tag:blogger.com,1999:blog-89397142007-05-23T00:36:43.221+03:00PAPAKI (roguelike project)vasilisnoreply@blogger.comBlogger63125tag:blogger.com,1999:blog-8939714.post-1172031699105975032007-02-21T06:14:00.000+02:002007-02-21T06:21:39.106+02:00Things get betterIts very funny to find out that programming is easier than it used to be. I remember the last year where I was spending hours to add new functions and work properly, but now in a few minutes I can add a new feature which wasn't at the earlier versions of the game. Maybe its because things are still simple in the source, maybe.<br />Today I made some functions for better usage at output and added more files for loading(races, monsters,mapsets*,tilesets) , menu screen added too.<br />*another version of tileset for the world generatorvasilisnoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1171372302353620842007-02-13T15:03:00.000+02:002007-02-13T15:11:42.363+02:00Map generators on progressMore and more ideas are coming to my mind and the development crawls slowly but yesterday i made some good things for the maps. The console size will be 80x25 characters so it can be played at win98 finally( are there still users with win98? ) and "camera" focus in the area of the hero, areas now are only 15x15 tiles and are linked so good like a continious map :)<br />I was also wandering... do you want me to make a small rl just for a little game fun, or are you patient for the "GREAT" game?vasilisnoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1168649147581310132007-01-13T02:40:00.000+02:002007-01-13T02:45:47.590+02:00Good NewsHello to everyone, Im here to announce that papaki is back to life. The game is reprogrammed, and soon I will give you the new webpage.vasilisnoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1133042456889712622005-11-26T23:55:00.000+02:002005-11-27T00:00:56.900+02:00Here I amBack! Did I miss ya? Guess not much... I saw nothing changed these weeks I was missing to the army. I hoped to some new ideas to add to the game, so I quess I'll have to think what to change tomorrow in the source.vasilisnoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1131320136817521952005-11-07T01:26:00.000+02:002005-11-07T01:35:36.850+02:00072<a href="http://www.it.teithe.gr/%7Evzoump/papaki/papaki0.7.2.zip">DOWNLOAD</a><br />Fixed some bugs in the few free time I had.<br />You may find some feedback in <a href="http://www.ethaniel.tk">Ethaniel</a>'s stupid site in the near future(I hope so)<br />I'll be back in some weeks by now...vasilisnoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1130700999555806572005-10-30T21:33:00.000+02:002005-10-30T21:38:28.263+02:00Here it is<a href="http://www.it.teithe.gr/%7Evzoump/papaki/papaki0.7.1.zip">DOWNLOAD 071 </a>this version is for Aquillion and Ethaniel, they both helped alot the last days<br /><br />+most data is loaded from files<br />+only messages of last turn are colored<br />+creatures are divided in many teams, allies or enemies<br />+fixed bug at summon spells<br />+updated the manual(abilities)<br />+unknown item types have different colors on every new game<br />+Skills: Javelins, Throwing Axes,<br />+Status: Feared, Sad<br />+changed the names of magic schools(Spellcast skills)<br /><br />AND TOO MANY BUGS :)) ( my specialty)vasilisnoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1130542865870580442005-10-29T01:31:00.000+02:002005-10-29T01:41:05.903+02:00New itemsIt took me more days than I hoped but I think it worth. You will find different creatures and items next time and you can access the data so you can change or submit new items.<br />Added the Terrify and Sad ability for creatures and I'll add tommorow the Hide.<br />I just have to rewrite spells and I'll upload the new test version.vasilisnoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1130145660307891982005-10-24T11:08:00.000+02:002005-10-24T11:21:00.340+02:00Loading dataThese days I was making the methods for loading the items. Yesterday I did for spells too :o<br />So it may took a liitle more while I'm going to edit creatures in files too.That feature will give the chance to everyone to add new items in game in easy way, but will cause many bugs...<br />In 2 weeks I'll freeze the development so all the advance will be from editing the data.<br />Cya soonvasilisnoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1129282311360141542005-10-14T11:26:00.000+02:002005-10-14T11:31:51.366+02:001 year laterYea! Yesterday was Papaki's birthday! I'd like to call you all for drinks but I guess the only I can do is to upload the latest version... I didn't had time to implement everything I wanted but in a few days there will be a buxfig version and I hope with iem data in txt files for easy edit.