<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-8873347759213403887</id><updated>2009-12-17T23:26:59.377-08:00</updated><title type='text'>Brazil r/s V2 Field Guide</title><subtitle type='html'>Attempting to author a full, step-by-step Brazil r/s training guide online.  Contributors welcome.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://brazil-rs.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default?start-index=26&amp;max-results=25'/><author><name>CptVideo!</name><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>63</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8873347759213403887.post-653567281825759745</id><published>2009-12-04T08:40:00.000-08:00</published><updated>2009-12-04T14:57:21.250-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><title type='text'>Radial Brushed Metal Material</title><summary type='text'>The Theory:If you were to take the cross section of a brushed metal object you would find a series of small grooves etched into the object.  You could attempt to simulate this using a very fine/high resolution bump map however the sampling rate required to eliminate aliasing would probably be prohibitive come render time.In this shader we're going to use a blend material and surface normals to </summary><link rel='replies' type='application/atom+xml' href='http://brazil-rs.blogspot.com/feeds/653567281825759745/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8873347759213403887&amp;postID=653567281825759745' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/653567281825759745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/653567281825759745'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/2009/12/radial-brushed-metal-material.html' title='Radial Brushed Metal Material'/><author><name>Gavin Greenwalt</name><uri>http://www.blogger.com/profile/04280334911647992834</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08007269441388477967'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_tMMIXyJU0GI/Sgyk9bvcuGI/AAAAAAAAAAM/HLqZZpuWfz0/s72-c/Radial_Brushed_Metal.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8873347759213403887.post-5995555726988678933</id><published>2009-04-28T12:54:00.001-07:00</published><updated>2009-04-28T12:54:36.180-07:00</updated><title type='text'>Facing glass panels in Brazil r/s V2</title><summary type='text'>Real world examples:Here are some photos of real world glass sculptures with facing panels.Author: Vaclav CiglerWhat options do we have?:All testing will be done on simple scene with glass sculpture composed from 3 glass blocks. Material used is Brazil2 Glass material with enabled absorbtion (light blue).Option 1 - Facing panelsAt fist we can let the geometry as we have modeled it. Less work for </summary><link rel='replies' type='application/atom+xml' href='http://brazil-rs.blogspot.com/feeds/5995555726988678933/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8873347759213403887&amp;postID=5995555726988678933' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/5995555726988678933'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/5995555726988678933'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/2009/04/facing-glass-panels-in-brazil-rs-v2.html' title='Facing glass panels in Brazil r/s V2'/><author><name>Pavel Romsy</name><uri>http://www.blogger.com/profile/07575473496911217965</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08391362471975655158'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_grdMetPi_Fw/SfG2DrPEO-I/AAAAAAAAAPs/6qTqetq5nBQ/s72-c/A004_L.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8873347759213403887.post-3757577610313915</id><published>2008-12-03T12:31:00.000-08:00</published><updated>2008-12-04T04:36:42.142-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='trees'/><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><category scheme='http://www.blogger.com/atom/ns#' term='opacity'/><title type='text'>Render trees fast!</title><summary type='text'>Ever wondered why opacity mapped multi-layered trees were slow in rendering when using GI? Well here is a quick workaround on getting those trees to render about 4 or 5 times faster with full GI.The image below shows an opacity mapped tree with standard Max materials and full GI and area shadows.The image below shows the same tree with the same material, but with filtering set to none in the </summary><link rel='replies' type='application/atom+xml' href='http://brazil-rs.blogspot.com/feeds/3757577610313915/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8873347759213403887&amp;postID=3757577610313915' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/3757577610313915'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/3757577610313915'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/2008/12/render-trees-fast.html' title='Render trees fast!'/><author><name>quizzy</name><uri>http://www.blogger.com/profile/12331610938424106477</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07315200302168035948'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_zn4cmtejja0/STcSLdM6zOI/AAAAAAAAACU/UTXVAKb8inU/s72-c/standard.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8873347759213403887.post-8780847423881626655</id><published>2008-12-03T12:30:00.000-08:00</published><updated>2008-12-03T12:33:14.352-08:00</updated><title type='text'>Rhino Tip - saving z-buffer data</title><summary type='text'>This works differently than it does in the 3ds Max verion, and it just came up in the Rhino newsgroup, so I thought it was worth a mention here:Question:   Is there a way for Brazil to make an output of a depth map to use it withDOF pro?Answer:  Once you've rendered, switch to "Z buffer" mode in the render window.  