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Blogger Timeshadows said...

:D

February 4, 2010 at 10:04 PM

Anonymous Anonymous said...

I wonder if that same "DEEP and open discourse" that you had while refining D&D could happen today.

February 5, 2010 at 12:44 AM

Blogger Rob Kuntz said...

Timeshadow's blog is a good example of how this takes place. Though I really believe that the electronic medium really loses the ole 1-2-3 punch, spirit and emphasis of points.

Outside of that we have Tim Brown's video (which I posted some time ago, the one on creativity) and thus his design firm is embracing such schemata. There are undoubtedly many others.

I believe that many teachers at the primary grade are encouraging this is children, though not ll, as the conference I noted in another post was represented by 27? states only, which makes me wonder.

It's highly strange. Creative discourse is the only way to growth and change. Once many vested in the idea of exchanging education for money with the hope that this would translate to "the good life" maybe this is what is seen as a threat to creative change. The established mid-management in America can be rather unforgiving to those who, as Hickey indicated, would eventually take their jobs, so in effect businesses often close off creative response and leave the reins in the hands of the mediocre. Just some thoughts.

February 5, 2010 at 1:01 AM

Blogger Lord Ghul of Hyperborea said...

I have the greatest respect for SF/Fantasy writers and their past and future involvement in the craft. It is indeed they along with the historians and other great artists and authors who have given us by adaptation Role Playing Games, for without their ideas, their time devoted to such imaginative and enlightening subject matter, none of it would exist, there would not have been an RPG, or at least not as we now know it.

This is so true, and thank you for bringing it up. I think it is fair to say that many of the traditional gamers online and participating in the various blogs and fora, now in our own middle age, have taken a renewed interest in Appendix N, as a community taking a scholarly interest in the literature that helped forged our favorite hobby. James at Grognardia is a paragon of this interest, for certain. Notwithstanding, when I peruse that list I always wonder where CAS is!?!

To successfully pursue a career in speculative fiction or with any of its related by-products attaching to the RPG industry, writers should not cast their works in a mould that will more often be viewed as mere imitation.

In some instances I would beg to differ. For instance, when I consider Vance's Planet of Adventure, a sort of pastiche of Burroughs' "planet stories", I find myself thinking that the imitation is actually superior to the original. Of course, this is pure subjectivism on my part. ;)

EGG was a prolific writer, inspired game designer, trenchant humorist, avid and informed critic, amateur artist, animated story teller, superlative editor, and the list goes on. But above all EGG was an outspoken individual, and that added continuous depth of expression to his designs. There was no middle ground as he always attempted to go beyond what was being presented.

He was a genius, and I had the benefit of experiencing this first hand, even as he was older, grayer, and his health was challenging him. Opinionated, indeed! The old codger was never shy about blasting me when he deemed my own suppositions to be faulty. I'm happy to report I had my share of healthy debates with him during his last few years with us, and in the process I absorbed a few sound thrashings that overall, I feel, were excellent learning experiences. Because that's what he was doing with me: teaching me, taking me under his wing. EGG was indeed a prolific man. I'm not sure where this hobby would be without him. It is crucial that you see to the completion of these memoirs, Rob, as I feel it is important that history of this hobby is revealed.

It is a fundamental truth that an artist must have absolute freedom to be uniquely creative. This sometimes requires the interjections of others, but in the end, it most certainly requires that a true creator take his or her hammer and smash home the nail of self expression.

Quite true, but I would also note that when faced with a looming deadline, when the clock is ticking and the pressure is mounting, creative output can become furious, and in such fury possibly superior to creativity that meanders about, trying to find its way with no pressure imposed. This is most difficult when one must self-govern his operations.

Great post, Rob.

February 5, 2010 at 6:48 AM

Blogger Michael S/Chgowiz said...

Very thought provoking and this was much needed, on a personal level. I've been trying to decide where I wanted my energy to go - I have ideas, and thoughts, but when I see some of the same-old being done, or I hear about it, I think of what I really want to do. It might mean I go "quiet" for awhile, but in the end, I want something of my own unique expression, rather than going down roads that have been retread.

I just need to win the lottery so I can take care of my responsibilities AND have time to be as creative as I'd like. Dreams, dreams...

February 5, 2010 at 9:39 AM

Blogger Timeshadows said...

Thank you, Rob.
--I appreciate your consideration. :)

February 5, 2010 at 12:39 PM

Blogger Rob Kuntz said...

I updated the post with 3 additional links, the most comprehensive being the one on Dave Hickey. The LGTSA link at Wikipedia is so brief. And barring posting such information here and then expanding via the leap-frog mentality of WIkipedia (who makes these rules for scholars and prime sources, anyway?) I will have to wait and expand through my memoirs. The third points back at Hickey's "lecture' and partial Q&A on the subject of culture and art in America.

****

@TS. You are always welcome. Keep going! :)

@Chgowicz. Great balls of fire! What to say? GREAT! You have my constant encouragement in the matter. In fact, and not to distill the matter down to the common, but anyone does in that matter; and I am always approachable for input, slim, as I hope it may be, considering that we have our own courses to take to meld with our "geniuses" Shared inspiration is a great thing, but every artist should remember that they are the final arbiters of their expressions, made so when each reaches for pen, brush or other instrument.

@Lord Ghul. We pretty much agree on all, though the holistic points I made might well be examined within the contexts and spirit offered. As for Vance and PoA, is it really a pastiche? Consider. When bad examples of Westerns are made in Hollywood, the term arises and mostly with derisive overtones, and deservedly so. When good examples of "imitation" occur (i.e., as in "Once Upon a Time in the West) it is a "Send Up". I categorize PoA in the latter 'Send Up' category, for they indeed excel in the mode; and that is what I mean in the holistic view of imitation, of which, and by comparison, Lin Carter was taken to task for his ERB pastiches. Warranted? One can wonder for some or all, but the point I am making is exactly that some literature by its inclusion in the field will be overtly imitative (and thus deserves what it deserves from every informed corner) or will rise above the norm through its own creative force. Vance's mainly rose above and in many instances went way beyond and above.

My Memoirs are a given. I just have to learn to write faster than what I do. I may give up the long-handing in favor of typing, we shall see. Thanks.

As for the "freedom" quote as noted in your ending comment, I should have stated more concisely, and was hoping that, again, the holistic view as presented would carry the point without recourse to summary. So let it stand as "absolute freedom from a community standard" as part and parcel of the whole. This is emphasized by its contextual relation to the proceeding sentence.

As for time/pressure/creativity. Heh. Join the club. Everyone deals with pressures, as did most of the authors of the past (with notable exceptions, like Lord Dunsany, etc). No excuse there. :)

Thanks for the commentary, Ghul! :)

February 5, 2010 at 2:52 PM

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