<br /><a href="http://www.it.teithe.gr/%7Evzoump/papaki/papaki0.7.0.zip">Version 070</a>vasilisnoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1128629313228720782005-10-06T21:58:00.000+02:002005-10-06T22:08:33.270+02:00All scrolls removedI thougth that there were no need to have a gamma of magic scrolls by the time there are plenty of spells. So scrolls point to spells, the only difference is that you don't loose mana when cast them. Also added a feature from NetHack, if you haven't identified a scroll, after you read it, you can type a name so that you will recognize later.vasilisnoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1128338633491995682005-10-03T13:12:00.000+02:002005-10-03T13:23:53.620+02:00+new line of sight algorithm<br />+eat command(e)<br />+mushrooms with special abilities<br />+fixed the save screen shot command(in .html format)vasilisnoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1127903176196543992005-09-28T13:19:00.000+03:002005-09-28T13:27:50.306+03:00+6 spells, +5 spellbooks<br />+use command(u)<br />+advanced character creation<br />+party feature<br />+Abilities:<br />human: feelings<br />ogre: ogre bunt<br />gnome: fast learnvasilisnoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1127080705345231722005-09-19T00:53:00.000+03:002005-09-19T00:58:25.353+03:00+New Races: Angel, Frogman<br />+Abilities<br /> Angel: Fly<br /> Vampire: Midnight flight, Vampirism, Cannot regenerate<br /> Frogman: Swim(is not dowing in water)<br />+18 weapon abilities<br />+14 spellsvasilisnoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1126380865952565052005-09-10T22:25:00.000+03:002005-09-10T22:34:25.956+03:000.6.6<a href="http://www.it.teithe.gr/%7Evzoump/papaki/papaki0.6.6.zip">Download</a><br />VERSION 0.6.6<br />===========<br />+You can select the starting area<br />+more complicated dungeons<br />+range attack added<br />+all spells are animated<br />+Spellbooks: firecast, dark powers<br />+Spells: burn, fireball, health drain, wind walk, dark ally, shadow strike<br />+Status: speedy<br />+skills are trained manualy<br />+scrolls may be lost if you swimvasilisnoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1126297692402096322005-09-09T23:27:00.000+03:002005-09-09T23:28:12.406+03:00Papaki livesYeah, after so many weeks I am back to continue the great work...<br />I'd like to apologize for everyone who was waiting a new. Some new adds made the game more playable<br />+added archer class and ranger enemies(leave missiles for you)<br />+locked or hidden rooms with treasures or.....<br />+enemies have more abilities against you<br /><br /> Tomorrow o.6.6 will be uploaded (promise), I'll have to do today:<br />1)a bug that close apllication when you change from dungeon to cave(rare)<br />2)some animations for spells<br /><br />So cya..vasilisnoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1122030321157964172005-07-22T14:01:00.000+03:002005-07-22T14:05:21.163+03:00+added animated ranged combat<br />+another quest in progress<br />+changing the training system<br />+added wood forest and treesvasilisnoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1120853517920663142005-07-08T23:05:00.000+03:002005-07-08T23:11:57.923+03:00Tree<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/5111/630/1600/tree.gif"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/5111/630/320/tree.gif" alt="" border="0" /></a>vasilisnoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1120692231500078852005-07-07T02:01:00.000+03:002005-07-07T02:23:51.526+03:00New DungeonsGoods news friends, I have finally advanced the dungeon generator in the level it should, much more rooms with many secrets and treasure rooms. Also make a new system for the artifacts, I'll add more of them too. Idon't have the free time that I was expected but it won't take too long for a new release.vasilisnoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1120312756696660642005-07-02T16:52:00.000+03:002005-07-02T16:59:16.766+03:00+Another problem in source found. Although I don't think that could cause a serius bug, later it would. I prevented that by increasing the array of monsters. But the most serius bug is not fixed yet(a monster dies twice).