<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-738814364413384768</id><updated>2009-12-23T16:46:42.441-08:00</updated><title type='text'>Animondays</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default?start-index=26&amp;max-results=25'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>117</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-738814364413384768.post-6069258678706354359</id><published>2009-12-19T10:58:00.000-08:00</published><updated>2009-12-21T05:45:45.435-08:00</updated><title type='text'>Film Doesn't Lie. It Tells Stories.</title><content type='html'>&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-73d952a29dc46e0" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.blogger.com/img/videoplayer.swf?videoUrl=http%3A%2F%2Fvp.video.google.com%2Fvideodownload%3Fversion%3D0%26secureurl%3DpgAAAHfApvOOOB_WlESfHfM9b03kudEKaOxVnIO0impkMCKgk3mTYyUxjJRHq5WhfqrCokHtKsCyJMx6brgxXDdLEQMAQtmuB4ehS9qnU2cIJUBRCInZPbfAWcrVFivV_CmkTypQkg7UcAqDxTYYSS5F63GZz_UvvsUpMX93rBPjL0nEX-AIeC0NeNycoC5fte-bTz17N0XnugWfv11KfK058kD32xmnfJJ7DcDa-PurIijr%26sigh%3DaG1z3fVPVdZvT554KzGW0CK4Yk4%26begin%3D0%26len%3D86400000%26docid%3D0&amp;amp;nogvlm=1&amp;amp;thumbnailUrl=http%3A%2F%2Fvideo.google.com%2FThumbnailServer2%3Fapp%3Dblogger%26contentid%3D73d952a29dc46e0%26offsetms%3D5000%26itag%3Dw320%26sigh%3DmGHJbv3ic5-J_5Oq9GfjAPkJfaE&amp;amp;messagesUrl=video.google.com%2FFlashUiStrings.xlb%3Fframe%3Dflashstrings%26hl%3Den"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;embed width="320" height="266" src="http://www.blogger.com/img/videoplayer.swf?videoUrl=http%3A%2F%2Fvp.video.google.com%2Fvideodownload%3Fversion%3D0%26secureurl%3DpgAAAHfApvOOOB_WlESfHfM9b03kudEKaOxVnIO0impkMCKgk3mTYyUxjJRHq5WhfqrCokHtKsCyJMx6brgxXDdLEQMAQtmuB4ehS9qnU2cIJUBRCInZPbfAWcrVFivV_CmkTypQkg7UcAqDxTYYSS5F63GZz_UvvsUpMX93rBPjL0nEX-AIeC0NeNycoC5fte-bTz17N0XnugWfv11KfK058kD32xmnfJJ7DcDa-PurIijr%26sigh%3DaG1z3fVPVdZvT554KzGW0CK4Yk4%26begin%3D0%26len%3D86400000%26docid%3D0&amp;amp;nogvlm=1&amp;amp;thumbnailUrl=http%3A%2F%2Fvideo.google.com%2FThumbnailServer2%3Fapp%3Dblogger%26contentid%3D73d952a29dc46e0%26offsetms%3D5000%26itag%3Dw320%26sigh%3DmGHJbv3ic5-J_5Oq9GfjAPkJfaE&amp;amp;messagesUrl=video.google.com%2FFlashUiStrings.xlb%3Fframe%3Dflashstrings%26hl%3Den" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;Since we just got hit with a snowstorm, I thought it was high time that I posted my first indie film, "Snow Business." The production spanned the years' 1996-1998. I began the film while working at Michael Sporn's studio and I think the resulting film bear's that influence. And, since my co-designer on the film was long-term Sporn employee Jason McDonald, that was probably inevitable. &lt;br /&gt;&lt;br /&gt;I graduated from SVA in 1995 and started working for Michael Sporn the day after graduation. I learned so much in the first two weeks there that I was immediately inspired to start channeling it into a first post-school film. While still in high school, I made about five 1 minute animated films which I shot on my dad's old super 8 MM camera. I shot the first film with only one 60 watt bulb illuminating the artwork. When I got the film back from the lab, the image was so dark that I had to shoot the whole thing again. I remember telling my lighting troubles to my high school art teacher who responded, "Film doesn't lie. It tells stories." I suppose my film told the story of bad lighting.&lt;br /&gt;&lt;br /&gt;A year into working for Michael Sporn, I finally had an idea for a film I would be excited to make. I based the film on a key image: a snowman traveling down a hill on its own momentum and how that event would turn the characters lives upside down. But, as I described in a past &lt;a href="http://animondays.blogspot.com/2008/08/here-i-go-again-on-my-own.html"&gt;post&lt;/a&gt;, it was only years later that I realized the film was deeper than that. A part of the film was autobiographical. Hint: I'm the boy in the film. &lt;br /&gt;&lt;br /&gt;Although I started the film while working for Michael Sporn, I finished it as a staffer on Nick Jr.'s &lt;span style="font-style:italic;"&gt;Blue's Clues&lt;/span&gt;. Making a film around the schedule of a full-time job is always a sacrifice, but I couldn't imagine not finishing it. "Snow Business" was animated on paper, colored with markers, and rubber cemented to cels, with the excess paper trimmed away with an X-acto blade. It was the technique I had learned at Sporn's and I had fun doing my own guerilla version of it within my Astoria apartment. I had two cats living with me so I had to kick them out of the room whenever I was preparing and handling the animation cels so not to get cat hair all over them. &lt;br /&gt;&lt;br /&gt;One cold January morning I was walking two heavy box loads of animation cels to my cameraman, when I happened to notice Harrison Ford standing only 10 feet away about to cross the street in front of me. I winked at Mr. Ford. He winked back. True story. I remember thinking that this was some sort of good luck moment. Making an indie film, especially in the days of film, was a pretty brutal and thankless process. It involved a lot of expense (supplies, animation cells, film stock, camera fees, lab costs, color correction, transfers, dubs) not to mention the time of actually making the film. But, had I not gone through the effort I would have never had my moment with Harrison Ford. My only regret? Not warning him to stay away from &lt;span style="font-style:italic;"&gt;Indiana Jones and the Kingdom of the Crystal Skull.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Making indie films tends to open up numerous commercial opportunities for their creators. In the last two years, my films helped me land 14 original animated spots for &lt;span style="font-style:italic;"&gt;The Electric Company&lt;/span&gt; and Sesame Workshop. To be considered for this type of work one needs to have samples of their own animation. This is because only your original work will show a director's point of view or a filmmaker's execution. When &lt;span style="font-style:italic;"&gt;The Electric Company&lt;/span&gt; relaunched in 2008, their producers wanted to work with a wider range of animators but were wary to engage animators whose reels contained only clips of animation from the same five series.&lt;br /&gt;&lt;br /&gt;When you make films, you don't know exactly how and when it might impact your career. My only guide was a keen awareness that my heroes (Plympton, Griffin, Sporn, Dilworth, Beckerman, Schnall, Willems, etc.) made indie animated films. "Snow Business" is not a perfect (or even a great) film by any means, but it was my first step to achieving any type of permanence in this difficult industry. Despite the wintery subject matter, I'll always have a warm spot for this film.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/738814364413384768-6069258678706354359?l=animondays.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/6069258678706354359/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=738814364413384768&amp;postID=6069258678706354359' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/6069258678706354359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/6069258678706354359'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/2009/12/film-doesnt-lie-it-tells-stories.html' title='Film Doesn&apos;t Lie. It Tells Stories.'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09962291731079428120'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-738814364413384768.post-6635788550924057708</id><published>2009-12-12T11:19:00.001-08:00</published><updated>2009-12-14T04:46:00.946-08:00</updated><title type='text'>Growing Work</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lBTs-jmamAU/SyPs2zGgC3I/AAAAAAAAAgE/JStR3e97yXE/s1600-h/penguin.DLevy.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://1.bp.blogspot.com/_lBTs-jmamAU/SyPs2zGgC3I/AAAAAAAAAgE/JStR3e97yXE/s320/penguin.DLevy.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5414431603204033394" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;*Above image from my final film for Sesame Workshop in 2009. The opportunity to make six films for them grew out of work I've done for their other divisions. Background art by Adrian Urquidez.&lt;/span&gt;&lt;br /&gt; &lt;br /&gt;Here's something I've never put into writing before: I was a shift manager at McDonalds at the age of 16. I had keys to the store, the combination to the safe, and the responsibility of opening the store for many-a-weekend breakfast rush. Ah, the memories of a misspent youth. &lt;br /&gt;&lt;br /&gt;As a shift manager, I would sometimes work the closing shift, where there was always a senior manager on duty. One night my boss was trying to get a leg up by shutting down the grill a 1/2 hour early. That way he could start cleaning the grill parts in the back sink and we could all get out of there a little sooner. Unfortunately, a final customer came in and ordered a burger. Since my manager was also the one working the grill that night, I had to ask him to make the burger. Reluctantly, he marched back to the grill with clean grill parts in hand and cooked the order. He was really mad and took it out on me, wining that I should have turned the customer away. In response I asked, "Are we in the business of closing the store or of serving the customer?" That was like pouring gasoline on a fire. He turned bright red and if looks could kill, my head would have been swimming with the french fried potatoes. &lt;br /&gt;&lt;br /&gt;And, as much as I was an insufferable teen back then, I still think of that encounter, particularly how it relates to how us animators or animation studios find work. We all want to be in the business of growing work but we often behave as if we are going out of business. We do this when we don't stay connected to the community, grow new contacts, keep our skills up to date, keep up with new software, or value work above the relationships that are required to get that work and be invited back for more. &lt;br /&gt;&lt;br /&gt;The hardest time to build a viable network of opportunity is at the start of a career because one has to begin everything from scratch: honing skills, establishing a reputation, and creating relationships. But, if the start of a career in animation has its challenges, longevity too, can work against us. A New York animation veteran of over two decades confided to me that the two people that used to give him steady work at one company have both since passed away. I find this to be good evidence that even when we are connected to the work stream it's still important to grow new connections. All sources of work eventually dry up. We need access to more than one watering hole. &lt;br /&gt;&lt;br /&gt;I have always felt gratitude for every animation job I have ever landed, no matter how big or small, no matter how fat or lean the budget was. As I see it, getting to spend my life doing work I love with the people I love to work with is a privilege, not a right. And, it's a privilege that I work hard to earn and re-earn each and every day. I think when one sincerely holds that attitude one cannot help but to grow work, even in a business as difficult as ours.