Anon1: this is a test branch separate from the official release. It's better to leave behind some useful feedback rather than "Oh yeah I love teh Dolphins".
May 5, 2011 at 6:10 PM
Anonymous said...
You really do get the feeling with this emulator that only minor things are holding it back from being truly great...
At the minute, i just find it to unstable, i don't think there has been a single game i've tried that hasn't crashed it at some point...
Playing something like a Zelda game, you just get the feeling your always on the edge of it crashing on you and losing hours worth of gameplay, add to the fact that the memory card saving is very prone to corruption, i wouldnt want to put hours into a game, only to lose all progress half way through...
May 5, 2011 at 7:08 PM
Anonymous said...
Anonymous said... @
away error " DX11;;PSTextureEncoderFrailed in Src\PSTextureEncoder.cpp at line 779; map staging buffer #2 May 5, 2011 5:51 PM DaVince said... @
Anon1: this is a test branch separate from the official release. It's better to leave behind some useful feedback rather than "Oh yeah I love teh Dolphins". #3 May 5, 2011 6:10 PM Anonymous said... @
You really do get the feeling with this emulator that only minor things are holding it back from being truly great...
At the minute, i just find it to unstable, i don't think there has been a single game i've tried that hasn't crashed it at some point...
May 5, 2011 at 8:01 PM
Anonymous said...
You really do get the feeling with this emulator that only minor things are holding it back from being truly great...
At the minute, i just find it to unstable, i don't think there has been a single game i've tried that hasn't crashed it at some point...
Playing something like a Zelda game, you just get the feeling your always on the edge of it crashing on you and losing hours worth of gameplay, add to the fact that the memory card saving is very prone to corruption, i wouldnt want to put hours into a game, only to lose all progress half way through...
May 5, 2011 at 8:02 PM
Anonymous said...
You really do get the feeling with this emulator that only minor things are holding it back from being truly great...
At the minute, i just find it to unstable, i don't think there has been a single game i've tried that hasn't crashed it at some point...
Playing something like a Zelda game, you just get the feeling your always on the edge of it crashing on you and losing hours worth of gameplay, add to the fact that the memory card saving is very prone to corruption, i wouldnt want to put hours into a game, only to lose all progress half way through...You really do get the feeling with this emulator that only minor things are holding it back from being truly great...
At the minute, i just find it to unstable, i don't think there has been a single game i've tried that hasn't crashed it at some point...
Playing something like a Zelda game, you just get the feeling your always on the edge of it crashing on you and losing hours worth of gameplay, add to the fact that the memory card saving is very prone to corruption, i wouldnt want to put hours into a game, only to lose all progress half way through...
May 5, 2011 at 8:02 PM
Anonymous said...
Anonymous said... @
away error " DX11;;PSTextureEncoderFrailed in Src\PSTextureEncoder.cpp at line 779; map staging buffer #2 May 5, 2011 5:51 PM DaVince said... @
Anon1: this is a test branch separate from the official release. It's better to leave behind some useful feedback rather than "Oh yeah I love teh Dolphins".
May 5, 2011 at 8:03 PM
Anonymous said...
Anonymous said... @
Anonymous said... @
away error " DX11;;PSTextureEncoderFrailed in Src\PSTextureEncoder.cpp at line 779; map staging buffer #2 May 5, 2011 5:51 PM DaVince said... @
Playing something like a Zelda game, you just get the feeling your always on the edge of it crashing on you and losing hours worth of gameplay, add to the fact that the memory card saving is very prone to corruption, i wouldnt want to put hours into a game, only to lose all progress half way through... Anonymous said... @
Anonymous said... @
You really do get the feeling with this emulator that only minor things are holding it back from being truly great... Anonymous said... @
Anonymous said... @Anonymous said... @
Anonymous said... @
Anon1: this is a test branch separate from the official release. It's better to leave behind some useful feedback rather than "Oh yeah I love teh Dolphins".
