tag:blogger.com,1999:blog-83511182850497862792008-08-19T16:40:16.102+01:00Green DobbersGarrynoreply@blogger.comBlogger39125tag:blogger.com,1999:blog-8351118285049786279.post-48265460503381968302008-08-19T16:16:00.006+01:002008-08-19T16:40:16.112+01:005th August - Tinners' Trail<div style="text-align: left;font-family:verdana;"><span style="font-size:100%;">No Agricola this week, <a href="http://www.boardgamegeek.com/game/35570">Tinners' Trail</a> instead. I've covered the game before here so I won't go into any more detail on how it works. We got the board set up and we had a fair amount of water on the board before we started. Steve then started the auctioning off nearly all the mines at the begining of the game, in fact I think I even managed to pick up a reasonable mine for £3. Steve decided to buy an undeveloped piece of land and roll the dice to see what sort of resources it would have, unfortunately the dice were not his friends and he ended up with the worst result that was possible.<br /><br /></span><div style="text-align: center;"><span style="font-size:100%;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Dzi-bnmM34o/SKrkiJ2Qf-I/AAAAAAAAAJA/mMkvLPC_XP8/s1600-h/tin1.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_Dzi-bnmM34o/SKrkiJ2Qf-I/AAAAAAAAAJA/mMkvLPC_XP8/s400/tin1.jpg" alt="" id="BLOGGER_PHOTO_ID_5236248792181800930" border="0" /></a></span><span style="font-size:85%;">eeek! That's 4 water!</span><br /></div><span style="font-size:100%;"><br /><br />In the end Richard managed to take the win by a large margin.<br /><br /><br /><span style="font-style: italic;font-size:85%;" >Richard 136, Jo 82, Garry 74, Steve 55</span><br /><br /><br />We still had some time left so we plumped for a quick game of <a href="ttp://www.boardgamegeek.com/game/8203">Hey that's my Fish</a>. This is a great little game where you have to grab the best selection of fish whilst removing the hexagonal icebergs. After a bit of jockying for position I managed a rare win in a very close game.<br /><br /></span><div style="text-align: center;"><span style="font-size:100%;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Dzi-bnmM34o/SKroOYwaH3I/AAAAAAAAAJI/LAWQBTfhcg8/s1600-h/packis.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_Dzi-bnmM34o/SKroOYwaH3I/AAAAAAAAAJI/LAWQBTfhcg8/s400/packis.jpg" alt="" id="BLOGGER_PHOTO_ID_5236252850632925042" border="0" /></a></span><span style="font-size:85%;">Grown men playing with little wooden penguins</span><br /></div><span style="font-size:100%;"><br /><br /><span style="font-style: italic;font-size:85%;" >Garry 28, Steve 27, Richard 26, Jo 14<br /></span><img src="file:///C:/Documents%20and%20Settings/Garry/Desktop/New%20Folder%20%282%29/tin1.jpg" alt="" /></span></div>Garrynoreply@blogger.comtag:blogger.com,1999:blog-8351118285049786279.post-69843505260312207702008-08-12T10:48:00.006+01:002008-08-13T19:12:37.023+01:0029th July - You'll never guess - Agricola!<div style="text-align: left;"><span style="font-family:verdana;">We played Agricola again! I think I've played this game more times than any other in recent years, it really is that good. There's not much more to write about it really, we played a 4 player game and I came last (I'll have to start practising with the 1 player game).</span><br /><br /><span style="font-style: italic;font-size:85%;" ><span style="font-family:verdana;">Jo 39 ,Steve 38, Richard 32, Garry 29<br />updated due to poor handwriting (sorry Steve)<br /></span></span></div>Garrynoreply@blogger.comtag:blogger.com,1999:blog-8351118285049786279.post-50634638571180507932008-08-03T18:23:00.014+01:002008-08-06T09:28:30.434+01:0027th July - Games at friends<div style="text-align: left;"><br /></div><span style=";font-family:verdana;font-size:100%;" >I don't normally blog all the games I play, sticking mostly to the more 'gamer' games that we play on a Tuesday night. This weekend we stayed with friends, and I've decided to do a brief write up on the games we played. Paul is very keen on playing games, often saying that Monopoly (so good that it's ranked number 4637 in the board game geek rankings) is his favourite game. After introducing him to several heavier games I was surprised at how well he picked them up (well he beat me every time). This weekend I decided I'd teach him to play </span><span style="font-size:100%;"><a style="font-family: verdana;" href="http://www.boardgamegeek.com/game/31260">Agricola</a></span><span style=";font-family:verdana;font-size:100%;" >.</span><div style="text-align: left;font-family:verdana;"><span style="font-size:100%;"><br /><span style="font-family:verdana;">We played the family version as the full blown game with the cards can be a bit over whelming the first time out. The weather was glorious so we set up on the patio table, poured some cold drinks and got stuck in.</span><br /></span><br /><div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_Dzi-bnmM34o/SJXsRmqtZJI/AAAAAAAAAII/YhqPcGAe0bg/s1600-h/agri1.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_Dzi-bnmM34o/SJXsRmqtZJI/AAAAAAAAAII/YhqPcGAe0bg/s400/agri1.jpg" alt="" id="BLOGGER_PHOTO_ID_5230346329442313362" border="0" /></a><span style="font-size:85%;">The end is in sight - I have a bad feeling about this<br /></span></div><br />Coming up to the first harvest and disaster strikes!!! Somehow I 'd completely forgotten about gathering enough food for my 2 family members, I had to pick up a begging card, -3 points, oh the shame! I blame this mistake on making sure that Paul knew all the rules correctly (that's my excuse, and I'm sticking to it.) I was down 3 points but I've played the game 10 times in the last 2 weeks so I should be able to claw some points back before the end of the game.<br /><br /><div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_Dzi-bnmM34o/SJXt6Wv3f1I/AAAAAAAAAIQ/dgiDzWf9NIQ/s1600-h/agri2.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_Dzi-bnmM34o/SJXt6Wv3f1I/AAAAAAAAAIQ/dgiDzWf9NIQ/s400/agri2.jpg" alt="" id="BLOGGER_PHOTO_ID_5230348129055244114" border="0" /></a><span style="font-size:85%;">Can you guess the result?<br /></span></div><br />Things didn't go too well (for me) and I knew that it was going to be close. I added up the score and I'd lost by 1 point - aarrrgghhh! I have to blame it on something, err... I wasn't wearing my lucky socks (do I have any?), the sun was in my eyes, I'd been slipped a micky finn, I'd... oh arse...<br /><br /><br /><div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_Dzi-bnmM34o/SJXu5TpNZvI/AAAAAAAAAIY/VB4Tfh1BcHE/s1600-h/agri3.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_Dzi-bnmM34o/SJXu5TpNZvI/AAAAAAAAAIY/VB4Tfh1BcHE/s400/agri3.jpg" alt="" id="BLOGGER_PHOTO_ID_5230349210553771762" border="0" /></a><span style="font-size:85%;">1 point, just 1 point!<br /></span></div><br /><span style="font-size:85%;"><span style="font-style: italic;">Paul 34, Garry 33</span></span><br /><br />After dinner and a fair few glasses of wine we first of all had a crack at <a href="http://www.boardgamegeek.com/boardgame/32125">Felix the Cat in the Hat</a>. It must have been the wine or the relaxed company bit it never got going so it went back in the box and we got <a href="http://www.boardgamegeek.com/game/15818">Pickomino</a> out instead. This was much more fun (especially when you've had a few), rolling dice to see how may worms you could grab off a barbecue. Despite Sally telling everyone that she was really unlucky with the dice she took the win by a wide margin.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_Dzi-bnmM34o/SJXxXzZu64I/AAAAAAAAAIw/Z_krmbZ4Jqk/s1600-h/heck1.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_Dzi-bnmM34o/SJXxXzZu64I/AAAAAAAAAIw/Z_krmbZ4Jqk/s400/heck1.jpg" alt="" id="BLOGGER_PHOTO_ID_5230351933498125186" border="0" /></a>mmm... worms, Sally's winning hand<br /><br />I can't remember all the scores but everyone pointed out that I'd come last.<br /><br /><br />The next day before we came home we had a couple of games of <a href="http://www.boardgamegeek.com/boardgame/27588">Zooloretto</a>. I hadn't played the game before but it wasn't to complicated so after a quick explanation we started playing. I didn't do to well at this either and ended up with a few to many animals in my shed at the end of the game.<br /><br /><span style="font-style: italic;font-size:85%;" >Paul 22, Natalie, 22, Garry 17, Sally 16</span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Dzi-bnmM34o/SJlggDjvogI/AAAAAAAAAI4/imOB_J9X1cw/s1600-h/zoo.