Thank you so much this emulator work perfect on my Intel core i5 760,Gainward GeForce GTS 450 1GB PhysX CUDA,4GB RAM 1333mhz,HDD 64MB cache and Win7 Ultimate 64bit.
November 10, 2010 at 11:33 AM
Anonymous said...
Forget #1 it will not happen again
November 10, 2010 at 5:54 PM
[Image]Dolphin SVN r6366 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.
Dolphin SVN changelog: r6365 Write bluetooth packets asynchronously to prevent blocking on commands that take some time to complete in the wiimote.
From . Fixes issue 3437. r6366 A couple of changes to the cmake build system. First: Added a DESTDIR option for package building. Second: Change the OpenCL setup. On both linux and windows use CLRun. I completely removed the option here. If CLRun works on MacOSX this should be done there as well, and this change implemented in the scons build also. Then we could remove the HAVE_OPENCL and the new USE_CLRUN definitions. Then we will finally have the dynamic detection of opencl set up cross platform. On a side note, it doesn't seem that the program loaded from TextureDecoder.cl compiles or runs.
Download:Dolphin SVN r6366 x86 Download:Dolphin SVN r6366 x64 Source:Here
2 Comments
Close this window Jump to comment formThank you so much this emulator work perfect on my
Intel core i5 760,Gainward GeForce GTS 450 1GB PhysX CUDA,4GB RAM 1333mhz,HDD 64MB cache and Win7 Ultimate 64bit.
November 10, 2010 at 11:33 AM
Forget #1 it will not happen again
November 10, 2010 at 5:54 PM