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/738814364413384768-6635788550924057708?l=animondays.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/6635788550924057708/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=738814364413384768&amp;postID=6635788550924057708' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/6635788550924057708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/6635788550924057708'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/2009/12/growing-work.html' title='Growing Work'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09962291731079428120'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lBTs-jmamAU/SyPs2zGgC3I/AAAAAAAAAgE/JStR3e97yXE/s72-c/penguin.DLevy.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-738814364413384768.post-1075105889263750953</id><published>2009-12-06T09:13:00.000-08:00</published><updated>2009-12-07T05:28:18.133-08:00</updated><title type='text'>Not Drinking the Kool-Aid</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lBTs-jmamAU/SxwhWq-kN0I/AAAAAAAAAf4/BplHJ_bGmoU/s1600-h/Kool-Aid.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 320px;" src="http://1.bp.blogspot.com/_lBTs-jmamAU/SxwhWq-kN0I/AAAAAAAAAf4/BplHJ_bGmoU/s320/Kool-Aid.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5412237525570041666" /&gt;&lt;/a&gt;&lt;br /&gt;I went to a lecture given by a present day Disney animator whom, in response to a student asking him what he thought of Jeffrey Katzenberg and Michael Eisner's claims that 2D animation was dead, answered, "2D didn't die. It just went underground." The audience (of mostly students) seemed to eat that up. Isn't it a tad bit funny that the animator answered one absurd statement with another?  Underground is such an odd term. It makes me feel like a fugitive on the lamb. At any moments the cops could close in and declare me irrelevant. After all, my work is not up there on the silver screen. How dare I even exist? &lt;br /&gt;&lt;br /&gt;Okay, okay... I'm getting a little carried away. But, let's accept (for a moment) the premise that any animation outside of Disney 2D feature animation is underground. That makes Disney the establishment. And it ain't never been cool to be that. Just ask a 1950's beatnik. &lt;br /&gt;&lt;br /&gt;Secondly, Disney is in the nostalgia business. Creatively they are a dog chasing its tail––self-referencing up the yin yang. But what should it mean that animators are back at work making 2D Disney features? And, besides Walt's signature logo, what connection does the new film have to the company that lost its visionary leader in 1966? &lt;br /&gt;&lt;br /&gt;The real power and excitement behind a new 2D Disney film is legacy––the illusion of continuity to something we loved. For a moment we could kid ourselves and imagine what it must have been like to be around in 1941, attending the premiere of Dumbo. That's the magic we want for our ticket money and that's impossible for today's Disney to deliver. But, they have the talent to deliver something new if only they were allowed to. &lt;br /&gt;&lt;br /&gt;I don't agree with the misguided comments of Katzenberger, Eisner, nor the Disney animator that declared that 2D animation had gone underground. Instead, I'm with Ralph Bakshi who has said that Disney perpetuated a con on the animation world by suggesting that they were the only ones who knew how to make an animated feature––that it had to be done the Disney way. And, at the very least we can forgive the original company for holding that attitude. They earned that right through an amazing period of artistry and innovation.  But, that doesn't mean that I have to drink their Kool-Aid and give that same regard to today's Disney. However, I'm happy they have jobs and are making films. I wish them even bigger success than they enjoyed in the 1990s, all the while knowing that some of them couldn't care a fig about what was going on in animation outside their gates. See my point? They sure are hard to root for...&lt;br /&gt;&lt;br /&gt;In the years between "Brother Bear," and "Princess and the Frog," despite 2D animation going underground, I didn't loose inspiration––thank you very much.  And I don't measure my self-worth (or even the worth of the medium in which I work) based on what Disney is doing or how well they are doing it. I'm  too busy trying to build something of my own, as are many of my NYC animation friends and heroes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/738814364413384768-1075105889263750953?l=animondays.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/1075105889263750953/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=738814364413384768&amp;postID=1075105889263750953' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/1075105889263750953'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/1075105889263750953'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/2009/12/not-drinking-kool-aid.html' title='Not Drinking the Kool-Aid'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09962291731079428120'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lBTs-jmamAU/SxwhWq-kN0I/AAAAAAAAAf4/BplHJ_bGmoU/s72-c/Kool-Aid.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-738814364413384768.post-4701269652852776017</id><published>2009-11-27T18:48:00.000-08:00</published><updated>2009-11-30T06:10:21.945-08:00</updated><title type='text'>The Smarts of Saldanha</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lBTs-jmamAU/SxCQN9yvb_I/AAAAAAAAAfo/rVoaHYu2G5g/s1600/SVA.ice.age.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://1.bp.blogspot.com/_lBTs-jmamAU/SxCQN9yvb_I/AAAAAAAAAfo/rVoaHYu2G5g/s320/SVA.ice.age.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5408981722072051698" /&gt;&lt;/a&gt;&lt;br /&gt;Last week I went to a School of Visual Arts event: Ice Age: Dawn of the Dinosaurs: An Evening with Director Carlos Saldanha. The young director, who began his education in the computer animation department at SVA, has directed a handful of successful features during his long time residency at Blue Sky. His career is of particular interest to me since we attended SVA at roughly the same time. Unfortunately we had never met because the traditional animation department never mingled with the computer animation department. And, at the time, a career doing animation on computers was the last thing I wanted to do. How ironic that I now make my entire livelihood staring at my trusty Wacom Cintiq. &lt;br /&gt;&lt;br /&gt;But, what I could relate to were Saldanha's career stories. To start with, he moved to NYC from Brazil at age 16 to attend SVA. But, travel alone doesn't tell the whole story of his ambition. As a student and a teacher I can attest to some students that traveled half way around the world and had no more drive, passion, or work ethic than a piece of aluminum siding. But, Saldanha was different. His former instructor at SVA told us that while most students delivered 10 seconds of animation in the semester, Saldanha completed one and a 1/2 mintutes. &lt;br /&gt;&lt;br /&gt;"I couldn't believe that there were thirty computers in that room and nobody was using them. Everyone would just leave at the end of class. If this room of computers was in Brazil, people would have been kicking and screaming to get in there," Saldanha recalled. With all those empty computer stations sitting around, he was able to network them together––allowing him to achieve better results out of the slow machines. &lt;br /&gt;&lt;br /&gt;A student in the audience asked Saldanha if traveling to NYC had made the difference. Was it the secret to his productivity? "No," he answered. "It could have been the same story if I had come from the South Bronx. The point was that I had no access to computers and then I did." In other words, Saldanha was in that breed of student that appreciates the opportunity before him. He seized it, worked his ass off, and went on to achieve big things.&lt;br /&gt;&lt;br /&gt;His next important career moment came when he was about to graduate. He had the opportunity to work at the big shops in Hollywood, but he saw something special in Blue Sky, which was then a fledgling studio. He saw the chance to grow with the smaller company, believing that it had great potential. "I wanted to be their soldier, helping them achieve their dream to do big things," he said. I love that Saldanha had a philosophy about where he wanted to work. So often, young graduates don't even dare think about where they want to work. Instead they simply look for any openings anywhere. And, obviously, in today's economy, you can't really blame them. But, it would be good to remember that when looking for your first break, it is best to start searching where you want to work. Who is doing the kind of work you'd like to be doing? &lt;br /&gt;&lt;br /&gt;His final career story was how he got his first opportunity to direct. He had been animating on commercials for a while when a commercial came in with a lousy budget and schedule. Nobody else wanted to touch it, so Saldanha volunteered to direct the spot––fitting it into his already busy schedule and at no extra compensation. And, with that sample under his belt, he became a director heading down the road that would lead him to helm many successful features at Blue Sky. &lt;br /&gt;&lt;br /&gt;As much as it is useful in a blog entry to simplify someone's journey into three career moments, it really isn't as simple as that. These are not a series of plug and play moments that anyone can graft on to his/her own career and expect the same result. But, if I had to boil down Saldanha's path to success I would say that he worked harder than anyone else and took fate into his own hands to help nurture (what would turn out to be) his most important opportunities.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/738814364413384768-4701269652852776017?l=animondays.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/4701269652852776017/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=738814364413384768&amp;postID=4701269652852776017' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/4701269652852776017'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/4701269652852776017'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/2009/11/smarts-of-saldanha.html' title='The Smarts of Saldanha'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09962291731079428120'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lBTs-jmamAU/SxCQN9yvb_I/AAAAAAAAAfo/rVoaHYu2G5g/s72-c/SVA.ice.age.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-738814364413384768.post-6694267418671947012</id><published>2009-11-22T12:55:00.000-08:00</published><updated>2009-11-23T05:34:10.265-08:00</updated><title type='text'>Staying in the Game</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_lBTs-jmamAU/SwmlVuLxmeI/AAAAAAAAAfg/6PzPb686frY/s1600/mm.