tag:blogger.com,1999:blog-89397142009-07-01T22:18:38.543+03:00PAPAKI (roguelike project)It's the news about the Papaki roguelike game.Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.comBlogger75125tag:blogger.com,1999:blog-8939714.post-56622356135402687482009-05-27T09:05:00.002+03:002009-05-27T09:11:07.637+03:00First dungeon screenHere I have the very first screenshots from dungeon and town. I have just made the algorithms and hope you like the style<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_CtT4hF6zdeM/ShzZagrRusI/AAAAAAAAAB8/BMZFjyT0xKI/s1600-h/4444.PNG"><img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 194px;" src="http://2.bp.blogspot.com/_CtT4hF6zdeM/ShzZagrRusI/AAAAAAAAAB8/BMZFjyT0xKI/s200/4444.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5340382307625843394" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_CtT4hF6zdeM/ShzZSJ_Q6NI/AAAAAAAAAB0/YXZp0FKxrZc/s1600-h/3333.PNG"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 194px;" src="http://3.bp.blogspot.com/_CtT4hF6zdeM/ShzZSJ_Q6NI/AAAAAAAAAB0/YXZp0FKxrZc/s200/3333.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5340382164096706770" /></a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8939714-5662235613540268748?l=papaki.blogspot.com'/></div>Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.com4tag:blogger.com,1999:blog-8939714.post-31525253898706639912009-05-14T19:20:00.002+03:002009-05-14T19:24:09.723+03:00Hello thereHi, some free time these days, so I make some stuff<br />-varius locations for terrains<br />-fixed bugs with get/loot item commands<br />-monsters added<br />-skills to use and advance(combat)<br /><br />Don't have much time right now, Ill write more later, cya<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8939714-3152525389870663991?l=papaki.blogspot.com'/></div>Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.com0tag:blogger.com,1999:blog-8939714.post-31229272792180978722009-02-24T18:53:00.001+02:002009-02-24T18:54:36.166+02:00After the examsHello there! This period I am busy studying for university exams, but soon I will have free time again and continue the development ;)<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8939714-3122927279218097872?l=papaki.blogspot.com'/></div>Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.com2tag:blogger.com,1999:blog-8939714.post-21140531389588939252008-12-03T23:10:00.005+02:002008-12-03T23:29:58.103+02:00MessagesRecently I made some types of messages:<br /><br />1.Hero's message<br /> ex. 'You drink potion of heal', 'You increase your Combat skill'<br /><br />2.Visual message<br /> ex. 'The rat bites the dog', 'The kobold throws an explosive ball against you'<br /><br />3.Sound message (if visual is false)<br /> ex. 'A dog is screaming in pain', 'You hear an explosion to the south'<br /><br />4.Speech message<br /> ex. 'The merchant says "Hello traveler!"', 'Someone whispers "over here" in the darkness'<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8939714-2114053138958893925?l=papaki.blogspot.com'/></div>Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.com0tag:blogger.com,1999:blog-8939714.post-16561045752601163842008-11-12T09:20:00.003+02:002008-11-12T09:35:32.414+02:00Map gen advancesHello all,<br />I made some advances, in map generator these days and data files for spells.<br />The changes in map generator:<br />-fixed all bugs with road network<br />-squares(25x15 tiles) became more oval<br />-some tiles can supply you with items(ex. 'gather the herb')<br />-added new attributes in terrains<br />-blood tiles<br /><br />This is a map I copied from a forest, you may see that some tiles are repeated, this has been fixed later but I didn't made another image.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_CtT4hF6zdeM/SRqD82_smJI/AAAAAAAAABM/OsR5lhsuvyw/s1600-h/forest2.PNG"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 198px; height: 200px;" src="http://4.bp.blogspot.com/_CtT4hF6zdeM/SRqD82_smJI/AAAAAAAAABM/OsR5lhsuvyw/s200/forest2.