Youcan now press the "Save" button to save it.</summary><link rel='replies' type='application/atom+xml' href='http://brazil-rs.blogspot.com/feeds/8780847423881626655/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8873347759213403887&amp;postID=8780847423881626655' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/8780847423881626655'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/8780847423881626655'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/2008/12/rhino-tip-saving-z-buffer-data.html' title='Rhino Tip - saving z-buffer data'/><author><name>CptVideo!</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13352011259636943099'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8873347759213403887.post-2864783778613383011</id><published>2008-11-20T15:19:00.000-08:00</published><updated>2008-11-20T16:16:20.904-08:00</updated><title type='text'>Brazil Materials DVD - From Gnomon</title><summary type='text'>From Sebastien Chort (aka Zeb), and produced by Gnomon.Here's some sample images [1][2], and some sample materials [1][2][3][4][5]!I haven't seen the dvd yet, but it looks cool and it sounds like the included material library alone is well worth the cost -- 100 materials and 150 tileable textures.....   And in other news:  The BlurBeta plugins for 3ds Max 2009 are posted up at SplutterFish.com!!!</summary><link rel='replies' type='application/atom+xml' href='http://brazil-rs.blogspot.com/feeds/2864783778613383011/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8873347759213403887&amp;postID=2864783778613383011' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/2864783778613383011'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/2864783778613383011'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/2008/11/brazil-materials-dvd-from-gnomon.html' title='Brazil Materials DVD - From Gnomon'/><author><name>CptVideo!</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13352011259636943099'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_onpa688SzEY/SSXwrwcsuHI/AAAAAAAAArA/J0elfWZO-Ac/s72-c/screen-capture-5.png' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8873347759213403887.post-4303075369025841384</id><published>2008-10-31T12:44:00.001-07:00</published><updated>2008-10-31T13:29:32.746-07:00</updated><title type='text'>Happy Halloween from SplutterFish - BOO</title><summary type='text'>Double, double toil and trouble; Fire burn, and cauldron bubble.A new look at SplutterFish.com and 25% of off Brazil by using the coupon-code, "BOO" !Also -- Free training videos from MentalBoutMax and SplutterFish, available here.</summary><link rel='replies' type='application/atom+xml' href='http://brazil-rs.blogspot.com/feeds/4303075369025841384/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8873347759213403887&amp;postID=4303075369025841384' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/4303075369025841384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/4303075369025841384'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/2008/10/happy-halloween-from-splutterfish.html' title='Happy Halloween from SplutterFish - BOO'/><author><name>CptVideo!</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13352011259636943099'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_onpa688SzEY/SQtgKiVqzuI/AAAAAAAAAqI/gd5raEeCF5E/s72-c/woosh_hw.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8873347759213403887.post-3666592372551850640</id><published>2008-10-20T15:25:00.001-07:00</published><updated>2008-10-20T15:31:04.535-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='Concepts'/><title type='text'>New Tutorial -- Render-Cache with Auto Occlusion</title><summary type='text'>New Brazil tutorial From McNeel.com -- This one's Rhino specific, but the same principles apply to Brazil in 3ds Max.  This well written tutorial does a nice high-level job of covering how Auto Occlusion works.</summary><link rel='replies' type='application/atom+xml' href='http://brazil-rs.blogspot.com/feeds/3666592372551850640/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8873347759213403887&amp;postID=3666592372551850640' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/3666592372551850640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/3666592372551850640'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/2008/10/new-tutorial-render-cache-with-auto.html' title='New Tutorial -- Render-Cache with Auto Occlusion'/><author><name>CptVideo!</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13352011259636943099'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_onpa688SzEY/SP0GGB_BbSI/AAAAAAAAAqA/7r-PAdYhsaQ/s72-c/screen-capture-2.png' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8873347759213403887.post-9126082903233330391</id><published>2008-09-19T12:12:00.000-07:00</published><updated>2008-09-19T12:32:02.649-07:00</updated><title type='text'>The Ghost of Ghost Challenge!</title><summary type='text'>Remember "Ghost"?  For those of you that maybe weren't here when all this GI and "production raytracing" in 3ds Max stuff really started, back in the year 2000, Ghost was the code name of the old pre-alpha versions of Brazil r/s -- Ghost was the first of this new breed of renderer on the scene, was freely available, and the images that 3ds Max artists were suddenly producing rocked the rendering </summary><link rel='replies' type='application/atom+xml' href='http://brazil-rs.blogspot.com/feeds/9126082903233330391/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8873347759213403887&amp;postID=9126082903233330391' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/9126082903233330391'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/9126082903233330391'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/2008/09/ghost-of-ghost-challenge.html' title='The Ghost of Ghost Challenge!'