<br />+villages are placed on roads in random point in the world, starting point is a random village<br />+made some changes in underground maps and in forest generatorvasilisnoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1118912251525766672005-06-16T11:47:00.000+03:002005-06-16T11:57:31.530+03:00065<a href="http://www.it.teithe.gr/%7Evzoump/papaki/papaki0.6.5.zip">Download</a><br />The first quest added, actually it's nothing special, just to give some story.<br />Now I have to do these<br />-clean the code<br />-add the more spells I can<br />-add range combat<br />-weapon abilities<br />-hungry effect and dozens of items for feed and drink<br />-and many morevasilisnoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1118842511266527022005-06-15T16:26:00.000+03:002005-06-15T16:35:11.280+03:00Spellbooks till now<br />-Sorcery: Magic Arrow, Burning Hands, Blink, Mage Armor<br />-Advanced Sorcery: Magic Missile, Burning Hands, Teleport, Mage Armor<br />-Geomancy: Teleport Above, Teleport Below, Stone Fist, Remove Wall<br />I was testing to see how useful could be these spells for battle, the only problem was the great number of rats. Teleports are of course to avoid combat generally. For advanced combat I'll make other spellbooks like Necromancy or DarkMagic<br />Now I'll go to make a coffe and write the main quest of the game, it will about rescuing an angel or somethingvasilisnoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1118304184357628952005-06-09T10:53:00.000+03:002005-06-09T11:03:04.363+03:00First SpellbookIn the morning I made the first spellbook to work. I can't say that I am so happy because I realised how messy is the source. I don't even dare to think how must time it will cost to clean it :/<br />If anyone believes that his project is worst written I challenge him for compare.<br />Anyway these things have to be done before I upload the 065(in few days I hope)<br />-2-3 spellbooks<br />-add the swim ability<br />-upgrate injury system<br />-add artifacts that give spells<br />-potions/scrolls/rings will have different names befone their type is identified<br /><a href="http://www.it.teithe.gr/%7Evzoump/papaki/shots/16.png">This </a>is a shot from the increased worldvasilisnoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1118131832027151202005-06-07T11:03:00.000+03:002005-06-07T11:10:32.033+03:00TargetingIt looked easier to make the target comman but I was wrong. Finally, it's done, and range command is ready for use. Some spells will be be added soon too, in spellbooks or some artifacts. I hope to have ready in a week at least 6 spells...<br />By the way, advanced the view worldmap command, so the world can be so big that you cannot imagine, if a game screen is a stadium, world will be 100x50 or 200x100 stadiums with many areas to explore ....and hunt :)vasilisnoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1117434521077192682005-05-30T09:10:00.000+03:002005-05-30T11:15:16.260+03:00Time to hunt >:)<a href="http://www.it.teithe.gr/%7Evzoump/papaki/papaki0.6.4.zip">ver 064</a><br />[updates.txt not updated inside zip!]<br />+added class/age/sex selection<br />+fixed some visual bugs<br />+tracks lead at the position of monsters<br />+changed name generator<br />It is about to test the hunting ability. Fixed some problems making this version more fun to play. This version is for the_switch who suggested the hunting idea.<br />Only some methods are needed now to add range and magic attack. I was thinking that spells are available to player by items. For instance the spell list could look like this:<br /><br />Spells=========<br /><span style="color: rgb(153, 102, 51);">wand</span><br />a.magic missile<br /><span style="color: rgb(153, 102, 51);">ring of firebold</span><br />b.firebold<br /><span style="color: rgb(153, 102, 51);">Sword of King Argos</span><br />c.drain life<br />d.implode enemy<br /><span style="color: rgb(153, 102, 51);">spellbook "Bone Language"</span><br />e.summon skeleton<br />f.smash legs<br />g.bone missile<br />h.cripple enemy<br /><br />Of you cannot use sword+wand+spellbook at the same time, that's an example. I'll also make all wands to give the magic missile spell as a default spell for everyonw who use wand.vasilisnoreply@blogger.comtag:blogger.com,1999:blog-8939714.post-1117107876223142402005-05-26T14:38:00.000+03:002005-05-26T14:44:36.226+03:00OptionsFinally added the options window:<br />-combat (normal/aggressive/defenssive)<br />-move (normal/careful/quick)<br />-search (on/off)<br />-roofs (on/off) .visual<br />-dark tiles (colored/grey) .visual<br /><br />Search is used to find secrets in a dungeon or tracks in wild areas, it works fine with Tracking skill but tracks are removed very easily :/ need some work yetvasilisnoreply@blogger.com