May 5, 2011 at 8:05 PM
Anonymous said...
away error " DX11;;PSTextureEncoderFrailed in Src\PSTextureEncoder.cpp at line 779; map staging buffer #2 May 5, 2011 5:51 PM DaVince said... @
Anon1: this is a test branch separate from the official release. It's better to leave behind some useful feedback rather than "Oh yeah I love teh Dolphins". #3 May 5, 2011 6:10 PM Anonymous said... @
You really do get the feeling with this emulator that only minor things are holding it back from being truly great...
At the minute, i just find it to unstable, i don't think there has been a single game i've tried that hasn't crashed it at some point...
Playing something like a Zelda game, you just get the feeling your always on the edge of it crashing on you and losing hours worth of gameplay, add to the fact that the memory card saving is very prone to corruption, i wouldnt want to put hours into a game, only to lose all progress half way through... #4 May 5, 2011 7:08 PM Anonymous said... @
Anonymous said... @
away error " DX11;;PSTextureEncoderFrailed in Src\PSTextureEncoder.cpp at line 779; map staging buffer #2 May 5, 2011 5:51 PM DaVince said... @
May 5, 2011 at 8:05 PM
Anonymous said...
away error " DX11;;PSTextureEncoderFrailed in Src\PSTextureEncoder.cpp at line 779; map staging buffer #2 May 5, 2011 5:51 PM DaVince said... @
Anon1: this is a test branch separate from the official release. It's better to leave behind some useful feedback rather than "Oh yeah I love teh Dolphins". #3 May 5, 2011 6:10 PM Anonymous said... @
You really do get the feeling with this emulator that only minor things are holding it back from being truly great...
At the minute, i just find it to unstable, i don't think there has been a single game i've tried that hasn't crashed it at some point...
Playing something like a Zelda game, you just get the feeling your al DaVince said... @ #10 May 5, 2011 8:05 PM DaVince said... @ #10 May 5, 2011 8:05 PM DaVince said... @ #10 May 5, 2011 8:05 PM ways on the edge of it crashing on you and losing hours worth of gameplay, add to the fact that the memory card saving is very prone to DaVince said... @ #10 May 5, 2011 8:05 PM DaVince said... @ #10 May 5, 2011 8:05 PM DaVince said... @ #10 May 5, 2011 8:05 PM DaVince said... @ #10 May 5, 2011 8:05 PM DaVince said... @ #10 May 5, 2011 8:05 PM DaVince said... @ #10 May 5, 2011 8:05 PM DaVince said... @ #10 May 5, 2011 8:05 PM DaVince said... @ #10 May 5, 2011 8:05 PM DaVince said... @ #10 May 5, 2011 8:05 PM DaVince said... @ #10 May 5, 2011 8:05 PM corruption, i wouldnt want to put hours into a game, only to lose all progress half way through... #4 May 5, 2011 7:08 PM Anonymous said... @
DaVince said... @ #10 May 5, 2011 8:05 PM
Anonymous said... @
away error " DX11;;PSTextureEncoderFrailed in Src\PSTextureEncoder.cpp at line 779; map staging buffer #2 May 5, 2011 5:51 PM DaVince said... @
DaVince said... @ #10 May 5, 2011 8:05 PM DaVince said... @ #10 May 5, 2011 8:05 PM
May 5, 2011 at 8:07 PM
Anonymous said...
Superb emulator Useful for players Configs are easy to understand Keyboard also work well Sweet work !
Another emu good but this best Simple and So fun use !
May 6, 2011 at 1:54 PM
Anonymous said...
Anonymous said... @
away error " DX11;;PSTextureEncoderFrailed in Src\PSTextureEncoder.cpp at line 779; map staging buffer #2 May 5, 2011 5:51 PM DaVince said... @
Anon1: this is a test branch separate from the official release. It's better to leave behind some useful feedback rather than "Oh yeah I love teh Dolphins". #3 May 5, 2011 6:10 PM Anonymous said... @
You really do get the feeling with this emulator that only minor things are holding it back from being truly great...
At the minute, i just find it to unstable, i don't think there has been a single game i've tried that hasn't crashed it at some point...
