POTIONS (d100)
Standard Duration 10+2d10r (or 24 hrs)
1 Seeing Invisible 120’
2 Being Invisible 24, as Spell
3 Distilled Spell (d6)
1-3 1st, 4-5 2nd, 6 3rd Level Random Spell in brain until Cast
4 Uni-Polyglotism* for next 24 hrs, understand/speak/read
any one language, Only
5 Limbic Elongation arms &/or legs grow up to 30’ at will, Climb, AT
from distance, etc
6 Poison Purgative vomit up/negate any
toxin/venom; save/use it
7 Goliath Serum 6T;
flush, acne. facial hair, hiccups, Save/explode, non-humans
8 Gender Fluid 24, alter primary &/or secondary sex
characteristics at will
9 Free Action Immune/Negate Webs,
Hold/Paralysis, Slow
10 Freewill Immune to Charm/Control, or Extra Save
+2 if already under
11 Penetrating Eye X-Ray
Vision, one foot deep/rnd, up to 10r, must rest for 1T after
12 Omega Reset restores live PC condition/stats (HP, etc, Not
Items) to 1T previous
13 Goldfinger 24, points to nearest/largest gold/treasure,
1:6 finger turns to gold
14 Bilocation still
one person, but exist in two places at once, 1T only
15 Hulking Out size
x2, skin green/pants purple, Fist 1d12+6, Save vs Rage
16 Mirror Images 1d4+1 Images
17 Touch of Death 24, Zombie appearance, Undead Immunities, dislike
sunlight
18 Super Strength STR+
raised to (d6) 1-3 +4, 4-5 +5, 6 +6
19 Pyroclastic Belch 1:4/r fiery eructation 10’, 1d6
HP, bonus 6 HP burp on final rnd
20 Vampire Blood Drain/Gain 1d6HP/r touch, 1T, Save: talons/fang(s)/bloodeye
21 Troll Blood Regeneration,
2HP/r, or restore one limb (Save or it’s Trollish)
22 Cure All (Kill All) Cures any disease/affliction/infirmity,
kills any Jelly on contact
23 Psychic Eyestalks extensible for Clairvoyance 100”, you
look really freaky though
24 Roving Lobe ear detaches and goes a-roving, Clairaudience 100”
25 Big Sleep for d100 years, no aging, No Save, Dispel Magic ends
26 Lucky Time +2 to
all Saves
27 Bottled Holiday transported to idyllic
paradise dimension for 24hrs, yet return in 1r
28 Spider Sense 24, +1 vs Surprise, +2 vs Dodge/Traps, tingles
near danger
29 Lightning Resistance Immune
to mundane,
31 Cold Resistance +3
vs Magic,
32 Fire Resistance Save for half/zero damage
33 Silence 24, cannot hear, speaking/attacking
ends duration
34 Missile
Immunity impervious to
ranged weapon AT, incl Magic Missiles
35 Solution-Solution 1T
trance/commune with Outer Gulfs, ask ten yes/no/IDK queries
36 Shrinking minimum 3” tall
37 Army of One grow extra arm, gain one bonus AT/r with any
one-hand weapon
38 Mind Reading one target only, current/surface
thoughts, 60’
39 Arachnid Ambulation walk on walls, ceilings, in webs
40 Nigh-Invulnerability all HP Damage taken is halved, 1T
41 Speed +2
TH/AC, MV x2, 10+1d10r, must rest = time after or Save/Die
42 Polymorph 24, PC choice, must dissolve a bit of beastie
to activate
43 Satyr Sap Charmed
by first person drinker sees/hears, 24 hrs
44 Mermanity 24, Breathe/Act
underwater, fins, gills, and of course, fishbutt
45 Sustenance 90 days of nutrition, can be shared
46 Ice Potion #9 5’
frictionless puddle, freeze 100’ cube water, drink/freeze/explode
47 Blinking Blink
w/in 3’, 1/r, AT/disappear with Initiative
48 Displacement +2 AC/certain
Saves, first AT vs at Disadvantage, can AT Phased
49 Joyful
Friendship makes one
jovial, loquacious, affable for several hours (1d4+2)
50 Silverskin 24, first damage taken negated and effect
ends, glittery
51 Death’s Door effective at negative HP only, revives at full
HP, minus neg points
52 Most Excellent Bonus +1 to all dice rolls
53 Truth Serum dopey, must answer questions (1/r), can’t
knowingly lie, 10+1d10r
54 Embalming Fluid indefinitely
delays corruption of corpse for internment/Raising
55 Gaseous Form damaged only by Winds or Fire (damage x2), MV 48
56 Ability Booster 24, d6 determines type; STR,
INT, etc = 18 for a day
57 Angelic Wings 6T,
Fly; grow/shed big/bulky feathered wings, MV 36
58 Liquid Goodness Outer Gulfs no contact, all TH/Saves
+2/-2, Good vs Evil only
59 Howard’s
Booster +1d30 temp Bonus HP,
may exceed Max, fade 1HP/r after 1T
60 Berserking AT/r x2, AC -2, 10+1d10r,
Save vs Violent Rage, rest = time after
61
JC Juice 24, Alter Mass
(pun) to zero, Feather Fall, walk on water
62
Memberberry Juice restores any one Spell already Cast,
-3 Save vs Mental Effects 6T
63
Turbulent Juice Fighters:
AT as XPL x2, Others: AT as = XPL F (all 12 XPL max)
