tag:blogger.com,1999:blog-84098102008-05-16T09:53:45.502-04:00Frames Per Second MagazineEmru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.comBlogger718125tag:blogger.com,1999:blog-8409810.post-81430546767326571702008-05-15T15:58:00.003-04:002008-05-15T16:06:22.938-04:00MutoHere's another reason why I love animation: anytime you think you've seen it all, someone goes and proves you wrong. Blu's <span style="font-style: italic;">Muto</span> sits on the fringe of several techniques—stop-mo, painted animation, pixillation—while throwing out obsessive control mechanisms like, say, locking down the camera. And like the street art that it's built from, <span style="font-style: italic;">Muto</span> incorporates elements of its surroundings, even acknowledging "interfering" passers-by in the audio. Have a look.<br /><br /><object height="300" width="400"> <param name="allowfullscreen" value="true"> <param name="allowscriptaccess" value="always"> <param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=993998&server=www.vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1"> <embed src="http://www.vimeo.com/moogaloop.swf?clip_id=993998&server=www.vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"></embed></object><br /><br /><br />[Thanks, <a href="http://www.penny-arcade.com/2008/05/15/holy-f-ing-s/">Penny Arcade</a>.]Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.comtag:blogger.com,1999:blog-8409810.post-27890399599629448082008-05-14T17:51:00.006-04:002008-05-15T16:11:07.048-04:00Recreating the Frustration through Stop-Motion<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.vachemorte.com/ee.htm"><img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/goreputer-712501.jpg" alt="" border="0" /></a><br /><br />The last time you were working on your computer and it crashed, did you do it? Smash it, I mean.<br /><br />On Halloween night 2005, local artist Eric Bond celebrated in public his frustration with computer malfunction in an intensely hilarious performance piece called "Goreputer" (I was present). The performance was videotaped, but most of the footage was lost due to another type of malfunction… Human error. Bond, also an animator, did not want lose the evidence of what he did to a computer on that night. He filled in the lost footage with stop-motion. This is how in 2007, "Goreputer" the performance piece became <a href="http://www.vachemorte.com/ee.htm"><span style="font-style: italic;">Goreputer</span> the animated short</a>.Armen Boudjikanianhttp://www.blogger.com/profile/17228979054416515994noreply@blogger.comtag:blogger.com,1999:blog-8409810.post-12495010504317206502008-05-10T23:31:00.004-04:002008-05-11T01:32:38.671-04:00Kihachiro Kawamoto Films on DVD<img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/kawamoto-741980.jpg" alt="" border="0" /><br /><br />If there were awards for truth in advertising, then Kino International would have to win something for the use of one adjective. <span style="font-style: italic;">The Exquisite Short Films of Kihachiro Kawamoto</span> contains the bulk of the animation master's work, seven short films made between 1968 and 1979.<br /><br />Kawamoto is considered a stop-motion animator, and his recent feature-length masterpiece, <a href="http://www.fpsmagazine.com/blog/2006/09/oiaf-2006-book-of-dead.php"><span style="font-style: italic;">The Book of the Dead</span></a>, features gorgeous sets to accompany his beautiful puppets. However, this DVD serves as a reminder that his shorts were rarely quite so straightforward. All of the films on the DVD involve the manipulation of physical objects—if not puppets, then cutouts—but Kawamoto freely mixes them with drawn animation and flat paper cutouts with varying degrees of abstraction.<br /><br /><span class="fullpost">In earlier films like 1972's <span style="font-style: italic;">The Demon</span>, Kawamoto plays with this stylization by having characters move in sync with the background music's rhythm, almost as if they were performing the story as a dance. By the time of the final film, 1979's <span style="font-style: italic;">House of Flames</span>, he's also using stark lighting and elegant compositions to suggest, at times, a stage play. The three middle films in the collection, <span style="font-style: italic;">An Anthropo-Cynical Farce</span>, <span style="font-style: italic;">The Trip</span> and <span style="font-style: italic;">A Poet's Life</span> (from 1970, 1973 and 1974) all break from the use of puppets and the use of ancient Japan as a setting, but are no less compelling. They are perhaps a bit more obtuse in that unique way that independent animation from the 1970s could be.<br /><br />Kino has also released the feature-length <span style="font-style: italic;">The Book of the Dead</span>, which features some of Kawamoto's most exquisite—there's that word again—stop-motion work to date. Like his best-known short-form films, the movie features Buddhism in ancient Japan. However, this time Buddhist teachings are central to the film, as it takes place in the eighth century, around the time that Buddhism was being introduced to Japan from China. Unlike his shorts, Kawamoto has chosen here to fill out his sets with physical objects and far more characters, all realized with considerable detail. It's hard to watch a sequence with a room full of elegantly dressed puppets with their clothes blowing in the wind and not be awestruck by both the scene's verisimilitude and its poetry.<br /><br />As lovely as these releases are, there are a few things I'd have liked to have seen. <span style="font-style: italic;">The Book of the Dead</span> uses the English narration with no option to hear the original Japanese (though all the dialogue is still in Japanese, with optional subtitles) and neither disc includes any kind of extras. While Kawamoto's work speaks for itself, the level of craftsmanship on display on both DVDs leaves you wanting to see and hear more. Finally, completists are likely to wag their fingers: <span style="font-style: italic;">The Exquisite Short Films of Kihachiro Kawamoto</span> lacks four shorts that were included on the Region 2 <span style="font-style: italic;">Kihachiro Kawamoto Work Collection</span> DVD.<br /><span style="font-size:85%;"><br /><span style="font-weight: bold;">Where to Get It</span><br />Buy <a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=the%20exquisite%20short%20films%20of%20kihachiro%20kawamoto&mode=blended"><span style="font-style: italic;">The Exquisite Short Films of Kihachiro Kawamoto</span></a> from Amazon.com<br />Buy <a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=the%20book%20of%20the%20dead&mode=blended"><span style="font-style: italic;">The Book of the Dead</span></a> from Amazon.com<br />Buy <span style="font-style: italic;">Kihachiro Kawamoto Work Collection</span> from <a href="http://track.webgains.com/click.html?wgcampaignid=36261&wgprogramid=1120&wgtarget=http://us.yesasia.com/en/PrdDept.aspx/code-j/section-videos/pid-1004584886/">YesAsia.com</a></span></span>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.comtag:blogger.com,1999:blog-8409810.post-79375018295053226662008-05-09T00:01:00.002-04:002008-05-09T16:41:55.690-04:00Speed Racer Learns from Manga, Can Teach Feature Animation a Few Things<img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/speed-racer-745087.jpg" alt="" border="0" /><br /><br />I'm generally not a fan of live-action adaptations of animated TV shows, because they almost always disappoint. The problems usually start with the choices the filmmakers make in order to get animated (or animated-looking) characters into a live action universe. <span style="font-style: italic;">The Flintstones</span> had fake-looking rock sets; <span style="font-style: italic;">Alvin and the Chipmunks</span> and <span style="font-style: italic;">Scooby Doo</span> had CGI critters in an otherwise realistic universe; <span style="font-style: italic;">Fat Albert</span> had the TV characters coming to life in the real world.<br /><br />In <span style="font-style: italic;">Speed Racer</span>, the Wachowskis do what none of the creators of these other films had the will to do: they created a cohesive universe in which all of the elements in any given frame look like they belong together. In the process, they also highlight something that's been missing from mainstream animation for quite some time.<br /><br /><span class="fullpost">As I was sitting in the cinema watching <span style="font-style: italic;">Speed Racer</span>, it occurred to me that I already knew how most journalists were going to describe the movie's look. Some would say that it looks like a video game, or that it's anime come to life. They're dead wrong. Outside of some race scenes the movie looks nothing like any video game you've actually played, and outside of a few <span style="font-style: italic;">Akira</span>-like shots and a nod to the original series opener, it looks nothing like any anime you've ever seen. Really, these are just phrases that reviewers use when they want to say that there are lots of things moving around very fast, or that have bright-coloured, futuristic-looking elements.<br /><br />In a strange way, however, they're also right. <span style="font-style: italic;">Speed Racer</span>, like many video games, demands that its viewers process a lot of visual information at once. Like anime, it stylizes motion in a way that isn't entirely realistic but is believable within its own reality.<br /><br />If anything, <span style="font-style: italic;">Speed Racer</span>'s filmic cues come from green-screen/digital-set movies like the most recent <span style="font-style: italic;">Star Wars</span> trilogy and <span style="font-style: italic;">Sky Captain and the World of Tomorrow</span>, along with shorts that feature heavily processed and manipulated live action, like Gaëlle Denis' <a href="http://www.animationshow.com/CityParadise"><span style="font-style: italic;">City Paradise</span></a>. But the Wachowskis' real inspiration here is manga. This doesn't just apply to the racing scenes, but to just about anything set outside of the Racer family home. Take a look at these images, and pay special attention to how they put the focus on certain foreground objects or characters and use the backgrounds to denote movement, atmosphere and mood, These compositions are pure manga:<br /><br /><img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/speed-racer-cheers-791107.jpg" alt="" border="0" /><br /><br /><img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/speed-racer-track-728349.jpg" alt="" border="0" /><br /><br /><img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/speed-racer-fight-791096.jpg" alt="" border="0" /><br /><br />Better still are the transitions, in which the camera moves around a foreground character's head and the backgrounds change to show scenes either as a transition or as a flashback to the past. Some of these scenes are multi-layered, including audio from both the current time and place and the location or time being referenced. There's even one scene where one character tells Speed about about something that will happen in the future; as the camera whirls around Speed, the background shifts to show scenes that highlight what the other character is saying—and eventually we discover this isn't speculation, but what actually happens in the future. The whole sequence interleaves between the present moment and flash-forwards, kind of like an episode of <span style="font-style: italic;">Lost</span> on, well, speed. (Lazy journalists will look at all this and make references to audience members with short attention spans or ADD; the truth is, you really have to pay attention if you want to follow it all.)