Playing something like a Zelda game, you just get the feeling your al DaVince said... @ #10 May 5, 2011 8:05 PM DaVince said... @ #10 May 5, 2011 8:05 PM DaVince said... @ #10 May 5, 2011 8:05 PM ways on the edge of it crashing on you and losing hours worth of gameplay, add to the fact that the memory card saving is very prone to DaVince said... @ #10 May 5, 2011 8:05 PM DaVince said... @ #10 May 5, 2011 8:05 PM DaVince said... @ #10 May 5, 2011 8:05 PM DaVince said... @ #10 May 5, 2011 8:05 PM DaVince said... @ #10 May 5, 2011 8:05 PM DaVince said... @ #10 May 5, 2011 8:05 PM DaVince said... @ #10 May 5, 2011 8:05 PM DaVince said... @ #10 May 5, 2011 8:05 PM DaVince said... @ #10 May 5, 2011 8:05 PM DaVince said... @ #10 May 5, 2011 8:05 PM corruption, i wouldnt want to put hours into a game, only to lose all progress half way through... #4 May 5, 2011 7:08 PM Anonymous said... @
DaVince said... @ #10 May 5, 2011 8:05 PM
Anonymous said... @
away error " DX11;;PSTextureEncoderFrailed in Src\PSTextureEncoder.cpp at line 779; map staging buffer #2 May 5, 2011 5:51 PM DaVince said... @
DaVince said... @ #10 May 5, 2011 8:05 PM DaVince said... @ #10 May 5, 2011 8:05 PM
May 6, 2011 at 1:55 PM
[Image]Dolphin texcache-rewrite SVN r7509 is released. Dolphin texcache-rewrite is a branch of Dolphin. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.
Please test DX9 and give feedback about the performance. For me, it's faster in most cases, but slower in some situations involving paletted textures. Every time the palette changes, it has to re-decode the texture to graphics memory. The DX11 backend has a shader in place to handle palettes on the GPU, but the other backends still de-palettize on the CPU.
EFB RAM copies are...still somewhat broken. You'll see if you try it.
Still to come: fix EFB RAM copies; virtual EFB copies for OGL and DX9.
Download: Dolphin texcache-rewrite SVN r7509 x86 Download: Dolphin texcache-rewrite SVN r7509 x64 Source: Here
13 Comments
Close this window Jump to comment formSuperb emulator
Useful for players
Configs are easy to understand
Keyboard also work well
Sweet work
!
Another emu good but this best
Simple and
So fun use
!
May 5, 2011 at 5:36 PM
away error " DX11;;PSTextureEncoderFrailed in Src\PSTextureEncoder.cpp at line 779; map staging buffer
May 5, 2011 at 5:51 PM
Anon1: this is a test branch separate from the official release. It's better to leave behind some useful feedback rather than "Oh yeah I love teh Dolphins".
May 5, 2011 at 6:10 PM
You really do get the feeling with this emulator that only minor things are holding it back from being truly great...
At the minute, i just find it to unstable, i don't think there has been a single game i've tried that hasn't crashed it at some point...
Playing something like a Zelda game, you just get the feeling your always on the edge of it crashing on you and losing hours worth of gameplay, add to the fact that the memory card saving is very prone to corruption, i wouldnt want to put hours into a game, only to lose all progress half way through...
May 5, 2011 at 7:08 PM
Anonymous said... @
away error " DX11;;PSTextureEncoderFrailed in Src\PSTextureEncoder.cpp at line 779; map staging buffer
#2 May 5, 2011 5:51 PM
DaVince said... @
Anon1: this is a test branch separate from the official release. It's better to leave behind some useful feedback rather than "Oh yeah I love teh Dolphins".
#3 May 5, 2011 6:10 PM
Anonymous said... @
You really do get the feeling with this emulator that only minor things are holding it back from being truly great...
At the minute, i just find it to unstable, i don't think there has been a single game i've tried that hasn't crashed it at some point...
May 5, 2011 at 8:01 PM
You really do get the feeling with this emulator that only minor things are holding it back from being truly great...
At the minute, i just find it to unstable, i don't think there has been a single game i've tried that hasn't crashed it at some point...