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5267667795741284498" /></a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8939714-1656104575260116384?l=papaki.blogspot.com'/></div>Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.com0tag:blogger.com,1999:blog-8939714.post-44243030856733026062008-11-05T20:04:00.004+02:002008-11-05T20:11:50.507+02:00Hiding the statisticsI decided to hide statistics from the game, only main attributes are displayed. I don't want player to think about number all the time. If you carry a weapon, your strength is ok and have skill appropriatly you're fine.<br /><br />Now I upload 2 screenshots to show you what funny things I did yesterday (Of course I have done more stuff but about the code)<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_CtT4hF6zdeM/SRHhqPj1UUI/AAAAAAAAAA8/BV1JdCk8WgU/s1600-h/p082c.PNG"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 183px;" src="http://1.bp.blogspot.com/_CtT4hF6zdeM/SRHhqPj1UUI/AAAAAAAAAA8/BV1JdCk8WgU/s200/p082c.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5265237555220402498" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_CtT4hF6zdeM/SRHh1oT5o1I/AAAAAAAAABE/Qe9jCZNytd8/s1600-h/p082d.PNG"><img style="cursor:pointer; cursor:hand;width: 200px; height: 194px;" src="http://3.bp.blogspot.com/_CtT4hF6zdeM/SRHh1oT5o1I/AAAAAAAAABE/Qe9jCZNytd8/s200/p082d.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5265237750843024210" /></a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8939714-4424303085673302606?l=papaki.blogspot.com'/></div>Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.com0tag:blogger.com,1999:blog-8939714.post-13171216506282673732008-11-03T12:36:00.003+02:002008-11-03T12:48:39.458+02:00Skills and weaponsHello, today I slept and missed 2 lessons but anyway, I came to laboratory to post some news.<br />These days I made the range combat functions, made a data file for item categories, drink potions, and advanced the map generators.<br />The code increased more than I expected and made 17 new source files from previous version.<br />But I found where to add the actions from monsters and will be easy to add old special moves and new ones.<br /><br />Now I'd like to say an idea I thought last night, I will make some weapons to use more than 1 skill, for instance Axes skill will advance the usage of all axes including throwing axes, Throw skill will alse advance the throw of all items.<br /><br />Now the really good news, I will release a playaple varsion before christmas.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8939714-1317121650628267373?l=papaki.blogspot.com'/></div>Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.com0tag:blogger.com,1999:blog-8939714.post-35413360052932554722008-10-29T09:41:00.002+02:002008-10-29T09:54:08.300+02:00Back from the holidayThe last few days I was to parents home, away from studies and pc, but I took the @ notebook and designed how would be drawn a city.<br />Yesterday I was fixing some bugs about the roads. A system of wide roads unite the big world where the cities will be found, but other smaller road paths will lead to small towns/villages.<br />I have now to make the fuctions for the rivers before uploading a screenshot about them.<br />As for the range attack system I have still not decided if missiles will be set up in 'equipment' menu or else.<br />I have to study these days so the version I guess will be complete about at 15 of month.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8939714-3541336005293255472?l=papaki.blogspot.com'/></div>Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.com0tag:blogger.com,1999:blog-8939714.post-58709047278171698202008-10-22T17:23:00.002+02:002008-10-22T17:34:49.746+02:00Ideas for corpsesI had a conversation with friend Ethaniel about interaction with corpses.<br />The first thing we agreed (and already added in the game) is [loot] command that will replace [pick] for humanoid corpses. With [loot] your character searches the inventory of the dead and drop all items in the same tile.<br />Other options for beast corpses is [gut] and [skin], with [gut] you may find items eaten from the dead monster while [skin] will give you some valuable items like fur, fangs, eyes(for alchemy maybe).<br />Propably I will give all available options for beast corpses and let only [loot] for humanoids.<br />And as for small corpses they may give you only one item(like 'bat wings' for bats)<br /><br />Right now I am working at range attacks(targeting, animation, throwers ...), and after determing the main item categories i will work on corpses.