<br /><br />I'm just scratching the surface here. All in all, <span style="font-style: italic;">Speed Racer</span> is a visual effects spectacle that doesn't reserve its inventiveness for eye-candy money shots; rather, it's a carefully constructed, dynamic reality that is unlike anything seen on the big screen. All of which brings me to the question I kept asking myself when I left the cinema: why haven't I seen anything like this in feature animation for so long?<br /><br />It's a cliché these days to say that effects-heavy summer movies are cartoon-like, and there's some truth to that. But it's also true that live-action movies have, through the heavy use of CGI, taken animation's "anything can happen here" mentality and run with it. Meanwhile, feature animation has largely concerned itself with looking more realistic, obsessing over things like <a href="http://www.fpsmagazine.com/comment/060423echo.php">realistic fur and hair</a>. Even those productions that aren't so fixated are, relatively speaking, conservative. I've very much enjoyed <a href="http://www.fpsmagazine.com/blog/labels/Pixar.php">Pixar</a>'s films, but when you get right down to it they mostly fit into a niche best described as "Talking ____s," with the blank filled in by toys, bugs, fish, rats or what have you. <a href="http://www.fpsmagazine.com/review/041104incredibles.php"><span style="font-style: italic;">The Incredibles</span></a> was an exciting departure, but so far the new direction that it signalled appears to be a dead end.<br /><br />Where's the wow? Where's that moment when you jump up in your seat, excited because you've been shown something you've never seen before? <span style="font-style: italic;">Speed Racer</span> provides that in spades, but in feature animation it's been sorely lacking. I remember seeing <span style="font-style: italic;">Tron</span> in 1983, <span style="font-style: italic;"></span><span style="font-style: italic;">Akira</span> in 1988 and <a href="http://www.fpsmagazine.com/review/050701mindgame.php"><span style="font-style: italic;">Mind Game</span></a> in 2005 and each time feeling like someone had redefined what was possible in animated cinema because I was being shown things I hadn't seen before. I've had that same feeling many times over since then, but when it comes to animation it's generally been in OAVs, shorts and—much to my surprise—television.<br /><br />I'm all for the blurring of boundaries, but to me movies like <span style="font-style: italic;">Speed Racer</span> indicate that feature animation is ceding ground to live action. Something is very wrong with this picture.</span>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.comtag:blogger.com,1999:blog-8409810.post-89406406124943027182008-05-06T13:43:00.003-04:002008-05-06T22:12:21.939-04:0035th YES<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://cinema.concordia.ca/"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/mhsc250-752072.jpg" alt="" border="0" /></a>If you're in Montreal this week, check out Mel Hoppenheim School of Cinema's 35th Year End Screening at Cinema du Parc. There are 5 screenings left from this year's Film Production and Film Animation programs—2 on Tuesday, 2 on Wednesday and the Best of the Fest on Thursday night. If getting a fix of student animation is what you need, then your best bet is to attend the 7pm and 9pm screenings on Wednesday, for a total of 11 animated films. Although, I should add that a lot of the experimental films that come out of the Film Production program are as graphic and fun to watch as their animated cousins. For a full program schedule, go to Concordia's <a href="http://cinema.concordia.ca/">School of Cinema website</a> and click on the text below the Super-8 camera image.Armen Boudjikanianhttp://www.blogger.com/profile/17228979054416515994noreply@blogger.comtag:blogger.com,1999:blog-8409810.post-88158445007257201982008-05-04T22:12:00.004-04:002008-05-04T22:22:37.381-04:00Roller CoasterIt's not that hard to create a first-person rollercoaster animation using CGI—I knocked off a half-decent one shortly after I first picked up the Softimage|3D user guide. But it is tricky to come up with a good reason to create a first-person rollercoaster animation, and trickier still to pull it off well. I think this ad for the Zürich Chamber Orchestra succeeds on both counts.<br /><br /><div><object height="340" width="400"><param name="movie" value="http://www.dailymotion.com/swf/x531r1&v3=1&related=1"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.dailymotion.com/swf/x531r1&v3=1&related=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="340" width="400"></embed></object></div><br /><br />[Thanks, <a href="http://blogs.pcworld.com/tipsandtweaks/archives/006884.html">Steve Bass</a>.]Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.comtag:blogger.com,1999:blog-8409810.post-2409337297133751682008-05-02T22:42:00.005-04:002008-05-02T22:55:33.022-04:00Toon Boom Goes to the Islands<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.fpsmagazine.com/blog/uploaded_images/animae-caribe-750265.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/animae-caribe-750257.jpg" alt="" border="0" /></a>Toon Boom Animation, the University of Trinidad and Tobago and the Animae Caribe Festival have teamed up to launch the first Caribbean and Latin America Edition of the <a href="http://www.toonboom.com/contest/animaecaribe/">Toon Boom Animation Festival</a>. As in previous editions of the festival, they're looking for short films produced in the Caribbean and Latin America using Toon Boom Studio, Digital Pro, Adobe Flash, Shockwave or similar packages. The submitted shorts must fit the theme "Bridging the Caribbean and Latin America through the Arts and Local Festivals." The top ten finalists' work will be shown at this year's <a href="http://www.animaecaribe.com/">Animae Caribe</a> festival, which is being held September 25–27 in Trinidad.Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.comtag:blogger.com,1999:blog-8409810.post-86320350605596272142008-05-01T00:06:00.002-04:002008-05-01T00:27:15.920-04:00Returning to the Source of "Otaku"When an anime fan proudly describes themselves as an <span style="font-style: italic;">otaku</span> I usually wince a little. I realize that language evolves, especially around loan words—the term <span style="font-style: italic;">anime</span> is a classic example—but I've always found it odd that a word with such negative connotations in Japanese is worn as a badge of honour in the English-speaking world. I usually point to the case of <a href="http://en.wikipedia.org/wiki/Tsutomu_Miyazaki">Tsutomu Miyazaki</a> (no relation to director <a href="http://www.fpsmagazine.com/blog/labels/Hayao%20Miyazaki.php">Hayao Miyazaki</a>), who molested, killed and mutilated four girls in the late 1980s. Among his massive video collection were pornographic anime and slasher films, and he was something of an outsider; the Japanese public linked the term otaku with dangerously antisocial behaviour.<br /><br />However, the term existed before then; less sensationally, but still negative. Over on Néojaponisme, Matt Alt has translated the first two parts of a series of articles in which the term "otaku" was first applied to extremely obsessed fans with few social skills. The articles, written by Akio Nakamori, first appeared in 1983, and you can read them in <a href="http://neojaponisme.com/2008/04/02/what-kind-of-otaku-are-you/">"What Kind of Otaku Are You?"</a> and <a href="http://neojaponisme.com/2008/04/07/can-otaku-love-like-normal-people/">"Can Otaku Love Like Normal People?"</a>.Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.comtag:blogger.com,1999:blog-8409810.post-43224392992881262862008-04-29T23:29:00.003-04:002008-04-30T00:14:46.576-04:00The "Censored Eleven" Problem<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://thadkomorowski.com/the-eleven-chosen-ones/"><img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/coal-black-724707.jpg" alt="" border="0" /></a><br /><br />For years (and years, and <span style="font-style: italic;">years</span>) I've been reading the same tired arguments about racist cartoons, particularly those that use black stereotypes. It's a problem that's as old as cartoons themselves; John Stuart Blackton's <span style="font-style: italic;">Humorous Phases of Funny Faces</span>, considered the <a href="http://www.fpsmagazine.com/blog/2006/04/happy-birthday-animation.php">first cartoon short</a>, made fun of blacks and Jews (Blackton's lightning sketches include two images labelled "Coon" and "Cohen") in 1906, and the image of big-lipped, Stepin Fetchit-inspired characters didn't lose steam in popular American cartoons for another half a century.<br /><br />The problem began when networks stopped airing these cartoons in their regular lineups, and larger companies were slow to include them in videocassette (and now DVD) compilations unedited. Not that they were never released—I still have my Tex Avery laserdiscs with <span style="font-style: italic;">Uncle Tom's Cabana</span> and a handful of shorts that use blackface gags, for example—but some Warner Bros. cartoons have been considered so over the line that they haven't been aired on TV for decades, and never released by Warner Bros. on any kind of home video. These shorts have acquired a mythical status, and a name: The Censored Eleven.<br /><br /><span class="fullpost">Talk of these shorts (and similar ones not so blessed as to be tagged with such a dramatic moniker) invariably brings up discussions of the shorts' historical significance, the fact that they were made in a different era, and, at some point, an exhortation to the rightsholders that the shorts should be released unedited. My longstanding complaint about these arguments is that, for the most part, it's a bunch of white guys standing around arguing about what black people should and shouldn't find offensive. (Books like <a href="http://5x5media.com/eye/book/enough.php"><span style="font-style: italic;">That's Enough, Folks: Black Images in Animated Cartoons, 1900-1960</span></a> are a step toward rectifying that problem, as well as the more recent <a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=the%20colored%20cartoon&mode=blended"><span style="font-style: italic;">The Colored Cartoon: Black Representation in American Animated Short Films, 1907-1954</span></a>, which I'll be reviewing soon; I've also done my bit with essays on the subject and, most recently, a 2006 <a href="http://www.fpsmagazine.com/blog/2006/11/black-comedy-week-on-refrederator.php">guest blogging stint</a> on ReFrederator.)