<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-8964453567115898973</id><updated>2009-12-28T05:29:05.730-08:00</updated><title type='text'>Star Wars Galaxies cheats</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default?start-index=26&amp;max-results=25'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>164</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8964453567115898973.post-7050104588328138843</id><published>2009-12-28T05:26:00.000-08:00</published><updated>2009-12-28T05:29:05.750-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='crafting'/><category scheme='http://www.blogger.com/atom/ns#' term='cheat'/><category scheme='http://www.blogger.com/atom/ns#' term='Exploit'/><title type='text'>Double sockets guide!</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_iRFa-dX-qzU/SziyhU3xrTI/AAAAAAAABVY/2KDdT5QzNZM/s1600-h/swg+cybernetic+arm.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 250px; height: 236px;" src="http://1.bp.blogspot.com/_iRFa-dX-qzU/SziyhU3xrTI/AAAAAAAABVY/2KDdT5QzNZM/s320/swg+cybernetic+arm.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5420278437148470578" /&gt;&lt;/a&gt;This is intended as a guide and an explanation of an exploit; where such goes, I am not sure. I will be showing how to replicate the steps in this exploit, and later explaining why this process works. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;How to craft arms with 2 sockets:&lt;/strong&gt; &lt;br /&gt;&lt;br /&gt;To start with, make sure you are a Droid Engineer. Being level 90 is a plus, although a lower level DE should be able to acheive similar results at the cost of more material. &lt;br /&gt;&lt;br /&gt;Firstly, it should be noted what is needed for each arm. At it's simplest, you will need copper, steel, inert gas, polymer, lubricating oil, and steel, in the form of Control Units, Micro Sensor Suites, and Electronic GP Modules. Note that the quality of these materials are of no importance, as I'll discuss later- indeed, I used smelted steel, copper, etc. whenever possible, and had no issues getting sockets on my cybernetic arms. The process of making an arm can be made time efficient by utilizing equipment factories; note that utilizing a factory is not neccesary, and every cybernetic arm must be crafted by hand anyhow. &lt;br /&gt;&lt;br /&gt;Okay, so to make an arm, you need 6 Electronic GP modules and 2 Micro Sensor Suites; to make the Micro Sensor Suites, you need 1 Control Unit and 1 Electronics GP module per sensor suite (this is why I recommend to make factory runs; large runs will save huge amounts of time). Once you have all the electronic components for the arm, go ahead and make a test one- this is to see if you *can* craft one with 2 sockets. A single PUP and a knife with assembly attached are all I have- just like crafting armor, shoot for 160 assembly, and you'll get a socket 99.99% of the time. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The RE Process (and where you probably went first)&lt;/strong&gt; &lt;br /&gt;&lt;br /&gt;Okay, so you've made a cybernetic arm, and it has two sockets. What now? Now it's time for an armorsmith to make two attachments for that arm. Make sure that the attachments equal a power of 35 or greater, and are of the same attribute; i.e., 25 constitution and 17 constitution = 42 constitution. Attach them to the arm, RE the arm, and viola- +35 bit! Adding a 3-4 stat loot when RE'ing makes a +35 3rd order bit in one step as well. &lt;br /&gt;&lt;br /&gt;Why does this work? Quite simply, when you have 17 Constitution in one socket, and 25 Constitution in another on the same piece, it gets "merged" into a single stat- so we see two single separate stats instead of one- in this case, 42 Constitution. We've seen before that certain items over 35 on a stat get RE'd to a +35 bit, and the same is happening here. &lt;br /&gt;&lt;br /&gt;Good luck folks, and get to RE'ing before this (likely) gets nerfed!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8964453567115898973-7050104588328138843?l=swgmmo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/7050104588328138843/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swgmmo.blogspot.com/2009/12/double-sockets-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/7050104588328138843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/7050104588328138843'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/2009/12/double-sockets-guide.html' title='Double sockets guide!'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12793898448459630029'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_iRFa-dX-qzU/SziyhU3xrTI/AAAAAAAABVY/2KDdT5QzNZM/s72-c/swg+cybernetic+arm.png' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8964453567115898973.post-203231999083007818</id><published>2009-12-26T01:35:00.000-08:00</published><updated>2009-12-26T01:38:57.756-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='credits'/><category scheme='http://www.blogger.com/atom/ns#' term='loot'/><category scheme='http://www.blogger.com/atom/ns#' term='macro'/><title type='text'>SWG guides Auto it to farm junk loot</title><content type='html'>Start by going to &lt;a href="http://www.autoitscript.com/autoit3/" target="_blank"&gt;&lt;span style="color:#f4782d;"&gt;http://www.autoitscript.com/autoit3/&lt;/span&gt;&lt;/a&gt; , download and install autoit 3&lt;br /&gt;&lt;br /&gt; Start up the SWG launchpad, log in, and click game options&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hit the graphics tab and check windowed mode and borderless window&lt;br /&gt;&lt;a href="http://sites.google.com/site/swgautoit/1.bmp" target="_blank"&gt;&lt;img src="http://sites.google.com/site/swgautoit/1-full.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Click ok and start up SWG&lt;br /&gt;&lt;br /&gt;Find a good spot that spawns 3+ NPCS under level 30 that instantly respawn&lt;br /&gt;&lt;br /&gt;Hit O -&gt; controls -&gt; then check Actions can be fired from toolbar&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sites.google.com/site/swgautoit/2.jpg" target="_blank"&gt;&lt;img src="http://sites.google.com/site/swgautoit/2-large.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Make an in game macro to fire an area special and loot.&lt;br /&gt;(because I am medic, im using poison could for my area, which i put in toolbar slot 3 (/ui action toolbarSlot02) and a dot heal in slot 0 (/ui action toolbarSlot09), you can put these in whatever slot you want... and make sure you use /loot corpse, it loots every corpse in the area)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ignore the picture below, make 3 macros, one that is your special, pause 1, then the loop, another macro that is loot corpse, pause .1, then loop, then a 3rd macro that is just /macro (name of macro one); /macro (name of macro 2); so you can launch them off at the same time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sites.google.com/site/swgautoit/3.jpg" target="_blank"&gt;&lt;img src="http://sites.google.com/site/swgautoit/3-large.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Run your in game macro untill you get close to a full inv of loot, and feel that you have gotten ever type of junk loot that spawn drops. Every spawn drops different types of loot(I have had trouble with loot corpse before, sometimes if you talk in spatial it doesn't want to work, just do a soft log) ALSO! make sure you don't have a ranged weapon equipped&lt;br /&gt;&lt;br /&gt;Sort all your junk loot so it is all in the top of your inv, and drag your inv window to the upper left side of your screen as the picture below shows.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sites.google.com/site/swgautoit/4.jpg" target="_blank"&gt;&lt;img style="width: 544px; height: 435px;" src="http://sites.google.com/site/swgautoit/4-custom-size-676-541.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Click any piece of loot and drag the examine window to the upper right of the screen, so the same with anything that stacks, except click split instead of examine.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sites.google.com/site/swgautoit/5.jpg" target="_blank"&gt;&lt;img style="width: 523px; height: 418px;" src="http://sites.google.com/site/swgautoit/5-custom-size-620-496.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sites.google.com/site/swgautoit/6.jpg" target="_blank"&gt;&lt;img style="width: 459px; height: 367px;" src="http://sites.google.com/site/swgautoit/6-custom-size-612-490.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Keep either the examine or split window on the screen&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Move an item that can stack next to the last piece of junk loot in your inv&lt;br /&gt;&lt;br /&gt;right click the center of the icon and take a screenshot (Use alt+prtscn button), it should look similar to the one below&lt;br /&gt;&lt;a href="http://sites.google.com/site/swgautoit/7.jpg" target="_blank"&gt;&lt;img style="width: 468px; height: 374px;" src="http://sites.google.com/site/swgautoit/7-custom-size-610-488.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;You will be able to get all the information you need for auto it from this picture&lt;br /&gt;&lt;br /&gt;Open paint and push ctrl + v to paste&lt;br /&gt;&lt;br /&gt;Open notepad&lt;br /&gt;type the following in notepad&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sites.google.com/site/swgautoit/8.bmp" target="_blank"&gt;&lt;img src="http://sites.google.com/site/swgautoit/8-full.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The sleep will give you enough time to click swg before the scripts starts running&lt;br /&gt;&lt;br /&gt;Look at your screenshot from paint and you will need to get some numbers,&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Put your mouse in the center of the item your right clicked on (i put a red dot there to show where i am talking about) and it will give you an x and y cord (in the red box on the pic)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sites.google.com/site/swgautoit/9.jpg" target="_blank"&gt;&lt;img style="width: 490px; height: 409px;" src="http://sites.google.com/site/swgautoit/9-custom-size-598-463-crop-0.07-0-1-1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You should be able to figure out how to get cords from there, so i wont go any deeper into that&lt;br /&gt;&lt;br /&gt;now it is time to edit your notepad file (the text behind the //'s are comments, do not include them in your script)&lt;br /&gt;Click the picture to enlarge&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sites.google.com/site/swgautoit/10.jpg" target="_blank"&gt;&lt;img style="width: 477px; height: 123px;" src="http://sites.google.com/site/swgautoit/10-custom-size-537-138.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Now copy and paste from the last mouse click, to the send and paste it 2 times. Put a Sleep(500) between each paste.&lt;br /&gt;Add a Sleep(6000) and WEnd at the end of the program&lt;br /&gt;it should look like the following:&lt;br /&gt;&lt;br /&gt;(Click to enlarge)&lt;br /&gt;&lt;a href="http://sites.google.com/site/swgautoit/11.jpg" target="_blank"&gt;&lt;img src="http://sites.google.com/site/swgautoit/11-custom-size-522-416.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;click file -&gt; save as, and give it a name, ending with .au3&lt;br /&gt;&lt;br /&gt;ALMOST THERE!&lt;br /&gt;&lt;br /&gt;Go back in game and start the in game macro you made earlier&lt;br /&gt;&lt;br /&gt;Open your inv&lt;br /&gt;&lt;br /&gt;alt tab , hit start, programs, look for auto it, hit run script.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Find where you saved your script and run it&lt;br /&gt;&lt;br /&gt;You will have one second to open your swg window (not that hard)&lt;br /&gt;&lt;br /&gt;your mouse will start clicking, leave it alone its doing its job&lt;br /&gt;&lt;br /&gt;Omgz you haxxor&lt;br /&gt;&lt;br /&gt;This is the best way i know to exit it when you are done&lt;br /&gt;&lt;br /&gt;right after the program does its 3rd run of clicking and starts its long pause, quickly alt tab, and mouse over to the toolbar thing&lt;br /&gt;Right click the auto it icon and hit exit&lt;br /&gt;&lt;a href="http://sites.google.com/site/swgautoit/12.bmp" target="_blank"&gt;&lt;img src="http://sites.google.com/site/swgautoit/12-medium.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;AND NOW YOU ARE RICH OMGZ&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8964453567115898973-203231999083007818?l=swgmmo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/203231999083007818/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swgmmo.blogspot.com/2009/12/swg-guides-auto-it-to-farm-junk-loot.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/203231999083007818'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/203231999083007818'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/2009/12/swg-guides-auto-it-to-farm-junk-loot.html' title='SWG guides Auto it to farm junk loot'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12793898448459630029'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8964453567115898973.post-5688365563416936757</id><published>2009-12-25T05:19:00.000-08:00</published><updated>2009-12-25T05:20:04.947-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='stuff'/><title type='text'>STAR WARS: TROOPS</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_iRFa-dX-qzU/SzJt-kBwDzI/AAAAAAAABQE/Gy4J0oJFlf4/s1600-h/TroopsPoster.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 175px; height: 220px;" src="http://3.bp.blogspot.com/_iRFa-dX-qzU/SzJt-kBwDzI/AAAAAAAABQE/Gy4J0oJFlf4/s400/TroopsPoster.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5418514223270465330" /&gt;&lt;/a&gt;Troops is a mockumentary film by Kevin Rubio, which made its debut on the Internet in 1997. The film is a parody of COPS, set in the Star Wars universe. In the film, Imperial stormtroopers from the infamous Black Sheep Squadron patrolling the Dune Sea on the planet Tatooine run into some very familiar characters while being filmed for the hit Imperial TV show Troops.&lt;br /&gt;&lt;br /&gt;The film jump-started the modern &lt;a href="http://www.swtorstrategies.com/search/label/fan%20video"&gt;fan film&lt;/a&gt; movement, as it was one of the first short films to bring &lt;a href="http://www.swtorstrategies.com/search/label/fan%20video"&gt;fan films&lt;/a&gt; into the digital age, taking advantage of internet distribution and affordable production and special effects equipment, as well as fans with movie-quality costumes.&lt;br /&gt;&lt;br /&gt;Rubio finished the film while working at the Fox Kids Network, and was able to use well-known voice talent in his cast, including Jess Harnell, Cam Clarke, and announcer Bill Farmer.&lt;br /&gt;&lt;br /&gt;The film has proven incredibly popular with Star Wars fans, and was awarded the inaugural Pioneer Award in the Lucasfilm-sponsored 2002 Official Star Wars Fan Film Awards.