<br />Any comments?<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8939714-5870904727817169820?l=papaki.blogspot.com'/></div>Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.com3tag:blogger.com,1999:blog-8939714.post-39258056385730272682008-10-10T07:28:00.007+02:002008-10-10T07:44:29.155+02:00081 with some shotsHi, I am here to say that 081 is done. I forgot to bring the version file so I'll write what I remember;<br />New features; inventory, equipment, pick/drop/equip items, loot corpse, save/load game<br /><br /><br />In the following screenshots youll see how the game looks for now, there is no work done with the map(only plains and forests). You will see that corpses cannot be picked but you loot them and maybe some items are revealed. And forgive me for my bad english, "cap" means "hat".<br /><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_CtT4hF6zdeM/SO7pkGH0q2I/AAAAAAAAAAM/Jn1S22B9qWY/s1600-h/081A.PNG"><img style="cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_CtT4hF6zdeM/SO7pkGH0q2I/AAAAAAAAAAM/Jn1S22B9qWY/s320/081A.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5255394621515934562" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_CtT4hF6zdeM/SO7pvTl65KI/AAAAAAAAAAU/55W6VSY4vwQ/s1600-h/081B.PNG"><img style="cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_CtT4hF6zdeM/SO7pvTl65KI/AAAAAAAAAAU/55W6VSY4vwQ/s320/081B.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5255394814110393506" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_CtT4hF6zdeM/SO7p3ZO98dI/AAAAAAAAAAc/rKiw_ZlZ0Ks/s1600-h/081C.PNG"><img style="cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_CtT4hF6zdeM/SO7p3ZO98dI/AAAAAAAAAAc/rKiw_ZlZ0Ks/s320/081C.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5255394953063690706" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_CtT4hF6zdeM/SO7p-QhUnjI/AAAAAAAAAAk/BJxtH-tSx1c/s1600-h/081D.PNG"><img style="cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_CtT4hF6zdeM/SO7p-QhUnjI/AAAAAAAAAAk/BJxtH-tSx1c/s320/081D.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5255395070983839282" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_CtT4hF6zdeM/SO7qEKRCPOI/AAAAAAAAAAs/a_r3cGpzi-o/s1600-h/081E.PNG"><img style="cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_CtT4hF6zdeM/SO7qEKRCPOI/AAAAAAAAAAs/a_r3cGpzi-o/s320/081E.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5255395172384128226" /></a><br /><br /><br />I'd like to read from you what you liked or disliked about the layout of the game.<br />And if you are not bored, what kind of monsters and items youd like to see in the first playable vaersion, it wont take too long to release i think.<br />The last 2 days I played Zapata's rls CastlevaniaRL & Drash, Adom and 2 other games I don't even remeber their names,and I think that some things should be more simpla in me game too, and see how to give fun with less.<br /><br />for 082;<br />TO DO<br />=====<br />look, fire, throw, advance map generator, a beggining text, fix messages<br /><br />Changes<br />=======<br />simpler new game selection(step by step like adom)<br />change "[name]" to "You" at messages<br /><br /><br />ok.Cya after Monday.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8939714-3925805638573027268?l=papaki.blogspot.com'/></div>Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.com0tag:blogger.com,1999:blog-8939714.post-40044955639530352262008-10-07T07:43:00.002+02:002008-10-07T07:52:34.499+02:000.8.0 is done!Yes! Finally the first version of the game is done. But It will be closed, I will not release any test version for at least a month. These are the features added;<br /><br />0.8.0 hidd 1/10/2008 <br />===== <br />Executable 499kb Source 54 files, 96.6kb code <br />Features: melee combat, minimap, tilesets, world generator, stats, line of sight, basic AI, monsters, visible list, bodyparts, messages <br />Commands: move, attack, walk, travel, say<br /><br /><br />Now, I am working at 0.8.1, logically it will be done this Friday, in a few days I will upload some screenshots too. Versions for download and testing will not be available yet, sorry. Cya<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8939714-4004495563953035226?l=papaki.blogspot.com'/></div>Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.com2tag:blogger.com,1999:blog-8939714.post-5158282581171918292008-09-24T21:44:00.001+02:002008-09-24T21:51:17.908+02:00NewsBelieve it or not, I started coding again, yeah!!