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_Dzi-bnmM34o/SJlggDjvogI/AAAAAAAAAI4/imOB_J9X1cw/s400/zoo.jpg" alt="" id="BLOGGER_PHOTO_ID_5231318545994850818" border="0" /></a><br />Now that we'd got the hang of it we decided on one more game, right, this time I was going to be a bit more carefull with the tiles I picked up. Well I think everyone had the same idea and I played a pretty poor game (coming last, as it was pointed out to me)<br /><br /><span style="font-size:85%;"><span style="font-style: italic;">Paul 27, Sally 24, Natalie 15, Garry 14</span></span><br /><br /></div>Garrynoreply@blogger.comtag:blogger.com,1999:blog-8351118285049786279.post-14709181460973250602008-07-22T23:07:00.006+01:002008-07-22T23:18:34.435+01:0022nd July - Yet more Agricola<div style="text-align: left;"><span style="font-size:100%;">Well there's not a lot more I can say about Agricola, this is my 10th game in a little over 2 weeks which must be some kind of record. Tonight we played with the complex deck (K), Richard seemed to have got the hang of his cards and was laying them out left right and centre at the beginning of the game. The rest of us were struggling a bit, Steve missed a couple of crackers in his hand, most of my Minor Improvements needed me to have played a lot of Occupation cards but the Occupation cards were a bit lack lustre.</span><br /></div><div style="text-align: left;font-family:verdana;"><span style="font-size:100%;"><br /></span><div style="text-align: center;"><span style="font-size:100%;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_Dzi-bnmM34o/SIZbhjOJfiI/AAAAAAAAAIA/86FaZvMBLXw/s1600-h/aggyjo.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_Dzi-bnmM34o/SIZbhjOJfiI/AAAAAAAAAIA/86FaZvMBLXw/s400/aggyjo.jpg" alt="" id="BLOGGER_PHOTO_ID_5225965049558433314" border="0" /></a><span style="font-style: italic;">This weeks featured Agricola player is Jo</span><br /></span></div><span style="font-size:100%;"><br />It wasn't quite as close scoring wise this time around, Richard took an easy win, making the most of his cards.<br /><br /><span style="font-style: italic;font-size:85%;" >Richard 43, Jo 34, Garry 31, Steve 26</span><br /><br /></span></div>Garrynoreply@blogger.comtag:blogger.com,1999:blog-8351118285049786279.post-3029323323834583292008-07-21T22:18:00.003+01:002008-07-24T09:12:45.555+01:0019th July - Agricola (again)<div style="text-align: left;font-family:verdana;"><span style="font-size:100%;">As you can probably tell we're all pretty smitten with Agricola. So much so that I got an email asking if I fancied a game on Saturday night over a Richards. Our group normally meets up on a Tuesday evening with the occasional Saturday daytime, but we all really wanted to give Agricola another couple of plays. This time we decided to use the cards as we were fairly up to speed with the family game. We plumped for the I deck and ploughed in (get it?). After a short while we had reviewed the cards and started playing, I must say that the cards really add to the game, they obviously add a bit of randomness but not as much as I thought and we all started to adjust our strategies as we decided what to do with the cards. At the end we all thought that we'd not done very well but in fact it was a very close finish.<br /><br /><span style="font-style: italic;font-size:85%;" >Garry 39, Richard 38, Jo 36, Steve 30</span><br /><br />As it was Saturday and no-one had to get up for work the next day we decided to play again. We're starting to get the hang of things now and the scores are getting closer and closer. Jo won despite saying that he thought that Agricola was one of those games that he would never win.<br /><br /><span style="font-size:85%;"><span style="font-style: italic;">Jo 40, Steve 37, Richard 36, Garry 34<br /><br /></span></span></span><div style="text-align: center;"><div style="text-align: left;"><span style="font-size:100%;"><span style="font-size:85%;">Agricola is an excellent game</span> and the cards just make it even better. Tonight's 2 games were great fun and</span> I can't recommend it enough. I've played it 9 times over the course of the last 2 weeks which is unusal for me. I've upped my rating on the 'geek to a 10 so that puts it alongside Puerto Rico and Caylus for me.<br /></div><span style="font-size:100%;"><span style="font-size:85%;"><span style="font-style: italic;"></span></span></span></div></div>Garrynoreply@blogger.comtag:blogger.com,1999:blog-8351118285049786279.post-84132253729665952952008-07-21T22:01:00.005+01:002008-07-21T22:17:58.634+01:0015th July - Agricola<div style="text-align: left;font-family:verdana;"><span style="font-size:100%;">Another chance to give <a href="http://www.boardgamegeek.com/game/31260">Agricola</a> a go. We're still playing the family version, just making sure that we get the hang of things before we break out the cards.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_Dzi-bnmM34o/SIT6WWhjxdI/AAAAAAAAAH4/K9off7Y9iRM/s1600-h/aggy.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_Dzi-bnmM34o/SIT6WWhjxdI/AAAAAAAAAH4/K9off7Y9iRM/s400/aggy.jpg" alt="" id="BLOGGER_PHOTO_ID_5225576729567020498" border="0" /></a><br /></span><div style="text-align: center;"><span style="font-size:100%;"><span style="font-style: italic;font-size:85%;" >Richard should eat more vegetables</span></span><br /></div><span style="font-size:100%;"><br />There's not a lot to say really, we've played this a few times now and still really like it. If you're reading this blog then you'll know all about it, it is as good as they say.<br /><br /></span><div style="text-align: left;"><span style="font-style: italic;font-size:85%;" >Steve 33, Garry 20, Richard 20</span><br /></div></div>Garrynoreply@blogger.comtag:blogger.com,1999:blog-8351118285049786279.post-54058644857941660442008-07-18T22:20:00.007+01:002008-07-21T22:01:15.578+01:0012th July - Pasteboard & Plastic 6<div style="text-align: left;"><span style=";font-family:verdana;font-size:100%;" >Another P&amp;P, it's a great day (if you like that kind of thing) Basically a bunch of people playing games in a scout hut all day. I got there just after 10am and after a chat and a rummage through the 2nd hand games stall Mike, Debs, Luke and I started a game of </span><span style="font-size:100%;"><a style="font-family: verdana;" href="http://www.boardgamegeek.com/game/35570">Tinner' Trail</a></span><span style=";font-family:verdana;font-size:100%;" >. I covered this before just recently and it's a very good game, I was teaching it to 3 new players so it kept me on my toes making sure that I'd correctly remembered the rules. It seemed to go down very well and Debs played a very interesting tatic of auctioning off most of the Mines one after the other at the start of the game. At first I thought I'd got a couple of mines for a good price, but as more and more mines came up for sale the price was dropping lower and lower and people were running out of cash, except Debs of course who managed to get a set of mines very cheaply.</span><br /></div><br /><a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_Dzi-bnmM34o/SIELHWeevYI/AAAAAAAAAHo/Di5j5md4lBU/s1600-h/ttrail.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_Dzi-bnmM34o/SIELHWeevYI/AAAAAAAAAHo/Di5j5md4lBU/s400/ttrail.jpg" alt="" id="BLOGGER_PHOTO_ID_5224469263646899586" border="0" /></a><br /><span style="font-family:verdana;">The sell pasties option was also used quite a lot as well, so this made for a very different game from my last playing, still very enjoyable (even tho I came last)</span><br /><br /><span style=";font-family:verdana;font-size:85%;" ><span style="font-style: italic;">Mike 97 (won on the tie break), Luke 97, Debs 73 , Garry 63</span></span><br /><br /><br /><span style="font-family:verdana;">After Tinners' Trail we had a break for lunch and the Mike (who had only brought unplayed games with him) said he had a game called </span><a style="font-family: verdana;" href="http://www.boardgamegeek.com/game/1470">Venesia</a><span style="font-family:verdana;"> which he wanted to try. To be honest it wasn't very good and I didn't enjoy the game at all, I didn't record the scores and I didn't take a picture. So here's a quote from BBG's Derk Solko.</span><br /><br /><div style="text-align: left;font-family:verdana;"><div style="text-align: center;"> <span style="font-style: italic;">"In a word, this game is crap."</span></div> </div><br /><span style="font-family:verdana;">Well that's 2 hours of my life I'll never get back.