&lt;br /&gt;&lt;br /&gt;Fan Films Quarterly listed Troops as one of the 10 most pivotal moments in fan film history in its Summer 2006 issue&lt;br /&gt;&lt;br /&gt;&lt;object width="560" height="400"&gt;&lt;param name="movie" value="http://www.youtube.com/v/qI43mZwsXXU&amp;hl=en_US&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/qI43mZwsXXU&amp;hl=en_US&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8964453567115898973-5688365563416936757?l=swgmmo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/5688365563416936757/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swgmmo.blogspot.com/2009/12/star-wars-troops.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/5688365563416936757'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/5688365563416936757'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/2009/12/star-wars-troops.html' title='STAR WARS: TROOPS'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12793898448459630029'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_iRFa-dX-qzU/SzJt-kBwDzI/AAAAAAAABQE/Gy4J0oJFlf4/s72-c/TroopsPoster.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8964453567115898973.post-3930316257098434533</id><published>2009-12-08T06:02:00.000-08:00</published><updated>2009-12-08T06:05:47.657-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='cheat'/><category scheme='http://www.blogger.com/atom/ns#' term='Exploit'/><title type='text'>SWG G9 exploit</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_iRFa-dX-qzU/Sx5dITwK1lI/AAAAAAAABIc/iMglOeVVsBY/s1600-h/SWG+G9+exploit.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 150px; height: 120px;" src="http://4.bp.blogspot.com/_iRFa-dX-qzU/Sx5dITwK1lI/AAAAAAAABIc/iMglOeVVsBY/s320/SWG+G9+exploit.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5412866199468562002" /&gt;&lt;/a&gt;Have a G9 and wish you could bring your group with you to one of your 3 saved warp points in the galaxy? You can. &lt;br /&gt;&lt;br /&gt;First, call your G9 ITV. Click it to bring up your travel screen, now, before you click where you want to go, call your multiple passenger vehicle, get in the vehicle and have all in your group jump into your vehicle too (must be grouped and able to board your vehicle,/same factional status). Once everyone is in, click your destination on your travel screen which should still be up, now you and all of your group in your vehicle will be ported to your destination. &lt;br /&gt;&lt;br /&gt;This also works with the Solar Sail ITV which takes you home. &lt;br /&gt;&lt;br /&gt;Does not work with a regular ITV as they do not allow travel while you have a droid or vehicle out. The G9 and Solar Sail do not share this restriction. &lt;br /&gt;&lt;br /&gt;This can be very handy to get your entire group to a load point of your choosing all at once.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8964453567115898973-3930316257098434533?l=swgmmo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/3930316257098434533/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swgmmo.blogspot.com/2009/12/swg-g9-exploit.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/3930316257098434533'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/3930316257098434533'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/2009/12/swg-g9-exploit.html' title='SWG G9 exploit'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12793898448459630029'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_iRFa-dX-qzU/Sx5dITwK1lI/AAAAAAAABIc/iMglOeVVsBY/s72-c/SWG+G9+exploit.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8964453567115898973.post-1142659184887428345</id><published>2009-12-07T08:53:00.000-08:00</published><updated>2009-12-07T08:55:20.764-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xp'/><category scheme='http://www.blogger.com/atom/ns#' term='Exploit'/><category scheme='http://www.blogger.com/atom/ns#' term='leveling'/><title type='text'>Combat leveling!</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_iRFa-dX-qzU/Sx0zbpYSnnI/AAAAAAAABHk/o3CRuLPluL8/s1600-h/swg++leveling.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_iRFa-dX-qzU/Sx0zbpYSnnI/AAAAAAAABHk/o3CRuLPluL8/s400/swg++leveling.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5412538877226425970" /&gt;&lt;/a&gt;&lt;br /&gt;I get questions on leveling all the time all are wellcome but I want to open a post here explaining to everyone the knolege I normally share about this.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Leveling up strickly by ingame mecanics.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;So lets say its your first time ever playing SWG. You will want to start off leveling up through legacy but let me warn you this is not for everyone even new players. The system that is in place is go here kill/talk to this guy and return over and over again. Legacy normally takes a player up to around level 47 and still leaves a big blank on were to go after that.&lt;br /&gt;&lt;br /&gt;All players need to know that mission terminals will gain you one level a day as well! levels 20 and bellow need to take missions from mission terminals on Tatooine. 21 through 35 should take missions from Naboo or Rori. Anything higher then 35 can take missions from almost any planet I prefer Correlia or Talus myself for 1 level daily. Reset timers on mission terminals are 3PM PST.&lt;br /&gt;&lt;br /&gt;If you are new im going to have to suggest legacy combined with mission terminals daily after legacy I would suggest Kashyakk to mess around a little bit there and then maybe the ryatt trail. Ill get more into the ryatt trail later on in the exploit section though.&lt;br /&gt;&lt;br /&gt;I need to also add that a few month's ago they did have a get a friend into swg and that friend would get a automatic level 50 for starters. If that is going on then that is also another idea.&lt;br /&gt;&lt;br /&gt;It is also a must with all systems im talking about that you get a enertainer experince buff to make things go along alot quicker.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Exploiting and leveling!&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;From time to time there are some exploits that can be used to help leveling go by. Off the top of my head I can think of one of the watto quests in legacy that you can repeat and the other would be a quest with the meatlumps please check out the exploit section for these quests here at strategy Freaks.&lt;br /&gt;&lt;br /&gt;Most of the exploiting with leveling gets nerfed rather quickly so this one is sometimes harder to do then what it was in the past.&lt;br /&gt;&lt;br /&gt;One of the other exploits is the enertainer one. Using one of the macro's I posted here at Strategy Freaks on leveling your enertainer in a hour and half you grind out legacy but never accept the mission when completed then you respect to a combat character and accept each mission that you completed from start to finish.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Leveling up with macro's/AFK&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Just like the title sounds sounds like the best way to level up. The only issue is with this is were how and what prof! Off the bat I would suggest the Ryatt Trail glitch. There is a spot by the ferral wookies on the Ryatt Trail that they dont do any damage to you. So being a Commando with a droid normally at level 55 or higher you can AFK and level up there.&lt;br /&gt;&lt;br /&gt;The other AFK spot that I do know of is on Dantooine. What you do here is get in a group with players who are grinding there pets up were you get atleast 1 shot on there kills to gain experince for yourself. Both work preety well and are the two I know of off the top of my head. Please check out for more detaled info on the exploits macro's etc in the strategy freaks sections. Or send me a pm im allways willing to try to work out solutions for members here!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8964453567115898973-1142659184887428345?l=swgmmo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/1142659184887428345/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swgmmo.blogspot.com/2009/12/combat-leveling.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/1142659184887428345'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/1142659184887428345'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/2009/12/combat-leveling.html' title='Combat leveling!'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12793898448459630029'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_iRFa-dX-qzU/Sx0zbpYSnnI/AAAAAAAABHk/o3CRuLPluL8/s72-c/swg++leveling.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8964453567115898973.post-3768062504737608505</id><published>2009-11-23T05:27:00.000-08:00</published><updated>2009-11-23T05:29:35.697-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quests'/><category scheme='http://www.blogger.com/atom/ns#' term='stuff'/><category scheme='http://www.blogger.com/atom/ns#' term='mod'/><category scheme='http://www.blogger.com/atom/ns#' term='mission'/><title type='text'>Star Wars Galaxies Chronicles More Than Three Million User-Created Quests Within a Month</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_iRFa-dX-qzU/SwqOIie9BnI/AAAAAAAAA-g/QpPkjkE8APs/s1600/player+made+quests.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_iRFa-dX-qzU/SwqOIie9BnI/AAAAAAAAA-g/QpPkjkE8APs/s400/player+made+quests.jpg" alt="" id="BLOGGER_PHOTO_ID_5407290579958433394" border="0" /&gt;&lt;/a&gt;&lt;!--paging_filter--&gt;&lt;div class="story_body"&gt;&lt;p&gt; Sony Online Entertainment is reporting that over three million user-created quests have been made for their MMOG &lt;em&gt;Star Wars Galaxies&lt;/em&gt; within a month. The new Chronicle Master system that was introduced to the game with Game Update 13 allows players to create their own adventures using a quest crafting mechanic. Since its introduction, players have been creating a huge number of quests for the game to be shared with the community&lt;/p&gt; &lt;blockquote&gt;   &lt;p&gt;&lt;em&gt;In just over a month since launching, players have told their own stories through the Chronicle Master quest creation interface including one individual who has created over 6,000 playable quests. Players who complete these quests are rewarded with in-game tokens that can be used to purchase unique loot items specially created for the Chronicle Master system.&lt;/em&gt;&lt;/p&gt; &lt;/blockquote&gt; &lt;ul&gt;&lt;li&gt;Read the full press release &lt;a href="http://www.tentonhammer.com/node/77105" target="_blank"&gt;here&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;  &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8964453567115898973-3768062504737608505?l=swgmmo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/3768062504737608505/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swgmmo.blogspot.com/2009/11/star-wars-galaxies-chronicles-more-than.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/3768062504737608505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/3768062504737608505'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/2009/11/star-wars-galaxies-chronicles-more-than.html' title='Star Wars Galaxies Chronicles More Than Three Million User-Created Quests Within a Month'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12793898448459630029'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_iRFa-dX-qzU/SwqOIie9BnI/AAAAAAAAA-g/QpPkjkE8APs/s72-c/player+made+quests.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8964453567115898973.post-2196582863977403187</id><published>2009-11-16T11:53:00.000-08:00</published><updated>2009-11-16T11:55:54.776-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='night sister'/><category scheme='http://www.blogger.com/atom/ns#' term='loot'/><category scheme='http://www.blogger.com/atom/ns#' term='macro'/><category scheme='http://www.blogger.com/atom/ns#' term='farming'/><title type='text'>AFK the Tenebous Edge in Minutes</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_iRFa-dX-qzU/SwGuI3ysR7I/AAAAAAAAA4o/WA6_WtLEZp4/s1600/Axkva+Min.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 216px;" src="http://3.bp.blogspot.com/_iRFa-dX-qzU/SwGuI3ysR7I/AAAAAAAAA4o/WA6_WtLEZp4/s400/Axkva+Min.jpg" alt="" id="BLOGGER_PHOTO_ID_5404792495260059570" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I got 7 of the spy weapon in one instance doing this, so it works great.&lt;br /&gt;&lt;br /&gt;Make sure to have a fully charged droid and camo stacked pretty high. I used PuPs, but they were crap ones and not capped. Enter Axkva Min and pull out your droid. Ranged droids are best. Now, have one auto looping macro which targets the lady on the left. I forgot her name, but it is the 1st boss with the pet rancor.&lt;br /&gt;&lt;br /&gt;Stand on her toes and run this macro. If timing is off make just adjust the pauses.&lt;br /&gt;&lt;br /&gt;/tellpet attack&lt;br /&gt;/pause .3&lt;br /&gt;/ui action toolbarSlot00 (whatever you have set for steal)&lt;br /&gt;/pause 2&lt;br /&gt;/macro steal&lt;br /&gt;&lt;br /&gt;The droid cannot maintain aggro, so you steal while she is red and she then automatically despawns. The 2 second pause allows your droid to gain his health back if any was lost. Then, rinse and repeat. That is a steal every 2.3 seconds.&lt;br /&gt;&lt;br /&gt;The best part is she only drops credits and no loot. So, the only loot you get will be TE collection pieces and credits. No inventory cleaning. The money is actually pretty nice as it gets into the millions rather quick.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8964453567115898973-2196582863977403187?l=swgmmo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/2196582863977403187/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swgmmo.blogspot.com/2009/11/afk-tenebous-edge-in-minutes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/2196582863977403187'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/2196582863977403187'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/2009/11/afk-tenebous-edge-in-minutes.html' title='AFK the Tenebous Edge in Minutes'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12793898448459630029'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_iRFa-dX-qzU/SwGuI3ysR7I/AAAAAAAAA4o/WA6_WtLEZp4/s72-c/Axkva+Min.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8964453567115898973.post-8106884143832833337</id><published>2009-11-07T08:02:00.001-08:00</published><updated>2009-11-07T08:04:25.836-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='cheat'/><category scheme='http://www.blogger.com/atom/ns#' term='loot'/><category scheme='http://www.blogger.com/atom/ns#' term='Exploit'/><title type='text'>Quarantine boss trick (nightsister one)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_iRFa-dX-qzU/SvWaNhToWRI/AAAAAAAAAvY/TgN2ADgUnBo/s1600-h/Helmetonhook.