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Post a Comment On: Playing D&D With Porn Stars

"You're A Swashbuckler Now, Act Like It"

14 Comments -

1 – 14 of 14
Blogger Luka said...

This is a fine and truthy post.

October 3, 2013 at 1:07 PM

Blogger Du Marques said...

From what edition is that rule?

October 3, 2013 at 2:22 PM

Blogger fireymonkeyboy said...

The one, true, Roman, and apostolic edition.

FMB

October 3, 2013 at 2:29 PM

Blogger Zak Sabbath said...

Or 1E as we call it

October 3, 2013 at 5:14 PM

Blogger Du Marques said...

Thanks. I just played the 2nd, 3rd and 3.5th.
Today is easy to find the 1st here in Brasil, but a few years ago it was pretty hard.

October 3, 2013 at 5:39 PM

Blogger Tedankhamen said...

Nice - where the rules end is where the magic begins. Who needs feats - everything you do as a name level F/MU/T/CL IS a freaking feat.

Also, level + 1 for critical strike damage mod? Fill yer boots if its your schtick. That's ALL physical attacks for you soldier, backstabs for the thief, and fireballs or staff blasts for the witch.

October 3, 2013 at 6:55 PM

Blogger Zak Sabbath said...

I got no beef with people or systems that want to give fighters feats or other extra rules. I'm just saying, no matter what system you're using, it's good to recognize that at a certain point, the punchy guy has earned some elbow room.

October 3, 2013 at 7:06 PM

Blogger Marshall Burns said...

Holy crap. I always just disregarded the level titles as meaningless fluff. Even though I already knew (and kept telling people) that fluff is only ever meaningless if you make it so.

The implications of taking level titles seriously are staggering -- when a character levels up, he not only increases, but fundamentally changes.

I feel like I just found out that fire can cook things.

October 3, 2013 at 8:41 PM

Blogger AsenRG said...

That should go in the DMG.

October 4, 2013 at 12:58 AM

Blogger Cullen said...

Yes, yes.

But I'm pretty sure my Thief 5 was a Cutpurse (or Burglar in 1E? but I really care for Basic ...). And even at Thief 7 (Pilferer ...) I've failed the two times (in my entire career) that I've tried to backstab, and after that I end up playing the fighter and gotten killed (and raised from the dead thereafter).

Yes, yes, but if I run away, then the party DOESN'T deal with the dragon problem I've created for them.

What is this Ninja nonsense?

October 4, 2013 at 1:04 AM

Blogger Zak Sabbath said...

You CLEARLY have not been stealing enough magic items.
And, kids, _ask your pharmacist about poison_ .

October 4, 2013 at 1:06 AM

Blogger Tedankhamen said...

To each his own - what little I have experienced of feats tells me they're not for me. What you have described here is feats before 3e codified them - that suits me just fine.

The problem with codifying and defining things is in an attempt to give more powers you end up paradoxically reducing a character's power overall. Wanna swing from that chandelier? If you're 0e to 2e, have at her. Otherwise, you have the feat?

I think defining powers for supernatural abilities is fine, but the mounds of mundane feats of later editions are too limiting and taxing for me.

No edition war intended. Just articulating what works for meself based on your riff.

October 5, 2013 at 6:42 AM

Blogger Mark said...

This post from way the fuck back in October of 2013, Jumped into the future and made my day ...

April 2, 2014 at 6:32 AM

Blogger Eldrad Wolfsbane said...

Cool use of rules and such. I have played with only a few eclectic GMs in the past and always loved how they ran the game and how much more fun it was. I love the way you describe the running of your games. Here are some rules that I have been fiddling with, still in a rough form. They might suit your styles and give you a few more ideas. https://drive.google.com/folderview?id=0BzYaSvmA-OpUfktTWlZyVU5xRi0yTldRN21oSnM0WEFpSk1tQktEUWNnYjJhZ2oxOEFKNDg&usp=sharing

November 26, 2015 at 6:47 PM

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