It only accept .smc files.. not .zip and .rar accepted.
January 26, 2011 at 8:12 PM
Anonymous said...
it is a big step backwards, bear any previous versions archive =S
January 27, 2011 at 12:57 AM
Anonymous said...
Actually, it only accepts .sfc files. You need to use snespurify.exe to convert all your non-.sfc roms. Works like a charm!
January 27, 2011 at 2:04 AM
Anonymous said...
Archive support is stupid for this sytem, not a step backwards. 7 cents per gb is todays storage cost, full library will save you 21 cents. Not worth the time or the trouble, and it prevents the load window from filtering out unsupported filetypes since an archive can contain anything.
January 31, 2011 at 8:59 AM
[Image]bsnes v075 is released. bsnes is an emulator for the Super Famicom and SNES video game systems.The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.
bsnes v075 Changelog: This release brings improved Super Game Boy emulation, the final SHA256 hashes for the DSP-(1,1B,2,3,4) and ST-(0010,0011) coprocessors, user interface improvements, and major internal code restructuring.
Changelog: completely rewrote memory sub-system to support 1-byte granularity in XML mapping removed Memory inheritance and MMIO class completely, any address can be mapped to any function now SuperFX: removed SuperFXBus : Bus, now implemented manually SA-1: removed SA1Bus : Bus, now implemented manually entire bus mapping is now static, happens once on cartridge load as a result, read/write handlers now handle MMC mapping; slower average case, far faster worst case namespace memory is no more, RAM arrays are stored inside the chips they are owned by now GameBoy: improved CPU HALT emulation, fixes Zelda: Link's Awakening scrolling GameBoy: added serial emulation (cannot connect to another GB yet), fixes Shin Megami Tensei - Devichil GameBoy: improved LCD STAT emulation, fixes Sagaia ui: added fullscreen support (F11 key), video settings allows for three scale settings ui: fixed brightness, contrast, gamma, audio volume, input frequency values on program startup ui: since Qt is dead, config file becomes bsnes.cfg once again Super Game Boy: you can now load the BIOS without a game inserted to see a pretty white box ui-gameboy: can be built without SNES components now libsnes: now a UI target, compile with 'make ui=ui-libsnes' libsnes: added WRAM, APURAM, VRAM, OAM, CGRAM access (cheat search, etc) source: removed launcher/, as the Qt port is now gone source: Makefile restructuring to better support new ui targets source: lots of other internal code cleanup work Many thanks to those who helped beta test for this release, we were able to squash some important bugs. Download: bsnes v075 x86 Download: bsnes v075 x64 Source: Here
7 Comments
Close this window Jump to comment formThanks for update!
January 26, 2011 at 3:32 PM
Thank you so much! Good job!
January 26, 2011 at 4:01 PM
I do not detect any rom =S
January 26, 2011 at 6:06 PM
It only accept .smc files.. not .zip and .rar accepted.
January 26, 2011 at 8:12 PM
it is a big step backwards, bear any previous versions archive =S
January 27, 2011 at 12:57 AM
Actually, it only accepts .sfc files. You need to use snespurify.exe to convert all your non-.sfc roms. Works like a charm!
January 27, 2011 at 2:04 AM
Archive support is stupid for this sytem, not a step backwards. 7 cents per gb is todays storage cost, full library will save you 21 cents. Not worth the time or the trouble, and it prevents the load window from filtering out unsupported filetypes since an archive can contain anything.
January 31, 2011 at 8:59 AM