/><author><name>CptVideo!</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13352011259636943099'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_onpa688SzEY/SNP5t_7jEmI/AAAAAAAAApw/QXYTPz8KJ1s/s72-c/Ghost_02_big_cropped.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8873347759213403887.post-62846771683096179</id><published>2008-08-04T13:57:00.000-07:00</published><updated>2008-12-08T15:26:49.121-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Concepts'/><title type='text'>"bright needs dark to compliment it"</title><summary type='text'>Another set of examples by Paul Sherstobitoff.  [here]I like the different environments that you can see in these images, and how they affect and compliment the different material setups.</summary><link rel='replies' type='application/atom+xml' href='http://brazil-rs.blogspot.com/feeds/62846771683096179/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8873347759213403887&amp;postID=62846771683096179' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/62846771683096179'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/62846771683096179'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/2008/08/bright-needs-dark-to-compliment-it.html' title='&quot;bright needs dark to compliment it&quot;'/><author><name>CptVideo!</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13352011259636943099'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_onpa688SzEY/SJdu7YU_fRI/AAAAAAAAApQ/E4TKJU0Uggg/s72-c/Midnight_Blue.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8873347759213403887.post-7415920993256073619</id><published>2008-07-21T11:56:00.001-07:00</published><updated>2008-12-08T15:26:49.265-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='Concepts'/><title type='text'>Procedural Marble</title><summary type='text'>This is a Brazil for Rhino tutorial, but it's got a great conceptual breakdown of the process Brazillian, Paul Sherstobitoff uses to create a really nice looking procedural marble:  [here]</summary><link rel='replies' type='application/atom+xml' href='http://brazil-rs.blogspot.com/feeds/7415920993256073619/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8873347759213403887&amp;postID=7415920993256073619' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/7415920993256073619'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/7415920993256073619'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/2008/07/procedural-marble.html' title='Procedural Marble'/><author><name>CptVideo!</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13352011259636943099'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_onpa688SzEY/SITeUZfMGsI/AAAAAAAAAo4/Bm-mGwejpLg/s72-c/Marbled.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8873347759213403887.post-1729298434155600757</id><published>2008-07-17T14:06:00.000-07:00</published><updated>2008-12-08T15:26:51.390-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><title type='text'>Making Grass with Displacements in Brazil r/s</title><summary type='text'>...What options do we currently have?  For those who are doing ArchViz in Brazil 2, this is a common question. I have seen some nice work using displaced grasses in other renders, so I decided to spend some time exploring different techniques for getting similar results using the currently available versions of Brazil.Within Brazil r/s, there are two different ways to make displaced grass:First </summary><link rel='replies' type='application/atom+xml' href='http://brazil-rs.blogspot.com/feeds/1729298434155600757/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8873347759213403887&amp;postID=1729298434155600757' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/1729298434155600757'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/1729298434155600757'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/2008/07/making-grass-with-displacements-in.html' title='Making Grass with Displacements in Brazil r/s'/><author><name>CptVideo!</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13352011259636943099'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_grdMetPi_Fw/SBj4B3UHgvI/AAAAAAAAAHs/77OJN9tVEKE/s72-c/dispF.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8873347759213403887.post-3151346750943141940</id><published>2008-07-16T12:14:00.000-07:00</published><updated>2008-12-08T15:26:51.544-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Show off'/><title type='text'>Aren't computers cool?</title><summary type='text'>Here's an image rendered by David Rutten in Brazil for Rhino:"A little trick, the geometry looks fine in reflection and casts proper shadows. Only Primary Camera rays have been fooled."Too cool not to share.Next: building grass with B2 displacements</summary><link rel='replies' type='application/atom+xml' href='http://brazil-rs.blogspot.com/feeds/3151346750943141940/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8873347759213403887&amp;postID=3151346750943141940' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/3151346750943141940'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/3151346750943141940'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/2008/07/arent-computers-cool.html' title='Aren&apos;t computers cool?'/><author><name>CptVideo!