</span><br /><br /><span style="font-family:verdana;">After that I sat down with Richard, Steve and Jo and started to learn the rules to Tribune. This was doing very well at last years Essen fair but as it had quite a lot of German text on the cards none of use played it. Well now there was an English version and very good it is too, it uses a worker placement mechanisim (which seems very popular at the moment) to gain cards which you them play in sets to take control of different factions in Rome. It all looked very good with lots of Roman theme but all I could think about was Frankie Howard in Up Pompei.</span><br /><br /><br /><a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_Dzi-bnmM34o/SIEOlCPn8YI/AAAAAAAAAHw/KIfcK4ulViE/s1600-h/trib.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_Dzi-bnmM34o/SIEOlCPn8YI/AAAAAAAAAHw/KIfcK4ulViE/s400/trib.jpg" alt="" id="BLOGGER_PHOTO_ID_5224473072146837890" border="0" /></a><br /><span style="font-family:verdana;">It was a good game and I want to play it again. My only slight reservation is the fact that it can be difficult to see who's winning until the last moment, but if we play again I'm sure it'll be a bit easier to keep tabs on what's going on.</span><br /><br /><span style="font-style: italic;font-family:verdana;font-size:85%;" >Steve 5, Richard 3, Garry 3<br /></span>Garrynoreply@blogger.comtag:blogger.com,1999:blog-8351118285049786279.post-30509944813964441902008-07-11T17:56:00.004+01:002008-07-11T18:30:09.782+01:00July 8th - Agricola<div style="text-align: left;"><span style="font-family:verdana;">Well what else were we going to play today other than </span><a style="font-family: verdana;" href="http://www.boardgamegeek.com/game/31260">Agricola</a><span style="font-family:verdana;">? I'd played a few solo games over the weekend and I was looking forward to having a proper multiplayer game. Jo was gong to be about an hour late so I taught Richard to play and we started a 2 player game. All was going fairly well until around 2/3 of the way through when I realised that I'd mucked up the order of the Action cards which totally skewed the game (doh!). We finished the game even though we'd played it wrong as it was a good learning experience.</span><br /><span style="font-style: italic;font-size:85%;" ><br /><span style="font-family:verdana;">Richard 45, Garry 30</span></span><br /><br /><div style="text-align: center;"><a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_Dzi-bnmM34o/SHeUy64fzfI/AAAAAAAAAHg/FgBTBQ6sZGY/s1600-h/agri2.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_Dzi-bnmM34o/SHeUy64fzfI/AAAAAAAAAHg/FgBTBQ6sZGY/s400/agri2.jpg" alt="" id="BLOGGER_PHOTO_ID_5221805895479971314" border="0" /></a><span style="font-size:85%;"><span style="font-family:verdana;">Get orrf moi laaand!!</span><br /></span></div><br /><span style="font-family:verdana;">Once Jo had arrived we started on a proper 3 player game making sure that we played it correctly. We played the 'family' version of the game, which is still very involving and not a stripped down simple version. You start with an empty farm and 2 family members, using worker placement you have to grow your farm by fencing in pastures, ploughing fields, planting grain and vegetables and having babies etc etc. and whilst doing this you have to make sure that everyone has enough to eat. It's not as easy as you think and you have to plan carefully for the next harvest to make sure that you have enough food. The way the scoring works at the end of the game means that you need to create a farm with a bit of everything in as if you leave out anything it scores you minus points.</span><br /><br /><span style="font-family:verdana;">An excellent game and I'm really looking forward to trying the full version with all the cards.</span> And I won something for a change!<br /><span style="font-style: italic;font-size:85%;" ><br /><span style="font-family:verdana;">Garry 38, Jo 32, Richard 25</span></span><br /></div>Garrynoreply@blogger.comtag:blogger.com,1999:blog-8351118285049786279.post-47504571580935640172008-07-04T10:17:00.003+01:002008-07-04T10:22:22.729+01:004th July - Agricola arrives!!!!<div style="text-align: left;"><span style="font-size:100%;">It's finally here! after months of waiting the English version of Agricola was delivered this morning. Looks like I'm in for an interesting weekend. What do you think the chances are of me getting any work done today are?<br /><br /><br /></span><div style="text-align: center;"><span style="font-size:100%;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_Dzi-bnmM34o/SG3rg3NqOxI/AAAAAAAAAHY/GYn5ZZIX58U/s1600-h/agri.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_Dzi-bnmM34o/SG3rg3NqOxI/AAAAAAAAAHY/GYn5ZZIX58U/s400/agri.jpg" alt="" id="BLOGGER_PHOTO_ID_5219086493001857810" border="0" /></a><span style="font-size:85%;">wh hooo! Animeeples</span></span><br /></div><span style="font-size:100%;"><br /><br /></span></div>Garrynoreply@blogger.comtag:blogger.com,1999:blog-8351118285049786279.post-86809760441261607972008-07-03T22:51:00.005+01:002008-07-04T08:47:17.081+01:001st July - Spiel der Turme and Figaro<div style="text-align: center;"><br /><div style="text-align: left;">Steve's choice this week and as Richard and I had both forgotton to bring the games that Steve had asked for he chose <a href="http://www.boardgamegeek.com/game/3679">Spiel der Turme</a> to start with. We've played it several time's since I started this blog so you can easily find out what we think of it. I started out with a simple strategy of trying to jump on as many pieces as I could, that way I figured I had more pieses on the board and there fore more choice and more chances. This is true up to a point, I also became more of a target.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_Dzi-bnmM34o/SG1NaxCC7jI/AAAAAAAAAHI/NnRWRBk-9_k/s1600-h/spiel.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_Dzi-bnmM34o/SG1NaxCC7jI/AAAAAAAAAHI/NnRWRBk-9_k/s400/spiel.jpg" alt="" id="BLOGGER_PHOTO_ID_5218912665426128434" border="0" /></a>Things were going pretty well when Steve and I suddenly noticed that Richard was only 2 moves away from winning, how did we let that happen! We managed to delay the inevitable and tried to best position ourselves for the point scoring but we couldn't stop Richard.<br /><br /><span style="font-style: italic;font-size:85%;" >Richard 22, Steve 12, Garry 9</span><br /><br />We had some time left so we had a quick game of <a href="http://www.boardgamegeek.com/game/21859">Figaro</a>. It's a simple card game where you play cards in front of the players (yourself or others) and the first person to get 6 points in front of them has to pick up all the cards, at the end of the round the person with the largest amount of cards picks up a piece of cardboard road, the road peices are different lenghts and after three rounds the player with the shortest road wins. There is a funny rule in the last round where the winner has to swap one of their road pieces with the ones about to be awarded, this is a typical Reiner Knizia twist (the designer). It was quite good fun with lots of 'take that, no you take that' going on. In the end Richard managed to win by a nose (and dumping nearly every card on me in the final round).<br /><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_Dzi-bnmM34o/SG1QNx7xHRI/AAAAAAAAAHQ/-KHza-RkpGg/s1600-h/figaro.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_Dzi-bnmM34o/SG1QNx7xHRI/AAAAAAAAAHQ/-KHza-RkpGg/s400/figaro.jpg" alt="" id="BLOGGER_PHOTO_ID_5218915740864814354" border="0" /></a><br />Interestingly the purple 3 card had a picture of Reiner Knizia on it which was a little weird, I'd never seen that sort of thing before, we all recognised him but wondered what non 'geeks would have made of it.<br /><br /><div style="text-align: left; font-style: italic;"><span style="font-size:85%;">Richard - shortest road, Garry and Steve - joint longest road<br /></span></div><br /></div></div>Garrynoreply@blogger.comtag:blogger.com,1999:blog-8351118285049786279.post-40999076986234639392008-07-02T00:13:00.007+01:002008-07-03T22:50:08.083+01:0028th June - 4 games at Garry's<div style="text-align: left;">My other half was away for a week so we had a chance to play for a full day. After coffee, danish pastries and croissants (yum) we started with a game of <a href="http://www.boardgamegeek.com/game/31730">Wabash Cannonball</a>. This is one of the Winsome games from last years Essen, There are 4 railroads and each player gets the chance to buy shares in these companies via an auction. The money raised is used by the company to build track, which is controlled by the player with the most shares. There are also a few other things you can do to enhance the value of the company as your network snakes west. At the end of each round a dividend is paid to the owners of the shares based on the value of each company, the winner is the person with the most cash.