That is fasinating, Zac. I think that helps explain why paintings by Picasso, Klee, etc. are so appealling. Also, children's art. We can empathize with human characteristics in these very nonhuman figures.
3:04 PM, January 16, 2008
[Image]This figure is definitely in the uncanny valley. Photo from Wikipedia.
Something is in the uncanny valley if it is human enough to trigger our "that's a person" reaction, but missing enough human traits that it comes across as very creepy. From the Wikipedia entry: The phenomenon can be explained by the notion that, if an entity is sufficiently non-humanlike, then the humanlike characteristics will tend to stand out and be noticed easily, generating empathy. On the other hand, if the entity is "almost human", then the non-human characteristics will be the ones that stand out, leading to a feeling of "strangeness" in the human viewer. In sum, a robot stuck inside the uncanny valley is no longer being judged by the standards of a robot doing a good job at pretending to be human; but is instead being judged by the standards of a human doing a terrible job at acting like a normal person.Here's a graphical representation, again from the Wikipedia entry:
[Image](Yes, Internal Monologue is increasingly influenced by what I'm exposed to at work. Computer games seek to avoid the uncanny valley for their characters, unless they're deliberately going there to produce a sense of unease.)
posted by Zachary Drake at 9:01 AM on Jan 15, 2008
"Term of the Day: Uncanny Valley"
2 Comments -
Hi, ZD!
Great line-up of stories you've got here!
I hope the New Year is being good to you!
5:10 AM, January 16, 2008
That is fasinating, Zac. I think that helps explain why paintings by Picasso, Klee, etc. are so appealling. Also, children's art.
We can empathize with human characteristics in these very nonhuman figures.
3:04 PM, January 16, 2008