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Post a Comment On: The Dreamcast Junkyard

"SLaVE: Another Update"

5 Comments -

1 – 5 of 5
Blogger DCGX said...

The disconcerting thing is that the LLE coin was supposed to go into production this past March, almost four months ago.

I don't think this is vaporware, and I do appreciate the additions the team has made while bug squashing. I'm anxious, and frankly getting near the end of my patience with how many DC games I've backed, and how they keep getting delayed. (I immediately preordered the LLE of SLaVE). That said, I'm still eagerly awaiting SLaVE.

Tuesday, July 05, 2016

Blogger Corbin said...

So sorry for the delay! Truth be told, we were encountering issues with KallistiOS, and not my engine - we spent an entire year on a wild goose chase, before we realized a bug existed in KOS and its GL library. We fixed KosGL and submitted the changes upstream, and now everything is working great. In the next two weeks, I will record a live video of the game running, and then a release date. So keep in touch, and feel free to blame my team, not GOAT! ;)

Wednesday, July 06, 2016

Blogger Tom Charnock said...

Thanks for replying and explaining the issues you've encountered, I didn't mean to sound like I don't appreciate how much work is being done on SLaVE. We totally understand that there have been difficulties to overcome and totally appreciate your hard work. Really looking forward to playing and reviewing SLaVE when it's ready :)

Wednesday, July 06, 2016

Blogger DCGX said...

Yeah I wasn't placing blame. I, like others, have a lot of money hanging out there, and it's the whole of the delays among upcoming DC projects/Kickstarters that become frustrating, not necessarily an individual game's development. I think everyone knows indie game development on the side is not a quick thing to finish.

Wednesday, July 06, 2016

Blogger Corbin said...

:-D

Number one reason why we will never do a Kickstarter - many promises, and delays for backers. Good thing about my games is that we self-finance, with donations, so people know where we stand and that we aren't messing around. Kickstarters are fine, but IMO not so much for DC development...at least my own projects :-)

Wednesday, July 06, 2016

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