Playing something like a Zelda game, you just get the feeling your always on the edge of it crashing on you and losing hours worth of gameplay, add to the fact that the memory card saving is very prone to corruption, i wouldnt want to put hours into a game, only to lose all progress half way through...
May 5, 2011 at 8:02 PM
You really do get the feeling with this emulator that only minor things are holding it back from being truly great...
At the minute, i just find it to unstable, i don't think there has been a single game i've tried that hasn't crashed it at some point...
Playing something like a Zelda game, you just get the feeling your always on the edge of it crashing on you and losing hours worth of gameplay, add to the fact that the memory card saving is very prone to corruption, i wouldnt want to put hours into a game, only to lose all progress half way through...You really do get the feeling with this emulator that only minor things are holding it back from being truly great...
At the minute, i just find it to unstable, i don't think there has been a single game i've tried that hasn't crashed it at some point...
Playing something like a Zelda game, you just get the feeling your always on the edge of it crashing on you and losing hours worth of gameplay, add to the fact that the memory card saving is very prone to corruption, i wouldnt want to put hours into a game, only to lose all progress half way through...
May 5, 2011 at 8:02 PM
Anonymous said... @
away error " DX11;;PSTextureEncoderFrailed in Src\PSTextureEncoder.cpp at line 779; map staging buffer
#2 May 5, 2011 5:51 PM
DaVince said... @
Anon1: this is a test branch separate from the official release. It's better to leave behind some useful feedback rather than "Oh yeah I love teh Dolphins".
May 5, 2011 at 8:03 PM
Anonymous said... @
Anonymous said... @
away error " DX11;;PSTextureEncoderFrailed in Src\PSTextureEncoder.cpp at line 779; map staging buffer
#2 May 5, 2011 5:51 PM
DaVince said... @
Playing something like a Zelda game, you just get the feeling your always on the edge of it crashing on you and losing hours worth of gameplay, add to the fact that the memory card saving is very prone to corruption, i wouldnt want to put hours into a game, only to lose all progress half way through...
Anonymous said... @
Anonymous said... @
You really do get the feeling with this emulator that only minor things are holding it back from being truly great...
Anonymous said... @
Anonymous said... @Anonymous said... @
Anonymous said... @
Anon1: this is a test branch separate from the official release. It's better to leave behind some useful feedback rather than "Oh yeah I love teh Dolphins".
May 5, 2011 at 8:05 PM
away error " DX11;;PSTextureEncoderFrailed in Src\PSTextureEncoder.cpp at line 779; map staging buffer
#2 May 5, 2011 5:51 PM
DaVince said... @
Anon1: this is a test branch separate from the official release. It's better to leave behind some useful feedback rather than "Oh yeah I love teh Dolphins".
#3 May 5, 2011 6:10 PM
Anonymous said... @
You really do get the feeling with this emulator that only minor things are holding it back from being truly great...
At the minute, i just find it to unstable, i don't think there has been a single game i've tried that hasn't crashed it at some point...
Playing something like a Zelda game, you just get the feeling your always on the edge of it crashing on you and losing hours worth of gameplay, add to the fact that the memory card saving is very prone to corruption, i wouldnt want to put hours into a game, only to lose all progress half way through...
#4 May 5, 2011 7:08 PM
Anonymous said... @
Anonymous said... @
away error " DX11;;PSTextureEncoderFrailed in Src\PSTextureEncoder.cpp at line 779; map staging buffer
#2 May 5, 2011 5:51 PM
DaVince said... @
May 5, 2011 at 8:05 PM
away error " DX11;;PSTextureEncoderFrailed in Src\PSTextureEncoder.cpp at line 779; map staging buffer
#2 May 5, 2011 5:51 PM
DaVince said... @
Anon1: this is a test branch separate from the official release. It's better to leave behind some useful feedback rather than "Oh yeah I love teh Dolphins".
#3 May 5, 2011 6:10 PM
Anonymous said... @
You really do get the feeling with this emulator that only minor things are holding it back from being truly great...
