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Post a Comment On: The Dreamcast Junkyard

"Dreamcast Delta"

6 Comments -

1 – 6 of 6
Blogger Robert Jones said...

What a sleek looking piece of kit. I like how this accounts for ports and heat dissipation too. If only it were real! It would look a lot better sitting under your TV than the stock Dreamcast that's for sure.

Wednesday, September 17, 2014

Blogger Tom Charnock said...

It does look pretty sweet - has a hint of the Wii about it with the blue light inside the drive tray. Not sure about using my BlackBerry as a controller though - I can barely stand using it as a phone haha!

Wednesday, September 17, 2014

Blogger fanat said...

It's a solid presentation per se. One thing, when he says that he found the desing language.. well i i don't think he did. The main design language which I haven't seen anyone comment on is that dreamcast's design is literally Human Interface. Because it's supposed to look like a human. Both it's controller and the console itself. It's in the lines. The buttons etc. So when you hold the controller in your hands with the console assumingly in front of you it looks like two persons facing eachother, or meeting. Which is what the dreamcast was all about. The whole internet and (online) multiplayer thing.

So there you have it, the dreamcast (video games in general?) was thought of by it's designers as a substitute to human interaction. Partly, there are other reasons behind the design as well of which the main one was mentioned above.

Saturday, October 25, 2014

Blogger fanat said...

Why didn't you allow my comment about the dreamcast's design language? Mighty weird thing to do..

Saturday, November 01, 2014

Blogger Tom Charnock said...

Sorry about that fanat - your comment must have been marked as spam by the filter. We get so many spam comments that I just skim-read them sometimes and yours was missed. Apologies.

Sunday, November 02, 2014

Blogger fanat said...

Oh, cool. I'm interested in hearing your thoughts on my opinion though. Do you think there might be something to it? The whole human interaction idea as a product design? Or do you have another understanding of it?

Thursday, November 27, 2014

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