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 238px; height: 400px;" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SvWaNhToWRI/AAAAAAAAAvY/TgN2ADgUnBo/s400/Helmetonhook.jpg" alt="" id="BLOGGER_PHOTO_ID_5401392885170460946" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span class="postbody"&gt;Vina Maljazara wp -7323 -7478 (Undead Boss. She drops the cool Hooked Stormtrooper Helmet)&lt;br /&gt;&lt;br /&gt;This is an elite nighsister undead boss. She is tough to kill. Just getting to her can make you die because of the elite aggro.&lt;br /&gt;&lt;br /&gt;She wants you to come to her in her little wall tower. if you can manage to even get past the mobs at camp epsilon.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Instead, go behind the wall of the camp epsilon. Target her and send your droid /pet at her, then call it back to you. She will warp through the wall to where you are. Kill here there. Get the cool loot and collection etc.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;No need to bother dealing with the camp epsilon elite mobs in trying to get to her...let her come to you. Same concept as the mobs in the DWB warping through walls to get at you. So fair's fair-- get her to go through the all and take care of your business the easy way.&lt;br /&gt;&lt;br /&gt;She is elite so be prepared for a fight or bring some help&lt;/span&gt; &lt;span class="gensmall"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8964453567115898973-8106884143832833337?l=swgmmo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/8106884143832833337/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swgmmo.blogspot.com/2009/11/quarantine-boss-trick-nightsister-one.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/8106884143832833337'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/8106884143832833337'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/2009/11/quarantine-boss-trick-nightsister-one.html' title='Quarantine boss trick (nightsister one)'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12793898448459630029'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_iRFa-dX-qzU/SvWaNhToWRI/AAAAAAAAAvY/TgN2ADgUnBo/s72-c/Helmetonhook.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8964453567115898973.post-2656450578929515724</id><published>2009-10-28T03:40:00.000-07:00</published><updated>2009-10-28T03:42:38.946-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AFK'/><category scheme='http://www.blogger.com/atom/ns#' term='macro'/><title type='text'>Getting galactic moon coins AFK</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_iRFa-dX-qzU/Sugf8H_TICI/AAAAAAAAAok/E37qriaWHGQ/s1600-h/Getting+galactic+moon+coins+AFK.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 180px; height: 122px;" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/Sugf8H_TICI/AAAAAAAAAok/E37qriaWHGQ/s400/Getting+galactic+moon+coins+AFK.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5397599271200694306" /&gt;&lt;/a&gt;first of all: you need to be a smuggler with the ability to call a junk dealer - or have a friend set up his smug and the following macro for you. &lt;br /&gt;&lt;br /&gt;you need the following (assuming *you* are the smug and want to do the coins afk): &lt;br /&gt;&lt;br /&gt;* place the ability "Off the Books" on the first toolbar slot (the one you fire with "1") &lt;br /&gt;* place the Trick or treat Projector on second toolbar slot (the one you fire with "2") &lt;br /&gt;&lt;br /&gt;now make the following macro, name it GMF-Coins &lt;br /&gt;&lt;br /&gt;/ui action toolbarSlot00; &lt;br /&gt;/pause 5; &lt;br /&gt;/tar Junk; &lt;br /&gt;/pause 0.5; &lt;br /&gt;/say Trick or treat!; &lt;br /&gt;/pause 0.5; &lt;br /&gt;/ui action toolbarSlot01; &lt;br /&gt;/pause 2; &lt;br /&gt;/ui action defaultButton; &lt;br /&gt;/pause 5; &lt;br /&gt;/conv Junk; &lt;br /&gt;/pause 3; &lt;br /&gt;/ui action conversationResponse2; &lt;br /&gt;/pause 45; &lt;br /&gt;/m GMF-Coins; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;what does the macro do? an explanation line by line: &lt;br /&gt;&lt;br /&gt;- fire 1st special (= Call the Junk Dealer) &lt;br /&gt;- wait for Junk dealer to spawn &lt;br /&gt;- target the junk dealer &lt;br /&gt;- wait for intended target to be set &lt;br /&gt;- say the "Trick or threat" phrase &lt;br /&gt;- wait &lt;br /&gt;- try to fire the projector (in case the NPC is not scared and did not pay coins) &lt;br /&gt;- wait for projector window to appear &lt;br /&gt;- fire default button on projector window (fires the first scare special) &lt;br /&gt;- wait &lt;br /&gt;- start conversation with junk dealer &lt;br /&gt;- wait for conversation menu to open &lt;br /&gt;- select the 3rd conversation option in conversation menu (send the dealer home) &lt;br /&gt;- wait for junk dealer special cooldown (60 seconds total) &lt;br /&gt;- repeat the macro &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The timings on the macro may need a bit of tweaking - depends on lag of your server&lt;br /&gt;&lt;br /&gt;This info is in multiple locations just like this one as well.&lt;br /&gt;&lt;br /&gt;Pick a person doing Galactic Moon Coins, /follow him, &lt;br /&gt;edit the macro trick, enter assist players name, &lt;br /&gt;in the toolbarSlot01 put trick or treat ptojector terminal. &lt;br /&gt;run the macco. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;/assist playersname; &lt;br /&gt;/say trick or treat; &lt;br /&gt;/pause 1; &lt;br /&gt;/ui action toolbarSlot01; &lt;br /&gt;/pause 1; &lt;br /&gt;/ui action defaultButton; &lt;br /&gt;/m trick; &lt;br /&gt;&lt;br /&gt;If you can create a few more macro's ill be more then willing to acept this one. What im looking for here is AFK macro's for 2 accounts 1 being a medic healing a BH or commando and locations for high level spawns. If you can put something like that together I will be more then willing to accept it here!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8964453567115898973-2656450578929515724?l=swgmmo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/2656450578929515724/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swgmmo.blogspot.com/2009/10/getting-galactic-moon-coins-afk.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/2656450578929515724'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/2656450578929515724'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/2009/10/getting-galactic-moon-coins-afk.html' title='Getting galactic moon coins AFK'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12793898448459630029'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_iRFa-dX-qzU/Sugf8H_TICI/AAAAAAAAAok/E37qriaWHGQ/s72-c/Getting+galactic+moon+coins+AFK.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8964453567115898973.post-8976751759594926681</id><published>2009-10-19T03:08:00.000-07:00</published><updated>2009-10-19T03:15:19.046-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='credits'/><category scheme='http://www.blogger.com/atom/ns#' term='quests'/><category scheme='http://www.blogger.com/atom/ns#' term='nym'/><category scheme='http://www.blogger.com/atom/ns#' term='farming'/><title type='text'>Easy SWG Credits</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_iRFa-dX-qzU/Stw8J4--RoI/AAAAAAAAAlw/AcRjazOUviM/s1600-h/SWG+NYM+Credit+farming.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 227px;" src="http://4.bp.blogspot.com/_iRFa-dX-qzU/Stw8J4--RoI/AAAAAAAAAlw/AcRjazOUviM/s400/SWG+NYM+Credit+farming.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394252594296014466" /&gt;&lt;/a&gt;&lt;br /&gt;1.First you must head to the planet of LOC and go to the pirate nyms palace… there you will have the option to do some quests for him. Complete the first 2 quests before even thinking of using this exploit. &lt;br /&gt;&lt;br /&gt;2.Once you have completed the first 2 of the 3 total quests, talk to the pirate nym. He will tell you that he wants you to go and retrieve 2 items from an old imperial base. The items are an Imperial Grenade Casing, and a Data Disk &lt;br /&gt;&lt;br /&gt;3.Proceed to the Imperial base using the waypoint that nym put in your datapad. &lt;br /&gt;&lt;br /&gt;4.When you get to the base, don’t worry about the enemies, because they wont attack you. Now its time for you to do the actual exploit, if you can call it that J &lt;br /&gt;&lt;br /&gt;5.You will need your inventory completely full, and an empty backback equipped. First, find the room that has the lootable computer in it. (its inside the left door of the main room with all the scientists) once you have found the computer open up your inventory, and your backpack at the same time. Now your ready to do the exploit… &lt;br /&gt;&lt;br /&gt;6.Delete 1 item from your inventory so that you have 1 empty slot… now double click on the computer… it will open up and say that you have no room in your inventory for the data disk… but it will still put one in your inventory. Now, move that one into your open back pack… rinse and repeat until you have 25 of the data disks in your back pack. &lt;br /&gt;&lt;br /&gt;7.Now head back up top and go in the opposite side door to find the grenade casing container… Repeat the same steps as you did for the data disk. Open inventory and backpack… make sure inventory only has one empty slot, and double click on the container to get 1 put in your inventory… repeat until you have 25 grenade casings. &lt;br /&gt;&lt;br /&gt;8.Now head back to nyms castle… and give him in order 1 data disk, and 1 grenade casing… he will congratulate you on a job well done and give you a badge, he will also give you a Nym slug thrower carbine with 103-217 acid dmg, and 4 speed which can be used by anyone in the game. &lt;br /&gt;&lt;br /&gt;9.Empty your inventory so you have 4-5 empty slots then give him another data disk and grenade casing, he will give you another slug thrower even though the mission has been completed. Repeat until your inventory is full, then transfer them to your fast emptying back pack/ &lt;br /&gt;&lt;br /&gt;10.You can repeat this procedure over and over, each time getting 25 or more slug throwers, you just need to keep the waypoint of the research facility so you can go back and get more ingredients. &lt;br /&gt;&lt;br /&gt;11.Lastly, you can eather slice the guns to get the perfect one for you, or you can sell them like me for 100k each on the streets of coronet and theed. I have made about 20 million doing this.&lt;br /&gt;&lt;br /&gt;12.Enjoy &lt;br /&gt;&lt;br /&gt;As a note I'm not 100% sure it's not patched.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8964453567115898973-8976751759594926681?l=swgmmo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/8976751759594926681/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swgmmo.blogspot.com/2009/10/easy-swg-credits.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/8976751759594926681'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/8976751759594926681'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/2009/10/easy-swg-credits.html' title='Easy SWG Credits'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12793898448459630029'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_iRFa-dX-qzU/Stw8J4--RoI/AAAAAAAAAlw/AcRjazOUviM/s72-c/SWG+NYM+Credit+farming.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8964453567115898973.post-2431378509127485672</id><published>2009-10-08T10:14:00.000-07:00</published><updated>2009-10-08T10:16:19.815-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='cheat'/><category scheme='http://www.blogger.com/atom/ns#' term='Exploit'/><title type='text'>Star Wars Galaxies Nebulon Holo Exploit</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_iRFa-dX-qzU/Ss4eWxBwCAI/AAAAAAAAAeI/z-J_A9WYVgo/s1600-h/Nebulon.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 199px;" src="http://4.bp.blogspot.com/_iRFa-dX-qzU/Ss4eWxBwCAI/AAAAAAAAAeI/z-J_A9WYVgo/s400/Nebulon.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5390279180475697154" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Loyalty reward Nebulon Holo was acting a bit buggy last week. &lt;br /&gt;&lt;br /&gt;Some people could claim it, some could not. &lt;br /&gt;&lt;br /&gt;As of 12.2 you can now claim it again on toons that had previously claimed it.&lt;br /&gt;&lt;br /&gt;This is great because they are no trade so now you have a second one to decorate with!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8964453567115898973-2431378509127485672?l=swgmmo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/2431378509127485672/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swgmmo.blogspot.com/2009/10/star-wars-galaxies-nebulon-holo-exploit.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/2431378509127485672'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/2431378509127485672'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/2009/10/star-wars-galaxies-nebulon-holo-exploit.html' title='Star Wars Galaxies Nebulon Holo Exploit'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12793898448459630029'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_iRFa-dX-qzU/Ss4eWxBwCAI/AAAAAAAAAeI/z-J_A9WYVgo/s72-c/Nebulon.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8964453567115898973.post-5080866138069101988</id><published>2009-10-05T03:50:00.000-07:00</published><updated>2009-10-05T03:58:15.581-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='droide'/><category scheme='http://www.blogger.com/atom/ns#' term='macro'/><category scheme='http://www.blogger.com/atom/ns#' term='commands'/><category scheme='http://www.blogger.com/atom/ns#' term='script'/><title type='text'>Droid command trick</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_iRFa-dX-qzU/SsnQARd8U4I/AAAAAAAAAdQ/TW9pq2CXfXw/s1600-h/swg+droid-hdr.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 208px;" src="http://1.bp.blogspot.com/_iRFa-dX-qzU/SsnQARd8U4I/AAAAAAAAAdQ/TW9pq2CXfXw/s400/swg+droid-hdr.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5389067132233077634" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You can use the pilot and droid commands from anywhere in a ship but the pilot chair. Just use the command for the ability.