tag:blogger.com,1999:blog-8267838989626532292008-09-04T06:18:17.021-07:00Video Game Reviews and EssaysL.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.comBlogger72125tag:blogger.com,1999:blog-826783898962653229.post-69909018316180045212008-09-04T06:17:00.000-07:002008-09-04T06:18:17.047-07:00Super Mario Galaxy Poem<a href="http://www.popmatters.com/pm/post/62860/super-mario-galaxy-poem">I wrote a poem.</a>L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.comtag:blogger.com,1999:blog-826783898962653229.post-39319107138267891162008-09-02T04:23:00.000-07:002008-09-02T04:24:42.525-07:00Reality and Virtual Reality<a href="http://www.popmatters.com/pm/post/62736/reality-and-virtual-reality">The ever dwindling gap between reality and virtual reality.</a>L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.comtag:blogger.com,1999:blog-826783898962653229.post-22420410092503849392008-08-28T04:50:00.000-07:002008-08-28T04:52:28.381-07:00C*nt<a href="http://www.popmatters.com/pm/post/62527/c-star-star-star">A flash game that does an excellent satire of the sexual nature of arena shooters. Very, very NSFW.</a>L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.comtag:blogger.com,1999:blog-826783898962653229.post-70819289705180395012008-08-26T04:33:00.001-07:002008-08-26T04:34:32.420-07:00Game Revenue Issues<a href="http://www.popmatters.com/pm/post/62465/game-revenue-issues">A bit of a discourse on what needs to happen economically for single player games to sustain themselves and be a viable money maker.</a>L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.comtag:blogger.com,1999:blog-826783898962653229.post-79911401647516744692008-08-19T04:33:00.000-07:002008-08-19T04:35:53.056-07:00To Ken Levine<a href="http://www.popmatters.com/pm/post/62195/to-ken-levine">Time to start putting the ZA into action...I thought I'd give it a beta-run by going over some of Ken Levine's classics before just flat out writing an essay about one game.</a>L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.comtag:blogger.com,1999:blog-826783898962653229.post-54592630582178991162008-08-18T03:18:00.000-07:002008-08-18T03:20:02.679-07:00Randy Balma: Municipal Abortionist<a href="http://www.popmatters.com/pm/review/62190/randy-balma-municipal-abortionist/">Interviewed the creator, contrasted it with mainstream ideologies, and applied some analysis to the game design & player input. Rather pleased with this one...</a>L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.comtag:blogger.com,1999:blog-826783898962653229.post-17180091455530447622008-08-12T05:44:00.001-07:002008-08-12T05:45:31.337-07:00Universal Game Design<a href="http://www.popmatters.com/pm/post/61947/universal-game-design">Honestly, this one might be too out there for my own good or my capacity as a writer to explain. As companies refine their programming and game design, it seems inevitable that we'll eventually hit the one universal template for all games to use.</a>L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.comtag:blogger.com,1999:blog-826783898962653229.post-9755300070937100382008-08-11T05:02:00.000-07:002008-08-11T05:04:28.301-07:00Final Fantasy Tactics A2: Grimoire of the Rift<a href="http://www.popmatters.com/pm/review/61978/final-fantasy-tactics-a2-grimoire-of-the-rift/">I'm an enormous fan of the job system but this game just got out of control with the number of meaningless tasks and sidequests you get sucked into.</a>L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.comtag:blogger.com,1999:blog-826783898962653229.post-47342786400739684002008-08-05T06:19:00.000-07:002008-08-05T07:25:30.108-07:00How to Make Non-Linear Reactive Stories<a href="http://www.popmatters.com/pm/post/61632/how-to-make-non-linear-reactive-stories">How tarot cards work as a game design. <br /></a><br />I feel kinda odd explaining game design to people when I have no formal training beyond all the essays I've read on it. I think it boils down to the hours I spend studying legal codes and structures...like my thought process is similar to theirs except when I study a legal system I'm looking for ways to function inside of it, not build it.L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.comtag:blogger.com,1999:blog-826783898962653229.post-34865482908729853312008-07-29T05:43:00.000-07:002008-07-29T05:45:35.884-07:00Learning to Love the Wii Fit<a href="http://www.popmatters.com/pm/post/61424/learning-to-love-the-wii-fit">I'll have to think of something beyond these monologues when I want to change things up a bit. Here's an extremely disturbing take on what's going on in your Wii Fit.</a>L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.comtag:blogger.com,1999:blog-826783898962653229.post-91092976790070719042008-07-25T04:21:00.001-07:002008-07-25T04:23:13.001-07:00Wii FitWhat a fantastic comedy life would be if one did not play a part in it.<br /><br />- Denis Diderot<br /><br /><a href="http://www.popmatters.com/pm/review/61115/wii-fit/">A before & after piece on the Wii Fit.</a>L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.comtag:blogger.com,1999:blog-826783898962653229.post-90896113320060901682008-07-22T04:30:00.000-07:002008-07-22T04:31:45.641-07:00How, then, shall we Hype?<a href="http://www.popmatters.com/pm/blogs/post/61167/how-then-shall-we-hype#comments">A discourse on what qualities one might look for when picking a game to hype.