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Post a Comment On: The Dreamcast Junkyard

"Guest Article: Sega Should Resurrect The Dreamcast Brand"

11 Comments -

1 – 11 of 11
Blogger GreenViper8 said...

So what you are suggesting is... Project Dream 2? :P

Sunday, September 11, 2016

Blogger CD ageS said...

No.
I do not agree.

Sunday, September 11, 2016

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Sunday, September 11, 2016

Blogger doceggfan said...

It can't be that easy to recreate SH4s and PowerVRs. Re-using the NES analogy, there's a particular chip in the Nintendo versus arcade motherboards that allows for RGB output from the NES, and these are rare and expensive as hobbyists use them to get the best picture out of a NES. If someone could easily mass produce them again, they'd make a fortune, but no-one has stepped forward yet.

Sega have been using off the shelf PC components for their arcade motherboards for over a decade now. They aren't about to start reverse engineering and mass producing bespoke hardware again, particularly ones that were developed by and licensed from hardware partners in the first place (Hitachi and VideoLogic).

Also, apart from first party sega games, getting all the third parties on board might be a challenge, which is something that blights these NES mini/pseudo Mega Drives too

Sunday, September 11, 2016

Blogger Red Ring Rico said...

SEGA don't necessarily need to make the Katana SDK open source. Imagination don't make their SDK open source, neither do Microsoft for their Windows SDK. All they need to do is relicense a new version of it. Though, KallistiOS has pretty much everything covered, anyway, but an "official" SDK for a re-released DC would be very neat. Also, as the majority of the tools in the SDK only work on a Katana development kit, it's only the sound and graphics converters, software libraries, and outdated compilers that are of much use. Not to mention that NexGen (the networking library) would have to be involved as well as the other companies with their tools and libraries in the SDK.

Anyway, I have wondered why SEGA haven't attempted this before. Producing a relatively cheap system (probably £100 or less) would be doable and creating a digital store to download games from wouldn't cut into their bottom line too much. However, it may be down to a group of hardware engineers outside of SEGA's control who would even have a chance at making this happen.

Sunday, September 11, 2016

Blogger blatz42 said...

Brilliant proposal! Loved reading it. Wish we make Sega understand these things somehow. xD. Like he said, its basically free money for them waiting for the taking. :p.

Sunday, September 11, 2016

Blogger Unknown said...

Nice article. I wish Sega would make a move like this, I agree it could be a great business decision. I'm amazed after all these years how I still gravitate back to this system and it's great endearing games and the community continues to grow. I feel this would really open it up to a wider audience too. In my experience kids love playing on the Dreamcast despite its aging graphics the quirky games just draw you in. Come on Sega, this console deserves a 2nd life!

Sunday, September 11, 2016

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Monday, September 12, 2016

Blogger Unknown said...

I been thinking about something similar to this for some time, the same dreamcast bios and the whole system running in a more powerful hardware.
The dreamcast already make use of some nice shaders techniques like normal maps and specular maps with those you can make really and I mean REALLY nice looking games.
If this could indeed be done I dare to say a lot more developers will be willing to develop games for the DC, It doesn't need to be a huge hardware change, something like this will make a developer like me feel in heaven (in the Dreamcast heaven):

current CPU 200MHZ upgraded to 1 GHZ
current GPU 100KHZ upgraded to 400MHZ
current RAM 26 MB upgraded to 256 MB

You see all components in that list is old hardware but it will be a MASSIVE improvement for any DC developer.

Monday, September 12, 2016

Blogger Itsstillthinking1999 said...

This might not be as far fetched as it seems with the recent changes inside sega, the least i could see them do is officially license dreamcast games again as its free pr on their part and it makes all the fans happy!

Friday, September 16, 2016

Blogger Shane said...

As someone with a fairly extensive background in electronics with enough hubris to refer to himself as an engineer in the field without such a degree...

The real challenge in manufacturing is tool up. Everything injection molded needs dies. Dies are expensive. While rapid prototype technologies have made small volume runs practical without the need for dies, it will not be economical for anything over a few thousand units - effectively a market pilot.

Assembly is also a big cost factor. Manned assembly lines are simple to set up, but have greater operating costs than automated lines... which cost a small fortune to set up with purposed machinery. It could be possible to design a "mini-cast" to make use of an existing assembly line, but this would require collaboration with the plant engineers. All of this is part of an infrastructure at Sega that has likely departed or been stripped to minimal levels for their arcade systems.

Then, we have to look at the electronics. While you could almost eliminate all supporting chipsets and replace them with a few FPGAs and an ARM processor... that same ARM processor can pretty much emulate the entirety of the Dreamcast's processes. The question then becomes how economical contracting re-runs of the old chips is against using more modern hardware and emulating. With more direct access to various source code and the code of existing games, they could perform a better analysis of how practical emulation is or isn't. Programmers of prior consoles effectively constructed their own operating system and hardware drivers for their games, which gave rise to some very creative uses of the hardware that plagues emulation attempts. It's not clear how 'creative' programmers got with the Dreamcast's hardware.

It's not at all impossible, but very unlikely for Sega to invest in. With advances in home and hobby additive manufacturing, we may see hobby projects to resurrect old consoles and the like - but the hardest part of this would be convincing Sega that it would be a worthwhile endeavor. There are a lot of overhead costs just to commit to re-launching a manufacturing line, let alone various aspects of system design and coding. Hobbyists can accomplish this because they aren't being paid six figures to tinker. One could try and sell Sega on outsourcing such a task to said hobbyists at a greatly reduced cost... but... that would be a bit of a stretch.

It's more likely that the hobbyists will do something like this and then Sega might show interest in licensing and producing it - particularly if it makes a headline splash and sees market attention. Unfortunately, convincing them it has market potential will likely be an uphill battle until much of the groundwork funding would help pay for has already been completed.

Saturday, August 26, 2017

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