&lt;br /&gt;&lt;br /&gt;/droid - send your droid a specific command (example: /droid droidcommand_shieldadjustrearfour)&lt;br /&gt;/droid droidcommand_mutedroid (Mute Droid/Flight-Computer - common to all three factions)&lt;br /&gt;Rebel Routines:&lt;br /&gt;/droid droidcommand_shieldadjustfrontfour (Shield Front Adjust - Extreme)&lt;br /&gt;/droid droidcommand_shieldadjustfrontthree (Shield Front Adjust - Heavy)&lt;br /&gt;/droid droidcommand_shieldadjustfronttwo (Shield Front Adjust - Moderate)&lt;br /&gt;/droid droidcommand_shieldadjustfrontone (Shield Front Adjust - Light)&lt;br /&gt;/droid droidcommand_shieldadjustrearfour (Shield Rear Adjust - Extreme)&lt;br /&gt;/droid droidcommand_shieldadjustrearthree (Shield Rear Adjust - Heavy)&lt;br /&gt;/droid droidcommand_shieldadjustreartwo (Shield Rear Adjust - Moderate)&lt;br /&gt;/droid droidcommand_shieldadjustrearone (Shield Rear Adjust - Light)&lt;br /&gt;/droid droidcommand_shieldbacktofronthundred (Shield Front Reinforcement - Extreme)&lt;br /&gt;/droid droidcommand_shieldbacktofronteighty (Shield Front Reinforcement - Heavy)&lt;br /&gt;/droid droidcommand_shieldbacktofrontfifty (Shield Front Reinforcement - Moderate)&lt;br /&gt;/droid droidcommand_shieldbacktofronttwenty (Shield Front Reinforcement - Light)&lt;br /&gt;/droid droidcommand_shieldfronttobackhundred (Shield Rear Reinforcement - Extreme)&lt;br /&gt;/droid droidcommand_shieldfronttobackeighty (Shield Rear Reinforcement - Heavy)&lt;br /&gt;/droid droidcommand_shieldfronttobackfifty (Shield Rear Reinforcement - Moderate)&lt;br /&gt;/droid droidcommand_shieldfronttobacktwenty (Shield Rear Reinforcement - Light)&lt;br /&gt;/droid droidcommand_shieldemergencyfront (Shield Emergency Front)&lt;br /&gt;/droid droidcommand_shieldemergencyrear (Shield Emergency Rear)&lt;br /&gt;/droid droidcommand_shieldnormalize (Shields Normalization)&lt;br /&gt;Imperial Routines:&lt;br /&gt;/droid droidcommand_engineefficiencyfour (Engine Tuning - Four)&lt;br /&gt;/droid droidcommand_engineefficiencythree (Engine Tuning - Three)&lt;br /&gt;/droid droidcommand_engineefficiencytwo (Engine Tuning - Two)&lt;br /&gt;/droid droidcommand_engineefficiencyone (Engine Tuning - One)&lt;br /&gt;/droid droidcommand_engineoverloadfour (Engine Overload - Four)&lt;br /&gt;/droid droidcommand_engineoverloadthree (Engine Overload - Three)&lt;br /&gt;/droid droidcommand_engineoverloadtwo (Engine Overload - Two)&lt;br /&gt;/droid droidcommand_engineoverloadone (Engine Overload - One)&lt;br /&gt;/droid droidcommand_enginenormalize (Engine Equalization)&lt;br /&gt;/droid droidcommand_weaponeffeciencyfour (Weapon Tuning - Four)&lt;br /&gt;/droid droidcommand_weaponeffeciencythree (Weapon Tuning - Three)&lt;br /&gt;/droid droidcommand_weaponeffeciencytwo (Weapon Tuning - Two)&lt;br /&gt;/droid droidcommand_weaponeffeciencyone (Weapon Tuning - One)&lt;br /&gt;/droid droidcommand_weaponoverloadfour (Weapon Overload - Four)&lt;br /&gt;/droid droidcommand_weaponoverloadthree (Weapon Overload - Three)&lt;br /&gt;/droid droidcommand_weaponoverloadtwo (Weapon Overload - Two)&lt;br /&gt;/droid droidcommand_weaponoverloadone (Weapon Overload - One)&lt;br /&gt;/droid droidcommand_weaponnormalize (Weapon Normalization)&lt;br /&gt;Freelance Routines:&lt;br /&gt;/droid droidcommand_reactoroverloadfour (Reactor Overload - Four)&lt;br /&gt;/droid droidcommand_reactoroverloadthree (Reactor Overload - Three)&lt;br /&gt;/droid droidcommand_reactoroverloadtwo (Reactor Overload - Two)&lt;br /&gt;/droid droidcommand_reactoroverloadone (Reactor Overload - One)&lt;br /&gt;/droid droidcommand_reactornormalize (Reactor Stabilization)&lt;br /&gt;/droid droidcommand_weapcappowerupfour (Weapon Capacitor Overcharge - Four)&lt;br /&gt;/droid droidcommand_weapcappowerupthree (Weapon Capacitor Overcharge - Three)&lt;br /&gt;/droid droidcommand_weapcappoweruptwo (Weapon Capacitor Overcharge - Two)&lt;br /&gt;/droid droidcommand_weapcappowerupone (Weapon Capacitor Overcharge - One)&lt;br /&gt;/droid droidcommand_weapcaptoshieldfour (Capacitor to Shield Shunt - Four)&lt;br /&gt;/droid droidcommand_weapcaptoshieldthree (Capacitor to Shield Shunt - Three)&lt;br /&gt;/droid droidcommand_weapcaptoshieldtwo (Capacitor to Shield Shunt - Two)&lt;br /&gt;/droid droidcommand_weapcaptoshieldone (Capacitor to Shield Shunt - One)&lt;br /&gt;/droid droidcommand_weapcapequalize (Weapon Capacitor Reset)&lt;br /&gt;Iff scramble - /Iff&lt;br /&gt;Shield shunt 3 - /droid droidcommand_weapcaptoshieldthree&lt;br /&gt;Shield shunt 4 - /droid droidcommand_weapcaptoshieldfour&lt;br /&gt;Capacitor Overload 4 - /droid droidcommand_weapcappowerupfour&lt;br /&gt;Capacitor Overload 3 - /droid droidcommand_weapcappowerupthree&lt;br /&gt;Bomber Strike - /bstrike1(/2/3)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8964453567115898973-5080866138069101988?l=swgmmo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/5080866138069101988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swgmmo.blogspot.com/2009/10/droid-command-trick.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/5080866138069101988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/5080866138069101988'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/2009/10/droid-command-trick.html' title='Droid command trick'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12793898448459630029'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_iRFa-dX-qzU/SsnQARd8U4I/AAAAAAAAAdQ/TW9pq2CXfXw/s72-c/swg+droid-hdr.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8964453567115898973.post-3913787602906190174</id><published>2009-09-30T01:05:00.000-07:00</published><updated>2009-09-30T01:07:34.896-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='cheat'/><category scheme='http://www.blogger.com/atom/ns#' term='Exploit'/><title type='text'>SWG Battlefield sploit</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_iRFa-dX-qzU/SsMRvraNFsI/AAAAAAAAAcY/vHJhnIWrIX4/s1600-h/swg_2871.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 220px;" src="http://1.bp.blogspot.com/_iRFa-dX-qzU/SsMRvraNFsI/AAAAAAAAAcY/vHJhnIWrIX4/s400/swg_2871.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5387169090069403330" /&gt;&lt;/a&gt;&lt;br /&gt;From the Oboards im sure its on here but again maybe worth posting again here!&lt;br /&gt;&lt;br /&gt;You can get your character to attack through walls by doing the next:&lt;br /&gt;&lt;br /&gt;Once you log into the battlefield, you mount a bike or pet and then you position yourself behind the building in front of which you enter. Once the battlefield starts you will be pulled through this building to the point where your team starts. After you have been pulled through that building you should be able to shoot through any of the walls in the battlefield.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Its not, position yourself behind the building in front of which you enter will only give you a faster "slingshot start" forward when the Battle start. &lt;br /&gt;&lt;br /&gt;The shoot through the walls thing are a Server/Client side synchronization issue ware the Server/Client cant mach etch other fast enough so it looks like a player stand some ware on your screen wile the player are some ware else on he's.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Once you log into the battlefield, you mount a bike or pet and then you position yourself behind the building in front of which you enter. Once the battlefield starts you will be pulled through this building to the point where your team starts. After you have been pulled through that building you should be able to shoot through any of the walls in the battlefield.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The crossed out part isn't true.&lt;br /&gt;&lt;br /&gt;What happens is, you're driving 'full speed' into the building that you're behind, and when the BF starts, you are warpped to the start point, and are already moving full speed on your bike; End result, you get up the hill .5 seconds faster than someone moving from a standstill. Hardly an exploit.&lt;br /&gt;&lt;br /&gt;The shoot through walls part is inaccurate.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8964453567115898973-3913787602906190174?l=swgmmo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/3913787602906190174/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swgmmo.blogspot.com/2009/09/swg-battlefield-sploit.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/3913787602906190174'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/3913787602906190174'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/2009/09/swg-battlefield-sploit.html' title='SWG Battlefield sploit'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12793898448459630029'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_iRFa-dX-qzU/SsMRvraNFsI/AAAAAAAAAcY/vHJhnIWrIX4/s72-c/swg_2871.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8964453567115898973.post-6962447515192391299</id><published>2009-09-18T03:35:00.000-07:00</published><updated>2009-09-18T03:37:10.037-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quests'/><category scheme='http://www.blogger.com/atom/ns#' term='smuggler'/><category scheme='http://www.blogger.com/atom/ns#' term='cheat'/><category scheme='http://www.blogger.com/atom/ns#' term='Exploit'/><category scheme='http://www.blogger.com/atom/ns#' term='mission'/><title type='text'>Smuggler Mission Exploit</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_iRFa-dX-qzU/SrNisItFR8I/AAAAAAAAAWQ/UugA3iBKupY/s1600-h/swg+smuggler.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 257px;" src="http://3.bp.blogspot.com/_iRFa-dX-qzU/SrNisItFR8I/AAAAAAAAAWQ/UugA3iBKupY/s400/swg+smuggler.jpg" alt="" id="BLOGGER_PHOTO_ID_5382754490028214210" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style=";font-family:Verdana,Arial,Helvetica;font-size:85%;color:midnightblue;"   &gt;&lt;span id="msg" class="spnMessageText"&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;When you have a smuggler mission that is not on planet, you  can use the vet reward Yacht. This is a non combat ship, and it will cause your  mission to bug. When you launch your yacht, and hyperspace to the system for  your mission, within a minute the mission will complete. No need to land or do  anything else.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8964453567115898973-6962447515192391299?l=swgmmo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/6962447515192391299/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swgmmo.blogspot.com/2009/09/smuggler-mission-exploit.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/6962447515192391299'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/6962447515192391299'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/2009/09/smuggler-mission-exploit.html' title='Smuggler Mission Exploit'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12793898448459630029'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_iRFa-dX-qzU/SrNisItFR8I/AAAAAAAAAWQ/UugA3iBKupY/s72-c/swg+smuggler.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8964453567115898973.post-2588176927303601509</id><published>2009-09-16T08:51:00.000-07:00</published><updated>2009-09-17T06:58:51.644-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='stuff'/><title type='text'>12 servers Shutting Down!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_iRFa-dX-qzU/SrEJ5Fq3uNI/AAAAAAAAAVA/JG0yBJ3ngl0/s1600-h/star+wars+galaxies.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 320px;" src="http://3.bp.blogspot.com/_iRFa-dX-qzU/SrEJ5Fq3uNI/AAAAAAAAAVA/JG0yBJ3ngl0/s400/star+wars+galaxies.jpg" alt="" id="BLOGGER_PHOTO_ID_5382093906063636690" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;These 12 servers will shut down Oct 15 2009 at 5 PM PST rgiht before they go home for the weekend!&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Corbantis&lt;/li&gt;&lt;li&gt;Europe-Infinity&lt;/li&gt;&lt;li&gt;Intrepid&lt;/li&gt;&lt;li&gt;Kauri&lt;/li&gt;&lt;li&gt;Kettemoor&lt;/li&gt;&lt;li&gt;Lowca&lt;/li&gt;&lt;li&gt;Naritus&lt;/li&gt;&lt;li&gt;Scylla&lt;/li&gt;&lt;li&gt;Tarquinas&lt;/li&gt;&lt;li&gt;Tempest&lt;/li&gt;&lt;li&gt;Valcyn&lt;/li&gt;&lt;li&gt;Wanderhome&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Now before you jump to conclusions and call me a SOE fanboy lets take this into perspective!&lt;br /&gt;&lt;br /&gt;13 servers are still running after Oct 15 thats a preety good size list of servers running! Yes &lt;a href="http://swtormmo.blogspot.com/"&gt;Star wars the old republic&lt;/a&gt;  will take more players away from SWG but really for how long? From what I have seen so far &lt;a href="http://swtormmo.blogspot.com/"&gt;Star wars the old republic  &lt;/a&gt;does not have the open world like SWG has for starters! Also could this be the start of classic servers? The EMU is almost done so most of the code is right there almost completed for SOE to use.&lt;br /&gt;&lt;br /&gt;Here is also some food for thought awhile ago SOE made a mistake in listing other SWG servers on Station Launcher there was 9 I think. I tried to find it but after all the news today and the EMU its kind of lost inside google lol. These were said to be for Q &amp;amp; A and the devs well now they might have 21 alltogether. Could something actually be in the works here or could it be wishful thinking? SOE The Agency has allready failed before it had a chance for release to the public. There was talks and rumors that I would not call rumors since all SOE mods were told not to delete conversations about SOE's new web based Star Wars mmo (like free realms).&lt;br /&gt;&lt;br /&gt;SOE will have to do something and it needs to be big. rumor is also planetside will be closing its doors really giving SOE 2 games that have subs over 50k that is EQ and EQ2 im not including free realms either. This will be intresting to watch either we will have SOE really fall flat on there faces again or we might get something big out of all the consolidating they have been doing!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8964453567115898973-2588176927303601509?l=swgmmo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/2588176927303601509/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swgmmo.blogspot.com/2009/09/12-servers-shutting-down.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/2588176927303601509'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/2588176927303601509'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/2009/09/12-servers-shutting-down.html' title='12 servers Shutting Down!'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12793898448459630029'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_iRFa-dX-qzU/SrEJ5Fq3uNI/AAAAAAAAAVA/JG0yBJ3ngl0/s72-c/star+wars+galaxies.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8964453567115898973.post-6093316566361950896</id><published>2009-09-15T08:36:00.000-07:00</published><updated>2009-09-15T08:38:04.797-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='cheat'/><category scheme='http://www.blogger.com/atom/ns#' term='Exploit'/><category scheme='http://www.blogger.com/atom/ns#' term='macro'/><title type='text'>Unlimited Exceptional Eggs</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_iRFa-dX-qzU/Sq-01AZLQrI/AAAAAAAAAT4/-MRKD0NvxDs/s1600-h/Exceptional+Eggs.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 368px;" src="http://1.bp.blogspot.com/_iRFa-dX-qzU/Sq-01AZLQrI/AAAAAAAAAT4/-MRKD0NvxDs/s400/Exceptional+Eggs.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5381718902462694066" /&gt;&lt;/a&gt;&lt;br /&gt;Tansanari Station or w/e, u know what i mean,&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When you first create a toon, you are instructed to talk to the droid and get gun from cabnet,&lt;br /&gt;&lt;br /&gt;B4 u do anything the 3 crates next to each other,&lt;br /&gt;Make a macro targeting the 1 of the crates&lt;br /&gt;&lt;br /&gt;/Search;&lt;br /&gt;/target;&lt;br /&gt;/search;&lt;br /&gt;/macro &lt;Name&gt;&lt;br /&gt;........................