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_Dzi-bnmM34o/SGq8rSkOdaI/AAAAAAAAAGk/K1YKM4Loy20/s1600-h/wabash.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_Dzi-bnmM34o/SGq8rSkOdaI/AAAAAAAAAGk/K1YKM4Loy20/s400/wabash.jpg" alt="" id="BLOGGER_PHOTO_ID_5218190570166318498" border="0" /></a>None of us really knew what we were doing and we only started to 'get it' about half way through. It's a really clever game and I liked it a lot, if only the production quality was a bit better, it's a typical Winsome home DTP effort (or lack of effort) I think I'll have to have a bash at making a decent board.<br /><br /><span style="font-style: italic;font-size:85%;" >Richard 77, Steve 48, Jo 45, Garry 34</span><br /><br />Next was <a href="http://www.boardgamegeek.com/game/31133">Ice Flow</a> which Steve had bought at the UK Games Expo. It's a very nicely produce game about crossing the Baring Strait from Alaska to Russia. You have 3 men and ou have to make your way via the icebergs making sure you avoid the polar bears along the way.<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_Dzi-bnmM34o/SGrAEco8ORI/AAAAAAAAAGs/22nTKYutcoA/s1600-h/ice.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_Dzi-bnmM34o/SGrAEco8ORI/AAAAAAAAAGs/22nTKYutcoA/s400/ice.jpg" alt="" id="BLOGGER_PHOTO_ID_5218194300902062354" border="0" /></a><br /><br />I must admit that with 4 players I did feel as though it was a bit chaotic, mind you this was only my first play so now that I know how it works the next few games may be different.<br /><br /><span style="font-style: italic;font-size:85%;" >Richard won</span><br /><br />After a bite to eat we had a go at <a href="http://www.boardgamegeek.com/game/30549">Pandemic</a>, I'd not played before but it wasn't too difficult to learn and as it's a co-operative game it was easy to pick things up as we went along. It's quite a well themed game and it brought back memories of the TV show 'Survivors' that I watched back in the 70s.<br /><br /><div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_Dzi-bnmM34o/SG0-l5NzYBI/AAAAAAAAAG4/AdRw5uexPrw/s1600-h/pandemic.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_Dzi-bnmM34o/SG0-l5NzYBI/AAAAAAAAAG4/AdRw5uexPrw/s400/pandemic.jpg" alt="" id="BLOGGER_PHOTO_ID_5218896363927068690" border="0" /></a><span style="font-size:85%;">Make sure you wash your hands before playing</span><br /></div><br />Pandemic is a co-operative game which means that your are not playing against each other but against the game system, there is no winner or loser you all win or lose against the game. I'd not played this type of game before and it does feel a little odd as we had a little discussion about what we should do before each turn. Luckily our group is quite well balanced but if you were playing with a control freak or a very bossy person I could imagine it wouldn't be much fun. Over all I enjoyed it but I wold need to play a few more time before I made up my mind. It's also plays single player as well which might be good for when you can't find any opponents.<br /><br />We started off OK and seemed to start getting things under control and even managed to cure a few diseases but unfortunately the Italians succumbed to the fatal blue cubeitis so we all lost.<br /><br /><span style="font-style: italic;font-size:85%;" >We all failed.</span><br /><br />Finally we played <a href="http://www.boardgamegeek.com/game/31497">Oregon</a>. This is a Hans im Gluck game released at last years Essen. I did play it during the show and thought 'meh' but the others assured me that it was a good game.<br /><br /><div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_Dzi-bnmM34o/SG1HIfSTErI/AAAAAAAAAHA/MKIDQnlNFpQ/s1600-h/oregon.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_Dzi-bnmM34o/SG1HIfSTErI/AAAAAAAAAHA/MKIDQnlNFpQ/s400/oregon.jpg" alt="" id="BLOGGER_PHOTO_ID_5218905754355045042" border="0" /></a><span style="font-size:85%;">I forgot to take a photo so here's a postcard from Oregon<br /></span></div><br />It uses cards to drive the placement of of meeples and various buildings on a squared grid. I started off OK and was even in the lead at one point but a duff run of cards meant I ended up having to put a lot of pieces in the far corner and I dropped behind. Not a bad game but I still think it's a bit 'meh'.<br /><br /><div style="text-align: left; font-style: italic;"><span style="font-size:85%;">Jo 81, Steve 71, Richard 66, Garry 49<br /></span></div></div>Garrynoreply@blogger.comtag:blogger.com,1999:blog-8351118285049786279.post-68156419212591352682008-07-01T23:29:00.003+01:002008-07-02T00:07:41.809+01:0017th June - Cuba<div style="text-align: center;"><div style="text-align: left;"><span style="font-size:100%;">Another shot at <a href="http://www.boardgamegeek.com/game/30380">Cuba</a> this week. There were only 3 of us this time and as we knew how to play it didn't take so long. Richard seemed to hit on a winning strategy with the Dam and Golf Course and then making sure that he got the Water Subsidy thus gaining a lot of VPs, Steve and I tried to stop him but he always managed to have more cash when it came to the votes at the end of each round.</span><br /></div><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_Dzi-bnmM34o/SGq1VlijFMI/AAAAAAAAAGc/IHj5lqonJa0/s1600-h/cuba.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_Dzi-bnmM34o/SGq1VlijFMI/AAAAAAAAAGc/IHj5lqonJa0/s400/cuba.jpg" alt="" id="BLOGGER_PHOTO_ID_5218182500721038530" border="0" /></a><span style="font-size:85%;">Water water everywhere...</span><br /></div><div style="text-align: left;"><br />I tried to keep a flow of VPs coming in with the large hotel but it wasn't enough. Next time we'll have to keep an eye out to make sure that someone doesn't get the same chance as Richard.<br /><span style="font-style: italic;font-size:85%;" ><br /></span><div style="text-align: left;"><span style="font-style: italic;font-size:85%;" >Richard 74, Steve 68, Garry 60</span><br /></div></div>Garrynoreply@blogger.comtag:blogger.com,1999:blog-8351118285049786279.post-56495531113695868052008-06-04T20:27:00.010+01:002008-07-01T23:29:26.304+01:003th June - Tinners' Trail & TtR card game<div style="text-align: left;"><span style=";font-family:verdana;font-size:100%;" >Steve and Richard went to the UK Games Expro this weekend and came back with a pile of new games. It was Richards choice and he choose </span><span style="font-size:100%;"><a style="font-family: verdana;" href="http://www.boardgamegeek.com/game/35570">Tinner's Trail</a></span><span style=";font-family:verdana;font-size:100%;" > I was really pleased as of all the games I'd read about in reviews of the Expro it was the one I was most interested in. Tinner's Trail is a new Martin Wallace game and is part of the Treefrog line of games. The Treefrog</span><span style=";font-family:verdana;font-size:100%;" > games have all wooden components (tree - wood, see what he's done there) .</span><br /></div><div face="verdana" style="text-align: left;"><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_Dzi-bnmM34o/SEcBRMeWS4I/AAAAAAAAAGM/KSBAlbwR-pQ/s1600-h/tin.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_Dzi-bnmM34o/SEcBRMeWS4I/AAAAAAAAAGM/KSBAlbwR-pQ/s400/tin.jpg" alt="" id="BLOGGER_PHOTO_ID_5208132888995187586" border="0" /></a><br />It's a game of Cornish tin mining and the goal is to extract as much tin and copper as possible, sell it for cash and use the cash to spend on external investments which are victory points. The game is set over 4 turns and each turn is divided into 10 days. On your turn you can choose from a variety action some of which take more days than others, so you take and action and move your marker along the days track, the turn order is constantly changing from turn to turn as the rear most marker denotes who's turn is next.<br />The mines are bought at auction and you need to plan your purchases carefully, this part of the game reminded me of the auctions in Power Grid, time it right and you can pick a bargain, get it wrong and everyone will bid the price up. The cost of extracting the tin and copper is determined by the amount of water in your mine. the more water, the more expensive it is. You can remove the amout of water your mines by adding things like a port or a train, some of these will also help neighbouring mines so you have to plan your mine purchases carefully. I've never been a big fan of some of Martin Wallace's games but this is lighter and less fiddly than his normal fare, there's still a lot going on and you have to keep your wits about you.