Like Herding LOLcats: Managing the Internet's Most Unruly Gaming Communities [SOGS Business]
03/06/2012
11:15 AM
11:40 AM
Room 130, North Hall
Knowing the Past: Game Education Needs Game History
03/06/2012
1:45 PM
2:45 PM
Room 2004, West Hall, 2nd Fl
Game Educators Rant!
03/06/2012
3:00 PM
4:00 PM
Room 2004, West Hall, 2nd Fl
More Than Fun: Designing Games With Purpose
03/06/2012
4:30 PM
4:55 PM
Room 2009, West Hall, 2nd Fl
Interesting Decisions
03/07/2012
11:00 AM
12:00 PM
Room 3014, West Hall, 3rd Fl
The Emotional Puppeteer: Uncovering the Musical Strings that Tie Our Hearts to Games
03/07/2012
2:00 PM
3:00 PM
Room 3010, West Hall, 3rd Fl
Let the Games Be Games: Aesthetics, Instrumentalization & Game Design
03/07/2012
3:30 PM
4:30 PM
Room 134, North Hall
Attention, Not Immersion: Making Your Games Better with Psychology and Playtesting, the Uncharted Way
03/07/2012
5:00 PM
6:10 PM
Room 134, North Hall
Classic Game Postmortem: Fallout
03/08/2012
10:00 AM
11:00 AM
Room 3014, West Hall, 3rd Fl
Build That Wall: Creating the Audio for Bastion
03/08/2012
11:30 AM
12:30 PM
Room 3010, West Hall, 3rd Fl
It's Dangerous to Go Alone! Take this Historical Study with You: In-game Objects in Japanese RPGs, 1988-2010
03/08/2012
1:00 PM
1:25 PM
Overlook 2, West Hall, 2nd Fl
It's Dangerous to Go Alone! Take this Historical Study with You: In-game Objects in Japanese RPGs, 1988-2010
03/08/2012
1:35 PM
2:00 PM
Overlook 2, West Hall, 2nd Fl
The Art of Diablo 3
03/08/2012
2:30 PM
3:30 PM
Room 3014, West Hall, 3rd Fl
Enhancing Games with Clothing and Destruction (Presented by NVIDIA)
03/08/2012
4:00 PM
5:00 PM
Room 2011, West Hall, 2nd Fl
Art History for Game Devs: In Praise of Abstraction
03/08/2012
5:30 PM
6:30 PM
Room 135, North Hall
"My Tentative GDC Schedule"
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