<br /><br />In light of a recent re-emergence of the discussion, Thad Komorowski has nailed the other complaint that I've never fully given voice to: that many cartoon fans, in their desire to own these films, have bent over backwards to claim that these films are not racist. Because, let's face it, they most emphatically are. If a joke is being made with the understanding that something is funny because a character is black, then it's racist. It's a pretty simple equation. (And please spare me the "I have a black friend who loves these cartoons" argument; I think <span style="font-style: italic;">Coal Black and de Sebben Dwarfs</span> is one of the funniest, snappiest, and most brilliant cartoons Bob Clampett ever directed, but denying that it's entirely built around racist imagery is like denying gravity.)<br /><br />I am more than pleased that someone has come out and called it like it is, and urge you to read Thad's <a href="http://thadkomorowski.com/the-eleven-chosen-ones/">frank commentary</a>. And hey, if you've been itching to see the Censored Eleven for yourself, he's also posted them there for your edification.</span>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.comtag:blogger.com,1999:blog-8409810.post-62415868035294137202008-04-22T13:31:00.007-04:002008-05-11T01:21:58.335-04:00Top 5 Animated Earth Day ShowsSay "environmentally themed animation" to most people and they'll think of <span style="font-style: italic;">FernGully: The Last Rainforest</span> or <span style="font-style: italic;">Captain Planet</span>—both well-intentioned, but as subtle and as thrilling to experience as a boot to the head. Presented in alphabetical order, here are five titles that get it right; essential viewing not just on Earth Day, but every day.<br /><br /><span class="fullpost"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/lorax-755528.jpg" alt="" border="0" /><span style="font-weight: bold;">The Lorax</span><br />When we talk about Warner alumna who worked with Dr. Seuss, we tend to mention Chuck Jones and, er, that's it. But it was Hawley Pratt who directed <span style="font-style: italic;">The Lorax</span>, the 1972 adaptation of the good doctor's book from the year earlier. In it, the Lorax—a typically Seussian odd-looking, oddly coloured creature who says he "speaks for the trees," tries to convince an industrialist not to chop down the Truffula trees, which he uses to make a unique form of clothing called Thneeds.<br /><br />The industrialist doesn't listen, and the Thneeds take off. His small shop becomes larger, which leads to the construction of larger factories and more roadwork, which leads to increasing destruction of the forest and the air—and eventually, the growth of a whole city, which just makes the problem worse. Futile though it is, the Lorax protests the whole time. Near the end of the story, the industrialist chops down the last tree and realizes he's not only ended his business, but destroyed the very reason he came to the forest in the first place—and the Lorax sadly picks himself up (literally) and flies away.<br /><br /><span style="font-style: italic;">The Lorax</span> is pads the original story with reasonably entertaining songs, gags and bits of business to bring it up to a half-hour special, and it captures the Seuss look pretty well. While it's comparatively strident—"greedy industrialist" is all you need to know about the antagonist—it's still a striking look at how we can carelessly consume and destroy resources when we're not careful.<br /><br /><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/the-man-who-planted-trees-707730.jpg" alt="" border="0" /><span style="font-weight: bold;">The Man Who Planted Trees</span><br /><a href="http://fredericback.ca/index.en.shtml">Frédéric Back</a> believes passionately in the need to protect and co-exist with the environment, and his most moving testament to that belief is his 1987 masterpiece <span style="font-style: italic;">The Man Who Planted Trees</span>, an adaptation of a 1953 French short story. In the story, a man visits an abandoned valley in France three times. The first time is before World War I, when the valley is dry and desolate, and he meets a young shepherd who is planting acorns; the second time is between both world wars, when the young trees are starting to dot the landscape; and the third time is after World War II, when the valley is a green, lush paradise, and a small village has sprung up around it.<br /><br />The story itself, in which one man selflessly and patiently turns emptiness into a thriving, living community, is inspiring, but what makes it work as a film is Back's method. Using coloured pencils and frosted cels (like traditional acetate cells, but with a tooth to them so that traditional but inkless drawing tools can be used on them), he made each frame a gorgeous illustration, with each one cross-dissolving into the next. When we return to the valley-as-Eden, that technique serves to make every leaf on every tree burst with life. When we hear that our actions have far-reaching implications, it's usually when we're being warned not to do something. When you see the forest in <span style="font-style: italic;">The Man Who Planted Trees</span> flowing across the screen, you realize that there's a positive aspect to that as well.<br /><br /><a href="http://fredericback.ca/cineaste/filmographie/lhomme-qui-plantait-des-arbres/media_synopsis_V_1243.en.shtml">See a clip and storyboard images from <span style="font-style: italic;">The Man Who Planted Trees</span></a><br /><br /><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/totoro-786065.jpg" alt="" border="0" /><span style="font-weight: bold;">My Neighbor Totoro</span><br />In 1950s Japan, Mei and Satsuki move to the countryside with their father, as they wait for their hospitalized mother to recover from her illness. From the moment they set foot in the house, the girls discover (magic?) forest creatures large and small, who seem to be presided over by the largest of three creatures, that seem like a jovial cross between a cat and a bear; Mei calls them Totoro.<br /><br />Not much more needs to be said, because if you haven't seen <span style="font-style: italic;">Totoro</span>, you've probably heard of it (and, really, should make the time to go see it.) It's the 1988 film that made <a href="http://www.fpsmagazine.com/blog/labels/Hayao%20Miyazaki.php">Hayao Miyazaki</a> and <a href="http://www.fpsmagazine.com/blog/labels/Studio%20Ghibli.php">Studio Ghibli</a> icons in Japan (literally, as Totoro now graces the Ghibli logo on every movie opener), and, after some time, abroad as well. The three Totoro are probably the Ghibli characters you're most likely to see pop up in the background of comics and animation, as artists the world over pay homage.<br /><br />The reason for all the love is simple: <span style="font-style: italic;">Totoro</span> is a gentle film that is as much about the joys of childhood as it is about the beauty of nature. Linking expertly realized scenes—of napping in a forest, of skipping over a creek, or of savouring the night breeze through the trees—to our own memories makes a better case for preserving forests than any amount of brow-beating. The Japanese public apparently agreed, and Totoro has become a symbol, both <a href="http://www.totoro.or.jp/new/E_zaidann.html">official</a> and unofficial, of its environmental movement.<br /><br /><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/princess-mononoke-755558.jpg" alt="" border="0" /><span style="font-weight: bold;">Princess Mononoke</span><br />Nine years after <span style="font-style: italic;">Totoro</span>, Ghibli released its flip side: Miyazaki's look a fifteenth-century Japan where the powerful forest spirits still walk the Earth with both majesty and terror. The young prince Ashitaka is banished from his village when his arm is scarred in an encounter with a deranged boar god, and during his travels he encounters San—the demon princess of the title—and Lady Eboshi, who has founded and runs Iron Town on the edge of the forest. San has literally been raised by wolves (or, more accurately, wolf gods), and is constantly sabotaging Iron Town's operations, as their manufacturing facilities are encroaching further on the forest.<br /><br />Ashitaka, and the audience, quickly learns that things aren't as black and white as they may seem. Lady Eboshi has taken in lepers, prostitutes, and other people cast off from society and given them a home; by mining and refining the iron she's been able to keep Iron Town self-sufficient. San and many of the forest creatures see humanity as a threat, an ever-reproducing virus that needs to be destroyed for their safety. The result is the beginning of a bloody war, with interested outside parties looking for opportunities and Ashitaka risking life and limb to keep things from escalating past the point of no return.<br /><br /><span style="font-style: italic;">Princess Mononoke</span> carries two messages within it, both rarely said in environmentally themed films. First is that if you push nature too hard, nature will push back harder. The second echoes a sentiment spoken by John Muir, godfather to the American environmental movement: "When we try to pick out anything by itself, we find it hitched to everything in the universe." The fatal error that is often made in the movie, and in real life, is that humanity is somehow separated from nature.<br /><br /><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/respire-786041.jpg" alt="" border="0" /><span style="font-weight: bold;">Respire</span><br />French group Mickey 3D's 2003 CD <span style="font-style: italic;">Tu vas pas mourir de rire</span> (<span style="font-style: italic;">You Won't Die Laughing</span>) is full of politically conscious songs set to toe-tapping music. Its second track, <span style="font-style: italic;">Respire</span> (<span style="font-style: italic;">Breathe</span>) is the basis for a CGI music video that features, for the most part, nothing but a young girl running barefoot through an open field, skipping through creeks and climbing trees, all under a gorgeous blue sky. The laconically delivered lyrics speak of what man has done to his world, and how action needs to be taken by everyone, right now.<br /><br />It's the end of the video that brings everything together as, with a <span style="font-style: italic;">Twilight-Zone</span>ish twist, we discover that things aren't what they first seemed. Frankly, I find this scenario all too plausible. Consider <span style="font-style: italic;">Respire</span> a warning you can dance to. Watch the video and decide for yourself.