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Post a Comment On: The Dreamcast Junkyard

"Review: After the Fall"

8 Comments -

1 – 8 of 8
Blogger Unknown said...

And of course there is Nuquake engine and the new radquake engine it should run on.. Nuquake being 640x480 opengl 60fps radquake being 44khz sound 60fps 320x240 so you have options to make it look better or sound better.. both these engines support cdda stereo music

Sunday, June 21, 2020

Blogger Tom Charnock said...

Pip did explain why did didn't use either of those, but I'm sure he'll explain in more detail why he didn't.

Sunday, June 21, 2020

Blogger Unknown said...

Pip told me it runs fine on radquake i was in contact on the dctalk forum we talked back and forth. Any bugs or problems i was ready to fix at the time same with Nuquake with mrneo240

Both engines run the old pc version

Sunday, June 21, 2020

Blogger Unknown said...

Like i said it will run on ether so it really does not matter what engine is chosen in the end.. People can run it on what they want..

Sunday, June 21, 2020

Blogger Chris Else said...

Nice write up Tom, looking forward to giving this a go!

Monday, June 22, 2020

Comment deleted

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Monday, June 22, 2020

Blogger Pip Nayler said...

@Chris Else

Thanks, Chris. I really hope that you'll enjoy it!

@Ian Micheal

I'm a big fan of everything that the community produces, and please don't let this release take away from the fact that I think both RADQuake and nuQuake are fantastic.

This release runs on Makaqu as I felt that it currently offers the most polished overall user experience. It runs at 320x240 with perfect sound and the engine does support CD audio, but I didn't include any music as there isn't any in the original mod, and as it would have affected performance.

I did request a couple of amendments for RADQuake but these weren't implemented. However, I'll contact you again privately as I would love to configure a version of the game for it, and I've even begun work on some original VMU icons.

The image quality and performance of nuQuake is incredible, but it currently suffers from some major sound issues, and there are still some rendering issues to resolve. I did highlight them on Dreamcast-Talk and reached out to mrneo240 directly, but I never heard back, and it seems like he might have moved on to other projects.

I'll try to contact him again and would appreciate it if you could tell him that there is still a lot of interest in nuQuake; it's an incredible development that would really raise the bar for independent 3d games on the system.

Like you said, as a Quake mod, people are free to try it with any version of the engine. My work on this release was focused mainly on the assets themselves, and there are a lot of subtle changes between this and the original release.

Monday, June 22, 2020

Blogger Unknown said...

No worries I will let him know :) just let know what you like i can do it for you :)

Monday, June 22, 2020

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