</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13352011259636943099'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_onpa688SzEY/SH5IlWS_IYI/AAAAAAAAAow/lvAP2bN6O50/s72-c/ZBuffersGoneWrong.png' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8873347759213403887.post-3540877865417760729</id><published>2008-07-08T13:45:00.000-07:00</published><updated>2008-07-08T13:50:28.551-07:00</updated><title type='text'>Brazil "Rio" video tutorial</title><summary type='text'>Here's a new video tutorial posted by fellow blogsite: Mental 'Bout Max.    It's only covering reflection in the B2 Advanced Material, but it has a nice conceptual overview of that strange "Kr" in there :)</summary><link rel='replies' type='application/atom+xml' href='http://brazil-rs.blogspot.com/feeds/3540877865417760729/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8873347759213403887&amp;postID=3540877865417760729' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/3540877865417760729'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/3540877865417760729'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/2008/07/brazil-rio-video-tutorial.html' title='Brazil &quot;Rio&quot; video tutorial'/><author><name>CptVideo!</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13352011259636943099'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8873347759213403887.post-5937439259751305778</id><published>2008-05-29T16:15:00.000-07:00</published><updated>2008-12-08T15:26:51.640-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rio'/><title type='text'>Brazil r/s "Rio" - Available Now!</title><summary type='text'>The free-for-use version of Brazil r/s, aka "Rio" is finally here!The big differences between this and the previous versions of Rio is that this is based on Brazil r/s V2.x's Pro-Beta version, and is less "limited" than the previous Rio:  In this one, the res limit has been increased and the EULA doesn't say non-commercial-use-only anymore. Rio will work for trying or sharing materials from the </summary><link rel='replies' type='application/atom+xml' href='http://brazil-rs.blogspot.com/feeds/5937439259751305778/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8873347759213403887&amp;postID=5937439259751305778' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/5937439259751305778'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/5937439259751305778'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/2008/05/brazil-rs-rio-available-now.html' title='Brazil r/s &quot;Rio&quot; - Available Now!'/><author><name>CptVideo!</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13352011259636943099'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_onpa688SzEY/SD85YuszYdI/AAAAAAAAAoo/bVmd22xJS_A/s72-c/download_rio.png' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8873347759213403887.post-7551540286539158302</id><published>2008-05-14T12:31:00.000-07:00</published><updated>2008-05-14T15:51:55.108-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rhino'/><title type='text'>Rhino Beta -- last chance?</title><summary type='text'>Here's something from the rumor-mill:  It's looking like beta testing (free to registered rhino 4 users) may be nearing completion, so now might be the time to get a look at it, in a near complete state, before McNeel and co. close the beta!</summary><link rel='replies' type='application/atom+xml' href='http://brazil-rs.blogspot.com/feeds/7551540286539158302/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8873347759213403887&amp;postID=7551540286539158302' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/7551540286539158302'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/7551540286539158302'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/2008/05/rhino-beta-last-chance.html' title='Rhino Beta -- last chance?'/><author><name>CptVideo!</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13352011259636943099'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8873347759213403887.post-5281201762371850768</id><published>2008-04-23T12:59:00.000-07:00</published><updated>2008-12-08T15:26:52.587-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Concepts'/><title type='text'>DomeLight vs. SkyLight</title><summary type='text'>"[Dome light] does have a slightly different look to the skylight and I was wondering what the difference was, as on the surface they seem to be doing the same thing."The main difference is usually the use of the Render Cache. The DomeLight does not work with the Render Cache yet, which Sky Light does. As the Render Cache tends to blend the samples together over a greater area, that's usually the</summary><link rel='replies' type='application/atom+xml' href='http://brazil-rs.blogspot.com/feeds/5281201762371850768/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8873347759213403887&amp;postID=5281201762371850768' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/5281201762371850768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/5281201762371850768'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/2008/04/domelight-vs-skylight.html' title='DomeLight vs. SkyLight'/><author><name>CptVideo!</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13352011259636943099'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_onpa688SzEY/SA-SGUaRemI/AAAAAAAAAoY/PyaQRLL0XrM/s72-c/skylight_vs_domelight_-_skylight_rendercache.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8873347759213403887.post-5793368392827785076</id><published>2008-04-08T14:58:00.000-07:00</published><updated>2008-12-08T15:26:52.699-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><title type='text'>Brazil 2 "Linear Workflow" in zero words or less.