<br /><br /><div><object height="348" width="400"><param name="movie" value="http://www.dailymotion.com/swf/xtf6r&v3=1&related=1"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.dailymotion.com/swf/xtf6r&v3=1&related=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="348" width="400"></embed></object></div><br /><br /><span style="font-weight: bold;font-size:85%;" >Where to Get It</span><span style="font-size:85%;"><br />Buy </span><span style="font-style: italic;font-size:85%;" >The Lorax</span><span style="font-size:85%;"> DVDs and more from <a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=the+lorax&mode=blended">Amazon.com</a><br />Buy </span><span style="font-style: italic;font-size:85%;" >The Man Who Planted Trees</span><span style="font-size:85%;"> DVDs and more from <a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=the%20man%20who%20planted%20trees&mode=blended">Amazon.com</a><br />Buy </span><span style="font-style: italic;font-size:85%;" >My Neighbor Totoro</span><span style="font-size:85%;"> DVDs and more from <a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=totoro&mode=blended">Amazon.com</a><br />Buy </span><span style="font-style: italic;font-size:85%;" >Princess Mononoke</span><span style="font-size:85%;"> DVDs and more from <a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=princess%20mononoke&mode=blended">Amazon.com</a><br />Buy </span><span style="font-style: italic;font-size:85%;" >Respire</span><span style="font-size:85%;"> (part of the </span><span style="font-style: italic;font-size:85%;" >Imagina Trips Vol. 2</span><span style="font-size:85%;"> compilation; PAL, Region 2) on DVD from <a href="http://www.amazon.fr/exec/obidos/external-search?keyword=imagina%20trips&mode=blended">Amazon.fr</a><br />Buy </span><span style="font-style: italic;font-size:85%;" >Tu vas pas mourir de rire</span><span style="font-size:85%;"> on CD from <a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=tu%20vas%20pas%20mourir%20de%20rire&mode=blended">Amazon.com</a><br /><br /></span><span style="font-weight: bold;font-size:85%;" >Previously on Frames Per Second</span><span style="font-size:85%;"><br /><a href="http://www.fpsmagazine.com/review/050418imagina.php"><span style="font-style: italic;">Imagina Trips Vol. 2</span> review</a></span></span>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.comtag:blogger.com,1999:blog-8409810.post-9944191324441601792008-04-19T00:55:00.012-04:002008-04-30T00:28:56.666-04:00Masaaki Yuasa's Kaiba<img src="http://www.fpsmagazine.com/blog/uploaded_images/title-sequence-703774.jpg" alt="" border="0" /><br /><br />A few weeks ago I watched <a href="http://www.fpsmagazine.com/review/050701mindgame.php"><span style="font-style: italic;">Mind Game</span></a> again, and not for the first time I wondered what director <a href="http://www.fpsmagazine.com/feature/050718yuasa.php">Masaaki Yuasa</a> was up to post-<a href="http://www.fpsmagazine.com/blog/labels/Genius%20Party.php"><span style="font-style: italic;">Genius Party</span></a>. And what do you know, shortly after I found out: he's directing the series <span style="font-style: italic;">Kaiba</span>, which just started airing on the Japanese satellite channel WOWOW. Makoto Fukuda reviewed the <a href="http://www.yomiuri.co.jp/dy/features/arts/20080418TDY13002.htm">first episode</a> in today's <span style="font-style: italic;">Yomiuri Shimbun</span>. As she describes it, the show is "set in a world when memories can be filed as data, and humans no longer regard the death of their physical bodies as the end of their lives."<br /><br />I just finished watching the first episode, and I have to say that I agree with Fukuda's review, but she only hints at what I think makes it interesting. At its core, <span style="font-style: italic;">Kaiba</span> offers up a lot of things we've seen before: the titular protagonist wakes up with amnesia, and is almost immediately attacked; strange machinelike creatures are attacking people while a ragtag resistance fights back; even the character designs, which Fukuda describes as echoing "those found in manga for children popular several decades ago" capture that 1960s and 1970s retro feel.<br /><br />What Yuasa does is he mixes it up and makes it fresh. I like how little is explained as Kaiba makes his way through this new world. When the camera pans up or across in a scene, you're following his viewpoint. Nothing is explained to either of you, so you have to pay attention to everything you see. (Some things are conveniently spelled out, but as the title sequence hints that there's considerably more to Kaiba, you get the sense that there's information that should be filed away for later.) The world is just familiar enough that you know you're in a shady bar, but just weird-looking enough that you're trying to figure out what those lumpy wall protrusions are for. The character designs are retro, but they don't quietly elide the oddball wacky-looking characters I was fond of in older anime in favour of the graceful designs of the protagonists. I got a nice fix of people walking around with potato heads, wobbly jowls, bright red noses and the craziest hips you've ever seen. The cartooniness infects some of the action as well, but not in an at all jarring way. In some ways it's a better interpretation of what Tezuka did in his manga than the beautiful but perhaps too crisp <span style="font-style: italic;">Metropolis</span>.<br /><br />What I'm particularly fond of is Yuasa's interpretation of movement. As we saw in <span style="font-style: italic;">Mind Game</span>, little of what he does falls into stock anime poses, staging or motion, and that feeling of always seeing something new is invigorating. Between the animation and the storyline—I particularly want to know what's going on with that bird-creature that's saved Kaiba three times now—<span style="font-style: italic;">Kaiba</span> has my attention. I'm hoping someone picks it up domestically so I can watch it with subtitles, but, in another throwback to the old days, I'm perfectly willing to watch it entirely in Japanese just for the sake of seeing it.<br /><br />Images and a Youtube trailer below.<br /><br /><img src="http://www.fpsmagazine.com/blog/uploaded_images/kaiba-awakes-703778.jpg" alt="" border="0" /><br /><br /><img src="http://www.fpsmagazine.com/blog/uploaded_images/kaiba-and-locket-729787.jpg" alt="" border="0" /><br /><br /><img src="http://www.fpsmagazine.com/blog/uploaded_images/crowd-729782.jpg" alt="" border="0" /><br /><br /><img src="http://www.fpsmagazine.com/blog/uploaded_images/pipe-753485.jpg" alt="" border="0" /><br /><br /><img src="http://www.fpsmagazine.com/blog/uploaded_images/mysterious-allies-753479.jpg" alt="" border="0" /><br /><br /><img src="http://www.fpsmagazine.com/blog/uploaded_images/unconscious-767883.jpg" alt="" border="0" /><br /><br /><object height="334" width="400"><param name="movie" value="http://www.youtube.com/v/XH9xgXcaDMY&hl=en"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/XH9xgXcaDMY&hl=en" type="application/x-shockwave-flash" wmode="transparent" height="334" width="400"></embed></object>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.comtag:blogger.com,1999:blog-8409810.post-44527964453219677172008-04-15T22:31:00.003-04:002008-04-15T23:10:24.306-04:00DreamWorks Brings You Ghost in the Shell Again<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.variety.com/VR1117984029.html"><img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/gits-713310.jpg" alt="" border="0" /></a><br /><br />Just 15 months after Kodansha and Production I.G. <a href="http://www.fpsmagazine.com/blog/2007/01/gits-gets-on-avatar-boat.php">kissed and made up</a> over optioning <span style="font-style: italic;"><a href="http://www.fpsmagazine.com/blog/labels/Ghost%20in%20the%20Shell.php">Ghost in the Shell</a></span>, they've found a taker: DreamWorks, who released <a href="http://www.fpsmagazine.com/review/040916innocence.php"><span style="font-style: italic;">Ghost in the Shell 2: Innocence</span></a> in North American cinemas under their GoFish banner in 2005, has <a href="http://www.variety.com/VR1117984029.html">acquired the rights to make a live-action, 3D version</a> of the property.<br /><br />While I think <span style="font-style: italic;">Ghost in the Shell</span> is a great selection for a 3D film, I can't say I'm particularly enthusiastic about the news. I'm generally not a fan of live-action remakes of animated shows or comics; overall, there have been more misses than hits. More to the point, the recent spate of rights acquisitions for anime (or anime-like)-to-Hollywood live-action adaptations (<span style="font-style: italic;">Robotech</span>, <span style="font-style: italic;">Akira</span>, <span style="font-style: italic;">Avatar: The Last Airbender</span><span style="font-style: italic;"></span>—have I missed anything?) reminds me of the old maxim that in Hollywood no one wants to be first, but everyone wants to be second. <span style="font-style: italic;">Speed Racer</span> is due to hit cinemas in just a few weeks, and I've long had the sense that these acquisitions are a means of lining things up to ride an anticipated wave of anime-inspired movies, in the same way <span style="font-style: italic;">Spider-Man</span> and <span style="font-style: italic;">X-Men</span> helped launch a wave of comic-inspired movies.<br /><br />One thing I won't do, however, is claim that Spielberg (or any of the other directors/producers working on adapted anime works) will somehow "ruin" the original. Gimme a break—that's like saying a bad date will ruin your memory of your first kiss.Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.comtag:blogger.com,1999:blog-8409810.post-13450683126757956502008-04-15T19:24:00.005-04:002008-04-15T20:37:27.209-04:00Ollie Johnston, 1912-2008<img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/ollie-and-frank-734871.jpg" alt="" border="0" /><br /><br />Ollie Johnston (pictured above at right, with longtime colleague, co-author and pal Frank Thomas), the last of Disney's fabled Nine Old Men, passed away yesterday, marking a symbolic end of an era.<br /><br />I owe Frank and Ollie a lot. About 25 years ago, a few years after my first attempts at animating, I decided that just studying movement frame by frame wasn't going to cut it, and started reading about the process. The duo's <a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=disney%20animation%20illusion%20of%20life&mode=blended"><span style="font-style: italic;">Disney Animation: The Illusion of Life</span></a> wasn't the first book on creating animation I borrowed from the library, but it had an impact that was, quite simply, life-changing.<br /><br />Prior to reading the book I knew little about the actual history of animation in general, and next to nothing about the history of the Disney studio. I liked Disney movies—Kino Kid and I made a point of catching every new and re-released Disney film—but unlike the constantly rerun Warner Bros. productions, I couldn't tell you who directed what, or offer any analyses of the movies. The gorgeously produced <span style="font-style: italic;">Illusion of Life</span> was a gift from the gods, offering the ultimate insiders' view of the studio's best decades, artistically and technologically, liberally sprinkled with concept, pre-production and final artwork. The final pages contained actual animation instruction, but in truth the whole book was a masterclass for anyone who cared to open their eyes.<br /><br />I devoured <span style="font-style: italic;">The Illusion of Life</span>. Twice. The first time was during an extended road trip that took us to Toronto and Saint Catharines in Ontario, then Ann Arbor, Michigan. The second time was just a few years later, after I'd started seriously immersing myself in animation publications and bought my own copy. Both times, I couldn't put it down.<br /><br />I have to admit to more than a twinge of disappointment when I later learned about the <a href="http://en.wikipedia.org/wiki/Disney_animators%27_strike">1941 Disney strike</a>, and discovered that the divisions caused by the strike ran so deep that <span style="font-style: italic;">The Illusion of Life</span> effectively elided the contributions of those who participated in it. But in the end, Frank Thomas and Ollie Johnston were my first animation history teachers, and one of my earliest and most thorough animation teachers. Without them, and that book, my life would be very different—there would certainly be no <span style="font-style: italic;">Frames Per Second</span>—and for that I offer my thanks to Ollie and belated thanks to Frank.Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.comtag:blogger.com,1999:blog-8409810.post-17881343395914771162008-04-12T00:24:00.004-04:002008-04-12T00:41:44.440-04:00Two Animated Indies Hit Tribeca Fest<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://sitasingstheblues.com/"><img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/sitacries-751931.jpg" alt="" border="0" /></a><br /><br /><a href="http://www.signebaumane.com/">Signe Baumane</a> dropped me a line to let me know that two of her fellow New York-based independent animators are screening the American premieres of their recent features at the upcoming Tribeca Film Festival. Nina Paley's longtime endeavour <span style="font-style: italic;">Sita Sings the Blues</span>—which we featured in our <a href="http://www.fpsmagazine.com/mag/200511.php">November 2005 issue</a>—will be showing from April 25 to May 2, while <a href="http://www.plymptoons.com/">Bill Plympton</a>'s <span style="font-style: italic;">Idiots and Angels</span> runs from April 26 to May 3. Screening times and ticket info below.<br /><br /><span class="fullpost">Tickets: Visit the <a href="http://www.tribecafilmfestival.org/tff/tickets/Box_Office_Information.html">Tribeca Film Festival</a> site, or call 646-502-5296.<br /><br /><a href="http://www.tribecafilmfestival.org/filmguide/16735421.html">Sita Sings the Blues</a><br /><br />Friday, April 25, 8:15 pm<br />AMC Village VII (AV7)<br />66 Third Avenue (at 11th Street)<br />New York, NY 10003<br /><br />Sunday, April 27, 3:45 pm<br />AMC 19th Street East (A19)<br />890 Broadway (at 19th Street)<br />New York, NY 10003<br /><br />Monday, April 28, 10:45 pm<br />AMC Village VII (AV7)<br />66 Third Avenue (at 11th Street)<br />New York, NY 10003<br /><br />Thursday, May 1, 1:45 pm<br />Village East Cinemas (VEC)<br />181 Second Avenue (at 12th Street)<br />New York, NY 10003<br /><br />Friday, May 2, 3:00 pm<br />AMC 19th Street East (A19)<br />890 Broadway (at 19th Street)<br />New York, NY 10003<br /><br /><a href="http://www.tribecafilmfestival.org/filmguide/Idiots_and_Angels.html">Idiots and Angels</a><br /><br />Saturday, April 26, 5:30 pm<br />AMC 19th Street East (A19)<br />890 Broadway (at 19th Street)<br />New York, NY 10003<br /><br />Sunday, April 27, 9:30 pm<br />Village East Cinemas (VEC)<br />181 Second Avenue (at 12th Street)<br />New York, NY 10003<br /><br />Wednesday, April 30, 11:00 pm<br />AMC Village VII (AV7)<br />66 Third Avenue (at 11th Street)<br />New York, NY 10003<br /><br />Saturday, May 3, 8:00 pm<br />Village East Cinemas (VEC)<br />181 Second Avenue (at 12th Street)<br />New York, NY 10003</span>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.comtag:blogger.com,1999:blog-8409810.post-86632051721081629242008-04-10T23:02:00.005-04:002008-04-10T23:37:26.282-04:00The Title's the Thing<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.submarinechannel.com/titlesequences/index.jsp"><img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/forget-the-film-760937.jpg" alt="" border="0" /></a><br /><br />You know what the most creative part of <span style="font-style: italic;">Bee Movie</span> was? The animated of the closing credits. Alas, they're not to be found on SubmarineChannel's <a href="http://www.submarinechannel.com/titlesequences/index.jsp">Forget the Film, Watch the Titles</a>, but they're a perfect fit. The site is a collection of animated title sequences from movies as varied as <span style="font-style: italic;">Mr. Magorium's Wonder Emporium</span>, <span style="font-style: italic;">3:19</span>, <span style="font-style: italic;">Max Dugan Returns</span> and <span style="font-style: italic;">The Good, the Bad and the Ugly</span>. Each title sequence comes with commentary from the creators. The categories of Animation (which really means "non-digital"), Motion Graphics, Mixed Media and 3D aren't really necessary, except that they make it easy to follow the evolution of styles and techniques.<br /><br />[Thanks, <a href="http://www.mindfulwhim.com/">Brian Wells</a>.]Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.comtag:blogger.com,1999:blog-8409810.post-71946623266326978922008-04-09T13:49:00.005-04:002008-04-09T14:44:01.296-04:00Don't They Have Child Labour Laws?<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.washingtonpost.com/wp-dyn/content/article/2008/03/28/AR2008032800993.html"><img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/zimmer-twins-789025.jpg" alt="" border="0" /></a><br /><br />So let me get this straight: According to this <span style="font-style: italic;">Washington Post</span> article from March 30, NBC's Qubo Saturdary-morning block is offering its young viewers the "opportunity" to <a href="http://www.washingtonpost.com/wp-dyn/content/article/2008/03/28/AR2008032800993.html">make shorts featuring the twins</a> and maybe get them on the air. And this is an opportunity for who, exactly?<br /><br />Here's the deal. Kids visit the <a href="http://www.zimmertwins.com/">Zimmer Twins site</a> and, with parental permission, sign up to make mini-movies using their assets, either by adding speech balloons to prefab animation or making their own from scratch. The most popular of those bubble up to form the Must-See Movies list, and from those two will be chosen every month to air on Qubo. Asked about the mini-movies themselves, Qubo prez Rick Rodriguez is quoted as saying, "What I just love ... is that they tell so much about the personality of the kids who make them."<br /><br />Maybe. I think what you <span style="font-style: italic;">really</span> love is fresh and proven content without having to pay pesky writers, directors and animators.Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.comtag:blogger.com,1999:blog-8409810.post-2202618631809734702008-04-09T00:07:00.003-04:002008-04-09T13:12:53.164-04:00Batman versus... Batman?<img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/brave-and-the-bold-740486.jpg" alt="" border="0" /><br /><br />I've been catching up on what's been going on in the entertainment world and just discovered today that Warner Bros. Animation's <span style="font-style: italic;">Batman: The Brave and the Bold</span> is premiering on Cartoon Network this fall. Featuring weekly team-ups with characters from the DC universe, <a href="http://www.mediaweek.com/mw/current/article_display.jsp?vnu_content_id=1003786188"><span style="font-style: italic;">Mediaweek</span></a> describes the new show as "a more lighthearted throwback to the Batman of the 1960s and '70s, before The Dark Knight franchise turned the cowled crime fighter into an angst-ridden existentialist."<br /><br />Well. As any Bat-fan worth their salt knows, the lighthearted phase of the caped crusader's career was an aberration (albeit one that lasted about 20 years) in the character's 69-year history. Prior to the evisceration of superhero comics after World War II, Batman's roots were firmly in the pulps, a "weird creature of the night" in the spirit of <a href="http://en.wikipedia.org/wiki/The_Shadow">the Shadow</a>.<br /><br />Now, I'm a firm believer in the malleability of even established characters. None of the currently popular superheroes in comics or onscreen is exactly as they were when they made their debuts. And witness my praise of derivatives like <a href="http://www.fpsmagazine.com/blog/2006/10/new-and-notable-this-week-october-23_23.php"><span style="font-style: italic;">Batman Beyond</span></a>, among other things. But this still strikes me as a curious step. As a brand—and marketing people and execs are always all about the brand—Batman has been the Dark Knight for over twenty years now. In comics, he gradually started returning to his more grim roots in the 1960s; in animation, his last appearance as "chummy Batman" was in 1986.<br /><br />So at this point, everyone of voting age pretty much knows Batman in his new (or, if you like, old) persona. How exactly does it promote the Batman brand to make him more "lighthearted," especially on the heels of a new Christian Bale movie? For this they axed <span style="font-style: italic;">The Batman</span>, which I thought walked the line between Saturday morning-light and Dark Knight-sombre pretty well?<br /><br />I guess we'll have to wait and see how this latest incarnation of Batman turns out. Handled well, it could work out. There's a precedent: when the <span style="font-style: italic;">Justice League</span> comic was rebooted in the 1980s with Keith Giffen and J.M. DeMatteis at the helm, it featured as much comedy and slapstick as it did action. Batman's character (or, in marketspeak: brand) was completely intact, and the contrast between him, his teammates and the situations they found themselves worked brilliantly. Let's see the <span style="font-style: italic;">Brave and the Bold</span> team can be as creative as that when they go "lighthearted."Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.comtag:blogger.com,1999:blog-8409810.post-40123391043650828982008-04-05T12:09:00.007-04:002008-04-07T01:29:43.416-04:00Interview with Akira Tochigi<img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/the-spider-and-the-tulip-727764.jpg" alt="" border="0" /><br /><br />The "<a href="http://www.fpsmagazine.com/blog/2008/02/geting-to-source-of-anime.php">To the Source of Anime</a>" retrospective ends its run today at the <a href="http://cinematheque.qc.ca/">Cinémathèque québécoise</a> with a <a href="http://cinematheque.qc.ca/affiche/japanime_p9.html">tribute to Noburo Ofuji</a>. The "Wartime Japanese Animation" programs included propaganda cartoons that feature strikingly American character designs. I mentioned this to Akira Tochigi, the curator of the retrospective, when I interviewed him during his stay in Montreal. Mr. Tochigi spoke with enthusiasm during our lengthy interview.<br /><br /><span style="font-weight: bold;">Armen Boudjikanian:</span> <span style="font-style: italic;">This retrospective does a survey of Japanese animation from 1924 to 1952. Is there any reason why there are not any films from before the 1920s?</span><br /><br /><span style="font-weight: bold;">Akira Tochigi:</span> Actually until last year, we haven't had any surviving elements of animation from the 1910s. But a private collector found two elements of early animation from 1917 [35mm prints]. We are now doing their digital restoration. We will showcase them soon in a program highlighting recent restoration projects.<br /><br /><span style="font-style: italic;">W</span><span style="font-style: italic;">hat can you tell us about the state of Japanese animation in the 1910s?</span><span style="font-weight: bold;"> </span><br /><br />Animation was first imported to Japan between 1908 and 1910 from France [the works of Émile Cohl] and the UK. The Japanese film industry created its first major studio in 1912: Nikkatsu studio. Nikkatsu was very powerful at making and distributing its own films but also distributing foreign films. Gradually, along with its competitors, it began being interested in making animation. Pioneers of early animation found opportunities in these studios.