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 285px;" src="http://3.bp.blogspot.com/_lBTs-jmamAU/SwmlVuLxmeI/AAAAAAAAAfg/6PzPb686frY/s320/mm.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5407034620228245986" /&gt;&lt;/a&gt;&lt;br /&gt;There's nothing that can tell you where or when career opportunities will arise. Some times you're not ready for them and some times someone else will tell you you're not ready. In either case, there's something to be said for hanging in there (baby) and developing the skills that would have gotten you the job. &lt;br /&gt;&lt;br /&gt;In 2004, when there were only a few weeks left to go on my job directing animation on "Blue's Clues," a friend gave me the tip that Scholastic had just organized their own in-house studio to handle a big series order of their new show "Maya &amp; Miguel." The show's producer, who was from Los Angeles, had to quickly familiarize herself with New York's animation talent pool and staff the show from scratch. I got a cool reception from her at my interview because my digital animation experience wouldn't be useful for her X-Sheet-based traditional production model of sending all the animation overseas. She asked me if I had any experience with X-Sheets. I told her I had timed some sheets for a direct-to-video project at Michael Sporn's studio that had been animated out of house. How long I was assigned to the sheets? Three or four weeks, I replied. That wasn't enough experience, so instead she offered me the opportunity to take a storyboard test. In looking through the model packs of characters and backgrounds, and a sample of a finished board, I realized the job wasn't going to be a good fit. I didn't have the skills to draw the cinematic angles with complex perspectives that seemed to be in every scene. Slightly disappointed, I politely declined and thought that was the end of it. No harm done. It would be someone else's great opportunity. &lt;br /&gt;&lt;br /&gt;After "Blue's Clues" ended, I was lucky enough to land a few months of freelance work right away. During that time a producer of an 11-minute preschool TV pilot rang me up and asked if I had any experience doing X-Sheets. Déjà vu. Not setting my expectations too high, I gave him the same answer I had given the "Maya &amp; Miguel" producer, but in this case I was hired on the spot. The pilot turned out great and now I had 11 minutes of sheet directing to my credit. &lt;br /&gt;&lt;br /&gt;A few months later, I got another call from "Maya &amp; Miguel." Former MTV Animation producer Machi Tantillo had replaced the previous producer on the series and she needed help checking X-Sheets before the shows could be sent overseas. I was hired to check a half-hour episode and tried to go above and beyond what was asked. When I presented my work, series director Tony Kluck noticed my extra effort. He was particularly happy with the eyebrow and eye acting I had added. They gave me several more episodes to check and even offered me a full-time job as the show's assistant director. In the end, I didn't take that position (or a similar job on Scholastic's other series, "Clifford the Big Red Dog") because I accepted a directing position on a Flash series for Cartoon Pizza. &lt;br /&gt;&lt;br /&gt;It was more than gratifying to go from being unqualified to qualified within a six-month period, and to know that I got there by hanging in there and proving I could.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/738814364413384768-6694267418671947012?l=animondays.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/6694267418671947012/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=738814364413384768&amp;postID=6694267418671947012' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/6694267418671947012'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/6694267418671947012'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/2009/11/staying-in-game.html' title='Staying in the Game'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09962291731079428120'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_lBTs-jmamAU/SwmlVuLxmeI/AAAAAAAAAfg/6PzPb686frY/s72-c/mm.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-738814364413384768.post-3733187428197226224</id><published>2009-11-15T07:54:00.000-08:00</published><updated>2009-11-16T05:14:16.154-08:00</updated><title type='text'>Just on the Horizon</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_lBTs-jmamAU/SwAkjzXlk7I/AAAAAAAAAfY/VWVdXg9SwwI/s1600-h/Maltinbook.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 246px; height: 320px;" src="http://3.bp.blogspot.com/_lBTs-jmamAU/SwAkjzXlk7I/AAAAAAAAAfY/VWVdXg9SwwI/s320/Maltinbook.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5404359750347756466" /&gt;&lt;/a&gt;&lt;br /&gt;Leonard Maltin's &lt;a href="http://www.amazon.com/Mice-Magic-American-Animated-Cartoons/dp/0452259932/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1258304885&amp;sr=8-1"&gt;"Of Mice and Magic"&lt;/a&gt; remains one of my favorite books ever written about animation. Where else can you read entire histories of the animated output of Famous Studios, Terrytoons, Columbia/Screen Gems, UPA, and so on. When Howard Beckerman assigned our History of Animation class this book, I had no idea that I'd end up reading it 25 times (no exaggeration) or that it would provide decades of inspiration as the most useful research tool in my library. &lt;br /&gt;&lt;br /&gt;"Of Mice and Magic" leaves off in 1986 when the most recent news item was the success of "An American Tale." As hindsight shows us, just on the horizon was "Who Framed Roger Rabbit?," the '90s Disney renaissance, "The Simpsons," Nicktoons, Cartoon Network, the modern preschool explosion starting with "Blue's Clues," and the edgy groundbreaker "South Park" followed by the ongoing success of the Adult Swim line up. &lt;br /&gt;&lt;br /&gt;In 1986's "Of Mice and Magic" Pixar is not even a gleam in John Lasseter's eye, nor is Lasseter even mentioned. Disney is the only company that can make a financially (or even creatively) successful feature with the possible exception "The Yellow Submarine." Dreamworks doesn't exist. There is no Bill Plympton, Don Hertzfeldt, Spike and Mike Festival, or MTV Animation…yet.&lt;br /&gt;&lt;br /&gt;In the frozen-in-time end of Maltin's book, there are virtually no signs of hope that this second "golden age" was imminent. And, even when it began to arrive, as late as 1992, I still had instructors at SVA tell me there was no work available in animation. The 1986 "Of Mice and Magic" allows us to compare everything past, present, and future to what is considered The Golden Age of Animation, and while that standard of measurement will not go away any time soon, it is no longer the only comparison point. Now we have the 1990s animation boom to examine, which trickled into this decade despite the dot-com bubble burst, the terror attacks on 9/11, and the economic collapse. &lt;br /&gt;&lt;br /&gt;We don't know what will create the next golden age, but our industry is stronger than it was in 1986. For one thing, Disney is no longer the only company that can make a successful feature. (In fact, it has something to prove with its upcoming "Princess and the Frog.")  In 2009, the animated feature is now an institution, something as durable as the action film or the romantic comedy and usually out-earning both at the box office. On TV, even if you're not a fan of Seth MacFarlane's block of animated prime-time shows, they keep the public seeing animation "for adults" on a nightly basis. Programming is no longer limited to movies theaters and TV, and the internet is no longer just a place for free exposure. Atomfilms.com pays animators to make films it can distribute or broadcast on its website. I'm wrapping up a series of paid shorts made for an iTunes podcast. And, let's not forget the indie animated feature revolution; not only have individual artists such as Bill Plympton and Nina Paley made features, but low-cost animated features are also being made and distributed worldwide to theatrical release. Compare these factors to what looked possible in 1986 and you might conclude that we're sitting pretty for the advent of the third golden age. &lt;br /&gt;&lt;br /&gt;But then again, "sitting pretty" is never the way to make something happen. Just because we chose to work in this industry doesn't entitle us to a smooth ride. Our livelihoods and career satisfaction are ours to make. We do this by being aware of the possibilities and taking our future into our own hands. The health of our industry does not live in the headlines of "Variety," it starts at your desk.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/738814364413384768-3733187428197226224?l=animondays.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/3733187428197226224/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=738814364413384768&amp;postID=3733187428197226224' title='16 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/3733187428197226224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/3733187428197226224'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/2009/11/just-on-horizon.html' title='Just on the Horizon'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09962291731079428120'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_lBTs-jmamAU/SwAkjzXlk7I/AAAAAAAAAfY/VWVdXg9SwwI/s72-c/Maltinbook.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>16</thr:total></entry><entry><id>tag:blogger.com,1999:blog-738814364413384768.post-4576442207529185373</id><published>2009-11-05T14:15:00.000-08:00</published><updated>2009-11-09T05:12:50.274-08:00</updated><title type='text'>Limited Animation vs. Drawing Movement</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_lBTs-jmamAU/SvNQKLQtiSI/AAAAAAAAAew/Rz54Hg_ztko/s1600-h/DL.03.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_lBTs-jmamAU/SvNQKLQtiSI/AAAAAAAAAew/Rz54Hg_ztko/s320/DL.03.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5400748513899153698" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_lBTs-jmamAU/SvNQKd1Jz2I/AAAAAAAAAe4/FmKw5OMCIyI/s1600-h/DL.05.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_lBTs-jmamAU/SvNQKd1Jz2I/AAAAAAAAAe4/FmKw5OMCIyI/s320/DL.05.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5400748518883839842" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_lBTs-jmamAU/SvNQKrtWvNI/AAAAAAAAAfA/VRPgabF6Gp4/s1600-h/DL.08.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_lBTs-jmamAU/SvNQKrtWvNI/AAAAAAAAAfA/VRPgabF6Gp4/s320/DL.08.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5400748522609229010" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_lBTs-jmamAU/SvNQK0dWyqI/AAAAAAAAAfI/toZbJxj8dm8/s1600-h/DL.10.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_lBTs-jmamAU/SvNQK0dWyqI/AAAAAAAAAfI/toZbJxj8dm8/s320/DL.10.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5400748524958042786" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_lBTs-jmamAU/SvNQKxKroiI/AAAAAAAAAfQ/gtrM-al4AC4/s1600-h/DL.14.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_lBTs-jmamAU/SvNQKxKroiI/AAAAAAAAAfQ/gtrM-al4AC4/s320/DL.14.