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Post a Comment On: The Dreamcast Junkyard

"Ch-Ch-Changes"

8 Comments -

1 – 8 of 8
Blogger Animated AF said...

Seesh, you'd have to to be really, really bored to notice things like that, and then make a website about it. 32 toilet rolls instead of 24! Ooh!

None the less though, things seem to have been removed a lot in the X-Box version, maybe to save room for the rubbish english voice acting.

Tuesday, May 23, 2006

Blogger Animated AF said...

Oh, and they've made a typo where what should be "Prev" as in Previous is spelt "Perv" XD

Tuesday, May 23, 2006

Blogger Tom Charnock said...

Yeah, he must have loadsa time on his hands...but interesting none the less!

Tuesday, May 23, 2006

Blogger gnome said...

Nah, I've definitely seen worse...
Take a look here:

home.comcast.net/~ervind/mi1macalt.html

Tuesday, May 23, 2006

Blogger Animated AF said...

The lock-on bug looks interesting though. I'll have to try that.

Wednesday, May 24, 2006

Blogger Unknown said...

The graphics look pretty close.. Does the Dreamcast have as much power as the Xbox..?

Friday, May 26, 2006

Blogger Tom Charnock said...

Nah, the DC isn't anywhere near as powerful as the Xbox. The two versions look pretty similar because the Xbox version of Shenmue 2 is just a no frills conversion. Even though the DC version looks pretty sweet already, I'm sure that if Sega had built the game again from scratch for the 'Box, it could have looked even better: higher resolution textures, more detailed character models etc. The Xbox version, I'm told, does have better lighting effects though...

Friday, May 26, 2006

Blogger Animated AF said...

But of course, I wouldn't give a toss about improved lighting anyway, as long as the gameplay is intact! =D

As far as "128-bit" consoles go power wise, it goes:
X-Box > Gamecube > Dreamcast > PS2

(laugh at me if you must, but compare Sonic Adventure 2, only ported to the Gamecube, to the made-with-PS2-in-mind Heroes and Shadow, then compare DC Dead or Alive 2 with the PS2 one.)

Friday, May 26, 2006

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