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Blogger Rob Kuntz said...

All very good points. The realm of Fantasy and Games when merged should maintain an intricate balance, siding more with the Fantasy if there is to be inequality amongst the two. RPGs that side with stringent (or too many) rules, proceed down that lonely path and certainly forsake the other more important one. The original play-testers of D&D in 1972 knew this, even though many were game designers of very complex rules-sets, for both board- and miniature-games. There is the difference, really. A true GAME DESIGNER (not just a designer of its particles, i.e., a "RULES
DESIGNER") measures the form and the task ahead, balancing the parts as realized and as needed, thus perfecting the form, which in D&D's case sided with a free-form environment as then realized and promoted. RPGs are in part rules, but the play will always be the key to how much fun they can and should be.

April 16, 2009 at 9:06 PM

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