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Blogger Benoist said...

I don't know... I feel it touches some deep root I didn't find for many years in gaming. Maybe it has to do with the early tales of my childhood, along with the Greek mythology my mother was reading to me in my bed. These things resonated later with the discovery of D&D. Maybe these are some of the components that were losts along the game's evolution?

March 28, 2009 at 12:29 AM

Blogger Rob Kuntz said...

It's called "enchantment" and ties in very well to Algernon Blackwood's assessment that as we grow older that we lose that enchantment we once held as child, that feeling that had us running back for the next story telling, and then in later years, the same enchantment that lead us to FRPG, only to have the fantasy stripped down and pared by endless rules that attempt too concretely to remake that furthering of creative and imaginative endeavor which came naturally to us as children. That is where, IMO, we find the incongruities of what we feel and what is; and therein, if recognized, do we find through our participating within this unique realm of feeling, the growing or stifling of these again. It's the story, the level of mystery, a fine point of departure, a balancing, if you will, that must merge ever so adroitly with a game's "rules", and if the gaming aspects of achieving that end stifle any of its most important components which add to deriving that feeling of enchantment again, then this, by course, tends to lessen the experience in that regard.

March 28, 2009 at 2:03 PM

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