<br />Wait of a new rocking papaki!<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8939714-515828258117191829?l=papaki.blogspot.com'/></div>Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.com2tag:blogger.com,1999:blog-8939714.post-1172031699105975032007-02-21T06:14:00.000+02:002007-02-21T06:21:39.106+02:00Things get betterIts very funny to find out that programming is easier than it used to be. I remember the last year where I was spending hours to add new functions and work properly, but now in a few minutes I can add a new feature which wasn't at the earlier versions of the game. Maybe its because things are still simple in the source, maybe.<br />Today I made some functions for better usage at output and added more files for loading(races, monsters,mapsets*,tilesets) , menu screen added too.<br />*another version of tileset for the world generator<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8939714-117203169910597503?l=papaki.blogspot.com'/></div>Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.com0tag:blogger.com,1999:blog-8939714.post-1171372302353620842007-02-13T15:03:00.000+02:002007-02-13T15:11:42.363+02:00Map generators on progressMore and more ideas are coming to my mind and the development crawls slowly but yesterday i made some good things for the maps. The console size will be 80x25 characters so it can be played at win98 finally( are there still users with win98? ) and "camera" focus in the area of the hero, areas now are only 15x15 tiles and are linked so good like a continious map :)<br />I was also wandering... do you want me to make a small rl just for a little game fun, or are you patient for the "GREAT" game?<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8939714-117137230235362084?l=papaki.blogspot.com'/></div>Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.com6tag:blogger.com,1999:blog-8939714.post-1168649147581310132007-01-13T02:40:00.000+02:002007-01-13T02:45:47.590+02:00Good NewsHello to everyone, Im here to announce that papaki is back to life. The game is reprogrammed, and soon I will give you the new webpage.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8939714-116864914758131013?l=papaki.blogspot.com'/></div>Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.com6tag:blogger.com,1999:blog-8939714.post-1133042456889712622005-11-26T23:55:00.000+02:002005-11-27T00:00:56.900+02:00Here I amBack! Did I miss ya? Guess not much... I saw nothing changed these weeks I was missing to the army. I hoped to some new ideas to add to the game, so I quess I'll have to think what to change tomorrow in the source.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8939714-113304245688971262?l=papaki.blogspot.com'/></div>Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.com8tag:blogger.com,1999:blog-8939714.post-1131320136817521952005-11-07T01:26:00.000+02:002005-11-07T01:35:36.850+02:00072<a href="http://www.it.teithe.gr/%7Evzoump/papaki/papaki0.7.2.zip">DOWNLOAD</a><br />Fixed some bugs in the few free time I had.<br />You may find some feedback in <a href="http://www.ethaniel.tk">Ethaniel</a>'s stupid site in the near future(I hope so)<br />I'll be back in some weeks by now...<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8939714-113132013681752195?l=papaki.blogspot.com'/></div>Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.com1tag:blogger.com,1999:blog-8939714.post-1130700999555806572005-10-30T21:33:00.000+02:002005-10-30T21:38:28.263+02:00Here it is<a href="http://www.it.teithe.gr/%7Evzoump/papaki/papaki0.7.1.zip">DOWNLOAD 071 </a>this version is for Aquillion and Ethaniel, they both helped alot the last days<br /><br />+most data is loaded from files<br />+only messages of last turn are colored<br />+creatures are divided in many teams, allies or enemies<br />+fixed bug at summon spells<br />+updated the manual(abilities)<br />+unknown item types have different colors on every new game<br />+Skills: Javelins, Throwing Axes,<br />+Status: Feared, Sad<br />+changed the names of magic schools(Spellcast skills)<br /><br />AND TOO MANY BUGS :)) ( my specialty)<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8939714-113070099955580657?l=papaki.blogspot.com'/></div>Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.com0tag:blogger.com,1999:blog-8939714.post-1130542865870580442005-10-29T01:31:00.000+02:002005-10-29T01:41:05.903+02:00New itemsIt took me more days than I hoped but I think it worth. You will find different creatures and items next time and you can access the data so you can change or submit new items.