tag:blogger.com,1999:blog-8031088395325588046.post-66269342257009377952007-10-09T17:51:00.000+03:002007-11-12T13:16:04.633+02:00<p>
<b><font color=red>3D-Brush 2.00</font> is now available for download and purchase</b>
<br><br><i>19.09.07 - Theme: release</i>
<br><br>Key features of 3D-Brush:
<br>1) At input you provide an OBJ file of 1-100 thousand polygons, preferrably with UV-mapping in place,
at output you get either an object of 1-10 million polygons or textures of normals, displacement, color,
transparency and specular. Maximal texture size is 4096 per 4096. Fully <b>seamless texturing</b> provided!
<br>2) Possibility to draw relief detailing, color, specular and transparency on model's surface.
<br>3) All you previously did in 2D now can be done in 3D – editing with layers, cloning surface areas,
image <b>transforming</b> on surface, <b>Copy/Paste, filling</b> sealed areas, <b>gradient filling</b>, filling area inside contour,
darkening, lightening, smoothening, sharping and so on.
<br>4) Small geometry details get automatically added onto normal map, while large ones modify the geometry.
As a result, the model of 40 to 80 thousand polygons displayed on screen looks as of 5 to 10 million polygons
owing to detailed normal map.
<br>5) Normal map gets instantly formed, so you can view the model in low-polygonal mode and <b>straight
away see</b> how it is going to look in your game or scene. This is particularly important for developing games.
<br>6) You can easily add details, applied along a spline, such as chains, bandages, fringe, zipper.
Details can be imported as from 3D models, so as from images.
<br>7) Pens you draw with contain plenty of channels - depth, color, specular, eraser mask. This allows to
considerably speed up the object detailing as you can both apply relief detailing and draw with color.
<br>8) Although 3D-Brush is more oriented for small detailing, it allows for <b>global object modification, sculpting</b> too. You can easily bend a hand or a finger, enlarge the head, change object proportions or posture.
<br>9) You can fix several points on the object's surface and pull one of them to see the object <b>smoothly
deforming</b>. For example, you can easily create a smile or enlarge the object's ear by simply pulling it having fixed
the head.
<br>10) You can easily scribe text any way you like, even wrap the text around the object.
<br>11) Closed-up areas can be filled with fractals and materials which contain depth, color and specular.
The material can be applied not only from camera, but also with use of cubic mapping.
<br>12) You can transfer details onto the object straight from a photo.
<br>13) You can draw not only with a pen, but also with a contour, square, line linking two dots or a spline curve.
This allows drawing not only soft <b>organic</b> forms, but also even, <b>strict</b> 'man-made' forms.
<br>14) Working in 3D-Brush you can edit texture or current projection in the external graphics editor, and this works
with <b>layers</b> in place! For example, you can add a layer in Adobe Photoshop and it will get automatically transferred
into 3D-Brush.
<br>15) Virtually all can be edited in external 2D editor – pens, current selected area, clipboard contents,
while preserving channels of depth, color, specular.
<br>16) Exporting textures and <b>32-bit</b> displacement.
<br>17) Automatic generation of UV coordinates enabled
<br>18) Support of objects with several textures.
</p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8031088395325588046-6626934225700937795?l=3d-brushnews.blogspot.com'/></div>3D-Brush Teamhttp://www.blogger.com/profile/13032840984274623564noreply@blogger.com0