<br /><br />As none of us had played it before we weren't too sure of the best strategies I managed to get all 6 of my mines on the board by the 3rd turn and by the end of the game had extracted all the ore, I was quite pleased with this, I also spent as much as I could afford on VPs early in the game when you can buy more for your money. This seems to have worked quite well for me as I managed a rare win. Now that we've got the hang of it things may be very different the next time we play.<br /><br /><span style="font-style: italic;font-size:85%;" >Garry 113, Steve 101, Richard, 93</span><br /><br />With a bit of time left over we had a go at the Ticket to Ride Card Game. It's hardly surprising that this is a card game version of the popular board game, I had high hopes for this as in general I've liked most of Alan Moon's designs. The card play is similar to the board game where you can choose any 2 exposed cards or take them blind from the face down stack. You also have a set of destination cards to choose from the same way as the board game, these card have several coloured dots on which correspond to the colours of the train cards. Whare the game differs is that you can play a set of card face up on the table in front of you, 3 different coloured cards or as many as you like of a single colour stacked on top of each other. The next player can play the same colour as you unless he can play more is which case all of yours end up in the discard pile.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_Dzi-bnmM34o/SEcBbseWS5I/AAAAAAAAAGU/xHz-kcOyyLA/s1600-h/ttr.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_Dzi-bnmM34o/SEcBbseWS5I/AAAAAAAAAGU/xHz-kcOyyLA/s400/ttr.jpg" alt="" id="BLOGGER_PHOTO_ID_5208133069383814034" border="0" /></a><br />At the begining of your next turn if you have any cards left in front of you you take one card of each colour and place them face down. At the end of the game these cards are matched against the destination tickets in your hand and points are scored. I thought it worked quite well with one exception, Once you've placed the won cards down in front of you you're not allowed to look at them again so you need a pretty good memory, after a short while I'd completely forgotten what cards I'd won and felt lost, I just wanted the game to end . Richard and Steve (who had played at the weekend) both said that it takes a bit of getting used too. hmmm... I'm not sure about this one and I'm not fussed if I don't play it again.<br /><br /><span style="font-size:85%;"><span style="font-style: italic;">Steve 128, Richard 110, Garry 26</span></span><br /></div>Garrynoreply@blogger.comtag:blogger.com,1999:blog-8351118285049786279.post-53263959330106457632008-06-04T00:12:00.003+01:002008-06-04T00:50:22.436+01:0027th May - Cuba<div style="text-align: left;"><span style="font-family: verdana;">Another chance to cross an Essen '07 purchase off the list of unplayed games. </span><a style="font-family: verdana;" href="http://www.boardgamegeek.com/game/30380">Cuba</a><span style="font-family: verdana;"> is a beautifully produced game by Eggertspeil, also avaible in English from Rio Grande. Like a lot of games the idea is to get as many victory points as possible and of course there's more than one way of doing this. </span><br /><br /><div style="text-align: center;"><a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_Dzi-bnmM34o/SEXTo8eWS3I/AAAAAAAAAGE/eIWbnSH9VNQ/s1600-h/cuba.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_Dzi-bnmM34o/SEXTo8eWS3I/AAAAAAAAAGE/eIWbnSH9VNQ/s400/cuba.jpg" alt="" id="BLOGGER_PHOTO_ID_5207801244505492338" border="0" /></a><span style="font-size:85%;"><span style="font-family: verdana;">Look at all the lovely bits!</span></span><br /></div><br /><span style="font-family: verdana;">Each player has their own board where they can store resources and products and also build a variety of buildings. When you construct a building you cover over a field that is producing reources so you have to balance what you build with what you cover over. You also buy goods at market, ship items for VPs in the harbour and influence new laws governing tax and market conditions, there's a lot going on and of course you can't do everything you'd like to. Basically you're building a victory point engine, and choosing the best combination of buildings and resources etc. will gain you the most VPs.<br /><br />As this was the first time we'd played (with the exception of Jo) it took us a while to get through the rules and get going, none of us really knew what the best strategy would be so we just flew by the seat of our pants, well I did. I had a go a producing rum, Jo set up a golfing resort and I can't remember what Steve and Richard did (no doubt they'll chime in later). The game ends after 6 rounds so you have to plan what you want to do carefully, it can be difficult to recover from a bad mistake.</span><br /><br /><span style="font-family: verdana;">Several people have commented on the 'geek that it's like a bit of Puerto Rico, and bit of Caylus, a bit of Pillars of the Earth and a few others as well. I can see their point but don't ALL games borrow something from others along the way. A really good game, and I look forward to working out some of the strategies.</span><br /><span style="font-style: italic;font-size:85%;" ><br /><span style="font-family: verdana;">I think I may have lost the final scores</span></span><br /></div>Garrynoreply@blogger.comtag:blogger.com,1999:blog-8351118285049786279.post-46254204137142643382008-06-03T18:03:00.003+01:002008-06-03T18:15:20.994+01:0020th May - Power Grid<div style="text-align: left;"><span style="font-family: verdana;">5 players this week. It was my choice so decided to cross another Essen '07 purchase off the list of unplayed games, it was the turn of the new Power Gird </span><a style="font-family: verdana;" href="http://www.boardgamegeek.com/game/29416">power plant cards</a><span style="font-family: verdana;">. We were also playing on the </span><a style="font-family: verdana;" href="http://www.boardgamegeek.com/game/25031">Central European map</a><span style="font-family: verdana;">.</span><br /><br /><br /><a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_Dzi-bnmM34o/SEV68seWS2I/AAAAAAAAAF8/ADYXDe_3oEg/s1600-h/pgrid.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_Dzi-bnmM34o/SEV68seWS2I/AAAAAAAAAF8/ADYXDe_3oEg/s400/pgrid.jpg" alt="" id="BLOGGER_PHOTO_ID_5207703727273036642" border="0" /></a><br /><span style="font-family: verdana;">It was quite a tight game with everyone ending up very close to each other at the end of the game. Aga also helped us with our pronunciation of Polish placenames as well. I brought the game to a close by building my 15th city, I would have liked to have had a couple of more turns but the game was going to finish anyway and if I had held back I would have ended up miles behind.</span><br /><span style="font-style: italic;font-size:85%;" ><br /><span style="font-family: verdana;">Richard 16, Neil 15, Steve 15, Garry 15, Aga 14 (cash was a tie-breaker)</span></span><br /></div>Garrynoreply@blogger.comtag:blogger.com,1999:blog-8351118285049786279.post-69823989207292062472008-05-26T17:11:00.006+01:002008-05-27T13:23:14.403+01:0013th May - Puerto Rico<div style="text-align: left;"><span style="font-family:verdana;font-size:100%;">This week and old classic, </span><span style="font-size:100%;"><a style="font-family: verdana;" href="http://www.boardgamegeek.com/game/3076">Puerto Rico</a></span><span style="font-family:verdana;font-size:100%;">. Now I'm not about to describe this game to you because if you're reading this blog the chances are that you know all about Puerto rico, it's been number one on the boardgamegeek website for as long as I can remember.<br /><br /><br /></span><span style="font-size:100%;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_Dzi-bnmM34o/SDv70pVS9-I/AAAAAAAAAFs/yI7b0okdzow/s1600-h/pr.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_Dzi-bnmM34o/SDv70pVS9-I/AAAAAAAAAFs/yI7b0okdzow/s400/pr.jpg" alt="" id="BLOGGER_PHOTO_ID_5205030676223686626" border="0" /></a><br /></span><span style="font-family:verdana;font-size:100%;">It's been at least a year since I played this game and I was a bit rusty, there were a few things that I wanted to do that I left too close to the end, and of course the end came about too quickly. Watching Steve and Richard I kinda figured that Richard was out in front and Steve and I were fairly close to taking 2nd place. Well I was wrong, somehow Steve had carefully managed to stash away more VPs than we'd thought, and of course I ended up in last place again. Puerto Rico is an excellent game and is number 1 deservedly so, I really need to play it more often.