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Post a Comment On: The Dreamcast Junkyard

"Is The Dreamcast Controller Really That Bad?"

14 Comments -

1 – 14 of 14
Blogger Hiro said...

The vast majority are accustomed to playing Sony's joystick, which has also been adapted by Microsoft and when they change a different joystick they say it's bad because it's different.

Wednesday, November 29, 2017

Blogger DCGX said...

My issues with the controller are much like Tom's. I don't think it's a bad pad, merely okay with need for improvement. Moving the cord, a slightly better D-Pad (though I've always used the arcade stick for anything that really needed it or a D-Pad), and a second analog stick.

To me the second analog stick was always the most puzzling omission, because of the reason Tom lays out that the first Dual Shock had already been out for a bit.

The contours and how the controller feels in my hand was second to none until the Xbox Controller S was released. The DC pad is still really comfortable in my hands, even with the improvements Microsoft and Sony have made to their mainstays. The pad does get a little top heavy, though, with a jump pack and VMU inserted.

Wednesday, November 29, 2017

Blogger hoogafanter said...

I've always found the Dreamcast D-pad to be the best in the industry. It's so funny how fingers can feel things so differently...

But in general it was a good controller. Not great, not bad, but good. It did the job and very few games suffered from it's limitations(but those few certainly did).

Wednesday, November 29, 2017

Blogger FlorreW said...

Nice article Tom !

I think that the design is really nice tbh. When it comes to the controllers functionality i love almost everything about it, from the imo perfect grip to the D-pad (i agree with hoogafanter). The only thing i simply cant understand is what has been stated a thousand times , the "missing" second analog stick.

All in all , the controller makes my top 5 list (where the new xbox controller takes the lead)

Thursday, November 30, 2017

Blogger Tom Charnock said...

Thanks for your comments all. I hope people don't misconstrue my own thoughts on the controller - I personally quite like it. Plus, I've been using it for so long now it feels like a familiar old friend haha!

Thursday, November 30, 2017

Blogger way2easy said...

Great Article. I hate all the DC controller bashing that seems to have sprung up recently. Funnily enough I used to dislike the controller but now I kind of live it. Duel analogue would have been nice, but the games are designed around it so it's not an issue mostly. I love having the cord out of the top. Means I can plop it on my lap and still look at the VMU.

Friday, December 01, 2017

Blogger way2easy said...

Lol, cord out the bottom I mean.

Friday, December 01, 2017

Blogger Unknown said...

It was light, chunky enough to feel comfortable in my hands and you had the VMU! Miles better than the switch controller...

Wednesday, December 06, 2017

Blogger Grezzo said...

Seriously, one of the worst feature in the PS dual shock controller was the terribole position of the left analog stick. The anaolg stick of the dreamcast was in perfect position, later standard for the great controller of the Xbox and xbox 360 (as well as the analog triggers and Xbox one too). I can't believe someone think dreamcast pad was terrible, I've played even the fantastic Quake 3 Arena with that, and although the combination keyboard/mouse was the best solution for FPS, it wasn't bad at all. I can't imagine playing the same title with dual shock.

On Quake 3 Arena, I've played with the 4 split screen in local against friends who never used the controller at the time, and they learned how to play really fast without any problem

Tuesday, December 12, 2017

Blogger Schmidt said...

when you look at 99, the dreamcast controller is not too bad, but people compare the technology of today with the technology of 15 years ago. Good controller for the games made, and bad for modern 3D games, and cam style.Back to the past, in 99 I was not thinking about the controller, I just played.

Thursday, December 14, 2017

Blogger Unknown said...

Back in the day it was awesome. The VMU took it to a whole other level. The tamagachi like features it had was amazing and was right on top of the trends .It wasn't until you played games that needed 2 joysticks that it seemed lacking. I remember comparing it to the ps2 and xbox controller back then and thinking it was a little bit junky as far as the build quality goes. But now I love it. Fits well in the hand, looks awesome. Plays awesome although i agree with the d pad gripe.

Saturday, March 03, 2018

Blogger nowonmetube said...

Look at the PCB designs! Whereas the first version looks fine (the same as Nintendo or Sony uses) but look at the revision! That PCB design is HORRIBLE.

So yeah thank you for this article Tom Charnock it was a very nice insight.

Monday, February 25, 2019

Blogger Fabiano Diefenthaeler said...

"The Dreamcast was at an immediate disadvantage with its rivals because games like Quake simply don’t work as well without dual analogue."

This guy has no clue of what he is saying. Back then, no fps used the dual analogue configuration, even the ones that had support for the dual shock on the PSX. In fact, the right analog was barely used by most games back then and I well recall playing at the time and feeling that it was useless. This only became standard way after the Dreamcast had already folded in the market.

The first game to use this configuration was Quake II on the PSX, but not as a default scheme. It came out in late 1999. The first game to have it as a default config was Alien Resurrection in 2000. So it really was not as obvious as this guy thinks it is...

Wednesday, July 15, 2020

Blogger Savlon said...

Lack of second stick is surprising. Also the lack of two extra face buttons (better than two extra shoulder buttons imo)and the bad d-pad also don't make sense but might be explained by sega trying to distance themselves from what came before as you said. The Xbox controller is the corrected version really - it even still has an acessory port on the controller.

What I really, really, really, don't understand, is why on earth the PSP has the same layout (minus analogue triggers, with shoulder buttons only thoguh they might be pressure sensitive). Sony paying tribute to the Dreamcast or soemthing? A port of Ape Escape was even a launch title in North America and wold have been developed with the system, and that was designed to begin with to use both of the dualshock's analogue sticks. What? And the 3DS and DS to a lesser extent considering the touch screen focus.

Friday, January 15, 2021

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