&lt;br /&gt;&lt;br /&gt;Works great if you can multilog, leave the toon up doing it for a coupple hr's or a few day's, ive been doing it for a few days now and have 6k Exceptional Eggs,&lt;br /&gt;&lt;br /&gt;Im sure these can make a good sell price, selling them 30 stacks&lt;br /&gt;&lt;br /&gt;have fun enjoy&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8964453567115898973-6093316566361950896?l=swgmmo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/6093316566361950896/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swgmmo.blogspot.com/2009/09/unlimited-exceptional-eggs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/6093316566361950896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/6093316566361950896'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/2009/09/unlimited-exceptional-eggs.html' title='Unlimited Exceptional Eggs'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12793898448459630029'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_iRFa-dX-qzU/Sq-01AZLQrI/AAAAAAAAAT4/-MRKD0NvxDs/s72-c/Exceptional+Eggs.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8964453567115898973.post-8075161535238313823</id><published>2009-09-07T04:45:00.000-07:00</published><updated>2009-09-07T04:47:18.886-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quests'/><category scheme='http://www.blogger.com/atom/ns#' term='xp'/><category scheme='http://www.blogger.com/atom/ns#' term='cheat'/><category scheme='http://www.blogger.com/atom/ns#' term='leveling'/><title type='text'>SWG Exploits - 100k Exp repeatable</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_iRFa-dX-qzU/SqTyrA1rj8I/AAAAAAAAAQw/-bpX0dJpYKQ/s1600-h/Fragments+of+the+Past.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 180px; height: 144px;" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SqTyrA1rj8I/AAAAAAAAAQw/-bpX0dJpYKQ/s400/Fragments+of+the+Past.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5378690675760664514" /&gt;&lt;/a&gt;Don't know if this was posted before but, I know that Fragments of the Past quest is repeatable before you go to obi wan's trials if you only do frags part 1 and 2 then delete 3 and rinse and repeat. Well, I completed it to try to repeat Obi Wan. Obi Wan seemed no longer repeatable and I was stuck with no more repeatable quests. Until a guildie of mine said you CAN repeat Fragments 1 and 2 even AFTER you complete Obi Wan's crap. I have tried this and it works and I'm doing it as I write this.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;IF YOU KNOW HOW TO DO IT THEN DISREGARD THIS NEXT PART&lt;br /&gt;Go to the camp where San'sii the Kursk Spawns and inside one of those little bunker lookin long houses theres "An Old Box". Inspect it and youll get the mission. You'll see a gazebo lookin palace arch where San'sii spawns. Your backpack will hum and youll get a popup. Gather the Splinters in the right corner near a pillar. Then you'll activate Fragments of the Past 2. Now there's a treasure hunter camp near there with a dude named Xos lvl 88 silver elite Jedi wearing elder robes. Make sure you go to the back of the camp to get the humming message then kill Xos. Then go to the Tulrus Nesting Grounds inside near the back/near Sher Kar entrance if you know where that is, and kill a giant tulrus named Magma Horn. Then go near the Old Republic Facility at the top right corner of the map and when you get there go to the right side of the facility and you'll see splinters that look like the previous ones. You should get the humming message and gather the splinters. Then go towards the Storm Lord area which is the very center right of the map and get the humming message near Phantom Bandits and kill them until you get the splinters then you get the 100k exp!!!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8964453567115898973-8075161535238313823?l=swgmmo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/8075161535238313823/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swgmmo.blogspot.com/2009/09/swg-exploits-100k-exp-repeatable.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/8075161535238313823'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/8075161535238313823'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/2009/09/swg-exploits-100k-exp-repeatable.html' title='SWG Exploits - 100k Exp repeatable'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12793898448459630029'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_iRFa-dX-qzU/SqTyrA1rj8I/AAAAAAAAAQw/-bpX0dJpYKQ/s72-c/Fragments+of+the+Past.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8964453567115898973.post-5105260559784914717</id><published>2009-09-05T03:06:00.000-07:00</published><updated>2009-09-05T03:09:25.710-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='bug'/><category scheme='http://www.blogger.com/atom/ns#' term='cheat'/><category scheme='http://www.blogger.com/atom/ns#' term='Exploit'/><category scheme='http://www.blogger.com/atom/ns#' term='macro'/><title type='text'>Miner glitches and secrets</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_iRFa-dX-qzU/SqI40bwQQMI/AAAAAAAAAQQ/lRtuNhXR_2g/s1600-h/swg+miner+secret.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SqI40bwQQMI/AAAAAAAAAQQ/lRtuNhXR_2g/s400/swg+miner+secret.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5377923378488295618" /&gt;&lt;/a&gt;&lt;br /&gt;If you are hanging out in rustus, and your guild war rival appears. (you know he\'ll beat you) take a short cut to get a few hundred meters on him by transporting to your factional base.&lt;br /&gt;&lt;br /&gt;This is done by walking up to one of the forward facing walls. Be on the inside of it, and on the side your factional base is on, facing out from the starpoart, imperials are on the left, rebels are on the right. Type /unstick in order to teleport to freedom.&lt;br /&gt;&lt;br /&gt;What if he saw you there and followed you, your stuck in your bases right? wrong, hop on a bike, car, mount, or droid while hugging the wall, and float right through it.&lt;br /&gt;&lt;br /&gt;Dang it, he saw that one also, he\'s still following you, why not lag him out, hit the macro on your toolbar to use your secret weapon, he\'ll LD while you escape.&lt;br /&gt;The items needed for the macro is just a PSG (personal shield generator) put that in an open spot on your toolbar. Then use this macro.&lt;br /&gt;&lt;br /&gt;macro name, lag&lt;br /&gt;/ui action toolbarSlotxx;&lt;br /&gt;/macro lag;&lt;br /&gt;&lt;br /&gt;Fill in the xx with the value of the key before it, here\'s a chart.&lt;br /&gt;key, XX =&lt;br /&gt;1 00&lt;br /&gt;2 01&lt;br /&gt;3 02&lt;br /&gt;4 03&lt;br /&gt;And so on, but if you put it on the upper toolbar use this char.&lt;br /&gt;key XX =&lt;br /&gt;1 12&lt;br /&gt;2 13&lt;br /&gt;3 14&lt;br /&gt;4 15&lt;br /&gt;And of course 1 macro might not be enough to do it, if you copy and paste the last line, let\'s say twice, you\'re macro will now read.&lt;br /&gt;/ui action toolbarSlotxx;&lt;br /&gt;/macro lag;&lt;br /&gt;/macro lag;&lt;br /&gt;/macro lag;&lt;br /&gt;Every half second it\'ll tripple in lag. But be careful if u let it go to long, u may lag out all of the planet, or surver. Today on TC I crashed my computer and lagged out most of everyone elses, when I typed the /dump macro wich I\'ll put in a second it said 9997 pause commands.&lt;br /&gt;the dump macro is just simply&lt;br /&gt;macro name, dump&lt;br /&gt;/dump;&lt;br /&gt;And also make sure you have atleast the dump macro on your toolbar, or else it may lag to much for you to type it, making you crash like me.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8964453567115898973-5105260559784914717?l=swgmmo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/5105260559784914717/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swgmmo.blogspot.com/2009/09/miner-glitches-and-secrets.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/5105260559784914717'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/5105260559784914717'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/2009/09/miner-glitches-and-secrets.html' title='Miner glitches and secrets'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12793898448459630029'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_iRFa-dX-qzU/SqI40bwQQMI/AAAAAAAAAQQ/lRtuNhXR_2g/s72-c/swg+miner+secret.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8964453567115898973.post-6103490499535362322</id><published>2009-09-03T06:13:00.000-07:00</published><updated>2009-09-15T08:43:08.268-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='macro'/><category scheme='http://www.blogger.com/atom/ns#' term='script'/><title type='text'>SWG Scripts - New RE script. Flawless!!</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_iRFa-dX-qzU/SqTzHf1GwXI/AAAAAAAAAQ4/ww4avlXsPXo/s1600-h/swg.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 250px;" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/SqTzHf1GwXI/AAAAAAAAAQ4/ww4avlXsPXo/s400/swg.jpg" alt="" id="BLOGGER_PHOTO_ID_5378691165116088690" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I have recently created a Reverse Engineering script to automatically create +35 powerbits and move them when finished. I also have it compensate for lag.&lt;br /&gt;Screenshots will come later, as the servers are currently down!&lt;br /&gt;I have only tested this with tailor, it does not include the check for items without sockets, as I have never had this happen to me.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Don't forget to turn off "Allow object icon rotation" in your options under interface in options&lt;br /&gt;Turn on Option-&gt;Interface-&gt;"Dragging onto containers puts item into container (instead of reordering items)"&lt;br /&gt;&lt;br /&gt;I have written this script myself, and this is its first public release.&lt;br /&gt;Code:&lt;br /&gt;&lt;br /&gt;Good luck REing!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;Global $Paused&lt;br /&gt;Global $35check&lt;br /&gt;Global $cratecheck&lt;br /&gt;Global $movecheck&lt;br /&gt;Global $shoecheck&lt;br /&gt;Global $unfinishedcheck&lt;br /&gt;HotKeySet("{PAUSE}", "TogglePause")&lt;br /&gt;HotKeySet("{ESC}", "Terminate")&lt;br /&gt;Opt("MouseClickDragDelay", 100)&lt;br /&gt;#include &lt;misc.au3&gt;&lt;br /&gt;&lt;br /&gt;Sleep("1000") ; Pause to switch to SWG - Windowed Mode&lt;br /&gt;$i = 0 ; Infinite loop&lt;br /&gt;&lt;br /&gt;SplashTextOn("Setup", "Leftclick somewhere on screen that turns dark with attach SEA popup", 400, 100, -1, -1, 1, "Ariel", 14)&lt;br /&gt;While 1&lt;br /&gt;Sleep(100)&lt;br /&gt;If _IsPressed("01") Then&lt;br /&gt;$pos = MouseGetPos()&lt;br /&gt;ExitLoop&lt;br /&gt;EndIf&lt;br /&gt;WEnd&lt;br /&gt;SplashOff()&lt;br /&gt;&lt;br /&gt;$popX = $pos[0]&lt;br /&gt;$popY = $pos[1]&lt;br /&gt;Sleep(300)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SplashTextOn("Setup", "Click on the +35 powerbit (left blue side). Make sure the status menu opens", 400, 100, -1, -1, 1, "Ariel", 14)&lt;br /&gt;While 1&lt;br /&gt;Sleep(100)&lt;br /&gt;If _IsPressed("01") Then&lt;br /&gt;$pos = MouseGetPos()&lt;br /&gt;ExitLoop&lt;br /&gt;EndIf&lt;br /&gt;WEnd&lt;br /&gt;SplashOff()&lt;br /&gt;&lt;br /&gt;$modX = $pos[0]&lt;br /&gt;$modY = $pos[1]&lt;br /&gt;Sleep(1000)&lt;br /&gt;&lt;br /&gt;SplashTextOn("Setup", "Click just left above Power in the status menu", 400, 100, -1, -1, 1, "Ariel", 14)&lt;br /&gt;While 1&lt;br /&gt;Sleep(100)&lt;br /&gt;If _IsPressed("01") Then&lt;br /&gt;$pos = MouseGetPos()&lt;br /&gt;ExitLoop&lt;br /&gt;EndIf&lt;br /&gt;WEnd&lt;br /&gt;SplashOff()&lt;br /&gt;&lt;br /&gt;$pX = $pos[0]&lt;br /&gt;$pY = $pos[1]&lt;br /&gt;Sleep(1000)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SplashTextOn("Setup", "Click just leftabove the 35 in the status menu", 400, 100, -1, -1, 1, "Ariel", 14)&lt;br /&gt;While 1&lt;br /&gt;Sleep(100)&lt;br /&gt;If _IsPressed("01") Then&lt;br /&gt;$pos = MouseGetPos()&lt;br /&gt;ExitLoop&lt;br /&gt;EndIf&lt;br /&gt;WEnd&lt;br /&gt;SplashOff()&lt;br /&gt;&lt;br /&gt;$35Cx1 = $pos[0]&lt;br /&gt;$35Cy1 = $pos[1]&lt;br /&gt;$35Cx2 = $pos[0] + 14&lt;br /&gt;$35Cy2 = $pos[1] + 10&lt;br /&gt;&lt;br /&gt;Sleep(300)&lt;br /&gt;&lt;br /&gt;SplashTextOn("Setup", "Leftclick on the spot right of the +35 in inventory, so you'll touch the item you use for grinding", 400, 100, -1, -1, 1, "Ariel", 14)&lt;br /&gt;While 1&lt;br /&gt;Sleep(100)&lt;br /&gt;If _IsPressed("01") Then&lt;br /&gt;$pos = MouseGetPos()&lt;br /&gt;ExitLoop&lt;br /&gt;EndIf&lt;br /&gt;WEnd&lt;br /&gt;SplashOff()&lt;br /&gt;&lt;br /&gt;$mod2X = $pos[0]&lt;br /&gt;$mod2Y = $pos[1]&lt;br /&gt;Sleep(300)&lt;br /&gt;&lt;br /&gt;SplashTextOn("Setup", "Leftclick on the +35 Powerbit storage", 400, 100, -1, -1, 1, "Ariel", 14)&lt;br /&gt;While 1&lt;br /&gt;Sleep(100)&lt;br /&gt;If _IsPressed("01") Then&lt;br /&gt;$pos = MouseGetPos()&lt;br /&gt;ExitLoop&lt;br /&gt;EndIf&lt;br /&gt;WEnd&lt;br /&gt;SplashOff()&lt;br /&gt;&lt;br /&gt;$storageX = $pos[0]&lt;br /&gt;$storageY = $pos[1]&lt;br /&gt;Sleep(300)&lt;br /&gt;&lt;br /&gt;SplashTextOn("Setup", "Leftclick on the crate of items you use for grinding", 400, 100, -1, -1, 1, "Ariel", 14)&lt;br /&gt;While 1&lt;br /&gt;Sleep(100)&lt;br /&gt;If _IsPressed("01") Then&lt;br /&gt;$pos = MouseGetPos()&lt;br /&gt;ExitLoop&lt;br /&gt;EndIf&lt;br /&gt;WEnd&lt;br /&gt;SplashOff()&lt;br /&gt;&lt;br /&gt;$shoeX = $pos[0]&lt;br /&gt;$shoeY = $pos[1]&lt;br /&gt;Sleep(300)&lt;br /&gt;&lt;br /&gt;SplashTextOn("Setup", "Leftclick on the junktool", 400, 100, -1, -1, 1, "Ariel", 14)&lt;br /&gt;While 1&lt;br /&gt;Sleep(100)&lt;br /&gt;If _IsPressed("01") Then&lt;br /&gt;$pos = MouseGetPos()&lt;br /&gt;ExitLoop&lt;br /&gt;EndIf&lt;br /&gt;WEnd&lt;br /&gt;SplashOff()&lt;br /&gt;&lt;br /&gt;$junkX = $pos[0]&lt;br /&gt;$junkY = $pos[1]&lt;br /&gt;Sleep(300)&lt;br /&gt;&lt;br /&gt;SplashTextOn("Setup", "Leftclick on the RE tool", 400, 100, -1, -1, 1, "Ariel", 14)&lt;br /&gt;While 1&lt;br /&gt;Sleep(100)&lt;br /&gt;If _IsPressed("01") Then&lt;br /&gt;$pos = MouseGetPos()&lt;br /&gt;ExitLoop&lt;br /&gt;EndIf&lt;br /&gt;WEnd&lt;br /&gt;SplashOff()&lt;br /&gt;&lt;br /&gt;$reX = $pos[0]&lt;br /&gt;$reY = $pos[1]&lt;br /&gt;Sleep(300)&lt;br /&gt;&lt;br /&gt;SplashTextOn("Setup", "Leftclick on the unfinished powerbit (storage)", 400, 100, -1, -1, 1, "Ariel", 14)&lt;br /&gt;While 1&lt;br /&gt;Sleep(100)&lt;br /&gt;If _IsPressed("01") Then&lt;br /&gt;$pos = MouseGetPos()&lt;br /&gt;ExitLoop&lt;br /&gt;EndIf&lt;br /&gt;WEnd&lt;br /&gt;SplashOff()&lt;br /&gt;&lt;br /&gt;$unfinishedX = $pos[0]&lt;br /&gt;$unfinishedY = $pos[1]&lt;br /&gt;Sleep(300)&lt;br /&gt;&lt;br /&gt;MouseClick("left", $modX, $modY, 1, 3)&lt;br /&gt;Sleep(1500)&lt;br /&gt;$pre35check = PixelChecksum($pX, $pY, $pX + 10, $pY + 10)&lt;br /&gt;$35check = PixelChecksum($35Cx1, $35Cy1, $35Cx2, $35Cy2)&lt;br /&gt;$popcheck = PixelGetColor($popX, $popY)&lt;br /&gt;$cratecheck = PixelChecksum($shoeX - 5, $shoeY - 5, $shoeX + 5, $shoeY + 5)&lt;br /&gt;$shoecheck = PixelChecksum($mod2X, $mod2Y, $mod2X + 10, $mod2Y + 10)&lt;br /&gt;$unfinishedcheck = PixelChecksum($unfinishedX - 10, $unfinishedY - 10, $unfinishedX + 10, $unfinishedY + 