</span><span style="font-size:100%;"><br /><br /></span><span style="font-style: italic;font-size:85%;" ><span style="font-family:verdana;">Steve 56, Richard 45, Garry 42</span></span><span style="font-size:100%;"><br /></span><span style="font-style: italic;font-size:100%;" ><span style="font-family:verdana;"><br /></span></span><span style="font-size:100%;"><span style="font-family:verdana;">We had some time left over so had a few hands of <a href="http://www.boardgamegeek.com/game/619">Flaschentufel</a>. This is a really neat trick taking game where you try to avoid the lowest card in the pack. If you end up with it in you hand you score minus points (eekk!).<br /><br /><br /></span><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_Dzi-bnmM34o/SDv8NJVS9_I/AAAAAAAAAF0/mT8yQeYlHy8/s1600-h/flah.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_Dzi-bnmM34o/SDv8NJVS9_I/AAAAAAAAAF0/mT8yQeYlHy8/s400/flah.jpg" alt="" id="BLOGGER_PHOTO_ID_5205031097130481650" border="0" /></a><br /></span><span style="font-size:100%;"><span style="font-family:verdana;">Steve and Richard had both played it a week previously and I was a bit rusty (well this is my excuse). After 2 hands I had managed to avoid the 1 card so became and instant target for the last round.<br /><span style="font-style: italic;"><br /><span style="font-size:85%;">Steve 56, Richard 54, Garry 40</span></span><br /></span></span></div>Garrynoreply@blogger.comtag:blogger.com,1999:blog-8351118285049786279.post-19442903544324111772008-05-13T15:30:00.004+01:002008-05-13T16:01:59.072+01:0029th April - Hamburgum<div style="text-align: left; font-family: verdana;">Of all the purchases from Essen 2007 <a href="http://www.boardgamegeek.com/game/30381">Hamburgum</a> is the one that I'm most pleased with so far (but I've still got a few unplayed games left, notably Cuba). The basic idea is to to build the 6 Cathedrals in 17th Century Hamburg (or London if you turn the board over). As you build you gain victory points and the winner when the last Cathedral is built is the player with the most victory points. You just can't steam in and start building things, first you need to produce goods, which you sell for money, which you use to buy building materials, which you use to build the cathedrals step by step, which gain you varing amounts of VPs and there are more that one way to gain VPs which keeps things interesting.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_Dzi-bnmM34o/SCmpv15J-0I/AAAAAAAAAFk/r0ARpypVFRw/s1600-h/hamb.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_Dzi-bnmM34o/SCmpv15J-0I/AAAAAAAAAFk/r0ARpypVFRw/s400/hamb.jpg" alt="" id="BLOGGER_PHOTO_ID_5199873884161702722" border="0" /></a><br />Another thing that I like is that a players' turn consists of only 1 action which shouldn't take too long, so the game can move at a reasonably brisk pace. There also seems plenty of time to interact with the other players, so rather than just concentrating on making the most of your position, you can spend a few turns blocking what other people want to do without mucking up your master plan.<br /><br />Steve and I decided to try this and see how it worked as a 2 player game and we were very pleased with the outcome. It was pretty neck and neck for most of the game but towards the end I made a decision that there would probably be a bit of a struggle in the shipyard to flush the opponents ships down the Thames so I go myself stocked up with plenty of wood but it never came to be and Steve beat me buy a large margin.<br /><br />All in all an excellent game, and it works well for 2 players.<br /><br /><span style="font-style: italic;font-size:85%;" >Steve 130ish, Garry 110ish</span><br /><br /></div>Garrynoreply@blogger.comtag:blogger.com,1999:blog-8351118285049786279.post-90101717746123840952008-04-30T22:53:00.008+01:002008-05-13T15:27:48.906+01:008th April - Race for the Galaxy<div style="text-align: left;font-family:verdana;"><span style="font-size:100%;">Richard bought <a href="http://www.boardgamegeek.com/game/28143">Race for the Galaxy</a> in Essen and none of us had had the chance to play it. I was really looking forward to it as the reports on the geek suggested that it was an excellent game with people remarking that they liked it so much that they had to play it five times in a row. Basically you collect cards from the centre pile and collect the best ones for scoring at the end of the game, it's quite similar to San Juan, which is not a bad thing. But I had a load of problems with this game. First of all the rules seem overly fiddly and it took us quite a while to run through it all, you get a large cardboard aide-memoir with all the icons and symbols etc to help you understand the cards, even so there were a few cards that popped up with symbols that I couldn't find anywhere. Also the symbols are a bit on the small side and although I could read mine OK trying to make out Jo's cards across the table and upside down was almost impossible.<br /><br /></span><div style="text-align: center;"><span style="font-size:100%;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_Dzi-bnmM34o/SBjt82e6OJI/AAAAAAAAAFc/PfKFtuJy3QU/s1600-h/race.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_Dzi-bnmM34o/SBjt82e6OJI/AAAAAAAAAFc/PfKFtuJy3QU/s400/race.jpg" alt="" id="BLOGGER_PHOTO_ID_5195163799844960402" border="0" /></a><span style="font-size:85%;">What does the yellow circle with a red line round it and an arrow pointing left<br />with a pink planet in the background and a spaceship landing with<br />2 aliens and a robot with a raygun and a blue number mean again?</span></span><br /></div><span style="font-size:100%;"><br />So despite the lengthy rules explanation and the barley legible graphics (the pictures were nice tho) we ploughed on. This is where I had the biggest problem, interaction, or lack of it. Now I don't mind games with a low level of interaction (Thurn and Taxis for example) but this took things to a new low, normally with a game with low interaction you at least get the feeling that there is a group of you in the same room crowded around the same board, but with RftG we were just sitting there doing our own thing, the only interaction I can remember was when I asked Steve to pass the biscuits. Much was made of the simultaneous actions at the start of a turn, but as we all had a full set of the same choices each turn it hardly mattered. The rest of the time we spent optimising out cards and looking up the icons to see what we were meant to be doing.<br /><br />As you can probably tell I wasn't keen on the game and completely lost interest towards the end (along with the will to live) this is the first time I have EVER been bored playing a game. People on the geek have said that it would take a few plays to 'get it' but to be honest I'd rather have gum surgery than play again.<br /><br /><span style="font-style: italic;">Jo 43, Steve 39, Richard 30, Garry 18</span><br /></span></div>Garrynoreply@blogger.comtag:blogger.com,1999:blog-8351118285049786279.post-92193949725529441102008-04-09T00:38:00.005+01:002008-04-09T00:53:36.495+01:001st April - In the Year of the Dragon<div style="text-align: center;"> </div><div class="MsoNormal" style="margin: 0in 0in 0pt; text-align: left;font-family:verdana;"><span style="font-size:100%;">Steve has written the report for <a href="http://www.boardgamegeek.com/game/31594">In the Year of the Dragon</a><br /><br />This game has some similarities to Caylus, in that you select an action to take in each round (but only one!), and ‘build’ people (but only one each round) who help you to perform actions in later rounds. The actions either give you VPs or provide resources for use in future rounds. So far, so familiar. The catch is that a special event occurs at the end of each of the last 10 of the 12 rounds, in response to which the players must mobilise their accumulated people and/or resources in order to gain a reward or avoid a penalty. These events cannot be ignored if you are to stand a chance of winning, and thus become an added factor to be considered when planning the sequence of your actions and purchases.<br /><br /></span><div style="text-align: left;"><span style="font-size:100%;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_Dzi-bnmM34o/R_wD7r7822I/AAAAAAAAAFU/6-mp0Dt5ywg/s1600-h/dragyear.