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RANDOM TREASURE DM decides when/where to place Loot, but randomizing Form & Value Range is fun. For Random Hoards, roll Treasure Form a number of times equal to Dungeon Level or Average PC XPL, roll GP Value/Number for each, detail Valuables, Gems, Jewelry, sprinkle with Weird Loot for color
TREASURE FORM
(d6)
Coin Type*
(d20)
Bars/Bricks
1-4 Coins 1-6 GP 16-18 EP 1:6 Coin are Trade Bars, 50P each 5 Misc Valuables 7-11 SP 19-20 PP 1:6 Bars are Bricks, 1000P each 6 Gems or Jewelry 12-15 CP *Also useful for Jewelry metals
GP VALUE of ITEM, or NUMBER of COINS Jewelry Type
(d12) Minor (d10), Moderate (d20), Hoard (d30) Get creative with composition, artistic detail 1-5 10-50 Ornamental 1 Earring(s) 7 Necklace/Torc 6-10 100-500 Semi-Precious 2 Bracelet/Charm 8 Pendant/Medallion 11-15 600-1000 Fancy 3 Armband/Anklet 9 Girdle/Belt/Buckle 16-20 1100-1500 Fancy/Precious 4 Stud/ Brooch /Pin 10 Unusual/Odd 21-24 1600-1900 Precious 5 Accessory/Icon 11 Ring, delicate 25-27 2000-2900 (1d10) Precious/Gem 6 Diadem/Crown 12 Ring, massive 28-29 3000-3900 (1d10) Gem/Jewel 30 4000-5000 (1d12) 12 = Flawless Jewel/10K, 1:6 Double Gem Value, & continue rolling
Misc Valuables
(d30) Details per DM 1 Ewer/Chalice 11 Rune/Symbol 21 Scepter/Juju Stick/Baton 2 Lotus/Liquor 12 Fur/Scales/Hides 22 Clothing/Accessory 3 Carving/Totem 13 Scents/Spices 23 Gong/Bell/Instrument 4 Throne/Pedestal 14 Mask/Headgear 24 Book//Ink/Paper/Quill 5 Chest/Coffer 15 Idol/Fetish 25 Ceremonial Arms/Armor 6 Horn/Flagon 16 Utensil/Tool 26 Relic/Religious Item 7 Mosaic/Tapestry 17 Charm/Figurine 27 Relief/Engraving/Plaque 8 Toy/Bauble 18 Box/Urn/Jar 28 Potion/Lab Components 9 Platter/Plate/Bowl 19 Painting/Mirror 29 Candelabra/Lamp/Glowstone 10 Statuette/Bust 20 Weapon/Sheath 30 Odd/Rare Metal Ingots, 500GP each
Making Change
Containers Treasure
Traps Magic Ward
1 Silver = 10 Copper 1 Loose/Hidden Acid Spray Curse/Conjure 1 Gold = 2 Electrum 2 Box/Barrel/Sack Pick Crusher Glyph/Symbol = 5 Silver 3 Unusual/Odd Hand Chop/Seize Fiery/Shocker = 50 Copper 4 Chest, Lock Poison Needle Paralysis, 1d6 hrs 1 Platinum = 5 Gold = 5 Chest, Trap/Lock Poison Dart(s) Magic Mouth 10EP = 25SP = 250CP 6 Chest, Ward/Lock Contact Poison/Gas Magic Missiles
Loot the Body/Pick the Pocket (d30) Simple/Generic, Corpse/Victim stuff 1 Coins, 1d6 7 Charm 13 Key 19 Fire Starter 25 Jewelry, 1d6x10 GP 2 Cloth/Rag 8 Candle 14 Dice 20 Comb/Hair 26 Something Freaky 3 Seeds 9 Candy 15 Rock 21 Chalk/Pencil 27 Free Drink Token 4 Map/Clue 10 Lint 16 Pipe 22 Joke/Riddle 28 Ointment, +1d4 HP 5 Dime Bag 11 Flask 17 Knife 23 Badge/Totem 29 String, or Nothing 6 Message 12 Snack 18 Tool 24 Un/Holy Symbol 30 DM’s Whim
posted by prof Chaos at
11:58 AM
on Jun 24, 2020
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