tag:blogger.com,1999:blog-8124234.post-56592897912141680742008-03-02T11:47:00.001-05:002008-03-02T13:12:45.484-05:00On voice acting and pole dancingA week ago, I was at the <a href="http://www.gdconf.com/"><strong>Game Developers Conference</strong></a>, which turned out to create multiple unexpected opportunities on the acting front.<br /><br />Now that I'm formally in the video game industry, the weeks up to, during, and after <span class="blsp-spelling-error" id="SPELLING_ERROR_0">GDC</span> have been a new level of insane as I transition from outside-in hobbyist to lifestyle professional.<br /><br />And it's been really, really good on the acting front.<br /><br />A quick summary of acting-related events in and around <span class="blsp-spelling-error" id="SPELLING_ERROR_1">GDC</span>:<br /><br /><strong><u>Voice Acting:</u></strong><br /><br />My company did a tech demo for this year's <span class="blsp-spelling-error" id="SPELLING_ERROR_2">GDC</span> that is, in essence, a mini level of an on-rails shooter game. There is a lot of voice over, which I stayed out of even though I'm (A) a professional voice actor, and (B) know the audio house in LA to whom we subcontracted for the <span class="blsp-spelling-error" id="SPELLING_ERROR_3">voice over</span> work.<br /><br />This about drove me insane to <em>not</em> be involved. In some ways it should have been a lock for me to exploit the opportunity to get my voices all over the project. But I made a professional decision to stay out of the way, avoid any conflict of interest issues, and support the teams in my official capacities to make the project successful (which it was -- beyond expectations).<br /><br /><span class="blsp-spelling-error" id="SPELLING_ERROR_4">Soooo</span> hard.<br /><br />But, I was inadvertently rewarded when -- the Friday before <span class="blsp-spelling-error" id="SPELLING_ERROR_5">GDC</span> -- the team wanted a voice over intro for the game. With no time to ramp up the contract house, I grabbed my home recording equipment and put down a track (after spending way too much time trying to find an <span class="blsp-spelling-error" id="SPELLING_ERROR_6">XLR</span> cable, since mine are in storage, Chapel Hill is no Austin, and it took our phenomenal office admin Brady to save the day and chase down a cable).<br /><br />The game is an homage to video games and 1950s B-movie horror flicks, titled "<a href="http://www.siliconera.com/2008/02/21/shooting-zombies-and-saving-a-space-station/"><em><strong>Forbidden Terror on Space Station Z!</strong></em></a>", so my voice over is <span class="blsp-spelling-error" id="SPELLING_ERROR_7">cheese ball</span>, AM-style schlock (I even compressed it a bit so it had the AM-radio crackle vibe), and a lot of fun. You'll be hearing it soon in various places, and I'll put a version on the site here, too.<br /><br />I also was able to provide reference audio for a little boy audio clip that -- recorded by a voice act<em><span class="blsp-spelling-error" id="SPELLING_ERROR_8">ress</span></em> and missing the creep factor -- was too bright and girlish, and didn't work for its place in the game. So I edited it closer to what we wanted, and our audio contract folks were able to take the original audio and match it more closely to my reference audio.<br /><br /><strong><u>Theater Presentations:</u></strong><br /><br />Part of my job as a product manager for my company is to be a public face at events like <span class="blsp-spelling-error" id="SPELLING_ERROR_9">GDC</span>, so I did about ten theater presentations over the few days of the show. I totally dig emcee gigs, so I enjoyed the chance to present to the masses and do some carnival-style barking to fill our theater when attendance was low.<br /><br />I also got the chance to practice my actor listening chops in a new way. I was co-presenting with a Swedish licensee for one of the presentations, and we did the presentation differently every time. I reacted well off of him, because I knew my part cold, but listened to what he had to say, and responded accordingly (and freshly) each time. That was an unexpected opportunity to practice my <span class="blsp-spelling-error" id="SPELLING_ERROR_10">madd</span> acting <span class="blsp-spelling-error" id="SPELLING_ERROR_11">skilz</span>.<br /><br /><strong><u>Pole Dancing:</u></strong><br /><br />The <span class="blsp-spelling-error" id="SPELLING_ERROR_12">GDC</span> Microsoft <span class="blsp-spelling-error" id="SPELLING_ERROR_13">XNA</span> party started out <em>far</em> too slowly. When this kind of thing happens, I have a tendency to work to <em>make</em> something happen. Sometimes that manifests in different ways.<br /><br />Turns out the party venue had mini stages with brass poles on the third floor (no, I don't know why).<br /><br />Regardless, since things were moving slowly on the entertainment front, a co-worker turned to me at one point and said, "I bet you won't pole dance for twenty dollars."<br /><br />He then proceeded to pull out $40, then $60, at which point I stopped the bidding war, pocketed the money, strode across the dance floor (after a brief hug with the technical director of a huge entertainment company), hopped up on the stage, and shook, shimmied, and spun around the pole like the pretty, pretty man I am.<br /><br />I then hopped down, handed his money back to him, and ordered a drink.<br /><br />Because, sober as I was (and as much as I like money), the truth is he had me at "I bet you won't" and "pole dance". I didn't feel good taking his money.<br /><br />I'd already decided I'd do it <em>without</em> any additional incentive.<br /><br /><span class="blsp-spelling-corrected" id="SPELLING_ERROR_14">Over think</span> it? No. Be scared or embarrassed? Why?<br /><br />"I bet you won't" to me as an actor is like saying "don't" to a two-year-old -- it goads me into action.<br /><br />I'm an actor. Bring on the pole.Adamhttp://www.blogger.com/profile/00818870159415064833noreply@blogger.com