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_Dzi-bnmM34o/R_wD7r7822I/AAAAAAAAAFU/6-mp0Dt5ywg/s400/dragyear.jpg" alt="" id="BLOGGER_PHOTO_ID_5187025194765310818" border="0" /></a>Each event occurs twice, in a random but pre-determined order. We ended up with the two droughts as the first and last events, so I decided to take the hit for the first one in order to build up my treasury to give me more flexibility; I also tried to stay ahead on the turn order track, in the hope of being able to make the others pay for the actions they needed to take. Garry’s initial strategy turned out to be a damp squib (his fireworks display was less impressive than mine), so he switched to maximising his returns from the VP action. Richard’s plan was to go for the people who provide ‘free’ VPs (ie. without requiring the VP action to be taken), and to keep as many people alive as possible, since they are worth 2VPs each at the end. This put him at the back on both the scoring track and the turn order track for most of the game, but he came through strongly in the final scoring to finish just one point behind me, whilst Garry was still burying his corpses.<br /><br /></span><span style="font-size:100%;">There are plenty of twists in the rules to keep you on your toes, but since everyone has his own tile display, interaction is limited. In many games this would be addressed by encouraging players to take the tiles that others need (eg. Agricola?), but I found that it was difficult enough just keeping your own head above water, without worrying about how others might be faring. In addition, there didn’t seem to be a serious shortage of tiles of the different types (and yes, we did remove some, as per the rules for 3 players). Perhaps it would be better if the players were vying for space in a single palace? Or perhaps there could be an Evo style auction for the action tile groups? If you’re after the ultimate in China based games, you might be better off waiting for Confucius, which I saw being playtested at Baycon recently (it seems to have around 20 different actions to choose from, all with their own rules, so I’m expecting it to be renamed Confusus), but until then, YotD’s game of find-the-winning-strategy should keep the puzzle addicts happy for a few evenings at least.<br /><br /><span style="font-style: italic;font-size:85%;" >Steve 97, Richard 96, Garry 83</span><br /></span></div><span style="font-size:100%;"><br /></span></div><div> </div>Garrynoreply@blogger.comtag:blogger.com,1999:blog-8351118285049786279.post-21660310341762427972008-04-09T00:20:00.005+01:002008-04-09T00:38:03.166+01:0025th March - Carcassonne on a PC<div style="text-align: left;"><span style="font-family:verdana;">Well this week Steve and I took a break from playing board games and decided to try the </span><a style="font-family: verdana;" href="http://www.boardgamegeek.com/game/822">Carcassonne</a><span style="font-family:verdana;"> PC game. Steve had got the game a few days previous and had already played over 40 games! He's set up a four player game, us and 2 'bots'. It's a good interpretation of the board game and if you know how to play the original you should have no problem playing the computer game.</span><br /><br /><a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_Dzi-bnmM34o/R_v_L77821I/AAAAAAAAAFM/bsNwOQx9kRM/s1600-h/carcpc.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_Dzi-bnmM34o/R_v_L77821I/AAAAAAAAAFM/bsNwOQx9kRM/s400/carcpc.jpg" alt="" id="BLOGGER_PHOTO_ID_5187019976380046162" border="0" /></a><br /><div style="text-align: center;"><span style="font-size:85%;">A laptop yesterday<br /><br /></span></div><span style="font-family:verdana;">The 2 bots played to a high standard and I came last, but I have reservations about playing computer versions of board games. I work at a PC all day so playing a computer game is a bit like a busman's holiday. I like playing board games because of the social interaction, I like taking on a human opponent and the bits are nice. But the computer game doesn't have any of that, I've played it a couple of times on my own since (with the skill level set lower so I stood a chance of beating it), the thing is I love computers I build my own, read magazines and really enjoy working on them, </span><span style="font-family:verdana;">but I found it an empty experience, I'd rather have read a book.</span><span style="font-family:verdana;"> I must be feeling extra grumpy today.</span><br /><br /><span style="font-style: italic;font-size:85%;" ><span style="font-family:verdana;">I didn't record the score but I lost<br /><br /></span></span></div>Garrynoreply@blogger.comtag:blogger.com,1999:blog-8351118285049786279.post-45717374136155325302008-04-08T18:12:00.003+01:002008-04-08T18:28:23.569+01:0011th March - Rails of Europe<div style="text-align: left; font-family: verdana;"><span style="font-size:100%;"><a href="http://www.boardgamegeek.com/game/30450">Rails of Europe</a> is the long waited for expansion for Railroad Tycoon. You get a new map, thankfully not as big as the original, and some cards. Play is pretty much the same as Railroad Tycoon with a few exceptions, there are some 'Major Routes' marked on the board and you get points if you are the first to complete the route. Richard and Steve started of in the middle of the map and were fighting amounst themselves for most of the game, they almost seemd to have forgotton about me and I manages to create a large network running from the south of Spain and Portugal all the way up to Amsterdam and Berlin.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_Dzi-bnmM34o/R_urBr7820I/AAAAAAAAAFE/DrKfeQ7nMbg/s1600-h/rails.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_Dzi-bnmM34o/R_urBr7820I/AAAAAAAAAFE/DrKfeQ7nMbg/s400/rails.jpg" alt="" id="BLOGGER_PHOTO_ID_5186927441309653826" border="0" /></a><br /><br />The End of the game was fairly close and I managed a win by 2 points. Overall we all like the game and in my opinion it's a much better map that the American one, things are much tighter in Europe and there is a lot of player interaction even with 3 players, it's still not as tight as Age of Steam though. If you own the original game I would thoroughly recommend that you buy this expansion.<br /><br /><span style="font-style: italic;font-size:85%;" >Garry 110, Richard 108, Steve 86</span><br /></span></div>Garrynoreply@blogger.comtag:blogger.com,1999:blog-8351118285049786279.post-20904892955416866482008-04-01T23:00:00.010+01:002008-04-08T18:29:57.158+01:001st March - Pasteboard and Plastic<div style="text-align: left;"><span style="font-size:100%;"><span style="font-family:verdana;">It's been ages since I've updated this blog so I guess I've fulfilled the half hearted part of my remit. Any way I' skim over some of the games we've played in the last month or so in an effort to catch up. Pasteboard and Plastic is a games day held in the Scout hut in Saltdean just outside of Brighton. It start's early and runs fairly late so people can come and go as they want. I arrived at 10am and started a game of </span><a style="font-family: verdana;" href="http://www.boardgamegeek.com/game/27173">Vikings</a><span style="font-family:verdana;">, I've covered Vikings in another posting but it's a much overlooked game The three people who I taught it to had never played before but all enjoyed it.</span></span><br /></div><br /><span style="font-style: italic;font-size:85%;" >Pete 60, Garry 33, Adrian 28, Chris 26</span><br /><br /><div style="font-family: verdana; text-align: left;"><div style="font-family: verdana;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_Dzi-bnmM34o/R_K1O7782wI/AAAAAAAAAEk/69mzuOiuFUs/s1600-h/vikings.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_Dzi-bnmM34o/R_K1O7782wI/AAAAAAAAAEk/69mzuOiuFUs/s400/vikings.jpg" alt="" id="BLOGGER_PHOTO_ID_5184405389268802306" border="0" /></a><a href="http://youtube.com/watch?v=27X0Dy5Ab50"><span style="font-size:85%;">We come from the land of Ice and snow...</span></a><br /><br />Next up was a quick couple of games of <a href="http://www.boardgamegeek.com/game/32125">Felix: The cat in the sack</a>. This was a big hit at Essen, it's fairly light and a good amount of luck is involved but it was very cheap (9 euros), plays quickly and makes a good filler.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_Dzi-bnmM34o/R_K4rr782xI/AAAAAAAAAEs/ivevnjAGbNY/s1600-h/felix.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_Dzi-bnmM34o/R_K4rr782xI/AAAAAAAAAEs/ivevnjAGbNY/s400/felix.jpg" alt="" id="BLOGGER_PHOTO_ID_5184409181724924690" border="0" /></a>Each player plays a card on the table, one card is turned over and then the playes start bidding for them, If a player drops out he takes a some coins and turns the next card over so the remaining players have a better idea of what they're bidding on. So lots of fun and we had a good laugh playing it. I'm looking forward to playing it with my non game playing friends.