64 Juju Juice Undead Treant sap raises corpse as servant Mojo
Zombie
65 Improved Initiative automatic Initiative of 1, Actions
only, not Spell Casting
66 Jedi Mind Warp 24, next spoken words as Suggestion Spell
67 Liquid Courage Immune to, or Remove, Fear - if you can catch them!
68 Elixir of Youth Negate
unnatural aging, or reduce age 10+2d10 years
69
I am the Slime MV 3’,
flow under doors, through cracks
70 Talking Dead 24, Talk w/Dead by feeding to corpse, roll
Reaction +1
71
External Combustion burst into flame unharmed, any w/in 5’
take 1d6 HP/r, 2d6 if held
72
Impersonation 24, Alter Self, 3-9’
humanoid
73
Metallic Intangibility cannot
interact with metal – pass through it, it passes through you
74
Pain & Pleasure drinking
half causes excruciating pain, remainder blessed relief
75
Mind Melding split, consciousness for
two, Spellcasters ‘copy’ others’ Spells
76
Petrifaction living turned to stone, also works on dead
less than 1T
77
Stone to Flesh restore Stoned/animate statue, as Confused,
soulless Golem 3-6T
78 Stony Flesh raises
Base AC by +3, lowers MV to 3”
79 Light of Gallifrey Reincarnate (dead 1T) new body/stats,
1:6 new Class, same XPL
80 Dream Weaver trip out 3d4 hrs, Save: New Spell in memory or Temp
Madness
80 Fizzy Lifting Drink 20’/r Levitation, friendly silent final
10r countdown, 1:4/r eructation
81 Arcane Rebounding 24, rebounds first Spell/effect back
at Caster/source, rubbery
82 Ichor of Cthuga combusts immediately, 7d6 dmg,
5’ rad pillar, internal damage x2
83 Super Heroism Saves/STR +4, Fly, Regen 3HP/r, Heat Vision 100’, 2d6/r,
1T only
84 Venom
Vaccine 24, immune all
Poisons, or Slow Poison in effect to -1HP/r
85 Snake
Oil mentally
command 20 HD of scaly things (Reptiles, Dinos), 60’ rad
86 Hepatization bones/exoskeleton/cartilage
turn to jelly, die noisily, No Save
87
Necromantic Messiah ‘Turn’ Undead as
1st XPL Knight, 1/r = Total Control, 24 hrs
88 Mixer
Elixir (1d4 doses) Mix w/any Potion; x2 dur,
effect, &/or dosage, per DM
89 Skunked;
See Below, Roll Again (01-88)
90-93 Healing (1d8+ PC XPL HP), 94-96 (2d8+XPL),
97-98 (3d8+XPL), 99 Big Heal (Max-1d4)
00 DM’s Choice; Roll until you (d4)
Shrug, Raise an Eyebrow, Giggle, Feel Content
Skunky Brewsters (d6)
1 Opposite/Inverted Effect
2 Effects Illusory/Delusional, imbiber
gets No Save
3 Randomizer; Mislabeled/Identifies
incorrectly, reroll Potion when consumed, Save Neg
4 Cursed Flask; random Curse unleashed
on opener
5 Poison Kiss! Type/Class per DM, deliver by kiss to another
within 1T or suffer effect
6 Possession by liquid Spirit in Magic
Jar, Save vs Suggestion, “Drink Me!”
[Image]
See also: http://goblinpunch.blogspot.com/2016/05/the-perfect-potion-list.html
Random Link o' Day: https://www.groveandgrotto.com/products/gemstones-and-their-meanings-flyer
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