar.

August 20, 2008 8:58 PM

Anonymous Anonymous said...

Mark, this is another great post in a long line of great posts on acting in animation. Many thanks.

August 25, 2008 11:15 PM

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