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Post a Comment On: The Dreamcast Junkyard

"Guest Article: Was The Dreamcast Released Too Early?"

12 Comments -

1 – 12 of 12
Blogger Unknown said...

Sugar puffs.

Tuesday, November 08, 2016

Blogger Tom Charnock said...

Haha! Cheers XD

Tuesday, November 08, 2016

Blogger Teddy Rogers said...

Porridge. On the flip side of this article, I think Sega caved in too early. They could have stuck it out a bit longer, released the DVD addon or even a revised Dreamcast...

Tuesday, November 08, 2016

Blogger flan said...

Puggar suffs.

Tuesday, November 08, 2016

Blogger flan said...

Puggar suffs.

Tuesday, November 08, 2016

Blogger Unknown said...

I honestly believe that if Sega just waited it out until Sony released the ps2 first before giving us the dreamcast, Sega would still be at the top of the console wars.

Sugar puffs

Tuesday, November 08, 2016

Blogger Tonal Bliss said...

Shoogarr puphths.

Tuesday, November 08, 2016

Blogger Tom Charnock said...

Hahaha! I'm going to regret this Sugar Puffs thing aren't I? XD

Tuesday, November 08, 2016

Blogger Tom Charnock said...

Teddy Rogers - see here: http://www.thedreamcastjunkyard.co.uk/2016/04/would-upgrades-have-prolonged-dreamcast.html

Tuesday, November 08, 2016

Blogger RJAY63 said...

I remember EDGE Magazine posing this question back in 2001. Here's a link to the article itself: http://dreamcast-talk.com/forum/viewtopic.php?t=5039

Tuesday, November 08, 2016

Blogger Jorge said...

As I recall - and memory can be very deceiving - except for Sega hardcore fans no one cared much for maracas, fishing rods, expensive, slow dialed-up online gameplay and dvd-less white consoles. Gamers back then were mesmerized by a black&blue stylish monolith, ridind the horizon on an Emotion Engine - whatever this truly meaned - and greatly favored GT instead of MSR, FF instead of PSO and GTA instead of Shenmue. There was nothing that Sega could do, leaking money and lacking enough 3rd party support as it was - either delay DC's launch or give consoles away for free - that could have changed that, imho. It took several years and a whole new generation of gamers - one capable of appreciating all the brilliance and sheer innovation Sega brought, in it's last effort, to the gaming scene - to acknowlege what was on stake... sugar puffs!

Tuesday, November 08, 2016

Blogger Caspian said...

I think that SEGA's timing was right. SEGA was low on every resource possible, but by going in about two years earlier than its major rival (PS2) would provide her with a valuable and adequate advantage that is very expensive and sparse to get: time.

I still think that SEGA could have pulled it off, maybe not oversell PS2 but at least make the Dreamcast profitable. The chances were slim, but in the end it was SEGA's own faults that put the Dreamcast in its eventual position. This can be shown from the fact that Dreamcast sales lagged quite some time before PS2 hit the street. On retrospect, if SEGA could have worked out effectively its shipping, marketing, licensing, game-development, piracy, internet provision and other problems it encountered along the way, SEGA could have made the Dreamcast profitable. Given its precarious position, it is obvious that the room for errors was exremely limited.

In addtion, in order to propely answer the question, one thing that is worth investigating is what was the alternative for SEGA. Could have SEGA afforded to wait? Was the Saturn going to perform in a way that it could provide an extra cash flow? Or was it that commitment to the Saturn would have drained even more the already limited SEGA resources? I do not have the figures, but it is my impression that the Saturn didn't fair very well and ended up being a black hole instead of a profit-maker. So for SEGA, the decision to release the Dreamcast at the time she did could really be a one-way street, and "Desperation" might just be the right word to describe its position and its strategy in that respect.

Sugar puffs.

Friday, November 11, 2016

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