</title><summary type='text'>I just saw this on the SplutterFish forums and got a kick out of it.  Image courtesy of zemmuone.  :)</summary><link rel='replies' type='application/atom+xml' href='http://brazil-rs.blogspot.com/feeds/5793368392827785076/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8873347759213403887&amp;postID=5793368392827785076' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/5793368392827785076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/5793368392827785076'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/2008/04/linear-workflow-in-zero-words-or-less.html' title='Brazil 2 &quot;Linear Workflow&quot; in zero words or less.'/><author><name>CptVideo!</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13352011259636943099'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_onpa688SzEY/R_vr3tPL16I/AAAAAAAAAms/E5LlYR4wL-o/s72-c/linearworkflow.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8873347759213403887.post-638028467118890576</id><published>2008-03-31T13:58:00.000-07:00</published><updated>2008-12-08T15:26:56.949-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><title type='text'>Resin Domed Decals in Brazil r/s V2</title><summary type='text'>A friend of mine asked me if I could make a "resin dome" type sticker in 3d. The picture below is an example of the kind of sticker I want to create.      Here is start scene made in 3ds MAX8.         *start.max*                                                      Start sceneIf you open it, you should see a simple scene with a camera and 2 objects. The top of the object is made from a loft, as I</summary><link rel='replies' type='application/atom+xml' href='http://brazil-rs.blogspot.com/feeds/638028467118890576/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8873347759213403887&amp;postID=638028467118890576' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/638028467118890576'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/638028467118890576'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/2008/03/resin-domed-decals-in-brazil-rs-v2.html' title='Resin Domed Decals in Brazil r/s V2'/><author><name>CptVideo!</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13352011259636943099'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_grdMetPi_Fw/R738O4wnbOI/AAAAAAAAABE/wNQCfkxlh-M/s72-c/foto.JPG' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8873347759213403887.post-6589948387066544659</id><published>2008-03-28T18:43:00.001-07:00</published><updated>2008-03-28T18:47:15.992-07:00</updated><title type='text'>um....</title><summary type='text'>So, yeah... a couple days back I said I was gonna post a new tutorial...  About 15 mins after posting that, the dc jack on the back of my laptop melted into a stinky, smokey, blackish, gooey mess in the back of my computer.  Fun!So -- just getting a new lappy together now and will get that post up as soon as I can... and oh yeah, One more thing -- I've now drank the cool-aid and have decided on a</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/6589948387066544659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/6589948387066544659'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/2008/03/um.html' title='um....'/><author><name>CptVideo!</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13352011259636943099'/></author></entry><entry><id>tag:blogger.com,1999:blog-8873347759213403887.post-2510510632710647145</id><published>2008-03-24T12:23:00.000-07:00</published><updated>2008-12-08T15:26:57.203-08:00</updated><title type='text'>Un-Toon</title><summary type='text'>Off topic, but wow.I've got a lot on my plate for today, but I'm hoping to get through editing and posting a new tutorial from Pavel for tomorrow.</summary><link rel='replies' type='application/atom+xml' href='http://brazil-rs.blogspot.com/feeds/2510510632710647145/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8873347759213403887&amp;postID=2510510632710647145' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/2510510632710647145'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/2510510632710647145'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/2008/03/un-toon.html' title='Un-Toon'/><author><name>CptVideo!</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13352011259636943099'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_onpa688SzEY/R-f_A9PL15I/AAAAAAAAAmk/kjP8MUVgaag/s72-c/realhomer.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8873347759213403887.post-657945385664064970</id><published>2008-03-14T14:52:00.000-07:00</published><updated>2008-12-08T15:26:58.346-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Observation'/><category scheme='http://www.blogger.com/atom/ns#' term='Diversions'/><title type='text'>Friday Diversions</title><summary type='text'>3D World recently published the first official "review" of Brazil r/s v2.0. The problem though, is that it wasn't a straight-up review, it was primarily a comparison between Brazil 2 and V-Ray 1.5. At SplutterFish we were really looking forward to this review -- Brazil 2 is really a great improvement over Brazil 1 -- we knew that and we didn't think that a straight review would see anything but </summary><link rel='replies' type='application/atom+xml' href='http://brazil-rs.blogspot.com/feeds/657945385664064970/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8873347759213403887&amp;postID=657945385664064970' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/657945385664064970'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/657945385664064970'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/2008/03/friday-diversions.html' title='Friday Diversions'/><author><name>CptVideo!