What I don't get is why the source code is not released for this emulator..
It's based on 1964 which was released under the GPL license so not releasing the source code for NICE64 would be illegal. Although no one cares about licenses it still seems to be a bitch move toward the original creator of 1964..
Or am I missing something here?
March 27, 2012 at 7:09 PM
Anonymous said...
Because the person who's hogging the source is s douchebag
March 28, 2012 at 10:28 AM
NICE64 v2.0.1 Final is released. NICE64 is a Newly Improved C++ Emulator for playing N64 games and it is the next stage of development based on 1964mod v1.5.2(Final) codebase. It is created as a replacement to the original 1964mod emulator and it doesn't aim for perfect emulation of the actual hardware.
NICE64 v2.0.1 FinalCore Changes & Fixes Core:
Implement individual rom setting for NICE64 "Audio Sync" option
auto-detect user setting for each game when rom starts(read post on our forum) Refactor and/or re-write and/or re-design many parts of the source codes :
audio thread handling, events & related functions pause, stop & resume handling, events & related functions gui window & handling codes further reduce flickering during resize and switch between window mode etc initial game bootup handling codes, events & its related functions implement new timer event type & remove invalid from list trim audio when there is no display, speedup transition etc e.g. Goldeneye dam scene VI interrupt handling codes fix high interrupt VI/s etc e.g. NBA Live 99 Fix language switching bug - working again
you need to do your own translation because we don't have contributor Fix tooltips bug
Fix setting wrong cpucore compiler bug
Fix auto repeat message being sent
Fix out-of-focus romlist / boxart items when emu window state changes
restore items visibility from an out-of-focus state Fix Micromachines spurious exception looping, still doesn't go in-game
Replace Kill with new ForceRomClose option
Clear gamename and alternate title
fix Nushi Tsuri 64 - Shiokaze ni Notte wrong name display on statusbar when it crash fix wrong name captured during debugging Major codes cleanup
Re-write some of my previous codes because I know a bit more now
Switching between window and fullscreen mode works fine after several games and switching, then the next game will not boot and hang.
seems to originate from official Glide64 and/or 1964 source (can reproduce) users are advised to use window mode and exercise discretion if you do multiple switching over several games in a single emu session Some others that I forgot
Audio:
Plugin Changes & Fixes
MyGlide64:
Fix Namco Museum regression
Fix VI/s slowdown after playing several games e.g. Super Robot Taisen
Fix Spiderman freeze at the end of 2nd comic cutscene
remove previous tempfix which reduce VI/s by 1/4 of max VI/s use Speedup option +3 or +4 to get pass the freeze point and enjoy max Vi/s NICE64 Audio:
Minor fix to audio ucode detect state
Other Changes & Fixes
Update and merge Nice64_Instruction_Manual into Nice64_Readme
3 Comments
Close this window Jump to comment formjust crashes
March 27, 2012 at 5:00 AM
What I don't get is why the source code is not released for this emulator..
It's based on 1964 which was released under the GPL license so not releasing the source code for NICE64 would be illegal. Although no one cares about licenses it still seems to be a bitch move toward the original creator of 1964..
Or am I missing something here?
March 27, 2012 at 7:09 PM
Because the person who's hogging the source is s douchebag
March 28, 2012 at 10:28 AM