<br /><br />Around the 20s, as more animation came from abroad, especially the States, the majors lost interest in producing their own animation. Rather, [they decided to focus on] importing. They believed that American animation was much more sophisticated and more appealing to [Japanese] audiences.<br /><br />But also in the 1910s, there was a heated debate in Japan about the influence of cinema on children. The portion of young audiences was big: about 30 to 40 per cent of the moviegoers. The government, academics and intellectuals were all concerned on the [effect of films] on children.<br /><br />So in the early 1920s, the Japanese central government set up the policy of supporting educational films [which at the time also encompassed] animation. By this kind of categorization the government supported animation filmmaking and sometimes commissioned independent filmmakers to make animations for kid audiences. Animation became a way to safeguard children [from] the influence of cinema. And so, its quality changed at that time.<br /><br /><span class="fullpost"><span style="font-style: italic;">Coming to the question of governmental funding for animated films. I have noticed that films from the WWII era which are heavily funded by the government resemble Hollywood cartoons much more than earlier Japanese animation. Is there a principal cause for this?</span><br /><br />Yes, [this is the result of the combination] of two elements. In the late 20s, early 30s, more and more American animation came to Japan: Disney, [Fleischer's] <span>Betty Boop</span> and <span>Popeye</span>, etc... Japanese animation was very quick to react to this situation by creating its own [set] of characters which originated from comic books and also from Japanese folklore such as Momotaro, monkeys, badgers, etc...<br /><br /><span style="font-style: italic;">It seems that the synthesis is very well done, though. These are early cartoons but they are very well executed technically. The western influence is obvious but the Japanese elements are blended in successfully.</span><br /><br />[The reason for] this synthesis is that in the 1940s, the Japanese government set up the Film Law which forced culture films [documentaries], educational and animation films to be shown in theatres to [large] audiences.<br /><br />The law also controlled film projections, and [theatre] personnel. There was severe censorship. [Nevertheless], the field of animation became prosperous in these times because the government supported it with its law. So as the influence of American cartoons on Japanese animation continued in the 1940s, it came together with the film law and this resulted in the making of the first medium and feature-length animated films in Japan [the 1942 war film <span style="font-style: italic;">Momotaro and the Sea Eagle</span> was Japan's first five-reel animation].<br /><br />[Films from this period] used characterization that was typical of American animation. [This] is pretty ironic because these films were very much anti-American propaganda, but still [laughs] it is very apparent that their character designs and aesthetic were coming from American animation.<br /><br /><span style="font-style: italic;">Coming to </span><span>Momotaro and the Sea Eagle</span><span style="font-style: italic;">, can you talk about its cast of characters? Why is the leader of the Japanese army a young girl and why are its soldiers animals?</span><br /><br />I think that it's a young boy, not a girl. It seems that he has a kind of femininity but it's a boy. [These characters] come from the original story of Momotaro, who was a boy character that fought the enemy [with the help] of animals.<br /><br /><span style="font-style: italic;">What happened to Japanese animation between the end of WWII and the establishment of Toei Doga studio in the fifties?</span><br /><br />This is one of the hardest ever periods for Japanese animation. There was a shortage of film stock and taxes were high. The defeat of the war finished the [governmental] support to filmmaking. There were no festivals, no theatrical exhibitions, but there were a lot of talented young artists who tried to make films on an independent basis. So when Toei started in the '50s, and TV animation in the early '60s, they [offered the young] animators a way to sort of continue making films under a well-financed situation.<br /><br /><span style="font-style: italic;">Noburo Ofuji, an animation pioneer to whom you attribute a program to in this retrospective, made </span><span><span>Burglars of Baghdad Castle</span></span><span style="font-style: italic;"> in 1926. This film is very innovative. The techniques used in it foresee some of those that Japanese animators will employ later such as limiting the movement of characters. Do you see a link between Ofuji's work and some of the techniques that were used later on?</span><br /><br />Noburo Ofuji started using <span style="font-style: italic;">chiyogami</span> [Japanese coloured paper] as a medium of motion in the 1920s. Celluloid was very expensive in Japan and most animators were not able to use it until the middle of the 1930s. Even then Ofuji remained interested in using chiyogami.<br /><br /><span style="font-style: italic;">He would cut them [drawings done on chiyogami] out, right?</span><br /><br />Right. Ofuji continued making films in the late '50s, and in his later films, used colored cellophane—not to use celluloid [laughs]. And because of the materiality of the [cellophane] paper, [he had] to find ways to economize the motion of the characters. And this seems very associative with TV animation. As you may know, when <a href="http://www.fpsmagazine.com/blog/labels/Osamu%20Tezuka.php">Osamu Tezuka</a> started the program <a href="http://www.fpsmagazine.com/blog/labels/astroboy.php"><span style="font-style: italic;">Astro Boy</span></a>, thirty minutes of animation were aired on TV weekly. It was pretty hard to make original pictures for thirty minutes amount of work per week.<br /><br />The team of Tezuka Productions only animated eight pictures in a second [as opposed to 24] to sort of economize the motion of characters... So when trying to connect history to what came before it, [early] paper animation and TV animation [seem] closely related.<br /><br /><span style="font-style: italic;">Also, </span><span><span>Burglars of Baghdad Castle</span></span><span style="font-style: italic;">, like current anime, has also plenty of action.</span><br /><br />Yes. The <span style="font-style: italic;">Baghdad</span> film features mass action.<br /><br /><span style="font-style: italic;">Yes! A lot of crowds.</span><br /><br />[Laughs] Something like a Kurosawa movie.<br /><br /><span style="font-style: italic;">How about other links between the early animations and contemporary anime? Do you see any similarities in terms of inspiration?</span><br /><br />I think that [there] is a very clear association with contemporary anime [especially] with the work of <a href="http://www.fpsmagazine.com/blog/labels/Studio%20Ghibli.php">Studio Ghibli</a>: in <a href="http://www.fpsmagazine.com/review/050901takahata.php"><span style="font-style: italic;">Pom Poko</span></a> for example, a community of creatures [raccoon dogs, or <span style="font-style: italic;">tanuki</span>] fight against human beings. This Ghibli film is not similar in content to 1930s cartoons that have [similar] characters, but [in terms of] the idea to use creature characters to make a satire of human society, it is very closely related. Ghibli, in this sense, is a very traditional animation creator.<br /><br /><span style="font-style: italic;">So what got you interested in animation?</span><br /><br />To be honest, I didn't have a special interest in animation for a long time. Of course, as a child I was intrigued by theatrical animation—and in fact had a passion for TV animation. I [also] read comics in my elementary school [years]. When I entered college, I continued reading comics, [especially the work of] Otomo [creator of <span style="font-style: italic;">Akira</span>]. He was popular with the college crowd not only because of his aesthetics but also because of his handling of contemporary issues.<br /><br />At this time, my interest in animation was not so much special. [However], when I started working for the Film Archives several years ago, I found many animations in their collection [from the past]. When I watched these films, I was struck by their power and complexity. Of course most were for kid audiences; but from a contemporary perspective, I found out about the [ability] of animation to deal with fantasy, illusion and delusion in many different ways. It seems to me that because these early animators worked mostly independently [their only support came from the government], their individualities and sense of art as filmmakers is apparent in their films; [whether] they worked on mainstream films or in alternative cinema.<br /><br />[And since] I was struck by experimental cinema in college, including [laughs] <a href="http://www.fpsmagazine.com/blog/labels/Norman%20McLaren.php">Norman McLaren</a>...<br /><br /><span style="font-style: italic;">Of Course! [laughter]</span><br /><br />[Continues laughing] So... Because of this intrigue, my connection with these animated films [felt] natural. And of course as an archivist, I was interested in the history of animation cinema.<br /><br /><span style="font-style: italic;">There is going to be a retrospective of Canadian and Québécois animation in Tokyo in 2009. Is there an interest in Canadian animation in Japan right now?</span><br /><br />Yes, definitely. Next year's exhibition of Canadian and Québécois animation will be programmed by [Marco de Blois of the Cinémathèque québécoise]. We like to leave him to make the final decisions for that [exhibition], as I did for this one.<br /><br />The staff members of our institution [the National Film Center in Tokyo] are very eager for [this] program because when Norman McLaren was first introduced in Japan in the late '50s, many young artists were so surprised by his films: they were experimental and personal expressions of ideas and feeling through the medium of animation. Most of the Japanese audiences at the time thought animation would [only] be kid entertainment.<br /><br /><span style="font-style: italic;">That's something that's common in many countries.</span><br /><br />Right... And in the late '50s, early '60s, the word "animation" was first introduced in Japan.<br />Before then, we used the word "manga" film, not animation. But the exhibition that introduced McLaren's work was called "animation film screening". [This] means that the term animation was related not to Disney type of animation but to experimental film and personal film... So this context of Canadian animation has a special [significance] in Japan: it is a kind of individual expression.<br /><br /><span style="font-style: italic;">Which filmmaker from the "To the Source of Anime" retrospective is of special interest to you as a researcher?</span><br /><br />When I was watching the films of this retrospective again and again, the films of Masaoka Kenzo struck me so much [in terms] of aesthetic, ideas and technique.<br /><br /><span>The Spider and the Tulip</span><span style="font-style: italic;"> is very well directed and animated, could you talk about the artist and how he got into animation?