[Image]PCSX2 SVN r1030 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog: r1025 LilyPad: Fixed a potential threading issue when read input in gs thread is disabled. Odds of the issue being a problem, while perhaps significantly greater than 1/, weren't too high. r1026 Bugfix for the new emitter: ([xmm/m128],xmm) form of MOVQ was generating the wrong opcode (introduced in r1011). [other changes are a work in progress for more instruction additions] r1027 Fixed Tekken 5 regression causing black screens and missing text r1028 Resolved Issue 168 with FFXII crashing with DMA error due to cancelling a scratchpad transfer before it happened, how silly of me :p r1029 More work on cycles. FPU is slower than assumed earlier.Also added COP0 DIE bit handling, that disables the EE's dual issue capabilities. r1030 Emitter: Changed a lot of 'i's into 'x's, because... sudonim says he likes xMOV better than iMOV as an emitter prefix. I'm wondering if I should go ahead and change it. I tend to favor logic, but everyone else just thinks it looks like iMac and iPod I just don't want to have to change it more than once. well 'x' is like the algebraic variable, which can be anything so it does kindoff make sense cuz like you have xSOMETHING, where SOMETHING is all the different emitter functions
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