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"For Funk’s Sake: A Space Channel 5 VR (Kinda) Review"

8 Comments -

1 – 8 of 8
Blogger SkillJim said...

Completely agree! Was loving the game until I saw the title of the 4th report was “The Final Report”. Then I got worried! About 5 minutes later, I could tell this was an end boss fight and then the credits started rolling (which this sequence ended up being longer than the level itself!). Very disappointing in the games length, and it’s such a shame because what there is, is fantastic and they nailed the Space Channel 5 look and vibes! I also feel lime they should have moved through the enviroments like the old games, rather than just being completely stationary on the spot. They should have used the shot / rescue features more and let you build up a posse of characters behind you as you dance through the stage. Feels like a missed opportunity to have a fully fledged Space Channel 5 game, whereas they have sort of passed off a tech demo as a full game!

Saturday, February 29, 2020

Blogger DCGX said...

Wow that's a ridiculous price to gameplay ratio, especially since VR games are usually priced accordingly. It's hard to find a VR game retail for more than $20, unless it's a mode in a full game like in RE7 or is just packed with content.

I have SC5 Part 2 on Dreamcast, but haven't played it much. I was looking forward to this as I like to get every good PSVR game I can, but this seems to be a wait-for-a-75%-off-sale game.

Saturday, February 29, 2020

Blogger Tom Charnock said...

Cracked me up - love the humour in this review! Great job Brian. Also: I probably won't be getting this on VR. Wasn't a huge fan of the originals so little here for me.

Saturday, February 29, 2020

Blogger Jet Brian Radio (@VirtuaSchlub) said...

Great point — it really does feel like a tech demo. It seemd like most devs and publishers have worked out some pretty decent value models for these types of scaled-back VR experiences over the years. Many of those projects are unapologetically tech demos — which is totally fine — but they generally don’t charge more than $10-15 for them. Or maybe everyone else has been undercharging this whole time...I dunno. Games are hard to make.

I would be curious to know how Sony and Grounding arrived at the $40 MSRP. My hunch is they saw limited appeal for new audiences (even at a lower price point) so they opted to ask more from fewer existing fans, hoping their nostalgia would make them more likely to buy it anyway.

Honestly, SC5VR was always such a niche prospect, I’m surprised it even got green lit in the first place.

Saturday, February 29, 2020

Blogger Jet Brian Radio (@VirtuaSchlub) said...

Yeah, a 75% discount sounds about right for this game. I imagine they’ll drop the price immediately after they get through the first round of us suckers. I’d give it a few weeks at most.

Saturday, February 29, 2020

Blogger Jet Brian Radio (@VirtuaSchlub) said...

Thanks, Tom! For all this time, I really thought I enjoyed the original game so I was very surprised to learn this week that I didn’t. Maybe if someone figures out a way to make it compatible with the Samba maracas, that might change.

It’s also unfortunate because, especially releasing at the end of the PS4’s product cycle, it’s a perfect storm for SC5VR to become lost to history sooner rather than later. Even if it does drop in price soon, everyone will have already moved on.

Saturday, February 29, 2020

Blogger Lewis Cox said...

Such a funny article!

Sunday, March 01, 2020

Blogger Blondejon said...

great article old chum, i've noticed that a demo of the game is on the psn store so for those who remain curios despite your pointing out its many flaws, they can try before they buy.

Sunday, March 08, 2020

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