Like anybody needs another Ring Table, but here's the one I'm using for Gnarth, which incl the classics, some variants, some restrictions and clarifications, and removes those I just didn't like
RINGS (d50) * = up to 10 Charges or 1/Day, Duration (if any), 1 turn 1. FLYING up to 6 trns/day 2. FREE ACTION immune Webs, Holds, Sleep 3. PROTECTION bonus to AC (1 in 10 Displacement +2) 4. WATER WALKING/BREATHING/ACTION 5. WIZARDRY memorize one additional spell of ea lvl 6. SPELL TURNING % as per Dispel Magic at 12th lvl 7. SPEAKING w/ANIMALS 8. SHOCKING TOUCH +1d4 dam by contact, 1/trn 9. ULTRAVISION 12" 10. HASTE* 11. HEALTH immune disease/sickness 12. LONG YEARS age at 1/2 normal rate, immune to unnatural aging 13. HYPNOTISM one sentient creature at any one time, of =/< HD/lvl 14. INVISIBILITY* 15. HEALING as Heal spell * 16. ALERTNESS improved/bonus to Initiative, Surprised 1 in 8, immune to Sleep 17. FEARLESSNESS immune Fear 18. SUSTENANCE need not eat/breathe for # weeks/days = to lvl 19. FREE WILL immune mental influence/control such as Charm, Hypnosis, etc 20. FIRE (or other) RESISTANCE as Scroll 21. TRUTH auto Detects Lies, user unable to lie 22. MAGIC MISSILES 2d4+1 missiles/day, fire up to 3/rnd 23. MAGIC DETECTION* glows if previously undetected magic enters w/in 10' 24. LIGHT & DARKNESS as Light spell, unlimited, plus Darkness 10' rad, 1/day 25. UNSEEN SERVANT 1/day 26. KNOCKING* 27. MIRROR IMAGES* 1d4 images 28. ETHEREALITY 1d4+2 charges 29. POLYMORPHING* 1d4 forms, predetermined &/or selectable 30. NON-DETECTION immune to scrying or detection 31. VENOM NEUTRALIZATION* 31. JUMPING* 32. BURNING HAND* 33. BLESSING* (1 in 10 apllies to 1" radius) 34. LUCK bonus to saves (1 in 10 auto Save, 1/day) 35. BLINKING* 36. FEATHER FALLING 37. TONGUES* 38. TALKING DEAD* 39. SHIELDING as Shield Spell 40. GAINFUL REST regenerate 1HP/hr, while sleeping only 41. COLOR SPRAY* 42. CHANGE SELF* 43. ESP 30’ range 44. WOUND NEGATION* completely heals any one specific wound/strike 45. IDENTIFICATION 10 charges 46. GASEOUS FORM* 47. STRENGTH* STR of 18 48. TRAP DETECTION* 49. ABILITY BONUS adds to Primary Ability, lowest Ability, or specific Ability 50. DM SPECIAL (new Ring, roll twice, etc, possibly limited ch &/or uses)
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