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Post a Comment On: The Dreamcast Junkyard

"Throwing Sticks In Rivers"

9 Comments -

1 – 9 of 9
Blogger Tom Charnock said...

Certainly an interesting read and perspective - the notion that perhaps it was just the right time for Sega to fall apart isn't one I've read before, but thought provoking stuff nonetheless. And you can't argue with that graph either...

Tuesday, March 10, 2015

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Tuesday, March 10, 2015

Blogger lost ruin said...

Bad timing played a big part of it as well. Everytime Sega released a console, Sony released one soon after. Sega fell behind Sony and never caught up!

Tuesday, March 10, 2015

Blogger nocarpayment said...

I stopped reading at the PS2 being a more reliable console. The PS2 had a high failure rate. Where are these people getting the info that the DC wasnt a reliable console? Are they speaking about 14 year old units? I would say one thing. I dont think Sega expected the PS2 to be released so soon. Sony stole some of Sega's thunder in the US market by announcing( and over hyping) that the Ps2 was on its way. Soon after DC sales started to drop.

Tuesday, March 10, 2015

Blogger Unknown said...

The truth is that no one has hard facts about which console was more reliable. The DC has well documented issues though, especially in cooling. The PS2 with reading CD based games.

The only real evidence is that the GC and Xbox were extremely reliable.

Tuesday, March 10, 2015

Blogger fanat said...

Out of the points you raised. Sony turning a blind eye to piracy seems the least relevant, when considering the utopia boot disc and later selfboot. The thing about DVD is, imho, one of the main reasons for dc's failure. I remember people talking about it back in the day, other families and my own too, "we'll just wait for the playstation, it comes with the dvd and you know that's gonna be replacing tape". "we'll get two in one with that instead of buying a game and a dvd". To me it's super obvious that DVD played a major part in Sega's downfall, or in PS2's rise. The Gamecube was at least way cheaper than both DC and PS2 and the Xbox had it's muscle to show for the buck and a dvdkit for those who wanted it. The DC had it's online niche wich was still a weird and unknown thing to most people. Being the main reason for why you should choose a Dreamcast, the online functionality was heavily underdeveloped by Sega and too unused by game dev's. The online functionality was often unfunctional or simply too limited to justify the hefty ~270$ launch price tag. So in short, they tried to "wing it" like complete f*cking morons.

Tuesday, March 10, 2015

Blogger Jorge said...

Couldn't agree more with fanat, as I recall the strong brand Sony has gathered with the PS1 (and marketed well into PS2) alongside DVD/price equation were the main reason to ditch DC at the time - unfortunately the online features were way ahead of time. Just wanna add that some kind of underlying cultural/gerational gaming change played a role too - the average gamer who grew up playing Sonic and Mario was then much more prone to play more mature titles than anything else, which the PS2 had plenty on it's library (MGS, FF, GOW, GT, RE, Silent Hill, etc)

Wednesday, March 11, 2015

Blogger nocarpayment said...

I havent heard too many complaints centering on the DC cooling.

Wednesday, March 11, 2015

Blogger gorilly said...

Opting for the GD-rom was a huge mistake by sega. With its limited 1gb capacity not only could the developers fit less content on the disc compared to a dvd, it simply meant the dreamcast couldn't play DVDs. DVD players were in high demand at the time and many consumers saw the playstation 2 as a 'buy one get one free' console / DVD player. It also meant parents didn't have to shell out twice for a dreamcast and a DVD player!

Sony also ignored piracy and DVD burners were becoming cheap meaning a flood of pirate software was available.

Another thing I always thought was a marketing disaster was the official magazine. The official dreamcast magazine was awful, more expensive than the playstation equivalent but most importantly the demos were always terrible compared to the playstation mag. Demos were hugely important before the Internet really took off. You basically had a printed image or played a demo.

The dreamcast hardware was also more expensive, the vmus for example were really expensive. I also seem to remember games being more expensive and certain titles just never seemed to drop in price unlike the ps2 games.

Friday, April 03, 2015

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