<br />Added the Terrify and Sad ability for creatures and I'll add tommorow the Hide.<br />I just have to rewrite spells and I'll upload the new test version.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8939714-113054286587058044?l=papaki.blogspot.com'/></div>Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.com0tag:blogger.com,1999:blog-8939714.post-1130145660307891982005-10-24T11:08:00.000+02:002005-10-24T11:21:00.340+02:00Loading dataThese days I was making the methods for loading the items. Yesterday I did for spells too :o<br />So it may took a liitle more while I'm going to edit creatures in files too.That feature will give the chance to everyone to add new items in game in easy way, but will cause many bugs...<br />In 2 weeks I'll freeze the development so all the advance will be from editing the data.<br />Cya soon<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8939714-113014566030789198?l=papaki.blogspot.com'/></div>Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.com2tag:blogger.com,1999:blog-8939714.post-1129282311360141542005-10-14T11:26:00.000+02:002005-10-14T11:31:51.366+02:001 year laterYea! Yesterday was Papaki's birthday! I'd like to call you all for drinks but I guess the only I can do is to upload the latest version... I didn't had time to implement everything I wanted but in a few days there will be a buxfig version and I hope with iem data in txt files for easy edit.<br /><a href="http://www.it.teithe.gr/%7Evzoump/papaki/papaki0.7.0.zip">Version 070</a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8939714-112928231136014154?l=papaki.blogspot.com'/></div>Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.com0tag:blogger.com,1999:blog-8939714.post-1128629313228720782005-10-06T21:58:00.000+02:002005-10-06T22:08:33.270+02:00All scrolls removedI thougth that there were no need to have a gamma of magic scrolls by the time there are plenty of spells. So scrolls point to spells, the only difference is that you don't loose mana when cast them. Also added a feature from NetHack, if you haven't identified a scroll, after you read it, you can type a name so that you will recognize later.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8939714-112862931322872078?l=papaki.blogspot.com'/></div>Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.com2tag:blogger.com,1999:blog-8939714.post-1128338633491995682005-10-03T13:12:00.000+02:002005-10-03T13:23:53.620+02:00+new line of sight algorithm<br />+eat command(e)<br />+mushrooms with special abilities<br />+fixed the save screen shot command(in .html format)<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8939714-112833863349199568?l=papaki.blogspot.com'/></div>Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.com0tag:blogger.com,1999:blog-8939714.post-1127903176196543992005-09-28T13:19:00.000+03:002005-09-28T13:27:50.306+03:00+6 spells, +5 spellbooks<br />+use command(u)<br />+advanced character creation<br />+party feature<br />+Abilities:<br />human: feelings<br />ogre: ogre bunt<br />gnome: fast learn<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8939714-112790317619654399?l=papaki.blogspot.com'/></div>Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.com0tag:blogger.com,1999:blog-8939714.post-1127080705345231722005-09-19T00:53:00.000+03:002005-09-19T00:58:25.353+03:00+New Races: Angel, Frogman<br />+Abilities<br /> Angel: Fly<br /> Vampire: Midnight flight, Vampirism, Cannot regenerate<br /> Frogman: Swim(is not dowing in water)<br />+18 weapon abilities<br />+14 spells<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8939714-112708070534523172?l=papaki.blogspot.com'/></div>Βασίληςhttp://www.blogger.com/profile/06743177747791100872noreply@blogger.com0