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5400748524074410530" /&gt;&lt;/a&gt;&lt;br /&gt;Michael Sporn wrote a great &lt;a href="http://www.michaelspornanimation.com/splog/?p=2034"&gt;post&lt;/a&gt; last week about limited animation and it got me thinking about my feelings on the subject. The limited animation I love (&lt;span style="font-style:italic;"&gt;Dr. Katz, The Adventures of Rocky and Bullwinkle, South Park&lt;/span&gt;) tends to rely on incredibly strong writing and/or soundtracks. When the right balance is struck, its hard to imagine these shows any other way. I certainly wouldn't want &lt;span style="font-style:italic;"&gt;Dr. Katz&lt;/span&gt; to move like it was directed by Richard Williams. I don't need &lt;span style="font-style:italic;"&gt;Dr. Katz&lt;/span&gt; to move at all. &lt;br /&gt;&lt;br /&gt;My personal beef with limited animation began long before Flash came along. As an animation student, it was really disheartening to see so many of my classmates splitting their characters up into separate levels so they could do the least amount of work. Seldom did they split layers so to emphasize only one specific movement, which would be a justified use of the technique. They split up a character because it was a time-save, and it supplied the feeling that they were using professional studio techniques.  After all, this was how commercial studio jobs were done, so why not work that way? &lt;br /&gt;&lt;br /&gt;In the days of cel animation you could split up a character only so many times. After four or five cel levels a character would grey down the artwork so much that the scene could turn to mud. Now, when many think of 2D, they automatically think of Flash. In this program (or in any digital 2D animation program) we have unlimited layers. We can split up a character into a project or symbol that contains hundreds of individual bits of art. And this is the system that has taken over as the main way 2D animation is produced for TV and the web. And it's hard to argue with the economic benefits. Such a production system is ideal for both in-house and virtual studio production lines. &lt;br /&gt;&lt;br /&gt;So what is my beef with limited animation? Or in particular, with most Flash animation? I find it incredibly dull to watch. There are no surprises. There's only a rigid character puppet made up of pieces that hinge at set anchor points. In short, when you animate with a puppet such as this, you are not only NOT DRAWING, you are specifically NOT DRAWING MOVEMENT. In worst of Flash animation, the animator makes poses and then adds mathematical tweens calculated by the computer. The result is as dull as it sounds. &lt;br /&gt;&lt;br /&gt;The series of shorts that I'm making for Sesame Workshop requires me to work very quickly. I am completing each 30 second animated spot in one week's time. This breaks down into one day to build a storyboard animatic (including writing the spot!), one day to design the characters/background layouts, two days to animate, and one day to color/composite. With such a time crunch you could think that my only option would be to animate with Flash puppets, but I refuse to do so. &lt;br /&gt;&lt;br /&gt;Instead, I draw everything directly on my cintiq. This saves a need for scanning and processing the scans. I draw in photoshop where I can select a nice pen tool that recreates the feeling of traditional drawing. And because I AM DRAWING, I can DRAW MOVEMENT. This means that I have a real shot at these spots looking visually exciting. When you draw, the process itself is spontaneous. Something magic can happen when you put pen to paper (or cintiq, in my case). I'm often surprised at the choices I make as I go. That keeps the process fun for me and on a fast paced schedule like this, having fun is very important. &lt;br /&gt;&lt;br /&gt;Above are a set of stills from my latest Sesame Workshop film (background art by Adrian Urquidez). I cringe to think what the action would look like had I decided to use a Flash puppet. I really dig distortion in a character. I don't mind if a character goes off model as they move, since movement should be about a feeling (not a matter of mathematics). I wonder if the worst byproduct of all this Flash animation these days is that, through an emphasis on economy and ease, it encourages NOT THINKING. Maybe that's why my brain turns off when I watch it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/738814364413384768-4576442207529185373?l=animondays.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/4576442207529185373/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=738814364413384768&amp;postID=4576442207529185373' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/4576442207529185373'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/4576442207529185373'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/2009/11/limited-animation-vs-drawing-movement.html' title='Limited Animation vs. Drawing Movement'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09962291731079428120'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_lBTs-jmamAU/SvNQKLQtiSI/AAAAAAAAAew/Rz54Hg_ztko/s72-c/DL.03.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-738814364413384768.post-3739329917135606036</id><published>2009-10-31T15:26:00.000-07:00</published><updated>2009-11-02T04:46:33.106-08:00</updated><title type='text'>Carpe Diem!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_lBTs-jmamAU/Suy54yNBLYI/AAAAAAAAAeo/dogHsPPKtmI/s1600-h/stumble.DL.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_lBTs-jmamAU/Suy54yNBLYI/AAAAAAAAAeo/dogHsPPKtmI/s320/stumble.DL.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398894438510570882" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lBTs-jmamAU/Suy54kzcGJI/AAAAAAAAAeg/3H-Mxc4lB_Q/s1600-h/canteen.DL.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://1.bp.blogspot.com/_lBTs-jmamAU/Suy54kzcGJI/AAAAAAAAAeg/3H-Mxc4lB_Q/s320/canteen.DL.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398894434913622162" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_lBTs-jmamAU/Suy54rXS15I/AAAAAAAAAeY/4354bGlqhUU/s1600-h/pollinate.DL.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_lBTs-jmamAU/Suy54rXS15I/AAAAAAAAAeY/4354bGlqhUU/s320/pollinate.DL.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398894436674623378" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_lBTs-jmamAU/Suy54XPYtXI/AAAAAAAAAeQ/qYgCZHXdiVs/s1600-h/hibernate.DL.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_lBTs-jmamAU/Suy54XPYtXI/AAAAAAAAAeQ/qYgCZHXdiVs/s320/hibernate.DL.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398894431272744306" /&gt;&lt;/a&gt;&lt;br /&gt;During the last two or three years, the lack of consistent work among my generation in the animation industry has been, in some ways, good for us. Between the years of 1997 and 2006, many of my colleagues and I were continuously employed on long running series projects that offered comfortable working conditions, competitive wages, 401K plans, and health insurance. With any luck those good ol' days may come again, but until they do, there's no over looking how these times have transformed many of us for the better. &lt;br /&gt;&lt;br /&gt;Take the loosely organized animators that make up the production team known as &lt;a href="http://onestuckduck.com/"&gt;One-Stuck Duck&lt;/a&gt; as an example. These collaborators (comprised of Bob Fox, Chris Timmons, Michael J. Smith, Robert Powers, Claire Scholssstein, Jeremy Sawyer, and Christopher Conforti) have made three films to date with more projects to follow. Rotating directors per project, the rest of this team become that director's crew. I wonder if they would have gotten together to work on these collective indie projects had they enjoyed continued smooth sailing in the job market. Gaps between jobs (as well as the collapse of the Animagic studio and hostile conditions at other studios in town) might have proved an important incentive for these folks to take control of their own creative destinies. Instability has a way of doing that, encouraging the individual to look for answers within. &lt;br /&gt;&lt;br /&gt;In the same vein, my friends Justin Simonich, Dayna Gonzalez, and Jason McDonald are enjoying new challenges and career milestones that may not have come their way during long term employment. Over a year ago, &lt;a href="http://justinsimonich.homestead.com/"&gt;Justin Simonich&lt;/a&gt; (with Linda Beck), embarked on an groundbreaking documentary project covering the NY animation scene. &lt;a href="http://daynamation.com/"&gt;Dayna Gonzalez&lt;/a&gt; added flash scripting for games and websites to her bag of tricks and entered a DC comics contest with art director Mike Lapinsky which, after winning a semi-final round,  paid the pair to produce their Batman game. Jason McDonald took his love of all things zombie and channeled it into his continuing web comic &lt;a href="http://mylivingdeadgirl.com/"&gt;My Living Dead Girl&lt;/a&gt;, winning international fans while developing his singular voice and vision.&lt;br /&gt;&lt;br /&gt;The good years of milk and honey had the indirect result of making us comfortable and soft. Now that the economic conditions have changed so radically, the positive result might be that more of us get off our keisters and spend more time towards self-development. I can attest that the greatest break I had since landing my job at "Blue's Clues" occured when the series finally ended. On a series, you tend to work the same muscle over and over again. It was only after the safety net of steady work was pulled away that I had the flexibility of more time to develop other important skills. &lt;br /&gt;&lt;br /&gt;Sure, I'd have a fatter bank account if "Blue's Clues" had continued, but I don't think I'd have proposed or written any books, developed and pitched as many projects, traveled to as many festivals, created as many indie films, or have had the chance to work in areas outside of preschool as I did on projects for Adult Swim and the Fox Network. My current freelance project (a series of 30 second films for Sesame Workshop, with backgrounds by Adrian Urquidez, shown in the four stills above), allow me to work as a writer, storyboard artist, designer, animator, and director. I can't think of a single long-term job that could compete with all that, but if and when I do, I'll be happy to entertain the offer. But, the real message is that the economic downturn has inadvertently created a renaissance of possibility for the individual. Carpe Diem!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/738814364413384768-3739329917135606036?l=animondays.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/3739329917135606036/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=738814364413384768&amp;postID=3739329917135606036' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/3739329917135606036'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/3739329917135606036'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/2009/10/carpe-diem.html' title='Carpe Diem!'