[Image]PCSX2 Git (2016/05/09) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 Git Changelog:
* gsdx hw: Fix regression on align sprite
The hack also updates position of not texture mapped sprite.
Unlike the 2nd hack (round sprite) which can be skipped if TME is disabled
* Merge pull request #1337 from turtleli/autodock
Console: Add AutoDock option to menu
* Console: Add AutoDock option to menu
* Merge pull request #1349 from PCSX2/gsdx-channel-effect
Gsdx channel effect
* gsdx ogl: separate Tales of Abyss/Urban Chaos effect based on the fbmask
Avoid to rely on CRC
* gsdx log: print detected crc
Helpful to get crc from gs dump
* gsdx: move Tekken5/Tales of Abyss CRC to Dx level
* gsdx ogl: use GT shader for Tourist Trophy
* gsdx ogl: disable channel effect when signature is a bit different
Hack to avoid regression on Blood Will Tell
* gsdx ogl: tekken5 uses similar effect as Gran Turismo
So just reuse GT hle shader :) Acid stage is now correct. However it might need
some tuning for others stages.
Still look awful with uspcaled resolution (note internal game framebuffer is around 160x128)
* gsdx ogl: add a Tales of Abyss HLE shader
Again fast and efficient but it relies on CRC
v2: forget to update the precompiled shader...
* glsl: fix a bug in urban chaos hle shader
Bug only impact the lsb bits of the depth conversion, so impact is likely small
* gsdx ogl: add an HLE brightness/contrast shader for GT series.
It works and it is very fast. But it relies on CRC
Others effect need to be tested as well
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