[Image]PCE.emu v1.3.0 is released. PCE.emu is PC Engine/TurboGrafx-16 emulator written in C++. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license.
Coming in future updates: Additional speed optimizations Updated GUI with more control & display options Native Wiimote support (may require Android 2.0+, I'm still looking into it) The Android version is designed for the Motorola Droid/Milestone, but should work on devices with similar specs. Actual speed depends on a combination of CPU clock speed and the how fast textures upload to the device's GPU. The PS3 version will run on any homebrew-capable console. The iOS version runs on any compatible device but an ARM Cortex-based CPU is recommend (iPhone 3GS and newer). Get it for your platform on the Downloads page.
Features: Accurate emulation and high compatibility rate. Zip file support CD emulation via loading cue files, you must have a system card rom named syscard.pce in the same directory as your cue files. Cue files may use external audio tracks in Ogg Vorbis & Wav (PCM, ADPCM, etc) formats (not working on PS3 currently) Optional on-screen multi-touch controls in addition to keyboard controls (needs Android 2.1 for multi-touch) Backup memory and save state support, one auto-save and one manual slot for save states No user activation or other nonsense ;)
Performance Notes (as of version 1.3.0): Android : 55-60fps with hucards on a 550Mhz Droid running Android 2.2. CDs may need slight overclock (600-700Mhz) to run at similar speeds depending on the game's screen mode. On-screen controller can cause a small speed hit so disable it when not in use, will be optimized in the future. iOS: 60fps on iPhone 4 with hucards & CDs (~50% cpu utilization). 20-30fps on iPod Touch 2nd gen. PS3: 60fps with hucards & CDs.
Default Controls for Android: D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry Z, X : Buttons I & II Space : Select Return : Run Menu : open/close the main menu L : go directly to Load Rom menu Q : Save State W : Load State Search : Fast-forward in-game Back button : Exit game or go back in menus
Controls for iOS: Touch top-right corner : open the main menu Touch bottom-left corner : Fast-forward in-game (deactivates upon next input elsewhere on screen)
Controls for PS3: D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry Cross : confirm/select menu entry, Button I Circle : cancel menu entry/go back, Button II Select : Select Start: Run L2 : open/dismiss menu R2 : Fast-forward
Currently known issues/bugs: No international character support in gui Not really a bug, but when running on a case-sensitive file system make sure your CUE file specifies references in the same case as on the file system. PS3: only 1 controller is supported PS3: loading a CUE file with external audio tracks causes the system to lock up PS3: sound is not synced properly, causes slight distortion in the audio
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