[Image]DeSmuME SVN r2635 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog: r2630 win32: cursor doesn't get stuck when dragged outside window r2631 change loadrom() to use FILE* instead of std::ifstream. sidesteps mbcs path issues r2632 reconfigure sse optimizations. all asm routines have been rewritten with intrinsics so that they are more neatly inlineable; this speeds them up by a couple of FPS; also, they work in gcc; and they can be enabled separately with ENABLE_SSE and ENABLE_SSE2; 95% of the optimizations come from the SSE optimizations, meaning that SSE2 will not be necessary to enjoy the bulk of the optimizations. I think. r2633 win32: enable gthreads r2634 win32: what's this..? is it..? could it be..? indeed, it is! a multicore optimization! now featuring all final display logic triple-buffered in another thread. offloads to another thread: rotation, color conversion, filter scaling, and directdraw buffer copy. this makes filter scaling effectively costless. r2635 win32: tone down the default intensity of the scanline filter a bit, and add commandline args to control the intensity, in the vain hopes that someone will give me feedback on what their favourite values are
No comments yet.
Close this window