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09962291731079428120'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_lBTs-jmamAU/Suy54yNBLYI/AAAAAAAAAeo/dogHsPPKtmI/s72-c/stumble.DL.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-738814364413384768.post-8505183439794381188</id><published>2009-10-25T11:13:00.000-07:00</published><updated>2009-10-26T06:44:16.380-07:00</updated><title type='text'>October Fests</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lBTs-jmamAU/SuSVyny07gI/AAAAAAAAAdg/eua5XN-Pz90/s1600-h/levy2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_lBTs-jmamAU/SuSVyny07gI/AAAAAAAAAdg/eua5XN-Pz90/s320/levy2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5396602950404861442" /&gt;&lt;/a&gt;&lt;br /&gt;The two top questions you get from friends and strangers alike at the Ottawa International Animation Festival are: &lt;br /&gt;-What day did you get here? &lt;br /&gt;-Do you have a film in the festival?&lt;br /&gt;&lt;br /&gt;My answers to these questions were, "Wednesday" and "No." In fact, I've never had a film play at this festival. The film I entered this year was "Owl and Rabbit Play Checkers." When I went to the festival's children's shorts competition screening, I was watching the category where my film would have played had it been accepted. The children's films that tickle festival director Chris Robinson are far darker and experimental than my film. As a filmmaker, I find it very informative to see how a festival programs. My film would not have fit in with Robinson's vision for this category, and his taste is part of why it's worthwhile to attend the festival in the first place. Programming a screening is like arranging an important dinner party. One has to consider whom is sitting next to whom as well as the desired overall effect. &lt;br /&gt;&lt;br /&gt;I thought the festival was superb this year, perhaps the finest of the six times I've attended. New Yawker's were very well represented with two of our own (Jake Armstrong and Steig Retlin) even scoring awards. Congrats also to the following filmmakers who had films in competition this year: Mike and Tim Rauch, Fran and Will Krause, Signe Baumane, Gary Lieb, Kristy Caracas, Tatia Rosenthal, and Jennifer Oxley. And, congrats to Max Porter and Ru Kuwahata for having their pitch proposal selected for the "Pitch This" competition in TAC (Television Animation Conference).&lt;br /&gt;&lt;br /&gt;A special treat for me was finally seeing Paul and Sandra Fierlinger's grand new feature, "My Dog Tulip," which won the honorable mention award in the feature category. The husband and wife creative team were in attendance at each of their screenings where they graciously accepted handshakes and gushing compliments.  I was very touched by their film, which continues the wonderful tradition of their intimate and intelligent previous works such as "Still Life with Animated Dogs," and "A Room Nearby." Paul reported that the Ottawa audiences received the film far more enthusiastically than had Annecy. On a personal note, Paul reminded me that I had a role in the making of "My Dog Tulip." &lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_lBTs-jmamAU/SuSVypT3wjI/AAAAAAAAAdo/RMtMsNX-pMY/s1600-h/Tulip-Playing-by-the-River.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_lBTs-jmamAU/SuSVypT3wjI/AAAAAAAAAdo/RMtMsNX-pMY/s320/Tulip-Playing-by-the-River.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5396602950811894322" /&gt;&lt;/a&gt;&lt;br /&gt;"You introduced Debra Solomon to us and one day she happened upon a financier who needed to find a director to make an animated feature. Debra thought of us and we got the phone call, which was a dream come true," Paul recalled. &lt;br /&gt;&lt;br /&gt;I hope everyone gets the chance to see this special film. It paints a sophisticated relationship between its lead characters in such a simple, honest, and poetic way. It's a true animated masterpiece, providing what could be the best example yet of the animated feature film as a mature work able to stand alongside the best live action films. How often can we say that about animated features today?&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_lBTs-jmamAU/SuTO3wMNB5I/AAAAAAAAAeA/qX1PgfJ2mO4/s1600-h/CIMG0381.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 214px;" src="http://3.bp.blogspot.com/_lBTs-jmamAU/SuTO3wMNB5I/AAAAAAAAAeA/qX1PgfJ2mO4/s320/CIMG0381.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5396665710720911250" /&gt;&lt;/a&gt;&lt;br /&gt;While I have not had success breaking through with a film at Ottawa, when it comes to book signings I am 2 for 2. It was very gratifying that my panel event, "How to be Pitch Perfect in the Imperfect World of Development," was filled to capacity. Special thanks go to my stellar panel (pictured above courtesy of a photo by &lt;a href="http://asteriskpix.blogspot.com/"&gt;Richard O'Connor&lt;/a&gt;, who has a great 5 day coverage of the Ottawa festival at his blog): Eric Homan, Heather Kenyon, Fran Krause, and Linda Simensky. The conversation really seemed to jell and we got lots of feedback afterwards suggesting it was one of the best panel discussions ever presented at Ottawa. I began the event by half-joking that my book should have been called, "Self-Development," because that is the real message of the book. As an added bonus, my book &lt;a href="http://www.amazon.com/gp/product/1581156618/ref=s9_simz_gw_s0_p14_i1?pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_s=center-2&amp;pf_rd_r=1WVSF6J5FCF9SAQQ5Q1R&amp;pf_rd_t=101&amp;pf_rd_p=470938631&amp;pf_rd_i=507846"&gt;"Animation Development: From Pitch to Production"&lt;/a&gt; sold out at the festival book table. &lt;br /&gt;&lt;br /&gt;By the end of the week, I was exhausted from all the festival fun. As great as the screenings were, the best part of the festival is that it gives one the excuse to stop everything and hang out with good friends. I was very happy to enjoy time with Justin Simonich (who was also my roomie!), Chris Boyce, Dayna Gonzalez, Linda and Jeremy Beck, Glen Ehlers, Andy Kennedy, Sean McBride, Jessica Plummer, The Krause Brothers, The Rauch Brothers, Tatia Rosenthal, Jen Oxley, Doug Vitarelli, Linda Simensky, Heather Kenyon, Eric Homan, Birk Rawlings, Eunice Kim, Dan Sarto, Ron Diamond, Candy Kugel, Jake Armstrong, Kat Morris, Alan Foreman, Barry Sanders, Isaac King, Richard O'Connor, Liesje Kraai, Stephanie Yuhas, Susan Godfrey, Art Sir, Pilar Newton, James Murray, Celia Bullwinkel, Amid Amidi, Jerry Beck, and Janet Perlman.&lt;br /&gt;&lt;br /&gt;But, my rest was short lived because a few days after Ottawa concluded, my wife and I flew to Chicago where I had two children's films ("Owl and Rabbit Play Checkers," and Iwanna Wanda in: "Don't Wanna Brush") in competition at the 26th Chicago International Children's Film Festival. &lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_lBTs-jmamAU/SuSVzEkQr1I/AAAAAAAAAdw/ClfbaulrpaE/s1600-h/David.Levy.film.STILLS.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 246px; height: 320px;" src="http://3.bp.blogspot.com/_lBTs-jmamAU/SuSVzEkQr1I/AAAAAAAAAdw/ClfbaulrpaE/s320/David.Levy.film.STILLS.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5396602958128394066" /&gt;&lt;/a&gt;&lt;br /&gt;After our screening at The CICFF, Bob Charde (my co-director on "Owl and Rabbit Play Checkers") and I were asked to stand up for a Q and A. The kids (ages 2-5) asked: &lt;br /&gt;-Do you like owls and rabbits?&lt;br /&gt;-Why did you make this film?&lt;br /&gt;-Why do they show movies in the dark?&lt;br /&gt;-What day did you make this film?&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_lBTs-jmamAU/SuTPDW9WVfI/AAAAAAAAAeI/wRxDlZZs8N8/s1600-h/CIMG0460.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_lBTs-jmamAU/SuTPDW9WVfI/AAAAAAAAAeI/wRxDlZZs8N8/s320/CIMG0460.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5396665910106150386" /&gt;&lt;/a&gt;&lt;br /&gt;The parents asked: &lt;br /&gt;-Why can't we see quality children's films like yours on TV?&lt;br /&gt;-How long did it take to make the film?&lt;br /&gt;-What programs did you use to make the film?&lt;br /&gt;-Is this the same theatre where Dillinger was shot?&lt;br /&gt;&lt;br /&gt;Okay, I made up that last question. But, I am happy to report that two festival scouts from rival festivals tracked us down in the theatre lobby, inviting us to submit to their festivals. And, best of all, a children's book agent asked me if I'd like to represented by her agency. When you make a film you don't have a clue as to how it will be received or what good consequences might follow your efforts. So, it sure is nice when you get a nibble or two of interest. &lt;br /&gt;&lt;br /&gt;I explained to the young audience (during the Q and A) that Bob and I make films to share with others and, although it takes a very long time to make a film, we know that at some point the film will be done and ready to present to an audience–– just as we were delighted to do this day. And, that's the most rewarding part of all.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/738814364413384768-8505183439794381188?l=animondays.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/8505183439794381188/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=738814364413384768&amp;postID=8505183439794381188' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/8505183439794381188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/8505183439794381188'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/2009/10/october-fests.html' title='October Fests'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09962291731079428120'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lBTs-jmamAU/SuSVyny07gI/AAAAAAAAAdg/eua5XN-Pz90/s72-c/levy2.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-738814364413384768.post-5393271394092215944</id><published>2009-10-19T00:01:00.000-07:00</published><updated>2009-10-19T10:26:21.104-07:00</updated><title type='text'>Actionable Advice</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lBTs-jmamAU/StUKA65SH6I/AAAAAAAAAdQ/_f0WKlxl9Ak/s1600-h/superwhy.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 300px;" src="http://1.bp.blogspot.com/_lBTs-jmamAU/StUKA65SH6I/AAAAAAAAAdQ/_f0WKlxl9Ak/s320/superwhy.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5392227139771834274" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_lBTs-jmamAU/StUJqVT7M5I/AAAAAAAAAdI/XoC3gK7QQqQ/s1600-h/Blueslogo.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 288px;" src="http://4.bp.blogspot.com/_lBTs-jmamAU/StUJqVT7M5I/AAAAAAAAAdI/XoC3gK7QQqQ/s320/Blueslogo.