</span><br /><br />[Kenzo] had a unique background; he came from a very rich family from Kyoto. He studied western painting in college. Then he joined a major film studio as an actor. He then made his first film, a documentary. [It is only afterwards] that he moved to animation.<br /><br />Because he came from a prosperous family, and because of his movie studio contacts; he did not rely on [external] funding to make his films. He was exceptionally able to have his films exhibited in theatres, even his first film. Also, because of this, he did not care about targeting his films to children. He wanted to show his films to regular audiences. He often created in his own small studio. He [also coined] the Japanese term <span style="font-style: italic;">doga</span> which means "animated images" in English.<br /><br />He [did this to be able] to cover all aspects of animation: from puppet to silhouette animation, [whether designed] for children or not. He wanted to value animation as an art for everybody.</span>Armen Boudjikanianhttp://www.blogger.com/profile/17228979054416515994noreply@blogger.comtag:blogger.com,1999:blog-8409810.post-15549454243399438432008-04-01T09:54:00.006-04:002008-04-10T22:02:12.015-04:00Help Save Emru's Life<a href="http://www.healemru.com/"><img style="" alt="" src="http://www.fpsmagazine.com/blog/uploaded_images/emru_bw-743276.jpg" border="0" /></a><br /><div><br />If you've been wondering where I've been for the last three months, then you missed a little something added to Kino Kid's 2007 <a href="http://www.fpsmagazine.com/blog/2007/12/blog-post.php">charity auction report</a>: right around the time I was writing the cheque for the money we raised for <a href="http://www.src-crs.ca/">The Cancer Research Society</a>, I was diagnosed with leukemia, along with a complicating condition called monosomy 7.</div><div></div><br /><div>The monosomy 7 is complicating because so long as I have it, I'm always at risk of the leukemia returning, no matter how successful chemotherapy is. The solution is a bone marrow stem cell transplant, which is why I'm posting this now. The best chance I had for a compatible donor was from a sibling, and it turns out that Kino Kid is not a match for me. So now I have to look for an unrelated donor.</div><div></div><br /><div>We've all heard of blood banks and organ banks, but it turns out there are also bone marrow banks. Actually, not really banks, but registries of individuals' HLA (human leukocyte antigen) information, which are used to determine bone marrow compatibility. In the same way that people volunteer to donate blood, people can volunteer to join a bone marrow registry. Depending on where you are, all that's required is a cheek swab or a blood sample.<br /></div><div></div><br /><div>What I'm asking of every Frames Per Second reader is twofold: (1) join your local bone marrow registry, and (2) tell everyone you know to do the same. This will not only help me, but the thousands of people who need transplants to save their lives. The marrow registries around the world are linked, so it doesn't matter where you are.</div><div></div><br /><div>I've started a website called <a href="http://www.healemru.com/">Heal Emru</a> that contains much more information, and<em> </em>I urge you to visit it, read it, and pass the information along. Registering is easy, quick, and potentially life-saving for someone you know, or a total stranger. Our annual charity auctions have shown that Frames Per Second readers are a generous bunch, so I have no doubt you'll help me in this effort. I thank you, my family thanks you, and everyone else waiting for a donor, along with their families, thank you for any help you can give.</div>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.comtag:blogger.com,1999:blog-8409810.post-89321864809613753292008-03-31T11:13:00.004-04:002008-03-31T11:58:58.351-04:00More Early Anime Unearthed<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.abc.net.au/news/stories/2008/03/28/2201373.htm"><img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/namakura-katana-757220.jpg" alt="" border="0" /></a><br /><br />"It all started with <a href="http://www.fpsmagazine.com/blog/labels/Osamu%20Tezuka.php">Osamu Tezuka</a>" or "It all started with <a href="http://www.fpsmagazine.com/blog/labels/astroboy.php"><em>Astro Boy</em></a>" have been common ways to start describing the history of anime for years, even though a moment's sober reflection would reveal the fallacies in those statements. Somewhat surprisingly, the increased popularity of anime outside of Japan has largely served to reinforce, rather than disabuse, these and other notions about the country's rich animation history.<br /><br />The last year has turned out to be a fantastic time for filling out the early history of Japanese animation. Between the release of Digital Meme's <a href="http://www.fpsmagazine.com/review/070731animecollection.php">four-DVD boxed set</a> of silent anime and the <a href="http://www.fpsmagazine.com/blog/2008/02/dawn-of-japanese-animation.php">Japan Society</a> and <a href="http://www.fpsmagazine.com/blog/2008/02/early-japanese-animation-as-innovative.php">Cinémathèque Québecoise</a>'s recent retrospectives as well as forthcoming books, major knowledge gaps are finally being filled and it's a joy to behold.<br /><br />The latest find is <a href="http://www.abc.net.au/news/stories/2008/03/28/2201373.htm">a pair of two-minute films from 1917 and 1918</a>, <em>Namakura Katana</em> (<em>An Obtuse Sword</em>), and <em>Urashima Taro</em>. <em>Namakura Katana</em> is considered the second animated film ever made in Japan. What's particularly miraculous is that when the films were bought last year at an antique fair, they were in nearly perfect condition—a feat under any circumstances, but more so when you consider how much early film was lost in Japan during the Kanto earthquake in 1923 and the firebombings of World War II.<br /><br />According to the <a href="http://mdn.mainichi.jp/national/news/20080329p2a00m0na029000c.html"><em>Mainichi Daily News</em></a>, you'll be able to see <em>Namakura Katana</em> for yourself—if you find yourself in Tokyo. Starting April 24, it'll be shown at the <a href="http://www.momat.go.jp/english/nfc/">National Film Center</a>.Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.comtag:blogger.com,1999:blog-8409810.post-59531339066897107842008-03-30T16:54:00.004-04:002008-03-30T18:07:55.078-04:00Justice League: The New Frontier<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=justice%20league%20new%20frontier&mode=blended"><img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/new-frontier-714331.jpg" alt="" border="0" /></a><br /><br /><em><a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=dc%20new%20frontier%20darwyn%20cooke&mode=blended">DC: The New Frontier</a></em> was an ambitious, twelve-issue series created by Darwyn Cooke that reimagined the circumstances of the first encounter of the DC superheroes who would become the Justice League in the late 1950s. <em><a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=justice%20league%20new%20frontier&mode=blended">Justice League: The New Frontier</a></em>, its animated adaptation, is on the ambitious Warner Premier label, which aims to release <a href="http://www.fpsmagazine.com/blog/2006/07/dc-comics-oavs.php">OAVs based on DC properties</a>, along with striking acquisitions like <em><a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=appleseed%20ex%20machina&mode=blended">Appleseed: Ex Machina</a></em>. And with all this ambition going around, you'd expect a pretty amazing end product, right?<br /><br /><span class="fullpost">Let me back up a bit. In 1998, I was blown away by the striking, dynamic opening sequence to <em><a href="http://5x5media.com/eye/film/btas.php">Batman Beyond</a></em>, so I interviewed the man who was responsible for it. Fellow Canuck <a href="http://5x5media.com/eye/inte/dcooke.php">Darwyn Cooke</a>'s background was originally in graphic design, and he brought a fresh approach to his animation work, and later to his comics.<br /><br />Last year I picked up the trade paperback compilation of <em>DC: The New Frontier</em> and read the whole thing in two and a half hours. I'm a fast reader, so that's a bit long for me; but I kept stopping to admire Cooke's bold lines, his compositions and his colours. He's one of those artists who makes good work look much easier than it is.<br /><br />All of this is in service to one hell of an idea. After World War II, the "mystery men" who aided the war effort—the Golden Age heroes like Hourman, Dr. Fate, Black Canary and the original Flash—are forced to register or retire as Cold War paranoia whips up. Superman and Wonder Woman sign loyalty oaths and work for the government. Batman goes underground. But now a new, younger breed of heroes are starting to pop up, working in secret to do good, like the new Flash and the Martian Manhunter—all at around the same time Superman, Wonder Woman and Batman are realizing their old ways aren't working anymore. (Cooke expertly lifts some of these ideas—in a good way—from previous must-read comics mini-series <em><a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=jsa%20golden%20age&mode=blended">JSA: The Golden Age</a></em>, <em><a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=batman%20the%20dark%20knight%20returns&mode=blended">The Dark Knight Returns</a></em>, and <em><a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=kingdom%20come%20alex%20ross&mode=blended">Kingdom Come</a></em>, all of which expertly mix adult themes with the mythological wonder of the superhero story.)<br /><br />It can't be unintentional that these events mirror what happened to DC superhero comics themselves between the 1940s and 1960s; they too were neutered post-war, and the Silver Age of comics was officially kicked off in 1959 with the introduction of the new Flash, launching an era of the "scientific" superhero. Many Golden Age heroes were born from the war or mysticism, but in the Silver Age just as many came from space or had their origins in astronomy, chemistry or physics. Cooke mined this and wrapped the story of <em>The New Frontier</em>—a phrase from <a href="http://millercenter.org/scripps/archive/speeches/detail/3362">John F. Kennedy's Democratic Party nomination acceptance speech</a>—in the sense of discovery, adventure and optimism of new scientific discoveries that mixed with the uncertainty of growing social upheavals.<br /><br />Embodying this spirit and this conflict is Hal Jordan, a jet jockey who will become the new Green Lantern. Driven to see the stars, the pacifist Hal joins the Air Force during peacetime and becomes embroiled in the Korean War. But he's also a man utterly without fear; presented (for the second time) with a death-defying, world-on-his-shoulders mission, his only response (again) is a smile and the simple response, "Outstanding."<br /><br />That's a lot to fit even into a year's worth of comics, which points to the animated version's biggest flaw. With a mere 75-minute running time, a lot had to be pared down. Many characters and events were eliminated, sidelined or combined, and the net effect is a feeling of being rushed. Comics are incredible because a single panel can represent a split second, or several years; narrative animation tends to be more literal, so <em>Justice League: The New Frontier</em> is actually about 75 selected minutes out of a few years' events.