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"The Dreamcast commercial indie scene enters a 'Golden Age'"

13 Comments -

1 – 13 of 13
Blogger DCGX said...

Nice write-up!

One thing I wish is that, and I know it would be hard to coordinate, the spines of these indie releases were more uniform. They are all over the map. Some use official Dreamcast logo-ing, some their own logos, some try to mimic the official Dreamcast logo-ing with their own logos. 'Leona's Tricky Adventure' has a green spine. My shelf already looks hectic with white US spines, black US spines, orange/white Japanese spines and PAL games. It looks more like a 90s CDs collection than a single game console collection.

Wow, long rant.

It is crazy though, that game like 'Postal' get quick commercial releases like they do. I skip all JoshProd games because they are of dubious emulation quality, but the rest I try to snap up. The problem now is shelf space.

Thursday, February 17, 2022

Blogger Tom Charnock said...

Yes, it's a great article - thanks Laurence for submitting this. And yeah, DCGX - you raise a good point. Maybe we should establish the official 'God Dammned Dreamcast indie spine council' or 'GD DISC' for short XD

Thursday, February 17, 2022

Blogger way2easy said...

What a great article! I learnt about a few indie games that I hadn't heard of. I'd love to see a section on the website that lists the current sellers of Indie Dreamcast games. It's so hard to keep track of where to buy these games from.

Friday, February 18, 2022

Blogger Tom Charnock said...

way2easy - that's actually a great idea. I'll try to create something like that and add it to the blog. Cheers :)

Friday, February 18, 2022

Blogger Laurence Goodchild said...

DCGX, thanks for your kind words! I agree a standardised case template would be nice, although I imagine getting agreement on that across the myriad publishers might be tricky. Personally my favourites in terms of the physical aesthetics are the RedSpotGames (R.I.P) Japanese style jewel case releases and the WAVE PAL style jewel cases. Not a fan of the DVD cases, but those seem to have been phased out since Hucast left the DC indie scene. I had thought about commenting on the production quality and design of the game cases and discs, but the article was already getting a little lengthy so I had to reign myself in.

Re: Postal getting a quick release. I believe the developer has actually been working on the port for a couple of years, so it's not necessarily any speedier than other commercial indie releases. The timeframe between its formal announcement and the release date is short though - something which can happen for games that aren't relying on Kickstarters (where everything is laid bare from the off).

Way2easy, I think lots of folks will be in the same boat as you (including me). It is quite easy to not hear about certain releases, or for some to get lost in the crowd. That's something I touched upon in the article. I'm not totally sure what the solution is. Ultimately the developers/publishers are responsible for their marketing, and I think they need to have a good strategy to ensure their game gets noticed. With that said, I do feel a bit sorry for good quality titles that fail to pick up momentum solely because they haven't had the glitz and glamour of other titles that are (in my eyes) less worthy. I suppose being a good developer and being a good marketer require separate skill sets.

Having a centralised location where basic info on where games can be purchased would be valuable though. Sounds like Tom may run with that suggestion.

Friday, February 18, 2022

Blogger Dan said...

Great article. Would be cool to have a run down of what games are expected in 2022.

There definitely seems to be some varying quality of what’s being released on the Dreamcast. Texorcist was released way too early and I’m glad Gamefairy are putting it right, as it has the potential to be one if the highlights of the Dreamcast indie scene. Joshprod I find can be quantity over quality and have had some good releases (Flashback, Volgaar, Alice Sisters) and some that should never have been released in their current state (Captain Tomaday and Arcade racing legends). WAVE genuinely seem passionate about the scene and have already impressed me with their releases so excited to see what they have in store for us in the future.

Friday, February 18, 2022

Blogger DCGX said...

@ Tom - lol that's a snappy idea!

@Laurence - Yeah, I don't see a uniform spine because of logistics either. It would just be nice lol

In regards to 'Postal,' that's more what I meant: announcement to release. 'The Textorcist' definitely had that too, and was obviously not ready, whereas I'm sure 'Postal' is. I have to preorder that yet.

@Unknown - WAVE does seem passionate about these releases. I think Senile Team wouldn't have chosen them as a distributor otherwise. I'm hoping that lights a fire under JoshProd as far as port quality goes. JoshProd packaging has always been stellar, but I think it's another case of poor quick turnarounds like 'The Textorcist' where we see the actual game quality lower than we expect. I'm optimistic.