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5392226751725908882" /&gt;&lt;/a&gt;&lt;br /&gt;One way I judge animation career advice is by asking, "Is it actionable?" In other words, "Can I use the advice for inspiration or (more importantly) to create a plan?" &lt;br /&gt;&lt;br /&gt;I just enjoyed a nice lunch with some old friends, "Super Why" and "Blue's Clues" (both pictured above) co-creator Angela Santomero and her vice president of production and development Wendy Harris. That afternoon Angela gave me two nuggets of wisdom that helps define what is "actionable advice." When talking about the creative and business strategies of her company Out of the Blue Enterprises LLC, she explained how she "tries to stay out of her own way." I found this to be an important insight into how she might have accomplished so much. By understanding that she finds success if she stays out of her own way, she's showing awareness that success is hers to make. She's not at the mercy of the ever-changing entertainment industry climate. Instead she's going to do what she wants to do and the only thing that could possibly stop her is herself. &lt;br /&gt;&lt;br /&gt;After that piece of actionable advice, Angela shared a gem of a story with me that is clearly planted in the inspirational side of the equation. She recalled how during the earliest stages in the creation of "Blue's Clues" she happened to show her development materials to someone and they told her it looked, "cute." She was aghast, responding, "This isn't cute. It's going to change the world." Of course, the word "cute," can be very complimentary but in this context it didn't begin to describe the vision Angela had planned for the series. Her aim was to change preschool television forever, and with hindsight we can see that she and her creative partners succeeded. &lt;br /&gt;&lt;br /&gt;What I got out of her story was the personal passion one should have for their creations. It's not enough to create a product to order or simply with the insight as to what the buyers are looking for at the moment. The most important part of a pitch is that it represents something the creator is incredibly excited about. Once again, actionable advice from a very smart and successful individual. Thanks, Angela!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/738814364413384768-5393271394092215944?l=animondays.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/5393271394092215944/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=738814364413384768&amp;postID=5393271394092215944' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/5393271394092215944'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/5393271394092215944'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/2009/10/actionable-advice.html' title='Actionable Advice'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09962291731079428120'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lBTs-jmamAU/StUKA65SH6I/AAAAAAAAAdQ/_f0WKlxl9Ak/s72-c/superwhy.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-738814364413384768.post-2673512290034428902</id><published>2009-10-11T09:04:00.000-07:00</published><updated>2009-10-12T05:36:30.030-07:00</updated><title type='text'>Perfection vs. Mistakes and Slickness vs. The Human Touch</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_lBTs-jmamAU/StIC9HNJA7I/AAAAAAAAAdA/BllmcFWmIMw/s1600-h/TinyInvetions_ElectricCar.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_lBTs-jmamAU/StIC9HNJA7I/AAAAAAAAAdA/BllmcFWmIMw/s320/TinyInvetions_ElectricCar.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5391374952845345714" /&gt;&lt;/a&gt;&lt;br /&gt;I recently interviewed Bill Plympton for my next animation book. We were talking about directing when he revealed an important part of his filmmaking approach: "I love mistakes. Mistakes are cool. They add a personal touch." He continued, "I want to have a good time making a film, but when it's done I move on to something else and get the next one out there." &lt;br /&gt;&lt;br /&gt;In other words, accepting mistakes is not only an integral part of Bill's filmmaking approach, it also allows him to enjoy the process and to be uber productive. He mentioned Richard Williams as his polar opposite, somebody who had sought to make the "perfect" film. &lt;br /&gt;&lt;br /&gt;But, most of us animation people know that in the Mt. Olympus of Animation Heroes there is room for both approaches and everything in-between. There's lots of examples out there. Chuck Jones directed brilliant shorts with a very structured process that entailed him making most of the key drawings himself. Bob Clampett's approach gave his animators more freedom, inviting more spontaneity into the production. Both directors produced great work, the difference being that Chuck's method discouraged mistakes and Bob's method invited them inside and gave them a cup of coffee.&lt;br /&gt;&lt;br /&gt;Cartoon Brew recently posted a collection of animated shorts made for They Might Be Giant's new children's music CD. Among them is a gem of a film called &lt;a href="http://www.youtube.com/watch?v=jAv6M1Bai0c"&gt;"Electric Car"&lt;/a&gt; (click title to watch video) made and directed by Ru Kawahata and Max Porter, a married couple working out of their home studio. Today, instead of discussing the pro or con of mistakes, it might be more relevant to phrase it as whether the human touch is visible or not. &lt;br /&gt;&lt;br /&gt;On one hand there is the Pixar CGI model, which works to achieve a look that shows no traces of the artist's hand, even though some of today's best artists work on their films. This "perfection" has grown its own polar opposite and that can be seen in the type of low-fidelity work that Ru and Max are honing with their films. In their vision, the texture, warmth, and rough edges of cloth and cardboard are presented in all their charming glory. The end result is a celebration of 2D space along with the old school ways of adding depth through multi-plane levels. For more low-fi work of the highest quality check out any film by &lt;a href="http://www.eatpes.com/"&gt;PES&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;So pick your poison: mistakes or no mistakes, slick or low-fi. There's room for everything and we've only just begun to see ways that they might be combined for good effect.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/738814364413384768-2673512290034428902?l=animondays.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/2673512290034428902/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=738814364413384768&amp;postID=2673512290034428902' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/2673512290034428902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/2673512290034428902'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/2009/10/perfection-vs-mistakes-and-slickness-vs.html' title='Perfection vs. Mistakes and Slickness vs. The Human Touch'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09962291731079428120'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_lBTs-jmamAU/StIC9HNJA7I/AAAAAAAAAdA/BllmcFWmIMw/s72-c/TinyInvetions_ElectricCar.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-738814364413384768.post-6733998073506684742</id><published>2009-10-02T10:22:00.000-07:00</published><updated>2009-10-05T05:28:56.142-07:00</updated><title type='text'>Courage</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_lBTs-jmamAU/SsY5LXS-3-I/AAAAAAAAAcw/7gqxNWNXgpQ/s1600-h/keisha.bathroom.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 192px;" src="http://4.bp.blogspot.com/_lBTs-jmamAU/SsY5LXS-3-I/AAAAAAAAAcw/7gqxNWNXgpQ/s320/keisha.bathroom.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5388056871590354914" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_lBTs-jmamAU/SsY4BmU_cvI/AAAAAAAAAco/UrTd-D6OBLk/s1600-h/keisha.film.art.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 192px;" src="http://2.bp.blogspot.com/_lBTs-jmamAU/SsY4BmU_cvI/AAAAAAAAAco/UrTd-D6OBLk/s320/keisha.film.art.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5388055604314993394" /&gt;&lt;/a&gt;&lt;br /&gt;What is the state of the animation industry in the Big Apple area? If we take the recent departure of Tom Warburton to L.A., Patrick Smith's acceptance of a long-term teaching post overseas, the soon-to-be heading west PES, and the smallest amount of series work in production since 1992, then this can leave one to conclude our recovery is still some time in the future. While it's easy to feel the loss of the three big talents named above, it's important to remember the large talent pool that remains. And, the good news is that one of our best and brightest has recently returned after spending a couple of years living in Europe. He comes back with a new film in the can and two more in production. Ladies and gentleman I am speaking of none other than NY animation legend, the Academy Award Nominated John R. Dilworth. &lt;br /&gt;&lt;br /&gt;Many may know him as the creator of the terrific long running Cartoon Network series "Courage the Cowardly Dog," but more people should be aware of his wonderful independent films. My connection to John stretches (pun intended) back 17 years. We first met when he was the substitute teacher at my SVA Intro to Animation class, which was normally taught by John's sometime collaborator Mark Heller. It was 1992 and as a new student I had no idea who John R. Dilworth was. Looking very much like John Turturo, Dilworth zipped into class riding on a swivel chair and paddling the air with imaginary paddles. Needless to say, he got our attention. He ran his most recent cartoon, telling us that we were among the first to see it. It was called "Psyched for Snuppa," and featured characters written by Michael Pearlstein that would later be transformed into the series "Sniz and Fondue." That series would be animated at the Ink Tank and was featured on Nick's anthology show "Kablam!." But, the characters were never more alive and funny than when they were in John's hands. I thought the short was one of the most exciting pieces of animation I'd ever seen. &lt;br /&gt;&lt;br /&gt;John was deep in his hero-worship of John Kricfalusi period. I guess "Johns" have to stick together. "Ren and Stimpy" was still a hot new show, and our class was just as excited about it. He showed us clips from the series and made us students analyze every creative element in the animation, right down to the soundtrack. It was the first time I had ever thought about every single ingredient that makes up a successful piece of animation and I have to admit that I was probably more intimidated by the exercise than I was inspired. After the two classes we didn't want Dilworth to leave and I made a silent pledge that I would show him the first animated film I completed at SVA to get his feedback. But, when that film proved a great disappointment to me, I chickened out. &lt;br /&gt;&lt;br /&gt;My next encounter with John was two years later during my Junior year at SVA. Mark Heller had hired me to work for his then-partner in a stock footage company. The company regularly supplied stock footage to SNL, David Letterman, etc. Unfortunately, the boss turned out to be so erratic and irrational  that he actually added a $50 bonus to my first check just for putting up with him! Yet, after one more week, I'd had enough abuse and I decided to give my notice to his partner, Mark Heller. When I arrived at Mark's place, John Dilworth was there to let me in. The two shared space in those days. Mark soon joined us and I ended up giving them both a blow-by-blow version of the horrible two weeks that led me to give my notice. John didn't say one word during my long story, but he listened to every word. When I was finally finished, John spun around in his chair and said, "Well after a story like that there's only one thing to say... (then he pointed towards the door and shouted) GET THE FUCK OUT!" Of course, he was kidding, and we all shared a good laugh. I left determined that I would show him my thesis film the next year to get his input at an early stage. But, again... I chickened out.