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Post a Comment On: Internal Monologue

"A quick preview of 4th edition D&D rules"

4 Comments -

1 – 4 of 4
Anonymous Anonymous said...

The Death of Role Playing as We Know It! :)

10:04 PM, March 17, 2008

Anonymous Anonymous said...

I don’t like the abstracted “surges” idea of everyone being able to “magically” self heal broken bones, deep cuts, bruises, and mangled flesh all within a few hours. Healing potions and Clerics are now pretty worthless wouldn’t you say? I always thought the idea of being near death added a great sense of drama and desperation to the game. It looks like, since a Fighter can easily start with 33 hit points at 1st level (15 + Con score), that WotC no longer wants PCs to die anymore. Everyone lives, self heals, and no one dies. Unfortunately it sounds likes D&D 4th Edition will labeled the Sissy Edition or your Sister’s Edition…he he. All in fun guyz…sort of. Yeah, pretty sure the younger D&D gamers will love the new edition, but the older and/or more hard core gamers will hate all the new abstractions.

9:21 PM, April 08, 2008

Blogger Unknown said...

Actually, to the contrary, I've played the intro adventure, and even though hit points are "high" and healing is easy, it's only hard to die in comparison to early level characters getting one shot. Damage is raised, and even first level utility type characters can deal a decent amount of damage. I played a cleric, and had to use all my healing abilities halfway through the first battle, to much thanks from the rest of the party. The fact that you can only heal yourself once per battle, and it takes a round to do so, really necessitates a healer. Really, the rest of the "Heal thyself" bit really just helps minimize the downtime, the resting every battle to refresh healing, etc.
If you don't want the ability to magically heal broken bones, you should probably ditch d&d altogether.

10:50 AM, May 22, 2008

Anonymous Anonymous said...

you're both right. it is still neccessary to pack plenty of potions and bring a cleric, but the healing surges, especially when used by non-magic based characters, completely divides from the realism.

3:22 AM, October 09, 2008

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