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"Bleemcasting: An Interview With Bleemcast! Developer Randy Linden"

14 Comments -

1 – 14 of 14
Blogger Blondejon said...

Excellent article and what a great interviewee Randy is. It would be lovely to get him back involved in our community again, my friends over at Joshprod would make great use of his skill set.

Sunday, October 13, 2019

Blogger Tom Charnock said...

Fantastic article Kev. Thanks also to Randy for sharing his memories!

Sunday, October 13, 2019

Blogger hoogafanter said...

Thanks for this great article!

Monday, October 14, 2019

Blogger OneStar said...

Let's get a Dreamcast port of Cyboid! :D Would be so cool to have something from Rand again.

Excellent interview guys. I am also stoked to hear there are still other bleempod prototypes out there since the only one we ever saw got sold about 10 years ago.

Monday, October 14, 2019

Blogger DCGX said...

That was a great read. I didn't know SEGA was open to this at one point.

Monday, October 14, 2019

Blogger Anthony817 said...

This was such a great read! Thank you Kev for inviting Randy here! I wish he could release his later betas of the emulator, so the community could get more games running. Heck, doing it anonymously would be great too. The community could do a lot more with a later beta release than the one that was leaked.

Recently a homebrew developer by the name of megavolt85 who worked on Dreamshell, has released a new front-end menu for GDEMU the optical drive emulator for the Dreamcast console. This menu actually allows us to load up PSX iso's from an SD card on real hardware with custom cover art, and reconfigured the controls to work much better, making the D-pad remapped to the analog stick, and L2 and R2 and Select are mapped to the D-pad itself. This makes way more Bleem beta games playable. Future releases plan on getting FMV's working, as well as implementing cheat code support like entering Action Replay codes as well as possibly using the later hacked retail Bleem binaries to run more games upping the compatibility.

If you guys want to find out more about the amazing Bleemshell project, and what is in store for the future, please give it a follow here.

https://www.obscuregamers.com/threads/bleemshell-new-gdemu-menu-for-playing-psx-games-on-dc.970/

Whenever there is a new version of the menu, or other developments I will post it in the thread.

Tuesday, October 15, 2019

Blogger runkthepunk said...

Great article and lovely to hear from Rand again.

Many years back he used to pop up on a few forums like DC Emulation (along with Rod who appeared less frequently) and it was always great hearing from people with so much experience of working with the Dreamcast in its heydey.

I remember buying the GT2 disc when it came out in the card sleeve then thinking big things were coming when the MGS release had a jewel case!

I'm glad to hear he is still doing his own thing and sounds like he is enjoying himself.

Top work.

Tuesday, October 15, 2019

Blogger inCahoots said...

Since these guys won the lawsuit with Sony, is there a particular reason why Randy or any other of the programmers who have access to other bleemcast software couldn't dump them for the community or rather help guide a hand to optimize the code we have now?

I mean it's clear there's a huge community that would appreciate any insight or help with what we have.

Wednesday, October 16, 2019

Blogger OriginalName said...

I remember reading in an interview with one of the developers who was more heavily involved with the Dreamcast version that he really, really wished that Dreamcast fans could see just how far they really got with Bleemcast, but truly felt that he should not and could not because of Sony. I don't think he's ever gone too deep into specifics, maybe because he doesn't even feel like he can publicly talk about it, but it really seemed like they would release it if they felt like they safely could. Makes you wonder if there wasn't some kind of agreement behind the scenes or something.

Anyway, I don't think I'd ever seen the Bleem! Pads before. Really makes you think about what could've been.

Friday, October 18, 2019

Blogger OriginalName said...

RE: inCahoots

Actually, come to think about it (two seconds after pressing "send" on my last comment, of course), it might have to do with the fact that members of the Bleem! Team are still in the industry. It might not be an issue of legal action, but of worsening a bad reputation with a huge industry player like Sony.

Friday, October 18, 2019

Blogger Kev Mason said...

Thanks for the comments all. Glad people enjoyed reading it as much as I was enjoying making it and speaking to Rand.

inCahoots - some of the Bleem team actually went on to work for Sony, and Randy himself worked for Xbox too, so probably is like you say.

Saturday, October 19, 2019

Blogger Jj said...

Too bad he didn't get in deep about how he did find out about the mil-cd exploit, this is something that still bugs me.

Tuesday, November 05, 2019

Blogger Fafadou said...

Please tell him to release the 3 original bleem!
We can only use a prototype.

Thursday, May 14, 2020

Blogger Unknown said...

I was always a little bit disappointed they went the single game route only. Yes, they enhanced the visuals a LOT more by optimizing for a single title, but it just wasn't cost effective IMO, plus they didn't cover any titles I was interested in. I would have preferred less-enhanced graphics and a wider range of supported titles per disc.

Monday, September 07, 2020

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