&lt;br /&gt;&lt;br /&gt;When I made my first independent films I was pretty headstrong about doing things my way, so thoughts of showing my works-in-progress to someone like John Dilworth was out of the question. He might change my idea, I worried (foolishly). Last week, John and I met for lunch at Molly's Pub (a favorite haunt of Howard Beckerman, for all you animation groupies out there), and after a long enjoyable lunch he asked me if I was working on any new films. I hadn't planned to talk about it, but on his prompt I told him the story of my next film, "Keisha Katterpillar." His eyes lit up and he immediately knew just how to improve it. His main suggestion was on the moment where Keisha clears her bed of stuffed animals––something she did thinking it might make herself grow up in a hurry. I was going to have her simply shove the dolls off her bed. John gently protested: "Would she really do that? Have you seen little kids and their dolls? Wouldn't she put them away very carefully and with great respect?" As soon as he said this I knew he was right. But, John wasn't finished, he also gave me a great idea to improve the ending, again coming from getting inside the character's head to find the most appropriate outcome. &lt;br /&gt;&lt;br /&gt;I was blown away by John's ability to think this way. Sure, I knew he was brilliant. How could the filmmaker behind &lt;a href="http://www.youtube.com/watch?v=CQYE_2GV7Iw"&gt;"The Dirdy Birdy,"&lt;/a&gt; and &lt;a href="http://www.youtube.com/watch?v=1RXmSl8FZWM"&gt;"The Mousochist,"&lt;/a&gt; not be brilliant? But, I hadn't been sitting across from him when he hatched those ideas. Watching John go through his thought process gave me even more respect for his gift. Upon returning home I made John's suggested revisions and sent him a copy of the animatic along with my design set-ups (shown above). This time I'm not going to chicken out. I'm going to show John every stage of this film and ask for his feedback. It took me 17 years to work up the courage (pun intended again!) to enlist John's advice, but as they say, "better late than never."  And, if I may dare speak for the NY Animation community, "Welcome home, John!"&lt;br /&gt;&lt;br /&gt;*ASIFA-East is planning an evening of John R. Dilworth shorts. Stay tuned for more details!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/738814364413384768-6733998073506684742?l=animondays.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/6733998073506684742/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=738814364413384768&amp;postID=6733998073506684742' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/6733998073506684742'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/6733998073506684742'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/2009/10/courage.html' title='Courage'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09962291731079428120'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_lBTs-jmamAU/SsY5LXS-3-I/AAAAAAAAAcw/7gqxNWNXgpQ/s72-c/keisha.bathroom.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-738814364413384768.post-3852934197005105584</id><published>2009-09-24T19:37:00.000-07:00</published><updated>2009-09-28T05:52:51.540-07:00</updated><title type='text'>Why Ask Why?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_lBTs-jmamAU/Sr55BuvfuQI/AAAAAAAAAcg/4lgYRVdIfkY/s1600-h/BAFF_Low.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 250px; height: 320px;" src="http://2.bp.blogspot.com/_lBTs-jmamAU/Sr55BuvfuQI/AAAAAAAAAcg/4lgYRVdIfkY/s320/BAFF_Low.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5385875275015764226" /&gt;&lt;/a&gt;&lt;br /&gt;At the New York panel event to launch my new &lt;a href="http://www.amazon.com/Animation-Development-Production-David-Levy/dp/1581156618/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1253996670&amp;sr=8-1"&gt;book&lt;/a&gt;, Amid Amidi advised the audience to ask themselves, "Why do I want to have my own TV show?" It's an important question for any would-be creator to answer because your motivation can help determine whether or not you should expend your energies toward that goal. As creative people we have a choice of where to spend that most precious of resources—time. The options we have and the distractions that might pull us away are innumerable. But if we ask ourselves "why?" before beginning a creative project, we might find a clear reason to see the project through and eliminate all the other possibilities.&lt;br /&gt;&lt;br /&gt;It's just as important that we ask "why" we want to make an independent film. I've made two films with the sole motivation of wanting others in the industry to take me seriously as a viable creator for a TV series. Not surprisingly these are my least successful films. Neither one connected with an audience nor did they win the validation I was seeking.&lt;br /&gt;&lt;br /&gt;When I made the film &lt;a href="http://www.youtube.com/watch?v=4yUV4DJGvRc"&gt;"Good Morning,"&lt;/a&gt; I wasn't setting out to make a breakthrough indie film, see it aired on Noggin or accepted into the Hiroshima International Animation Festival, but that's what happened with this heartfelt film. I was coming out of melancholy period in my life and something from inside drove me to make that film. When I started it, the film was only going to be something to share with my wife. The first eight seconds were animated while she was busy in another room and I couldn't wait to share this animation with her. Showing it to anyone else was an afterthought. &lt;br /&gt;&lt;br /&gt;My wife recently made a film and had a similar experience. While she's a creative person with diverse talents, she wasn't planning on making a film, let alone a 50-minute documentary over a two-year production time, but that's just what she ended up doing. Why? What was her motivation to devote so many hours, days, and weeks, as well as pour personal expense into this project? And, what motivated her to stay the course through each thankless and unglamorous stage that stood between her and the finished film? &lt;br /&gt;&lt;br /&gt;She hadn't set out to make this film or any other film. But, when she saw a couple of performances by the all-female sketch comedy group, and met with the group members she felt compelled to document them and their work. She didn't know what she'd end up with; it was simply something she wanted to do.&lt;br /&gt;&lt;br /&gt;When I first saw her picture lock, it was a very emotional moment. Besides my personal connection to the filmmaker and her sacrifices to make this film, I was deeply moved by the experiences of the four members of the troupe. On the simplest level, it's the story of a group of creative people trying to reach a goal and how the industry—and life in general--can put up endless obstacles. At the end of such journeys, very few look back from the vantage of wild success, but as creative people there is victory in being in the game and in knowing that there is another project, film, or pitch in us. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;[I'm thrilled that a festival audience will soon have the chance to see my wife's film, "Desperate for a Laugh" at its official world premiere at the 6th Annual &lt;a href="http://www.bigapplefilmfestival.com/"&gt;Big Apple Film Festival&lt;/a&gt; (BAFF), taking place on November 3-7 at the Tribeca Cinemas in New York City. ]&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/738814364413384768-3852934197005105584?l=animondays.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/3852934197005105584/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=738814364413384768&amp;postID=3852934197005105584' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/3852934197005105584'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/3852934197005105584'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/2009/09/why-ask-why.html' title='Why Ask Why?'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09962291731079428120'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_lBTs-jmamAU/Sr55BuvfuQI/AAAAAAAAAcg/4lgYRVdIfkY/s72-c/BAFF_Low.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-738814364413384768.post-6675521210378079790</id><published>2009-09-20T09:46:00.001-07:00</published><updated>2009-09-21T04:41:40.960-07:00</updated><title type='text'>An old idea/A new film</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lBTs-jmamAU/SrZlmFuI8aI/AAAAAAAAAcQ/sXpT94pawdU/s1600-h/keisha.in.Bathroom.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 192px;" src="http://1.bp.blogspot.com/_lBTs-jmamAU/SrZlmFuI8aI/AAAAAAAAAcQ/sXpT94pawdU/s320/keisha.in.Bathroom.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5383602109613142434" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_lBTs-jmamAU/SrZkFJXO7-I/AAAAAAAAAcI/MLm29CrVu8E/s1600-h/keisha.kitchen.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 202px;" src="http://3.bp.blogspot.com/_lBTs-jmamAU/SrZkFJXO7-I/AAAAAAAAAcI/MLm29CrVu8E/s320/keisha.kitchen.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5383600444143497186" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;*above images showing some emotional moments from my new film-in-progress.