<br /><br />That would be fine for a conventional three-act story, but the <em>New Frontier</em> comic flits between the threads of multiple storylines and people that are gradually pulled together, each at different speeds. The animated version sticks with the same structure but doesn't have the luxury of time, which eats into things like characterization, back story, pacing and explaining who the hell these less familiar characters are.<br /><br />The same comic/animation tension affects the visuals, too. A quick glance at the credits reveals the combined talents of the last sixteen years' worth of animated DC series, and it's all right up there on the screen. There's no resting on laurels here; although they've defined and refined a particular vocabulary, they're always pushing things forward. Everything in <em>Justice League: The New Frontier</em> screams 1950s, from the <a href="http://www.fpsmagazine.com/blog/labels/UPA.php">UPA</a>-ish opening scene to the Saul Bass-ish title sequence to the many iconic Cold War-era locations, from Vegas to roadside diners. Colour design, compositions and staging are as sophisticated as the story's ideas. But for my money it all falls apart whenever I look at Wonder Woman.<br /><br /><img style="margin: 0pt 10px 10px 0pt; float: left;" src="http://www.fpsmagazine.com/blog/uploaded_images/wonder-woman-comic-771680.jpg" alt="" border="0" /><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/wonder-woman-anim-771728.jpg" alt="" border="0" />Darwyn Cooke's Wonder Woman is pure 1950's smoking-hot sexy with generous zaftig curves that convey life, passion and power. Meanwhile, the current incarnation of the <a href="http://5x5media.com/eye/inte/btimm.php">Bruce Timm</a>-derived style has become increasingly angular, and the two just don't fit. This tension affects all the characters to one degree or another.<br /><br />Like the real and fictitious era it represents, <em>Justice League: The New Frontier</em> is about ambition, but also uncertainty. I applaud Warner Premier's very existence, and the resources they put behind such a project. But to shoehorn everything into another 75-minute DC superhero cartoon regardless of the original style or format seems short-sighted and short-changing. One of the factors behind the initial success of the Japanese OAV market was a freedom from format constrictions; expanding <em>Justice League: The New Frontier</em> to a longer running time or mini-series and letting more of the Cooke visual magic shine through would have been a bolder experiment, and captured the bold spirit of the comic at the same time.<br /><br /><span style="font-size:85%;"><span style="font-weight: bold;">Justice League: The New Frontier</span><br />Buy <span style="font-style: italic;">Justice League: The New Frontier</span> DVDs and more from <a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=justice%20league%20new%20frontier&mode=blended">Amazon.com</a> and <a href="http://www.amazon.ca/exec/obidos/external-search?tag=5x5media-20&keyword=justice%20league%20new%20frontier&mode=all-product-search">Amazon.ca</a><br />Buy <span style="font-style: italic;">DC: The New Frontier</span> books and more from <a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&keyword=dc%20new%20frontier%20darwyn%20cooke&mode=blended">Amazon.com</a> and <a href="http://www.amazon.ca/exec/obidos/external-search?tag=5x5media-20&keyword=dc%20new%20frontier&mode=all-product-search">Amazon.ca</a></span></span>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.comtag:blogger.com,1999:blog-8409810.post-83427659598620833782008-03-16T13:17:00.007-04:002008-03-16T14:08:15.514-04:00Pocoyo Shakes His Groove Thang<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://pocoyo.blogs.com/"><img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/pocoyo-dance-728766.jpg" alt="" border="0" /></a><br />It's taken almost half a year, but I finally got the "Dance Off!' episode of the Spanish/British co-production <a href="http://pocoyo.blogs.com/"><span style="font-style: italic;">Pocoyo</span></a> on my PVR. I wasn't always a fan; for months I'd spotted the show on my satellite TV grid, but I never stopped to look at it. Then at last year's <a href="http://www.fpsmagazine.com/blog/labels/Ottawa%20International%20Animation%20Festival.php">Ottawa fest</a> I caught "Dance Off!" during the Kids Competition and—along with much of the rest of the audience—laughed my ass off.<br /><br /><span class="fullpost">During that half year, I recorded every episode of <span style="font-style: italic;">Pocoyo</span>, hoping to find that episode. Since it repeats pretty frequently, that meant I was recording and skimming through three or four of the ten-minute episodes every day. It wasn't a hardship; <span style="font-style: italic;">Pocoyo</span> is not only one of those rare kids' programs that adults can watch and genuinely enjoy, it's an animator's delight. Those two elements aren't unrelated; although <span style="font-style: italic;">Pocoyo</span> is 3D CGI, it's animated somewhere in between UPA and anime. The character designs are simple and expressive; there's plenty of stylized motion and popping from pose to pose; and the characters have distinct body language. Since the show has minimal character dialogue (which, conveniently, makes it easy to translate to multiple languages), the animation has to carry the story. If you want to see what I mean, check out the trailer for the show's second season:<br /><br /><embed src="http://www.youtube.com/v/Nas-B4ZG-28" type="application/x-shockwave-flash" wmode="transparent" height="329" width="400"></embed><br /><br />What kills me is that Dreamworks knocked themselves out to create cartoony CGI with <a href="http://fpsmagazine.com/review/050526madagascar.php"><span style="font-style: italic;">Madagascar</span></a>, and Disney did the same with <a href="http://fpsmagazine.com/2005/11/chicken-little-flies-coop.shtml"><span style="font-style: italic;">Chicken Little</span></a>, then both patted themselves on the back for all the time and effort and technology and research they poured into it. Meanwhile, a handful of animators working at small studios like Peter Lepeniotis (<span style="font-style: italic;">Surly Squirrel</span>) and David Cantolla, Luis Gallego and Guillermo García (the creators of <span style="font-style: italic;">Pocoyo</span>) just quietly and effectively nailed it.<br /><br /><span style="font-weight: bold;font-size:85%;" >Pocoyo</span><span style="font-size:85%;"><br />Buy <span style="font-style: italic;">Pocoyo</span> DVDs and more from <a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine1-20&keyword=pocoyo&mode=blended">Amazon.com</a></span><span style="font-size:85%;">, or</span><span style="font-size:85%;"> <a href="http://www.amazon.ca/exec/obidos/external-search?tag=5x5media-20&keyword=pocoyo&mode=all-product-search" target="_blank">Amazon.ca</a></span></span>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.comtag:blogger.com,1999:blog-8409810.post-77787718785720599212008-03-14T00:01:00.001-04:002008-03-14T00:01:57.593-04:00Horton Hears a Who!<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fpsmagazine.com/review/080314horton.php"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://fpsmagazine.com/gfx/review/080314horton.jpg" alt="" border="0" /></a><span style="font-style: italic;">Review by René Walling</span><br /><br /><a href="http://fpsmagazine.com/review/080314horton.php"><em>Horton Hears a Who!</em></a>, Dr. Seuss' classic tale of an elephant discovering a town on a speck is a childhood favourite for many people. The sheer inventiveness and magic of his book has been translated to an animated film before, with Ted Geisel (aka Dr. Seuss) himself as producer. The question was, could the folks at Blue Sky expand a half-hour story into a feature without losing the magic in it? And could they do it without the author at the helm of the project?<br /><br /><a href="http://fpsmagazine.com/review/080314horton.php">Read the review</a>Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.comtag:blogger.com,1999:blog-8409810.post-45264047724360378892008-03-13T19:34:00.005-04:002008-03-13T19:44:18.739-04:00New Wall-E Trailer Online<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.apple.com/trailers/disney/walle/"><img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/wall-e-794693.jpg" alt="" border="0" /></a><br /><br />The new <a href="http://www.apple.com/trailers/disney/walle/"><span style="font-style: italic;">Wall-E</span> teaser trailer</a> went up yesterday, and it's a good one. Oh, it doesn't tell us any more about the story than the previous teasers, but it does give us a little more about the title character's personality. (I still think the sad-eyes design is a bit of a cheat, but we'll see how it works out.) In fact, about a third of the QuickTime video has Wall-E interacting with Luxo, Jr. in front of the Pixar logo before there are any movie clips.<br /><br />I haven't loved all of the Pixar trailers in the past, but when they get it right, it's perfect. remember the <span style="font-style: italic;">Toy Story</span> teaser with Buzz "falling with style?" It told you everything you needed to know about the characters and set up Woody's animosity toward Buzz, didn't give away any plot points, and had you wanting to see the movie for reasons beyond the novelty of a feature-length CG film. I've never confirmed if Pixar cuts their own trailers, but I strongly suspect it; if more studios did that, I probably wouldn't spend the first fifteen minutes at the movies figuring out where to put my popcorn.Emru Townsendhttp://www.blogger.com/profile/12913728859380797801noreply@blogger.comtag:blogger.com,1999:blog-8409810.post-62581226855244179182008-03-06T07:29:00.005-05:002008-03-06T09:57:54.217-05:00Disney Sews On 'Made in Japan' LabelInformation revealed by a spokeswoman for Disney Japan on Thursday indicates a sea change is underway to Disney's approach to developing content for the Japanese market. Previously satisfied to rely on strong recognition of its classic animated characters, recent global hits and largely passive partnerships with local studios, Disney has reached out to several Japanese studios to both <a href="http://biz.yahoo.com/ap/080306/japan_disney_animation.html?.v=1">adapt current characters and jointly develop new content</a>.<br /><br />The anime aesthetic has been an elusive target for animation studios outside of Asia who seek to capture the older audiences and massively successful all-ages merchandizing abilities of Japanese content producers. The appearance of an enormous Western partner comes at an opportune time for the local anime industry, which has struggled to continue its breakneck pace of growth amid talent shortages, competition from other Asian countries and fears that the market for anime in Japan and abroad has topped out.<br /><br />Disney has wasted no time lining up quality Japanese partners. Disney will work with Madhouse Studios to crate a new <a href="http://www.fpsmagazine.com/comment/lilo.php"><span style="font-style: italic;">Lilo & Stitch</span></a> series to air in Japan, which will be set on an isl