Friday, February 18, 2022

Blogger JúlioSlayer Oliveira said...

If someone asked me something about new Dreamcast games 20 years ago, I'd say that would be an impossible dream. Fortunately it wasn't!!!

Anyway, I'd like to see more 3D games that use more of the console's capabilities. Something along the lines of Arcade Racing Legends or 4X4 Jam. Yes, I know that such projects are more difficult to accomplish (see Arcade Racing Legends bugs) and would require bigger teams, more money, etc... Or else more versions of 3D games released between 1995 and 2000 and that had the Source code leaked on the internet (and that are within the capacity of conversion to the console without a big team behind). But who knows in the near future, with the KallistiOS Development Kit evolving even further to a level close to what the SGDK stands today for the Mega Drive/Sega Genesis? And honestly, I don't really like the exaggerated criticism that scene had towards Arcade Racing Legends. Even with issues it is a better game (or at least on the same level) than the OFFICIAL 2001 racing game, Exhibition of Speed (Titus), for example.

Saturday, February 19, 2022

Blogger JúlioSlayer Oliveira said...

"One thing I wish is that, and I know it would be hard to coordinate, the spines of these indie releases were more uniform". Yes, agree 100%!

Saturday, February 19, 2022

Blogger Tom Charnock said...

I've added this directory page to the blog (also in the side bar): https://www.thedreamcastjunkyard.co.uk/p/dreamcast-indie-games-publisher.html

It's not as good as something as Indie Dreams wiki, but it shows the current active developers and publishers of indie games for those who want to purchase them. I will add to it as and when people spot things I've missed (probably loads!)

Saturday, February 19, 2022

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Saturday, February 26, 2022

Blogger SegaSen said...

I really like that it still receives so many games and I buy them often. I sure hope they will keep releasing these games physically, as I have zero interest in an ODE. It is often difficult to find out what new releases are worthwhile, as there are hardly any critical reviews online. The showcases by Adam Koralik for example aren't. The quality of the releases varies wildly. I did not order any of the games in the last batch of JoshProd releases for example, even though I love their packaging. I disagree that Arcade Racing Legends is better than Spirit of Speed.

Friday, March 04, 2022

Blogger OneStar said...

Great article. We have definitely have had some stellar releases in the homebrew/indie scene. I remember immediately ordering Feet of Fury when I could. I still hate that we lost Yuan Works after Wind&Water didn't do as well as planned, as there were three other titles planned IIRC. Wind&Water is an excellent game (this coming from someone who doesn't care for puzzle games) with tons of features and love put into it.

I'm still anxiously awaiting news of Duranik's Midsummer. Hopefully we get some info sooner than later. Sturmwind is one of my favorite DC games from the entire catalog.

I purchased two of the first JoshProd releases and never did again. I want new DC stuff, but those low effort ports/emulators don't cut it.

I finally got my refund for Sl@ve a few years ago. That is never happening which is sad. Same with Hypertension. Both those projects showed so much potential, but unfortunately they suffer from the curse of secrecy/pride that has plagued the DCscene since it started. Nothing will come from those games, and everything made for them will die on someones HDD never seeing the light of day.

And regarding Elysian Shadows. Fuck Falco! He stole so much money (while still accepting paypal for it on his website until now), shat on everyone he came across or worked with, tarnished the Dreamcast indie scene and went into hiding like the pathetic snowflake he is. If he really cared about the DC scene and his project so much, or felt any regret for being an asshole and a failure, he would release everything him and his team put together (which wasn't much obviously) and apologize. The entire scene needs to drop him and his project entirely.

We have gained devs back over the years and I am glad to see the community growing , especially with the DreamPi / online game revivals. - still waiting for new of Bomberman/Outrigger one day.

The homebrew scene had been lacking but seems to be getting a revival. Personally glad to see Ian Michael working on ports again, and Senile Team producing Intrepid Izzy was awesome. Let's see "Age of the Beast" picked up again one day :p

Serious ups and downs, but overall great to see the DC scene so healthy these days.
I'll end it here as I got a lot more long winded than I planned to. Love the site and its content. Keep it coming.


Sunday, April 24, 2022

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