10)&lt;br /&gt;Sleep(100)&lt;br /&gt;MouseClickDrag("left", $modX, $modY, $storageX, $storageY, 3)&lt;br /&gt;Sleep(1000)&lt;br /&gt;$movecheck = PixelChecksum($modX - 5, $modY - 5, $modX + 5, $modY + 5)&lt;br /&gt;Sleep(1000)&lt;br /&gt;MouseClickDrag("left", $unfinishedX, $unfinishedY, $modX, $modY, 3)&lt;br /&gt;Do&lt;br /&gt;Sleep(100)&lt;br /&gt;Until Not isempty()&lt;br /&gt;Sleep(1000)&lt;br /&gt;Do&lt;br /&gt;MouseClick("left", $modX, $modY, 1, 3)&lt;br /&gt;ToolTip("1", 0, 0)&lt;br /&gt;Do&lt;br /&gt;Sleep(100)&lt;br /&gt;Until PixelChecksum($pX, $pY, $pX + 10, $pY + 10) == $pre35check&lt;br /&gt;ToolTip("")&lt;br /&gt;If check35() Then&lt;br /&gt;Do&lt;br /&gt;MouseClickDrag("left", $modX, $modY, $storageX, $storageY, 3)&lt;br /&gt;Sleep(600)&lt;br /&gt;Until isempty()&lt;br /&gt;Do&lt;br /&gt;If Not unfinishedcheck() Then&lt;br /&gt;Exit 0&lt;br /&gt;EndIf&lt;br /&gt;MouseClickDrag("left", $unfinishedX, $unfinishedY, $modX, $modY, 3)&lt;br /&gt;Sleep(500)&lt;br /&gt;If (isempty()) Then&lt;br /&gt;Sleep(500)&lt;br /&gt;If (isempty()) Then&lt;br /&gt;Sleep(500)&lt;br /&gt;If (isempty()) Then&lt;br /&gt;Sleep(500)&lt;br /&gt;EndIf&lt;br /&gt;EndIf&lt;br /&gt;EndIf&lt;br /&gt;Until Not isempty()&lt;br /&gt;EndIf&lt;br /&gt;&lt;br /&gt;If Not cratecheck() Then&lt;br /&gt;Exit 0&lt;br /&gt;EndIf&lt;br /&gt;Do&lt;br /&gt;MouseClickDrag("left", $modX, $modY, $reX, $reY, 3)&lt;br /&gt;Sleep(1000)&lt;br /&gt;Until isempty()&lt;br /&gt;Do&lt;br /&gt;MouseClick("right", $junkX, $junkY, 1, 3)&lt;br /&gt;Sleep(1000)&lt;br /&gt;Send("5")&lt;br /&gt;MouseClick("left", $junkX, $junkY, 1, 3)&lt;br /&gt;Sleep(500)&lt;br /&gt;$xx = 0&lt;br /&gt;Do&lt;br /&gt;Sleep(500)&lt;br /&gt;$xx = $xx + 1&lt;br /&gt;Until Not isempty() Or $xx &gt; 10&lt;br /&gt;Until Not isempty()&lt;br /&gt;Do&lt;br /&gt;MouseClickDrag("left", $modX, $modY, $reX, $reY, 3)&lt;br /&gt;Sleep(1000)&lt;br /&gt;Until isempty()&lt;br /&gt;Do&lt;br /&gt;MouseClick("right", $reX, $reY, 1, 3)&lt;br /&gt;Sleep(1000)&lt;br /&gt;Send("6")&lt;br /&gt;MouseClick("left", $reX, $reY, 1, 3)&lt;br /&gt;Sleep(500)&lt;br /&gt;Until Not isempty()&lt;br /&gt;MouseClick("left", $shoeX, $shoeY, 2, 3)&lt;br /&gt;Sleep(200)&lt;br /&gt;Do&lt;br /&gt;Sleep(500)&lt;br /&gt;Until Not shoecheck()&lt;br /&gt;Do&lt;br /&gt;MouseClickDrag("left", $modX, $modY, $mod2X, $mod2Y, 3)&lt;br /&gt;Sleep(1000)&lt;br /&gt;Until popup()&lt;br /&gt;Send("{enter}")&lt;br /&gt;Do&lt;br /&gt;Sleep(600)&lt;br /&gt;Until Not popup()&lt;br /&gt;Do&lt;br /&gt;MouseClickDrag("left", $modX, $modY, $reX, $reY, 3)&lt;br /&gt;Sleep(1000)&lt;br /&gt;Until isempty()&lt;br /&gt;Do&lt;br /&gt;MouseClick("right", $reX, $reY, 1, 3)&lt;br /&gt;Sleep(1000)&lt;br /&gt;Send("5")&lt;br /&gt;MouseClick("left", $reX, $reY, 1, 3)&lt;br /&gt;Sleep(500)&lt;br /&gt;Until Not isempty()&lt;br /&gt;Until $i = 1&lt;br /&gt;&lt;br /&gt;Func check35()&lt;br /&gt;Return PixelChecksum($35Cx1, $35Cy1, $35Cx2, $35Cy2) == $35check&lt;br /&gt;EndFunc ;==&gt;check35&lt;br /&gt;&lt;br /&gt;Func shoecheck()&lt;br /&gt;Return PixelChecksum($mod2X, $mod2Y, $mod2X + 10, $mod2Y + 10) == $shoecheck&lt;br /&gt;EndFunc ;==&gt;shoecheck&lt;br /&gt;&lt;br /&gt;Func isempty()&lt;br /&gt;Return PixelChecksum($modX - 5, $modY - 5, $modX + 5, $modY + 5) == $movecheck&lt;br /&gt;EndFunc ;==&gt;isempty&lt;br /&gt;&lt;br /&gt;Func cratecheck()&lt;br /&gt;Return PixelChecksum($shoeX - 5, $shoeY - 5, $shoeX + 5, $shoeY + 5) == $cratecheck&lt;br /&gt;EndFunc ;==&gt;cratecheck&lt;br /&gt;&lt;br /&gt;Func unfinishedcheck()&lt;br /&gt;;Return PixelChecksum($unfinishedX - 5, $unfinishedY - 5, $unfinishedX + 5, $unfinishedY + 5) == $unfinishedcheck&lt;br /&gt;Return True&lt;br /&gt;EndFunc ;==&gt;unfinishedcheck&lt;br /&gt;&lt;br /&gt;;Pause Script&lt;br /&gt;Func TogglePause()&lt;br /&gt;$Paused = Not $Paused&lt;br /&gt;While $Paused&lt;br /&gt;Sleep(100)&lt;br /&gt;ToolTip('Script Paused', 0, 0)&lt;br /&gt;WEnd&lt;br /&gt;ToolTip("")&lt;br /&gt;EndFunc ;==&gt;TogglePause&lt;br /&gt;&lt;br /&gt;Func popup()&lt;br /&gt;Return PixelGetColor($popX, $popY) &lt;&gt; $popcheck&lt;br /&gt;EndFunc ;==&gt;popup&lt;br /&gt;&lt;br /&gt;;Terminate Script&lt;br /&gt;Func Terminate()&lt;br /&gt;Exit 0&lt;br /&gt;EndFunc ;==&gt;Terminate &lt;/misc.au3&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Edit:&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;For people still having truble using this try this:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Global $Paused&lt;br /&gt;Global $35check&lt;br /&gt;Global $cratecheck&lt;br /&gt;Global $movecheck&lt;br /&gt;Global $shoecheck&lt;br /&gt;Global $unfinishedcheck&lt;br /&gt;HotKeySet("{PAUSE}", "TogglePause")&lt;br /&gt;HotKeySet("{ESC}", "Terminate")&lt;br /&gt;Opt("MouseClickDragDelay", 100)&lt;br /&gt;#include &lt;misc.au3&gt;&lt;br /&gt;&lt;br /&gt;Sleep("1000") ; Pause to switch to SWG - Windowed Mode&lt;br /&gt;$i = 0 ; Infinite loop&lt;br /&gt;&lt;br /&gt;SplashTextOn("Setup", "Leftclick somewhere on screen that turns dark with attach SEA popup", 400, 100, -1, -1, 1, "Ariel", 14)&lt;br /&gt;While 1&lt;br /&gt;   Sleep(100)&lt;br /&gt;   If _IsPressed("01") Then&lt;br /&gt;       $pos = MouseGetPos()&lt;br /&gt;       ExitLoop&lt;br /&gt;   EndIf&lt;br /&gt;WEnd&lt;br /&gt;SplashOff()&lt;br /&gt;&lt;br /&gt;$popX = $pos[0]&lt;br /&gt;$popY = $pos[1]&lt;br /&gt;Sleep(300)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SplashTextOn("Setup", "Click on the +35 powerbit (left blue side). Make sure the status menu opens", 400, 100, -1, -1, 1, "Ariel", 14)&lt;br /&gt;While 1&lt;br /&gt;   Sleep(100)&lt;br /&gt;   If _IsPressed("01") Then&lt;br /&gt;       $pos = MouseGetPos()&lt;br /&gt;       ExitLoop&lt;br /&gt;   EndIf&lt;br /&gt;WEnd&lt;br /&gt;SplashOff()&lt;br /&gt;&lt;br /&gt;$modX = $pos[0]&lt;br /&gt;$modY = $pos[1]&lt;br /&gt;Sleep(1000)&lt;br /&gt;&lt;br /&gt;SplashTextOn("Setup", "Click just left above Power in the status menu", 400, 100, -1, -1, 1, "Ariel", 14)&lt;br /&gt;While 1&lt;br /&gt;   Sleep(100)&lt;br /&gt;   If _IsPressed("01") Then&lt;br /&gt;       $pos = MouseGetPos()&lt;br /&gt;       ExitLoop&lt;br /&gt;   EndIf&lt;br /&gt;WEnd&lt;br /&gt;SplashOff()&lt;br /&gt;&lt;br /&gt;$pX = $pos[0]&lt;br /&gt;$pY = $pos[1]&lt;br /&gt;Sleep(1000)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SplashTextOn("Setup", "Click just leftabove the 35 in the status menu", 400, 100, -1, -1, 1, "Ariel", 14)&lt;br /&gt;While 1&lt;br /&gt;   Sleep(100)&lt;br /&gt;   If _IsPressed("01") Then&lt;br /&gt;       $pos = MouseGetPos()&lt;br /&gt;       ExitLoop&lt;br /&gt;   EndIf&lt;br /&gt;WEnd&lt;br /&gt;SplashOff()&lt;br /&gt;&lt;br /&gt;$35Cx1 = $pos[0]&lt;br /&gt;$35Cy1 = $pos[1]&lt;br /&gt;$35Cx2 = $pos[0] + 14&lt;br /&gt;$35Cy2 = $pos[1] + 10&lt;br /&gt;&lt;br /&gt;Sleep(300)&lt;br /&gt;&lt;br /&gt;SplashTextOn("Setup", "Leftclick on the spot right of the +35 in inventory, so you'll touch the item you use for grinding", 400, 100, -1, -1, 1, "Ariel", 14)&lt;br /&gt;While 1&lt;br /&gt;   Sleep(100)&lt;br /&gt;   If _IsPressed("01") Then&lt;br /&gt;       $pos = MouseGetPos()&lt;br /&gt;       ExitLoop&lt;br /&gt;   EndIf&lt;br /&gt;WEnd&lt;br /&gt;SplashOff()&lt;br /&gt;&lt;br /&gt;$mod2X = $pos[0]&lt;br /&gt;$mod2Y = $pos[1]&lt;br /&gt;Sleep(300)&lt;br /&gt;&lt;br /&gt;SplashTextOn("Setup", "Leftclick on the +35 Powerbit storage", 400, 100, -1, -1, 1, "Ariel", 14)&lt;br /&gt;While 1&lt;br /&gt;   Sleep(100)&lt;br /&gt;   If _IsPressed("01") Then&lt;br /&gt;       $pos = MouseGetPos()&lt;br /&gt;       ExitLoop&lt;br /&gt;   EndIf&lt;br /&gt;WEnd&lt;br /&gt;SplashOff()&lt;br /&gt;&lt;br /&gt;$storageX = $pos[0]&lt;br /&gt;$storageY = $pos[1]&lt;br /&gt;Sleep(300)&lt;br /&gt;&lt;br /&gt;SplashTextOn("Setup", "Leftclick on the crate of items you use for grinding", 400, 100, -1, -1, 1, "Ariel", 14)&lt;br /&gt;While 1&lt;br /&gt;   Sleep(100)&lt;br /&gt;   If _IsPressed("01") Then&lt;br /&gt;       $pos = MouseGetPos()&lt;br /&gt;       ExitLoop&lt;br /&gt;   EndIf&lt;br /&gt;WEnd&lt;br /&gt;SplashOff()&lt;br /&gt;&lt;br /&gt;$shoeX = $pos[0]&lt;br /&gt;$shoeY = $pos[1]&lt;br /&gt;Sleep(300)&lt;br /&gt;&lt;br /&gt;SplashTextOn("Setup", "Leftclick on the junktool", 400, 100, -1, -1, 1, "Ariel", 14)&lt;br /&gt;While 1&lt;br /&gt;   Sleep(100)&lt;br /&gt;   If _IsPressed("01") Then&lt;br /&gt;       $pos = MouseGetPos()&lt;br /&gt;       ExitLoop&lt;br /&gt;   EndIf&lt;br /&gt;WEnd&lt;br /&gt;SplashOff()&lt;br /&gt;&lt;br /&gt;$junkX = $pos[0]&lt;br /&gt;$junkY = $pos[1]&lt;br /&gt;Sleep(300)&lt;br /&gt;&lt;br /&gt;SplashTextOn("Setup", "Leftclick on the RE tool", 400, 100, -1, -1, 1, "Ariel", 14)&lt;br /&gt;While 1&lt;br /&gt;   Sleep(100)&lt;br /&gt;   If _IsPressed("01") Then&lt;br /&gt;       $pos = MouseGetPos()&lt;br /&gt;       ExitLoop&lt;br /&gt;   EndIf&lt;br /&gt;WEnd&lt;br /&gt;SplashOff()&lt;br /&gt;&lt;br /&gt;$reX = $pos[0]&lt;br /&gt;$reY = $pos[1]&lt;br /&gt;Sleep(300)&lt;br /&gt;&lt;br /&gt;SplashTextOn("Setup", "Leftclick on the unfinished powerbit (storage)", 400, 100, -1, -1, 1, "Ariel", 14)&lt;br /&gt;While 1&lt;br /&gt;   Sleep(100)&lt;br /&gt;   If _IsPressed("01") Then&lt;br /&gt;       $pos = MouseGetPos()&lt;br /&gt;       ExitLoop&lt;br /&gt;   EndIf&lt;br /&gt;WEnd&lt;br /&gt;SplashOff()&lt;br /&gt;&lt;br /&gt;$unfinishedX = $pos[0]&lt;br /&gt;$unfinishedY = $pos[1]&lt;br /&gt;Sleep(300)&lt;br /&gt;&lt;br /&gt;MouseClick("left", $modX, $modY, 1, 3)&lt;br /&gt;Sleep(1500)&lt;br /&gt;$pre35check = PixelChecksum($pX, $pY, $pX + 10, $pY + 10)&lt;br /&gt;$35check = PixelChecksum($35Cx1, $35Cy1, $35Cx2, $35Cy2)&lt;br /&gt;$popcheck = PixelGetColor($popX, $popY)&lt;br /&gt;$cratecheck = PixelChecksum($shoeX - 5, $shoeY - 5, $shoeX + 5, $shoeY + 5)&lt;br /&gt;$shoecheck = PixelChecksum($mod2X, $mod2Y, $mod2X + 10, $mod2Y + 10)&lt;br /&gt;$unfinishedcheck = PixelChecksum($unfinishedX - 10, $unfinishedY - 10, $unfinishedX + 10, $unfinishedY + 10)&lt;br /&gt;Sleep(100)&lt;br /&gt;MouseClickDrag("left", $modX, $modY, $storageX, $storageY, 3)&lt;br /&gt;Sleep(1000)&lt;br /&gt;$movecheck = PixelChecksum($modX - 5, $modY - 5, $modX + 5, $modY + 5)&lt;br /&gt;Sleep(1000)&lt;br /&gt;MouseClickDrag("left", $unfinishedX, $unfinishedY, $modX, $modY, 3)&lt;br /&gt;Do&lt;br /&gt;   Sleep(100)&lt;br /&gt;Until Not isempty()&lt;br /&gt;Sleep(1000)&lt;br /&gt;Do&lt;br /&gt;   MouseClick("left", $modX, $modY, 1, 3)&lt;br /&gt;   ToolTip("1", 0, 0)&lt;br /&gt;   Do&lt;br /&gt;       Sleep(100)&lt;br /&gt;   Until PixelChecksum($pX, $pY, $pX + 10, $pY + 10) == $pre35check&lt;br /&gt;   ToolTip("")&lt;br /&gt;   If check35() Then&lt;br /&gt;       Do&lt;br /&gt;           MouseClickDrag("left", $modX, $modY, $storageX, $storageY, 3)&lt;br /&gt;           Sleep(600)&lt;br /&gt;       Until isempty()&lt;br /&gt;       Do&lt;br /&gt;           If Not unfinishedcheck() Then&lt;br /&gt;               Exit 0&lt;br /&gt;           EndIf&lt;br /&gt;           MouseClickDrag("left", $unfinishedX, $unfinishedY, $modX, $modY, 3)&lt;br /&gt;           Sleep(500)&lt;br /&gt;           If (isempty()) Then&lt;br /&gt;               Sleep(500)&lt;br /&gt;               If (isempty()) Then&lt;br /&gt;                   Sleep(500)&lt;br /&gt;                   If (isempty()) Then&lt;br /&gt;                       Sleep(500)&lt;br /&gt;                   EndIf&lt;br /&gt;               EndIf&lt;br /&gt;           EndIf&lt;br /&gt;       Until Not isempty()&lt;br /&gt;   EndIf&lt;br /&gt;&lt;br /&gt;   If Not cratecheck() Then&lt;br /&gt;       Exit 0&lt;br /&gt;   EndIf&lt;br /&gt;   Do&lt;br /&gt;       MouseClickDrag("left", $modX, $modY, $reX, $reY, 3)&lt;br /&gt;       Sleep(1000)&lt;br /&gt;   Until isempty()&lt;br /&gt;   Do&lt;br /&gt;       MouseClick("right", $junkX, $junkY, 1, 3)&lt;br /&gt;       Sleep(1000)&lt;br /&gt;       Send("5")&lt;br /&gt;       MouseClick("left", $junkX, $junkY, 1, 3)&lt;br /&gt;       Sleep(500)&lt;br /&gt;       $xx = 0&lt;br /&gt;       Do&lt;br /&gt;           Sleep(500)&lt;br /&gt;           $xx = $xx + 1&lt;br /&gt;       Until Not isempty() Or $xx &gt; 10&lt;br /&gt;   Until Not isempty()&lt;br /&gt;   Do&lt;br /&gt;       MouseClickDrag("left", $modX, $modY, $reX, $reY, 3)&lt;br /&gt;       Sleep(1000)&lt;br /&gt;   Until isempty()&lt;br /&gt;   Do&lt;br /&gt;       MouseClick("right", $reX, $reY, 1, 3)&lt;br /&gt;       Sleep(1000)&lt;br /&gt;       Send("6")&lt;br /&gt;       MouseClick("left", $reX, $reY, 1, 3)&lt;br /&gt;       Sleep(500)&lt;br /&gt;   Until Not isempty()&lt;br /&gt;   MouseClick("left", $shoeX, $shoeY, 2, 3)&lt;br /&gt;   Sleep(200)&lt;br /&gt;   Do&lt;br /&gt;       Sleep(500)&lt;br /&gt;   Until Not shoecheck()&lt;br /&gt;   Do&lt;br /&gt;       MouseClickDrag("left", $modX, $modY, $mod2X, $mod2Y, 3)&lt;br /&gt;       Sleep(1000)&lt;br /&gt;   Until popup()&lt;br /&gt;   Send("{enter}")&lt;br /&gt;   Do&lt;br /&gt;       Sleep(600)&lt;br /&gt;   Until Not popup()&lt;br /&gt;   Do&lt;br /&gt;       MouseClickDrag("left", $modX, $modY, $reX, $reY, 3)&lt;br /&gt;       Sleep(1000)&lt;br /&gt;   Until isempty()&lt;br /&gt;   Do&lt;br /&gt;       MouseClick("right", $reX, $reY, 1, 3)&lt;br /&gt;       Sleep(1000)&lt;br /&gt;       Send("5")&lt;br /&gt;       MouseClick("left", $reX, $reY, 1, 3)&lt;br /&gt;       Sleep(500)&lt;br /&gt;   Until Not isempty()&lt;br /&gt;Until $i = 1&lt;br /&gt;&lt;br /&gt;Func check35()&lt;br /&gt;   Return PixelChecksum($35Cx1, $35Cy1, $35Cx2, $35Cy2) == $35check&lt;br /&gt;EndFunc   ;==&gt;check35&lt;br /&gt;&lt;br /&gt;Func shoecheck()&lt;br /&gt;   Return PixelChecksum($mod2X, $mod2Y, $mod2X + 10, $mod2Y + 10) == $shoecheck&lt;br /&gt;EndFunc   ;==&gt;shoecheck&lt;br /&gt;&lt;br /&gt;Func isempty()&lt;br /&gt;   Return PixelChecksum($modX - 5, $modY - 5, $modX + 5, $modY + 5) == $movecheck&lt;br /&gt;EndFunc   ;==&gt;isempty&lt;br /&gt;&lt;br /&gt;Func cratecheck()&lt;br /&gt;   Return PixelChecksum($shoeX - 5, $shoeY - 5, $shoeX + 5, $shoeY + 5) == $cratecheck&lt;br /&gt;EndFunc   ;==&gt;cratecheck&lt;br /&gt;&lt;br /&gt;Func unfinishedcheck()&lt;br /&gt;   ;Return PixelChecksum($unfinishedX - 5, $unfinishedY - 5, $unfinishedX + 5, $unfinishedY + 5) == $unfinishedcheck&lt;br /&gt;   Return True&lt;br /&gt;EndFunc   ;==&gt;unfinishedcheck&lt;br /&gt;&lt;br /&gt;;Pause Script&lt;br /&gt;Func TogglePause()&lt;br /&gt;   $Paused = Not $Paused&lt;br /&gt;   While $Paused&lt;br /&gt;       Sleep(100)&lt;br /&gt;       ToolTip('Script Paused', 0, 0)&lt;br /&gt;   WEnd&lt;br /&gt;   ToolTip("")&lt;br /&gt;EndFunc   ;==&gt;TogglePause&lt;br /&gt;&lt;br /&gt;Func popup()&lt;br /&gt;   Return PixelGetColor($popX, $popY) &lt;&gt; $popcheck&lt;br /&gt;EndFunc   ;==&gt;popup&lt;br /&gt;&lt;br /&gt;;Terminate Script&lt;br /&gt;Func Terminate()&lt;br /&gt;   Exit 0&lt;br /&gt;EndFunc   ;==&gt;Terminate&lt;/misc.au3&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8964453567115898973-6103490499535362322?l=swgmmo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/6103490499535362322/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swgmmo.blogspot.com/2009/09/swg-scripts-new-re-script-flawless.