</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13352011259636943099'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_onpa688SzEY/R9rnbRms4YI/AAAAAAAAAmU/k3O3oRy-6Vo/s72-c/flags.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8873347759213403887.post-4199045727829436466</id><published>2008-02-21T12:45:00.000-08:00</published><updated>2008-02-21T12:47:18.753-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Diversions'/><category scheme='http://www.blogger.com/atom/ns#' term='rhino'/><title type='text'>Brazil for Rhino -- Wax shader</title><summary type='text'>Posted a month ago -- just ran across it on youtube.</summary><link rel='replies' type='application/atom+xml' href='http://brazil-rs.blogspot.com/feeds/4199045727829436466/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8873347759213403887&amp;postID=4199045727829436466' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/4199045727829436466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/4199045727829436466'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/2008/02/brazil-for-rhino-wax-shader.html' title='Brazil for Rhino -- Wax shader'/><author><name>CptVideo!</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13352011259636943099'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8873347759213403887.post-1937105904393090569</id><published>2008-02-19T13:17:00.000-08:00</published><updated>2008-12-08T15:26:58.895-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><title type='text'>Caustics in Brazil r/s Tutorial Appendix</title><summary type='text'>In this short Appendix to "Tutorial: Rendering Caustics  in Brazil r/s" I will make a simple demonstration of how caustics are generated by different basic geometries. I hope that some of you will find it useful and also it will save you some time on your own projects. Scene settings are the same as in my caustics tutorial with the teapot. I also attempted to use different sizes and positions for</summary><link rel='replies' type='application/atom+xml' href='http://brazil-rs.blogspot.com/feeds/1937105904393090569/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8873347759213403887&amp;postID=1937105904393090569' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/1937105904393090569'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/1937105904393090569'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/2008/02/caustics-in-brazil-rs-tutorial-appendix.html' title='Caustics in Brazil r/s Tutorial Appendix'/><author><name>CptVideo!</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13352011259636943099'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_grdMetPi_Fw/R7n7EIwnbHI/AAAAAAAAAAM/Ba2sdftPCF4/s72-c/spcaustics.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8873347759213403887.post-2119859422846439622</id><published>2008-02-11T14:02:00.000-08:00</published><updated>2008-12-08T15:26:59.126-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><title type='text'>Tutorial: Making of Lamborghini Gallerdo</title><summary type='text'>Here's a nice Brazil 1 tutorial by Simon Nutall (Iconized).  It covers the whole look-dev process and includes the construction of the model, some good observations, and texturing and setting up the materials.It's nearly a two years old, but something bumped it's rss feed so google alerts just picked it up yesterday.</summary><link rel='replies' type='application/atom+xml' href='http://brazil-rs.blogspot.com/feeds/2119859422846439622/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8873347759213403887&amp;postID=2119859422846439622' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/2119859422846439622'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/2119859422846439622'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/2008/02/tutorial-making-of-lamborghini-gallerdo.html' title='Tutorial: Making of Lamborghini Gallerdo'/><author><name>CptVideo!</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13352011259636943099'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_onpa688SzEY/R7DRfTxcphI/AAAAAAAAAkk/kK9feWgCnjo/s72-c/tail_cls.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8873347759213403887.post-2827842348775325456</id><published>2008-02-05T23:45:00.001-08:00</published><updated>2008-12-08T15:27:00.211-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><title type='text'>A few speed tips and tricks: Glossy materials, Lot of lights</title><summary type='text'>I usually do interior renderings. This means that I use a lot all the cpu-killing bells and whistles available: glossy materials, area shadows, ies lights, GI etc. I have to render at 4k size or even more, so, in order to keep rendertimes as low as possible, I've learned to use a few tips.Glossy materialsAlmost every material, in real life, is both reflective and bumpy. Obviously some material's </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/2827842348775325456'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8873347759213403887/posts/default/2827842348775325456'/><link rel='alternate' type='text/html' href='http://brazil-rs.blogspot.com/2008/02/few-speed-tips-and-tricks-glossy.html' title='A few speed tips and tricks: Glossy materials, Lot of lights'/><author><name>zemmuonne</name><uri>http://www.blogger.com/profile/12437784916737747318</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04598551153586001509'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/__05y6-lhlWI/R6Bo-VzklgI/AAAAAAAAAG8/z-HVG5K2Cgg/s72-c/Max_Error_Comparison.jpg' height='72' width='72'/></entry></feed>