</a>L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.comtag:blogger.com,1999:blog-826783898962653229.post-6558532357527612672008-07-16T04:29:00.000-07:002008-07-16T04:32:09.066-07:00Redefining the Game: A Look at Machinima<a href="http://www.popmatters.com/pm/feature/60166/redefining-the-game-a-look-at-machinima/">An interview with two of Machinima's best and a critical analysis of the medium in general. Trust me, all of these videos are really impressive.</a>L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.comtag:blogger.com,1999:blog-826783898962653229.post-62336456820452167812008-07-15T04:06:00.000-07:002008-07-15T04:07:48.027-07:00Baby Boomers & Video Games<a href="http://www.popmatters.com/pm/blogs/post/60852/baby-boomers-video-games">Assorting all the information on baby boomers, what game preferences they have, and observations and what the data means.</a>L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.comtag:blogger.com,1999:blog-826783898962653229.post-21017536326210330162008-07-11T05:34:00.000-07:002008-07-11T05:36:39.737-07:00Myst DS<a href="http://www.popmatters.com/pm/review/60558/myst/">I was dubious about this one...but honestly, I got to break out the critic pants and do some good analysis of Myst, even though the DS version is inferior. </a>L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.comtag:blogger.com,1999:blog-826783898962653229.post-89955394516926502692008-07-09T04:16:00.000-07:002008-07-09T04:18:38.759-07:00Just as Fun To Watch<a href="http://www.popmatters.com/pm/column/60685/just-as-fun-to-watch/">An interview with Boner Jones, who has accumulated a fanbase in the thousands by taping and archiving videos of him playing video games. Weirdly interesting stuff.</a>L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.comtag:blogger.com,1999:blog-826783898962653229.post-6297774027014466732008-07-08T03:48:00.000-07:002008-07-08T04:18:38.779-07:00The Great Divorce<a href="http://www.popmatters.com/pm/blogs/post/60566/the-great-divorce#comments">A little satire about a classic video game debate. Wrote this one a while ago and decided it was time to post it.</a>L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.comtag:blogger.com,1999:blog-826783898962653229.post-87146551036200665642008-07-07T04:22:00.000-07:002008-07-07T04:32:16.184-07:00Summon Night: Twin Age<a href="http://www.popmatters.com/pm/review/60612/summon-night-twin-age/">One of the better JRPG's that still targets children. Good use of 'Choose-your-own-adventure' mechanics, coming of age story, and Diablo-esque combat. For some reason, I seemed deadset on getting as many prepositional phrases as possible into this one...</a>L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.comtag:blogger.com,1999:blog-826783898962653229.post-87210538766378693912008-07-01T04:14:00.000-07:002008-07-01T04:17:47.116-07:00The Difficulty with Difficulty in Games<a href="http://www.popmatters.com/pm/blogs/post/60337/the-difficulty-with-difficulty-in-games">An overview of the surprisingly complex process of designing a game's challenges and some thoughts on using it for narrative.</a>L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.comtag:blogger.com,1999:blog-826783898962653229.post-81812139778451939492008-06-25T04:13:00.000-07:002008-06-25T04:14:25.096-07:00Everyday Shooter<a href="http://www.popmatters.com/pm/reviews/article/60146/everyday-shooter/">Music Synesthesia and the continuing evolution of a new genre, including the question of what purpose difficulty serves in a game designed to deliver a musical experience.</a>L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.comtag:blogger.com,1999:blog-826783898962653229.post-75006481039780685712008-06-24T05:17:00.000-07:002008-06-24T05:18:39.957-07:00How to Talk to Fans<a href="http://www.popmatters.com/pm/blogs/post/60093/how-to-talk-to-fans">A breakdown of the issues facing a video game critic and respecting a game's role in the present AND the future.</a>L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.comtag:blogger.com,1999:blog-826783898962653229.post-36203702870028529142008-06-18T04:54:00.000-07:002008-06-18T04:56:12.956-07:00Insecticide<a href="http://www.popmatters.com/pm/reviews/article/59923/insecticide/">Another indie DS gem, they try a weird sort of combat-puzzle game design that's hit or miss depending on if you "get it". Which is never a good thing to proclaim to other people.</a>L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.comtag:blogger.com,1999:blog-826783898962653229.post-43695124990059381392008-06-17T05:20:00.000-07:002008-06-17T05:22:43.057-07:00And Now For Something Completely Different<a href="http://www.popmatters.com/pm/blogs/post/59804/something-completely-different">Needed to change gears for a bit on this one. Good story, but it kinda made me miss my cool art-fart lifestyle over my current one.</a>L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.comtag:blogger.com,1999:blog-826783898962653229.post-33587517207110150692008-06-13T14:25:00.001-07:002008-06-13T14:26:56.169-07:00Zarathustran Analytics Synopsis<a href="http://www.popmatters.com/pm/blogs/post/59627/zarathustran-analytics-synopsis1">A basic breakdown of the whole thing with some AWESOME photos.</a>L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.comtag:blogger.com,1999:blog-826783898962653229.post-2859281706911297912008-06-10T04:09:00.001-07:002008-06-10T04:10:04.127-07:00Zarathustran Analytics in Video Games, Part 10: The Value of Player Experience<a href="http://www.popmatters.com/pm/blogs/post/59528/zarathustran-analytics-in-video-games-part-10-the-value-of-player-experienc">Done at last. Ended this one with a nice big quote too.</a>L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275walker6168@gmail.com