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/6103490499535362322'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/6103490499535362322'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/2009/09/swg-scripts-new-re-script-flawless.html' title='SWG Scripts - New RE script. Flawless!!'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12793898448459630029'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_iRFa-dX-qzU/SqTzHf1GwXI/AAAAAAAAAQ4/ww4avlXsPXo/s72-c/swg.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8964453567115898973.post-3251656595061274085</id><published>2009-09-03T02:42:00.000-07:00</published><updated>2009-09-03T04:39:13.756-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='stuff'/><title type='text'>The end of  SWG?</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_iRFa-dX-qzU/Sp-QNeGsgRI/AAAAAAAAAPo/A5As7LA7K00/s1600-h/swg-anniversary.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 221px;" src="http://3.bp.blogspot.com/_iRFa-dX-qzU/Sp-QNeGsgRI/AAAAAAAAAPo/A5As7LA7K00/s400/swg-anniversary.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5377175041197506834" /&gt;&lt;/a&gt;&lt;br /&gt;Well if you read the O boards you will ntice allot of talk about the game shutting down. Im not here to say the game is doomed or its not doomed I am here to give some insight on who to watch for news.&lt;br /&gt;&lt;br /&gt;So lets start with the 2 people to watch for and see what they post!&lt;br /&gt;Rich Schmelter&lt;br /&gt;rschmelter@soe.sony.com&lt;br /&gt;Director, Global Community Relations&lt;br /&gt;&lt;br /&gt;Linda "Brasse" Carlson&lt;br /&gt;lmcarlson@soe.sony.com&lt;br /&gt;Senior Community Manager&lt;br /&gt;Sony Online Entertainment&lt;br /&gt;Tel. 858-790-3611 ~ Fax. 858-577-3200&lt;br /&gt;&lt;br /&gt;I think Rich Schmelter makes the decisions here and then its enforced by Brasse! One of the latest things that was posted by Brasse was server merges &lt;a href="http://forums.station.sony.com/swg/posts/list.m?start=225&amp;amp;topic_id=986099" target="_blank"&gt;http://forums.station.sony.com/swg/posts/list.m?start=225&amp;amp;topic_id=986099&lt;/a&gt; &lt;br /&gt;An quote from SOE Brasse &lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;i&gt;"Hello all!&lt;br /&gt;&lt;br /&gt;Believe me, you are not the only ones to notice the population shifts between the servers. We have access to the same metrics and more. =)&lt;br /&gt;&lt;br /&gt;Consolidating servers is a very complex process, involving game code, virtual goods, hardware, player accounts and achievements, economies, unique resources, server first claims and more; a veritable laundry list of "what-ifs" as well as a number of legal and procedural hoops to jump through. We cannot provide any definitive solutions until all issues have been addressed internally so that any action we announce can be carried out, and carried out well.&lt;br /&gt;&lt;br /&gt;The free Character Transfer service was the first step of this process, instituted to allow existing players to move to more heavily populated servers, and a great many of us have done so.&lt;br /&gt;&lt;br /&gt;For more on the free Chracter Transfer Service: &lt;a href="http://forums.station.sony.com/swg/...topic_id=941533" target="_blank"&gt;http://forums.station.sony.com/swg/...topic_id=941533&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Since the FCS was instituted, SOE has been closely monitoring populations and working on internal strategies to address the remaining population issues.&lt;br /&gt;&lt;br /&gt;Your concerns are valid, and they are our concerns as well. We’ve been working on this for some time, and thank you for bearing with us. An announcement will be made as soon as we have all of our checklists and processes complete… but no sooner.&lt;br /&gt;&lt;br /&gt;All the best,&lt;/ul&gt;&lt;/i&gt; &lt;br /&gt;&lt;br /&gt;This got many thinking that there is about one year left in SWG! SWG should be able to last through TOR and a few years after words if not longer. Some really big deciding factors though players will have to conider with SOE.&lt;br /&gt;&lt;br /&gt;What needs to be considered here are a few things for starters for the game to end. SOE denies for starters any expansion that is in the making currently. For the most part that is true they atleast though have one expansion done and completed if not 2! The first expansion that was near completion was when the NGE hit for that summer. This expansion would have opened up Tanaab that is allready in the TRE files. The second expansion is also completed although never confirmed as a SOE project. That is City In the Skies &lt;br /&gt;&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/XdjcLQJ53EM&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/XdjcLQJ53EM&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Here is what to actually look for if this game is going to stick around. There is rumor out there that SOE is rather upset with Lucas Arts for giving Bioware TOR and yes it is confirmed SOE did put a bid on this one! If the rumor is correct there is a lawsuit against Lucas Arts over all this the agreement was that SOE was going to host all of SOE's mmo needs this is key if SWG will survive. The reason that is is its SOE's move on what is done next and close to time of release they do for TOR.&lt;br /&gt;&lt;br /&gt;So here is what I think will take place! We will see a GCW update around next year with something else added in with it. This will take place right before Beta starts off with TOR. We should also see consolidation of the servers I would say before the end of the year. Days before the release or near the time of TOR release date we will see one of these expansion come out for SWG. The wait for the GCW update is being done for a reason and that reason is hype was its redone and released SOE wants to get the most bang for the buck with a steady line of a new expansion new content and a good GCW war!&lt;br /&gt;&lt;br /&gt;SWG and TOR will basically feed off of one another. If all lines up and SOE is in this game things will progress like this in the near future. If SOE has still a bad taste in there mouth with Lucas Arts we will not see to much movement and the GCW update will be pushed out sooner then later and no expansions.&lt;br /&gt;&lt;br /&gt;This is just my opionon no actual facts. Im just taking this from past SOE experinces and making my own assumption on it. The 2 names I layed out here will be the ones who make the final decision on what happens and there is also one more player the lead producer and its not the lead DEV for SOE! This gu is from Lucas Arts and he makes the main calls to the 2 main SOE employees I mentioned!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8964453567115898973-3251656595061274085?l=swgmmo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/3251656595061274085/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swgmmo.blogspot.com/2009/09/end-of-swg.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/3251656595061274085'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/3251656595061274085'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/2009/09/end-of-swg.html' title='The end of  SWG?'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12793898448459630029'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_iRFa-dX-qzU/Sp-QNeGsgRI/AAAAAAAAAPo/A5As7LA7K00/s72-c/swg-anniversary.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8964453567115898973.post-5754129601811656158</id><published>2009-09-01T12:20:00.001-07:00</published><updated>2009-09-01T12:21:36.568-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tips and tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='cheat'/><category scheme='http://www.blogger.com/atom/ns#' term='pets'/><title type='text'>Get more pet abillities than your supposed to have.</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_iRFa-dX-qzU/Sp10Kh5SNRI/AAAAAAAAAO8/dK1nzEsBdqY/s1600-h/swg+pets.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 280px;" src="http://4.bp.blogspot.com/_iRFa-dX-qzU/Sp10Kh5SNRI/AAAAAAAAAO8/dK1nzEsBdqY/s400/swg+pets.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5376581254396392722" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Sorry i know the title is a bit generic. Basically what this will allow you to do is hold on to extra expertise, in case your trying to fit every little expertise point in. Get full pet expertise so you can train your pet with 4 different specials. Train the pet with the 4 specials of your choice. Go respec to what ever you like. You will now have one extra pet ability. If youve got 3 points in the ability boxes in expertise, you can keep your 4 abilities. If youve got 2 points you can have 3 abilities, so on and so forth. Let me know if there are any problems or confusions.&lt;br /&gt;&lt;br /&gt;You can train your pet level 1 abilities. And then respec to your new expertise. Then go out and get the level 5s and train it, with out the correct expertise. I just went out and made my lvl 4s into 5s.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8964453567115898973-5754129601811656158?l=swgmmo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/5754129601811656158/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swgmmo.blogspot.com/2009/09/get-more-pet-abillities-than-your.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/5754129601811656158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/5754129601811656158'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/2009/09/get-more-pet-abillities-than-your.html' title='Get more pet abillities than your supposed to have.'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12793898448459630029'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_iRFa-dX-qzU/Sp10Kh5SNRI/AAAAAAAAAO8/dK1nzEsBdqY/s72-c/swg+pets.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8964453567115898973.post-3278731647795115971</id><published>2009-08-29T06:04:00.000-07:00</published><updated>2009-08-29T06:07:39.862-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xp'/><category scheme='http://www.blogger.com/atom/ns#' term='Exploit'/><category scheme='http://www.blogger.com/atom/ns#' term='leveling'/><title type='text'>SWG Exploits Level up 24 - 48 hours combat level 90!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_iRFa-dX-qzU/SpkoA4QcscI/AAAAAAAAANs/YKfBqVs1MmE/s1600-h/swg+leveling+cheat.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_iRFa-dX-qzU/SpkoA4QcscI/AAAAAAAAANs/YKfBqVs1MmE/s400/swg+leveling+cheat.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5375371625809883586" /&gt;&lt;/a&gt;&lt;br /&gt;Level character in around 24-48 Hours&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Player ONE is the one who needs to level a combat character to 90.&lt;br /&gt;&lt;br /&gt;They can group up with someone else around their same level and do grind together.&lt;br /&gt;&lt;br /&gt;Get some armor ready because you will be level 22 in minutes.&lt;br /&gt;&lt;br /&gt;If you are respeccing from cl 90 trader or ent make sure before hand to equip any GCW weapons and jewelry and high statted/level packs.&lt;br /&gt;&lt;br /&gt;Respec to for example Medic for the heals. You will be cl 5 probably. If you have a high level weapon still equipped it will unequip if you log for a while or if server resets.&lt;br /&gt;&lt;br /&gt;Have your cl 90 trader buddies or alts each get a new snazzy cl 90 droid with as much cap/specials as possible as well as some spare batteries. Don't settle for a wussy droid!&lt;br /&gt;&lt;br /&gt;Head to a player city out in the boon docks with a mission terminal.&lt;br /&gt;&lt;br /&gt;Temporarily group up with your level 90 buddies and have them get some cl 90 missions all in the same direction. Have them send wps to player ONE if you want after they drive out and spawn the lairs and come back and get more. Get a bunch that you can farm so they are close together.&lt;br /&gt;&lt;br /&gt;Don't get missions of animals that help each other like quenkers or fierce piket protectors.&lt;br /&gt;&lt;br /&gt;Have the cl 90 friends ungroup or kick them.&lt;br /&gt;&lt;br /&gt;Have player ONE be group leader.&lt;br /&gt;&lt;br /&gt;Have each trader call their droid and set up a macro like:&lt;br /&gt;&lt;br /&gt;/ui action toolbarSlot00 (droid special)&lt;br /&gt;/pause .5;&lt;br /&gt;/ui action toolbarSlot01; (droid special like flame jet) etc&lt;br /&gt;&lt;br /&gt;You can custom make your macros to have them follow Player ONE etc.&lt;br /&gt;&lt;br /&gt;Each trader with a droid trains their pet to attack, group, follow and befriend. I suggest training each droid with a different group command in case ONE needs to group one that got auto stored.&lt;br /&gt;&lt;br /&gt;Train them with same attack command like attack or att or a. Same for follow.&lt;br /&gt;&lt;br /&gt;Each trader targets Player ONE and befriends each droid to ONE.&lt;br /&gt;&lt;br /&gt;Player ONE says follow and all of them will not be under Player ONE's control.&lt;br /&gt;&lt;br /&gt;Have the traders use their macros to auto fire the specials and either have them range healing Player ONE or just following along.&lt;br /&gt;&lt;br /&gt;Player ONE can either group the droids or not to give them buffs etc.&lt;br /&gt;&lt;br /&gt;Now take your mini army and milk (don't kill the lairs) the cl 90 animals for about 2500 xp a kill.&lt;br /&gt;&lt;br /&gt;When you get tired of this, use your favorite afk spot to continue like North of Coronet where there is a group of high level npc you can grind off afk.&lt;br /&gt;&lt;br /&gt;So don't have the cl 90 toons in the group with you when you start or the xp will get nerfed. Bring extra batteries. Make sure Player ONE doesn't have their own personal droid out.&lt;br /&gt;&lt;br /&gt;Basically in a nut shell the cl 90 traders befriend their uber droids to Player ONE and you are a killing machine and can do this solo with alts or with your friends also leveling.&lt;br /&gt;&lt;br /&gt;If you are smart with macros and afk'ing you might just be able to do all of this afk and even faster!&lt;br /&gt;&lt;br /&gt;I got my character to 90 in less than 40 hours and that was with breaks and such.&lt;br /&gt;&lt;br /&gt;* combat toons befriending their droids will work too; their droid will just be cl 60, but still effective.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8964453567115898973-3278731647795115971?l=swgmmo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/3278731647795115971/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swgmmo.blogspot.com/2009/08/swg-exploits-level-up-24-48-hours.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/3278731647795115971'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/3278731647795115971'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/2009/08/swg-exploits-level-up-24-48-hours.html' title='SWG Exploits Level up 24 - 48 hours combat level 90!'