[Image]PCSX2 SVN r889 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelogļ¼ r881 wxGui branch: major progress on many fronts! * Added new files AppConfig.cpp and StringUtils.cpp, and removed memzero.h(we'll use the win/linux platform dependent implementations) * Enabled wxWidgets memory tracing since we don't use a memory trace util of our own. * Switched many instances of std::string to wxString. * Added preliminary support for configuration settings and ini file creation. * Added a set of parsing and splitting tools to StringUtils. * Set it up so that the Console log is attachable to the main window, when dragging (fun!) * Main window and console log window record and restore window positions between runs (only partially implemented yet) r882 wxGui branch: Moved and renamed some files and classes. I'm quite a bit more fond of the C# / Java naming schemes for forms and dialogs over the wxGlade frm/dlg prefixes. Namespaced all dialogs into Dialogs::. (all two of them at this point, but many more will come! .. someday) r883 Implemented some more vtlb optimizations: Regalloc should be working a bit better now, and removed some unneeded code on the LWL/SDL/etc interpreter callbacks. Emitter: Added Rm/RmOffset forms for AND32 - Untested. I'm pretty sure they're valid instructions but I could be wrong. r884 More vtlb optimizations: Switched over to full const resolution of the TLB, and added a shortcut for the INTC_STAT register (replacing the one rama added to HwRead.cpp a couple days ago). r885 Final pass of today's vtlb optimizations: Improved the codegen for constpropagated direct reads and writes (very minor optimization). r886 T/D flag interrupting was missing on the VUs.Nneeve implemented it :) r887 GSdx: the BoF5 speed fix r888 Oh well, a problem with the T/D flag code made the bios screw up.Since it can't be fixed without further code in superVU, full revert for now :/ r889 Fixed a bug from an earlier vtlb commit that caused some slowdown when INTC_HACK was disabled. Turns out games spinning on INTC_STAT don't do it in a way that allows the recompiler to propagate consts.
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