Fighters
Advantage vs Mostly Dead Saves*, Poison/Venom, and
Transformation Magic (Polymorph, Petrifaction, Withering)
*if using Death Save rules at negative HP
Magic Users
Advantage vs Spells, and most Magic Item effects
Clerics
Advantage vs all forms of Mental and Emotional influence or
control, and vs magical Paralysis and Hold Spells
Thieves
Advantage vs Area Effects, Breath Weapons, and other Dodge-ables
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