At the minute, i just find it to unstable, i don't think there has been a single game i've tried that hasn't crashed it at some point...
Playing something like a Zelda game, you just get the feeling your al DaVince said... @
#10 May 5, 2011 8:05 PM DaVince said... @
#10 May 5, 2011 8:05 PM DaVince said... @
#10 May 5, 2011 8:05 PM ways on the edge of it crashing on you and losing hours worth of gameplay, add to the fact that the memory card saving is very prone to DaVince said... @
#10 May 5, 2011 8:05 PM DaVince said... @
#10 May 5, 2011 8:05 PM DaVince said... @
#10 May 5, 2011 8:05 PM DaVince said... @
#10 May 5, 2011 8:05 PM DaVince said... @
#10 May 5, 2011 8:05 PM DaVince said... @
#10 May 5, 2011 8:05 PM DaVince said... @
#10 May 5, 2011 8:05 PM DaVince said... @
#10 May 5, 2011 8:05 PM DaVince said... @
#10 May 5, 2011 8:05 PM DaVince said... @
#10 May 5, 2011 8:05 PM corruption, i wouldnt want to put hours into a game, only to lose all progress half way through...
#4 May 5, 2011 7:08 PM
Anonymous said... @
DaVince said... @
#10 May 5, 2011 8:05 PM
Anonymous said... @
away error " DX11;;PSTextureEncoderFrailed in Src\PSTextureEncoder.cpp at line 779; map staging buffer
#2 May 5, 2011 5:51 PM
DaVince said... @
DaVince said... @
#10 May 5, 2011 8:05 PM DaVince said... @
#10 May 5, 2011 8:05 PM
May 5, 2011 at 8:07 PM
Superb emulator
Useful for players
Configs are easy to understand
Keyboard also work well
Sweet work
!
Another emu good but this best
Simple and
So fun use
!
May 6, 2011 at 1:54 PM
Anonymous said... @
away error " DX11;;PSTextureEncoderFrailed in Src\PSTextureEncoder.cpp at line 779; map staging buffer
#2 May 5, 2011 5:51 PM
DaVince said... @
Anon1: this is a test branch separate from the official release. It's better to leave behind some useful feedback rather than "Oh yeah I love teh Dolphins".
#3 May 5, 2011 6:10 PM
Anonymous said... @
You really do get the feeling with this emulator that only minor things are holding it back from being truly great...
At the minute, i just find it to unstable, i don't think there has been a single game i've tried that hasn't crashed it at some point...
Playing something like a Zelda game, you just get the feeling your al DaVince said... @
#10 May 5, 2011 8:05 PM DaVince said... @
#10 May 5, 2011 8:05 PM DaVince said... @
#10 May 5, 2011 8:05 PM ways on the edge of it crashing on you and losing hours worth of gameplay, add to the fact that the memory card saving is very prone to DaVince said... @
#10 May 5, 2011 8:05 PM DaVince said... @
#10 May 5, 2011 8:05 PM DaVince said... @
#10 May 5, 2011 8:05 PM DaVince said... @
#10 May 5, 2011 8:05 PM DaVince said... @
#10 May 5, 2011 8:05 PM DaVince said... @
#10 May 5, 2011 8:05 PM DaVince said... @
#10 May 5, 2011 8:05 PM DaVince said... @
#10 May 5, 2011 8:05 PM DaVince said... @
#10 May 5, 2011 8:05 PM DaVince said... @
#10 May 5, 2011 8:05 PM corruption, i wouldnt want to put hours into a game, only to lose all progress half way through...
#4 May 5, 2011 7:08 PM
Anonymous said... @
DaVince said... @
#10 May 5, 2011 8:05 PM
Anonymous said... @
away error " DX11;;PSTextureEncoderFrailed in Src\PSTextureEncoder.cpp at line 779; map staging buffer
#2 May 5, 2011 5:51 PM
DaVince said... @
DaVince said... @
#10 May 5, 2011 8:05 PM DaVince said... @
#10 May 5, 2011 8:05 PM
May 6, 2011 at 1:55 PM