tag:blogger.com,1999:blog-8459214.post111514570732865471..comments2009-07-16T03:24:50.603-07:00Comments on FROSTY'S FUNHOUSE: More Versions = Less Quality?Frostyhttp://www.blogger.com/profile/08000780293771044426noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-8459214.post-1115165882532131222005-05-03T17:18:00.000-07:002005-05-03T17:18:00.000-07:00Honestly, I think it's ironic that someone who wor...Honestly, I think it's ironic that someone who works for who you work for is railing against multi-platformism (yes, I just made that word up). While agree with your assessment in theory, I don't know if a lot of games really DO suffer due to being multi-platform. Well, let me clarify that - QUALITY games generally don't suffer from being multi-platform. Madden, GTA, Metal Gear, FIFA, Psychonauts, Midnight Club...all quality games for both the Xbox, PS2, and/or PC. Granted, some platforms are easier to port or codevelop for (Xbox and PC most notably), but it is still possible. I think the main advantage the different consoles have is their first-party games. I own a PS2 so I can play SOCOM 2 (and 3 eventually) and God of War (one of the best games ever, in my humble opinion), but I own an Xbox so I can play Halo 2 and Jade Empire. Great games that are console-exclusive.<BR/><BR/>That being said, you know more about this stuff than I do, so I will defer to your expertise when you say Xbox 360 and PS3 are vastly different architectures that will require a lot more work to build multi-platform games for. If that truly is the case, it will be very interesting to see how this generation fares.<BR/><BR/>PS. I was only teasing about the "I think it's ironic..." bit in the beginning ;-)Evil Mikenoreply@blogger.com