<br /><br /><span style="font-style: italic;font-size:85%;" >Gary 56, Pete 43, Garry 25, Steve 25<br />Tom 63, Steve 28, Helen 24, Garry 13</span><br /><br />After a quick sarnie Steve and I had a couple of games of <a href="http://www.boardgamegeek.com/game/21991">Karo</a>, I obviously wasn't concentrating as I lost 2-0. Then Tony joined us for a game of <a href="http://www.boardgamegeek.com/game/3679">Spiel der Turme</a>. This the 3rd time I've played this in the last few months and it gets better each time, I don't think I'd rush out and buy a copy but its an enjoyable multiplayer abstract.Once again I left it too late to start moving my towers into the scoring squares and came on last.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_Dzi-bnmM34o/R_K8-r782yI/AAAAAAAAAE0/TaIanJh1qfw/s1600-h/spiel.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_Dzi-bnmM34o/R_K8-r782yI/AAAAAAAAAE0/TaIanJh1qfw/s400/spiel.jpg" alt="" id="BLOGGER_PHOTO_ID_5184413906188950306" border="0" /></a><span style="font-size:85%;">Tony and Steve playing Spiel der Turm</span><br /><span style="font-style: italic;font-size:85%;" >Steve 24, Tony 8, Garry 3</span><br /><br />My final game of the day was Dungeonville a Zman game about exploring Dungeons hmmm... I wasn't sure about this, It has the same push your luck element as Diamant but the mechanism seems overly complicated, so you can make as many optimised plays as you like then it will all fall apart on the luck of the draw, not one for me.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_Dzi-bnmM34o/R_K-W7782zI/AAAAAAAAAE8/gES6T_IqIHo/s1600-h/dung.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_Dzi-bnmM34o/R_K-W7782zI/AAAAAAAAAE8/gES6T_IqIHo/s400/dung.jpg" alt="" id="BLOGGER_PHOTO_ID_5184415422312405810" border="0" /></a><span style="font-style: italic;font-size:85%;" ><br />Mike 7 Richard 6, Garry 7</span><br /></div><br /></div>Garrynoreply@blogger.comtag:blogger.com,1999:blog-8351118285049786279.post-85139176271641747962008-03-02T17:12:00.005Z2008-03-02T17:29:27.754ZFeb 28th - Age of Steam Barbados<div style="text-align: left;">I really enjoyed last nights Age of Steam so I thought I'd try my hand on one of the single player maps that I'd bought at Essen last year. The Barbados map is fairly small and as you're not going to be fighting for connections with other players it not much of a problem.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_Dzi-bnmM34o/R8rg7AWv4QI/AAAAAAAAAEc/kA2AvQyOLjg/s1600-h/aos_barb_sm.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_Dzi-bnmM34o/R8rg7AWv4QI/AAAAAAAAAEc/kA2AvQyOLjg/s400/aos_barb_sm.jpg" alt="" id="BLOGGER_PHOTO_ID_5173194426300752130" border="0" /></a><br />There are 6 Yellow cities printed on the map to start with and I only drew a couple of yellow cubes at the start of the game, to ship the rest of the cubes I had to build some more cities, this worked out quite well as my red black and blue cubes all managed to ship for fairly high points. If I'd draw more yellow cubes near the end I would have been stuck with short shipping routes. A great little map and a good way to hone your AoS skills<br /><br /><span style="font-style: italic;font-size:85%;" >Me 16 points<br /><br /></span><br /></div>Garrynoreply@blogger.comtag:blogger.com,1999:blog-8351118285049786279.post-46083741531729702012008-02-27T00:10:00.006Z2008-03-02T17:11:07.001ZFeb 27th - Age of Steam Europe<div style="text-align: center;"><div style="text-align: left;">Age of Steam again this week, as a point of interest I have never played this game on the same map twice, and I've played a few times. This time we're playing on the new(ish) <a href="http://www.boardgamegeek.com/game/30930">Bezier games Europe map.</a><br /></div><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_Dzi-bnmM34o/R8Squ4umRzI/AAAAAAAAAEU/cyagjVSfvzI/s1600-h/aos_europe_sm.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_Dzi-bnmM34o/R8Squ4umRzI/AAAAAAAAAEU/cyagjVSfvzI/s400/aos_europe_sm.jpg" alt="" id="BLOGGER_PHOTO_ID_5171445994606708530" border="0" /></a>The map at the end of the game<br /><br /><div style="text-align: left;">Richard started building in the UK and down through France and Germany, there were quite a few towns to connect together in that region. Steve started to connect up around the Adriatic as there were a few cubes that could be delivered for 4 points. I had planned to build there but as Steve had beaten me to it I took my second option of build a nice little loop in Spain. As the game progressed Steve had a lot of trouble getting over the Alps and connecting to anything else, eventually he ran out of puff and went bankrupt a turn before the end. In his final few turns he had nothing to ship so he made it difficult for us by shipping Richard's and my cube's for1 point a pop, we both had a few cubes that could have shipped for 6 or 7 points that just went for 1, arrrgh!!!! A good map, but I think it would be better with 4 players.<br /><br />Hmm... after reading up on the geek it looks like we played a couple of rules wrong. The express link has to be built between 2 CITIES, not towns. And when you place goods on the board as part of the Production action you can take them from anywhere (as long as there are 4 from the left and 4 from the right) on the goods production chart not just the top rows.<br /><br /><span style="font-size:85%;"><span style="font-style: italic;">Richard 165, Garry 124, Steve Bankrupt</span></span><br /></div><br /></div>Garrynoreply@blogger.comtag:blogger.com,1999:blog-8351118285049786279.post-68759391888579457212008-02-26T15:38:00.010Z2008-02-26T16:36:12.011ZFeb 19th - King of Siam/Spiel der Turme<div style="text-align: left; font-family: verdana;">We were three players tonight as Jo was able to make it, made a nice change from all the 2 player games we've played recently. It was Steve's choice and her chose two games that we'd played last month <a href="http://www.boardgamegeek.com/game/29937">King of Siam</a> and <a href="http://www.boardgamegeek.com/game/3679">Spiel der Turme</a>. If you want to see pictures of these games have a look at the <a href="http://greendobbers.blogspot.com/2008_01_01_archive.html">report from January</a>.<br /><br />In King of Siam you have to collect cubes OFF the board and try and gain a majority share in the colour that wins the most regions on the board, of course the colour that wins the territory is the colour with the most cubes ON the board. So it's a bit tricky, the more cubes you take the less chance that you can back a winner so you have to be careful with your timing. Also each player has the same 8 cards with which to move the cubes around, you can pass your turn at any time but you still only have 8 turns and as there are 8 territories on the board there is a lot to consider.<br /><br />This time I decided against collecting even numbers of each colour at the beginning, last time I found that I ended up with an 'average' number of each colour and that's not enough to win. I also made sure that I didn't fight for every territory as with only 8 cards you have to let some cubes go and concentrate on the ones that you can pick up a little easier.<br /><br />Well it seemed as though it paid off and I just scraped a win (whh hooooo!)<br /><br /><span style="font-style: italic;font-size:85%;" >Garry 1st, Steve 2nd, Jo 3rd</span><br /><br /><br />As before we got Spiel der Turme out next, the idea is to stack your pieces up by jumping on other pieces with the same symbol on. Your towers only score when they are on one of the blue scoring squares at the end of the game, the games ends when all 4 square of one of the blue areas gets filled, if you can manage to fill them all with your own pieces then you get a double point bonus.<br /><br />At the start of the game it can look a bit confusing with loads of bits everywhere but as pieces start stacking up it then starts to become clearer. Getting all four of the blue square covered by your own pieces is an obvious advantage, but as soon as you put one piece in then people will jump in on the others, so I hung back biding my time until I could swoop in and steal victory from under the noses of my opponents. Well it didn't quite happen like that as I left it too long and the game ended a bit quicker than I'd anticipated although I had plenty of stacks ready to pounce I only had 1 in a blue scoring area - disaster!<br /><br /><span style="font-style: italic;font-size:85%;" >Jo 29, Steve 12, Garry 5</span></div>Garrynoreply@blogger.com