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12793898448459630029'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_iRFa-dX-qzU/SpkoA4QcscI/AAAAAAAAANs/YKfBqVs1MmE/s72-c/swg+leveling+cheat.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8964453567115898973.post-3481427386964095511</id><published>2009-08-27T04:46:00.000-07:00</published><updated>2009-08-27T04:47:49.189-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='credits'/><category scheme='http://www.blogger.com/atom/ns#' term='generel guides'/><title type='text'>Quick tip on Credits!</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_iRFa-dX-qzU/SpZyQgkd9YI/AAAAAAAAANk/CzvwfbvUhYw/s1600-h/swg+credits+guide.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5374608833259632002" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_iRFa-dX-qzU/SpZyQgkd9YI/AAAAAAAAANk/CzvwfbvUhYw/s400/swg+credits+guide.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I get asked alot how to make quick money or how to make money in SWG alot? You will get sometimes random answers sometimes all are great ways in making credits though.&lt;br /&gt;&lt;br /&gt;Lets start off with you dont have a artisian and your a combat class and you need cash. Vetrans I know this is common sense to you but newer players this will help.&lt;br /&gt;&lt;br /&gt;Lets start with going to your server trade forums for starters. mine would be here &lt;a href="http://forums.station.sony.com/swg/forums/show.m?forum_id=484" target="_blank"&gt;http://forums.station.sony.com/swg/f...m?forum_id=484&lt;/a&gt; what your looking for are players looking to buy hide meat or bone! To also find out whats spawning you can go to swgcraft.org this will tell you what high spawns of stuff that is dropping on your server.&lt;br /&gt;&lt;br /&gt;You will sell the good hide bones or meat for 20-40 CPU. CPU stands for credits per unit. It will add up quickly. If you dont have a buyer as well for this no worries if its good still collect as much as you can. Then go on the trade forums and sell it for what you are wanting for it. &lt;br /&gt;&lt;br /&gt;So you et the basic idea here and this is normally one of the best ways to make credits in game with high end resorces that artisians need and want. Once the spawn is gone you still have this high qulity stuff that players are looking for and you can make a good living doing this and not having a artisian yourself. Let me also add milk into this and minerals also work this way.&lt;br /&gt;&lt;br /&gt;Thats the basic idea on this hint!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8964453567115898973-3481427386964095511?l=swgmmo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/3481427386964095511/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swgmmo.blogspot.com/2009/08/quick-tip-on-credits.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/3481427386964095511'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/3481427386964095511'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/2009/08/quick-tip-on-credits.html' title='Quick tip on Credits!'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12793898448459630029'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_iRFa-dX-qzU/SpZyQgkd9YI/AAAAAAAAANk/CzvwfbvUhYw/s72-c/swg+credits+guide.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8964453567115898973.post-6834707342385225741</id><published>2009-08-20T01:32:00.000-07:00</published><updated>2009-08-20T01:52:25.071-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Engineering'/><category scheme='http://www.blogger.com/atom/ns#' term='macro'/><category scheme='http://www.blogger.com/atom/ns#' term='bots'/><title type='text'>SWG Auto RE Macro!</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_iRFa-dX-qzU/So0OwDKxWuI/AAAAAAAAALM/PrJz0h4nGjI/s1600-h/swg.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 309px;" src="http://1.bp.blogspot.com/_iRFa-dX-qzU/So0OwDKxWuI/AAAAAAAAALM/PrJz0h4nGjI/s320/swg.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5371966149169863394" /&gt;&lt;/a&gt;&lt;br /&gt;Hey there, found a new automatic Reverse Engineering macro... Works super, ofcourse. &lt;br /&gt;Try it out, should compensate for all lag!&lt;br /&gt;&lt;br /&gt;Quick instructions: &lt;br /&gt;&lt;br /&gt;Put SWG into windowed mode (Press Control+Enter or set it in the game options from launher) &lt;br /&gt;&lt;li&gt;Turn off "Allow object rotation" from the interface option.&lt;/li&gt; &lt;br /&gt;&lt;li&gt;Turn on "Dragging onto containers puts items into containers".&lt;/li&gt; &lt;br /&gt;&lt;li&gt;Cover your entire screen with an empty backpack.&lt;/li&gt; &lt;br /&gt;&lt;li&gt;Open the backpack where you put the completed 35s in.&lt;/li&gt; &lt;br /&gt;&lt;li&gt;Open the backpack with unfinished powerbits.&lt;/li&gt; &lt;br /&gt;&lt;li&gt;Open your inventory with I, and arrange them in your screen.&lt;/li&gt; &lt;br /&gt;&lt;li&gt;Activate the script and set it up.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;HotKeySet("{ESC}", "Terminate")&lt;br /&gt;Opt("MouseClickDragDelay", 100)&lt;br /&gt;#include &lt;Misc.au3&gt;&lt;br /&gt;#include &lt;ScreenCapture.au3&gt;&lt;br /&gt;$i = 0&lt;br /&gt;$count = 0&lt;br /&gt;&lt;br /&gt;$xy = splash("Click somewhere where the screen turns dark with attach SEA popup")&lt;br /&gt;&lt;br /&gt;$darkX = $xy[0]&lt;br /&gt;$darkY = $xy[1]&lt;br /&gt;&lt;br /&gt;$xy = splash("Click on the +35 powerbit in inventory (Left blue side)")&lt;br /&gt;$inf1X = $xy[0]&lt;br /&gt;$inf1Y = $xy[1]&lt;br /&gt;&lt;br /&gt;$xy = splash("Click on the middle of 35 in title bar")&lt;br /&gt;$titleX = $xy[0]&lt;br /&gt;$titleY = $xy[1]&lt;br /&gt;&lt;br /&gt;$xy = splash("Leftclick on the spot right of the +35 in inventory, so you'll touch the item you use for grinding")&lt;br /&gt;$inf2X = $xy[0]&lt;br /&gt;$inf2Y = $xy[1]&lt;br /&gt;&lt;br /&gt;$xy = splash("Leftclick on the +35 Powerbit storage")&lt;br /&gt;$35StorageX = $xy[0]&lt;br /&gt;$35StorageY = $xy[1]&lt;br /&gt;&lt;br /&gt;$xy = splash("Leftclick on the crate of items you use for grinding")&lt;br /&gt;$crateX = $xy[0]&lt;br /&gt;$crateY = $xy[1]&lt;br /&gt;&lt;br /&gt;$xy = splash("Rightclick on the junktool", '02')&lt;br /&gt;$junkX = $xy[0]&lt;br /&gt;$junkY = $xy[1]&lt;br /&gt;&lt;br /&gt;splash("Press Cntrl when the Create Powerup option appears",'11')&lt;br /&gt;$junkRadialX = $junkX - 125&lt;br /&gt;$junkRadialY = $junkY&lt;br /&gt;$junkRadial = PixelChecksum($junkRadialX-5,$junkRadialY-5,$junkRadialX+5,$junkRadialY+5)&lt;br /&gt;MouseClick("left",$junkX,$junkY,1,3)&lt;br /&gt;&lt;br /&gt;$xy = splash("Rightclick on the RE tool", '02')&lt;br /&gt;$reX = $xy[0]&lt;br /&gt;$reY = $xy[1]&lt;br /&gt;&lt;br /&gt;splash("Press Cntrl when the Create Powerup option appears",'11')&lt;br /&gt;$reRadialX = $reX - 125&lt;br /&gt;$reRadialY = $reY&lt;br /&gt;$reRadial = PixelChecksum($reRadialX-5,$reRadialY-5,$reRadialX+5,$reRadialY+5)&lt;br /&gt;MouseClick("left",$reX,$reY,1,3)&lt;br /&gt;&lt;br /&gt;$xy = splash("Leftclick on the unfinished powerbit (storage)")&lt;br /&gt;$unfinishedX = $xy[0]&lt;br /&gt;$unfinishedY = $xy[1]&lt;br /&gt;&lt;br /&gt;MouseClick("left", $inf1X, $inf1Y, 1, 3) ; Click the +35 powerbit&lt;br /&gt;sleep(1500)&lt;br /&gt;$is35 = PixelChecksum($titleX-7, $titleY-5, $titleX+7, $titleY+5)&lt;br /&gt;$popupCheck = PixelGetColor($darkX,$darkY)&lt;br /&gt;&lt;br /&gt;MouseClickDrag("left",$inf1X,$inf1Y,$35StorageX,$3 5StorageY, 3) ; +35 to storage&lt;br /&gt;sleep(500)&lt;br /&gt;$inf1Empty = PixelChecksum($inf1X-5,$inf1Y-5,$inf1X+5,$inf1Y+5)&lt;br /&gt;$inf2Empty = PixelChecksum($inf2X-5,$inf2Y-5,$inf2X+5,$inf2Y+5)&lt;br /&gt;&lt;br /&gt;Do&lt;br /&gt;sleep(100)&lt;br /&gt;Until Inf1Empty()&lt;br /&gt;&lt;br /&gt;MouseClickDrag("left",$unfinishedX,$unfinishedY,$i nf1X,$inf1Y, 3) ; Unfinished Bit to inventory&lt;br /&gt;Do&lt;br /&gt;sleep(100)&lt;br /&gt;Until Not Inf1Empty()&lt;br /&gt;&lt;br /&gt;Do&lt;br /&gt;MouseClick("left",$inf1X,$inf1Y,1,3)&lt;br /&gt;sleep(100)&lt;br /&gt;if(check35()) then&lt;br /&gt;MouseClickDrag("left",$inf1X,$inf1Y,$35StorageX,$3 5StorageY, 3) ; +35 to storage&lt;br /&gt;$times = 0&lt;br /&gt;Do&lt;br /&gt;$times=$times+1&lt;br /&gt;if($times&gt;50) then&lt;br /&gt;$times = 0&lt;br /&gt;MouseClickDrag("left",$inf1X,$inf1Y,$35StorageX,$3 5StorageY, 3)&lt;br /&gt;EndIf&lt;br /&gt;sleep(100)&lt;br /&gt;Until Inf1Empty()&lt;br /&gt;$times = 0&lt;br /&gt;MouseClickDrag("left",$unfinishedX,$unfinishedY,$i nf1X,$inf1Y,3)&lt;br /&gt;$times = 0&lt;br /&gt;Do&lt;br /&gt;$times=$times+1&lt;br /&gt;if($times&gt;50) then&lt;br /&gt;$times = 0&lt;br /&gt;MouseClickDrag("left",$unfinishedX,$unfinishedY,$i nf1X,$inf1Y,3)&lt;br /&gt;EndIf&lt;br /&gt;sleep(100)&lt;br /&gt;Until not Inf1Empty()&lt;br /&gt;$times = 0&lt;br /&gt;EndIf&lt;br /&gt;MouseClickDrag("left",$inf1X,$inf1Y,$reX,$reY,3)&lt;br /&gt;Do&lt;br /&gt;sleep(100)&lt;br /&gt;Until Inf1Empty()&lt;br /&gt;&lt;br /&gt;MouseClick("right",$junkX,$junkY,1,3)&lt;br /&gt;Do&lt;br /&gt;sleep(100)&lt;br /&gt;Until junkRadial()&lt;br /&gt;Send("5")&lt;br /&gt;&lt;br /&gt;Do&lt;br /&gt;sleep(100)&lt;br /&gt;Until not Inf1Empty()&lt;br /&gt;MouseClickDrag("left",$inf1X,$inf1Y,$reX,$reY,3)&lt;br /&gt;&lt;br /&gt;Do&lt;br /&gt;sleep(100)&lt;br /&gt;Until Inf1Empty()&lt;br /&gt;&lt;br /&gt;MouseClick("right",$reX,$reY,1,3)&lt;br /&gt;Do&lt;br /&gt;sleep(100)&lt;br /&gt;Until reRadial()&lt;br /&gt;send("6")&lt;br /&gt;&lt;br /&gt;Do&lt;br /&gt;sleep(100)&lt;br /&gt;Until not Inf1Empty()&lt;br /&gt;&lt;br /&gt;MouseClick("left",$crateX,$crateY,2,3)&lt;br /&gt;Do&lt;br /&gt;sleep(100)&lt;br /&gt;Until not Inf2Empty()&lt;br /&gt;&lt;br /&gt;MouseClickDrag("left",$inf1X,$inf1Y,$inf2X,$inf2Y, 3)&lt;br /&gt;Do&lt;br /&gt;sleep(100)&lt;br /&gt;Until darkscreen()&lt;br /&gt;send("{enter}")&lt;br /&gt;Do&lt;br /&gt;sleep(100)&lt;br /&gt;Until not darkscreen()&lt;br /&gt;Do&lt;br /&gt;sleep(100)&lt;br /&gt;Until Inf2Empty()&lt;br /&gt;sleep(250)&lt;br /&gt;MouseClickDrag("left",$inf1X,$inf1Y,$reX,$reY,3)&lt;br /&gt;Do&lt;br /&gt;sleep(100)&lt;br /&gt;Until inf1Empty()&lt;br /&gt;&lt;br /&gt;MouseClick("right",$reX,$reY,1,3)&lt;br /&gt;Do&lt;br /&gt;sleep(100)&lt;br /&gt;Until reRadial()&lt;br /&gt;send("5")&lt;br /&gt;&lt;br /&gt;Do&lt;br /&gt;sleep(100)&lt;br /&gt;until not inf1Empty()&lt;br /&gt;until 1=0 ; Infinite loop&lt;br /&gt;&lt;br /&gt;Func Inf1Empty()&lt;br /&gt;return $inf1Empty == PixelChecksum($inf1X-5,$inf1Y-5,$inf1X+5,$inf1Y+5)&lt;br /&gt;EndFunc&lt;br /&gt;&lt;br /&gt;Func Inf2Empty()&lt;br /&gt;return $inf2Empty == PixelChecksum($inf2X-5,$inf2Y-5,$inf2X+5,$inf2Y+5)&lt;br /&gt;EndFunc&lt;br /&gt;&lt;br /&gt;Func reRadial()&lt;br /&gt;return $reRadial == PixelChecksum($reRadialX-5,$reRadialY-5,$reRadialX+5,$reRadialY+5)&lt;br /&gt;EndFunc&lt;br /&gt;&lt;br /&gt;Func junkRadial()&lt;br /&gt;return $junkRadial == PixelChecksum($junkRadialX-5,$junkRadialY-5,$junkRadialX+5,$junkRadialY+5)&lt;br /&gt;EndFunc&lt;br /&gt;&lt;br /&gt;Func darkScreen()&lt;br /&gt;return $popupCheck &lt;&gt; PixelGetColor($darkX,$darkY)&lt;br /&gt;EndFunc&lt;br /&gt;&lt;br /&gt;Func check35()&lt;br /&gt;return $is35 == PixelChecksum($titleX-7, $titleY-5, $titleX+7, $titleY+5)&lt;br /&gt;EndFunc&lt;br /&gt;&lt;br /&gt;Func splash($Text , $keyCode='01')&lt;br /&gt;SplashTextOn("Setup", $Text, 400, 100, -1, -1, 1, "Ariel", 14)&lt;br /&gt;While 1&lt;br /&gt;Sleep(100)&lt;br /&gt;If _IsPressed($keyCode) Then&lt;br /&gt;$pos = MouseGetPos()&lt;br /&gt;ExitLoop&lt;br /&gt;EndIf&lt;br /&gt;WEnd&lt;br /&gt;SplashOff()&lt;br /&gt;sleep(200)&lt;br /&gt;return $pos&lt;br /&gt;EndFunc&lt;br /&gt;&lt;br /&gt;;Terminate Script&lt;br /&gt;Func Terminate()&lt;br /&gt;Exit 0&lt;br /&gt;EndFunc ;==&gt;Terminate&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8964453567115898973-6834707342385225741?l=swgmmo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/6834707342385225741/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swgmmo.blogspot.com/2009/08/swg-auto-re-macro.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/6834707342385225741'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/6834707342385225741'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/2009/08/swg-auto-re-macro.html' title='SWG Auto RE Macro!'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12793898448459630029'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_iRFa-dX-qzU/So0OwDKxWuI/AAAAAAAAALM/PrJz0h4nGjI/s72-c/swg.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8964453567115898973.post-7057867671444666505</id><published>2009-08-10T02:21:00.000-07:00</published><updated>2009-08-10T02:25:52.762-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='bug'/><category scheme='http://www.blogger.com/atom/ns#' term='cheat'/><category scheme='http://www.blogger.com/atom/ns#' term='Exploit'/><title type='text'>Speed Attack Bug with fast recharge move</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_iRFa-dX-qzU/Sn_nispalRI/AAAAAAAAAEg/nb7Pzudbl0w/s1600-h/swg+exploit.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 173px;" src="http://2.bp.blogspot.com/_iRFa-dX-qzU/Sn_nispalRI/AAAAAAAAAEg/nb7Pzudbl0w/s320/swg+exploit.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5368263864135357714" /&gt;&lt;/a&gt;&lt;br /&gt;You need to get a fast recharge move and a move that takes a little longer to recharge.&lt;br /&gt;&lt;br /&gt;2. Put them in your toolbar. And take note the speed of cool-down and windup.&lt;br /&gt;&lt;br /&gt;Say you've chosen power attack and head hit, put them fairly close together in your toolbar, so you don't have to thumb away to get the move.&lt;br /&gt;&lt;br /&gt;Press power attack. After its warmed up and executed, press head hit, it will glow yellow for a split second. The millisecond that the yellow block disappears, press power attack again. You'll notice that the cool-down timer only gets to half way before the power attack move begins again.&lt;br /&gt;&lt;br /&gt;Now, comes the hard part, as soon as the move has been executed,the warmup timer has finished and the move begins, smack headhit again, and repeat as above.&lt;br /&gt;&lt;br /&gt;You need to be speed capped to hit every second but you will own once you start using it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8964453567115898973-7057867671444666505?l=swgmmo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swgmmo.blogspot.com/feeds/7057867671444666505/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swgmmo.blogspot.com/2009/08/speed-attack-bug-with-fast-recharge.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/7057867671444666505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8964453567115898973/posts/default/7057867671444666505'/><link rel='alternate' type='text/html' href='http://swgmmo.blogspot.com/2009/08/speed-attack-bug-with-fast-recharge.html' title='Speed Attack Bug with fast recharge move'/><author><name>mmorpgguide</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12793898448459630029'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_iRFa-dX-qzU/Sn_nispalRI/AAAAAAAAAEg/nb7Pzudbl0w/s72-c/swg+exploit.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry></feed>