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;One of the things I cherish most about working from home is that it allows me more time on personal independent projects. Right now I'm teaching a class at NYU called Intermediate Animation Production, and the goal is that students complete a one minute film over the 15 week term. Over the summer I got the idea that it might be fun to make my own film alongside the students. The weekly homework reviews would give me deadlines to hit and ensure that I'd have new finished film by December. I'm hoping the students get a kick out of giving me notes, too! And, I don't doubt that the feedback could prove instructional for the class as well as helpful to my film. &lt;br /&gt;&lt;br /&gt;For the film, I selected an old idea of mine called Keisha Katterpillar. The simple story concerns the titular character's hurry to grow up and get her butterfly wings so she can be just like her older brother Karl. The catterpillar/butterfly scenario is well-traveled territory, but my approach is to focus on Keisha's resourceful imagination to show how she thinks her problem through to try and achieve (what we know is) the impossible. And, through Keisha's problem, show how her family comes together to be there for her. &lt;br /&gt;&lt;br /&gt;It was very enlightening to revisit the old material. For one, there was a lot of extra dialogue and description in the script that I was able to trim (something that would have helped my last film!). Frequent readers of this blog will know that I'm a big advocate of self imposed rules on an independent film. Rules help speed up the process of elimination and this is important because what to leave out shapes what to leave in. &lt;br /&gt;&lt;br /&gt;A couple of important rules immediately sprang to the surface as I prepared a storyboard. The first rule I made was to limit the film to four scenes or acts with only four backgrounds or locations. Although, I might change my mind, right now I'm thinking that there will be no camera work/pans/zooms, etc. And, no cuts either. I plan to animate the transitions between scenes and keep Keisha's position consistent in the bridge between each scene. This further emphasizes her as THE character. I also used a round window shape in the first scene to reappear as a bathroom mirror or family portrait in subsequent scenes. I'm hoping this repeating bit of the layout further helps further anchor the transitions. &lt;br /&gt;&lt;br /&gt;I hadn't intended to make yet another children's film, but there is something in this story that is still calling to me five years later, so the timing seems right to give it a try. And, I've been encouraged by the success of my other recent children's films. In October I'm going to attend The Chicago International Children's Film Festival where two of my films were accepted into competition: "Owl and Rabbit Play Checkers," and Iwanna Wanda in "Don't Wanna Brush." The latter is my newest film made for a client who hired me after seeing my other recent children's film, "Good Morning." These children's films have been a joy to make, a major creative challenge, and have opened up a lot of great commercial opportunities. While nobody has an exact road map of what they should do next, I'm beginning to think that I'm spending my creative energies in the right place.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/738814364413384768-6675521210378079790?l=animondays.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/6675521210378079790/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=738814364413384768&amp;postID=6675521210378079790' title='14 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/6675521210378079790'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/6675521210378079790'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/2009/09/old-ideaa-new-film.html' title='An old idea/A new film'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09962291731079428120'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lBTs-jmamAU/SrZlmFuI8aI/AAAAAAAAAcQ/sXpT94pawdU/s72-c/keisha.in.Bathroom.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>14</thr:total></entry><entry><id>tag:blogger.com,1999:blog-738814364413384768.post-3337447122285350414</id><published>2009-09-12T07:30:00.000-07:00</published><updated>2009-09-14T05:29:26.081-07:00</updated><title type='text'>Commercial Calamity</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lBTs-jmamAU/Squwx6dwD7I/AAAAAAAAAbo/UtIhY3m0nEo/s1600-h/geico-caveman.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 240px; height: 312px;" src="http://1.bp.blogspot.com/_lBTs-jmamAU/Squwx6dwD7I/AAAAAAAAAbo/UtIhY3m0nEo/s320/geico-caveman.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5380588551378309042" /&gt;&lt;/a&gt;&lt;br /&gt;During my research for a third animation book I'm writing, I came across this cautionary tale about a local commercial animation production. Commercials are one area of animation where I have almost no experience, and stories like the one below make me grateful for that. &lt;br /&gt;&lt;br /&gt;An animator started on a commercial and (on the first day) discovered there was no storyboard, no animatic, and the animation director (a live action director that had never worked in animation) was out of town and out of touch. The problems that transpired in the days that followed are what you might imagine. There was no guiding vision for animators to follow. What they tried on one day would be overruled the next. And not only was there no process in terms of storyboards and production pipeline, the producer at the helm bowed to every client note and demand––pushing it all to the animators to pull off a miracle, at one point even asking them to re-animate the entire job from scratch in less than a week. And, best of all, no matter how many times the animators tried to explain their needs to the producer, he never once listened. I can't think of worse animation work-place scenarios sans physical violence or verbal abuse. &lt;br /&gt;&lt;br /&gt;The above example is all the more shameful because the short turnaround time of an animated commercial greatly depends upon an efficient production process with all goals clearly defined to steer a crew to a proper finish. When the basic needs of the crew are ignored, they can't possibly do their best, and their morale will suffer along with the work. A commercial schedule does not allow for the luxury of time to sort this all out. A production has to have a running start and be fast reacting to any hitches along the way. Producers and Directors share a responsibility not only to the work, but also to the workers. Yes, the finished animated product must speak for itself, but the battles fought and lost by the crew in the example above are ones that need not happen in the first place. Instead of trying to reinvent the wheel (which is itself a common production process mistake), this commercial job existed as if there was no such thing as a wheel. Somewhere a Geico caveman is crying. &lt;br /&gt;&lt;br /&gt;I wonder how many producers or directors would admit to being the obstacle that they might be. If you are one of these producers, would you want a builder to build you a house without first making a blue print? Or to start building a frame without pouring a foundation? Would you want someone with no experience in plumbing to  connect your toilet? Someone with no knowledge of wiring to ready your house for electricity? You get the point, right? So, if all these things are painfully obvious, how could you allow a production without a process? How could you ask a crew to start animation without an animatic? How could you ask them to animate without clear direction? And, how could you allow a client to give any note they wish at any stage of the production regardless to how it may impact the deadline or costs? How can you hire animators and animation artists for their expertise but, at the same time, ignore all their expert advice on how to make the production run smoother? And, how could you ask the animation crew to work with all these handicaps and pull off a miracle? Now go stand in the corner and think about what you've done.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/738814364413384768-3337447122285350414?l=animondays.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/3337447122285350414/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=738814364413384768&amp;postID=3337447122285350414' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/3337447122285350414'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/3337447122285350414'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/2009/09/commercial-calamity.html' title='Commercial Calamity'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09962291731079428120'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lBTs-jmamAU/Squwx6dwD7I/AAAAAAAAAbo/UtIhY3m0nEo/s72-c/geico-caveman.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-738814364413384768.post-4538783651692468722</id><published>2009-09-04T15:11:00.000-07:00</published><updated>2009-09-07T06:51:10.890-07:00</updated><title type='text'>Book Week</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_lBTs-jmamAU/SqGQy0i_SyI/AAAAAAAAAbQ/jKGOEy8bF3Q/s1600-h/Fiona+logo+copy.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 286px;" src="http://2.bp.blogspot.com/_lBTs-jmamAU/SqGQy0i_SyI/AAAAAAAAAbQ/jKGOEy8bF3Q/s320/Fiona+logo+copy.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5377738632830339874" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Note: above image was the logo from my first pitch to score a network deal.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;We're mad as hell and we're not going to take it anymore!  That was the original title for my new book, but the publisher convinced me it might be a good idea to have the word "animation" in the title, and so it became "Animation Development: From Pitch to Production." And, since the &lt;a href="http://www.amazon.com/gp/product/1581156618/ref=s9_simz_gw_s0_p14_t1?pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_s=center-2&amp;pf_rd_r=0C0X27MFEJDZ67XD6K33&amp;pf_rd_t=101&amp;pf_rd_p=470938631&amp;pf_rd_i=507846"&gt;book&lt;/a&gt; hits shelves on Tuesday September 8, it's much too late to change our minds. &lt;br /&gt;&lt;br /&gt;In all seriousness, is there anyone among us who doesn't believe the system for pitching and development is seriously flawed? Even the development executives interviewed for my book know this is so, admitting that the way networks green light and develop animated ideas into pilots and series is too slow. Well, that's a start, but its certainly not the only problem. Not only is the process by which networks review and develop projects slow, it's also often expensive, wasteful, and rife with the wrong people in charge––giving the wrong notes, making the wrong decisions, and otherwise getting in the way of the process in any number of ways. Oy! &lt;br /&gt;&lt;br /&gt;So what is the appeal? Why should anyone want to stick their head into the network lion's mouth and pitch a project? In the world of pitching and development, even the best scenario is filled with potential pitfalls. In 2007, I landed my first development deal for a preschool project I created called "Fiona Finds Out." It was sort of a preschool "Myth-busters," allowing the home viewer to learn and play along as Fiona (a pint-sized Owl with an inquisitive mind) and her friend Buster (a flighty bat who believes if it looks like a duck it's a duck, without waiting to see if it walks like a duck or sounds like a duck) debunked preschool sized myths such as: Is there a monster under my bed? Will I grow a watermelon in my stomach if I swallow a watermelon seed? Etc...&lt;br /&gt;&lt;br /&gt;Despite what I thought was a no-brainer of a creation, the first pitch went terrible. Imagine my surprise when I saw that one of the development execs at the meeting was someone who had also created a pilot that year. Knowing how the network did business, this meant that if she were to green light my project it would put me in direct competition with her own pilot's chance to go to series. And sure enough, she worked hard to poke holes in my pitch during the meeting. Outside of her response, the rest of the execs weren't that warm to the project either. The pitch went over like a lead balloon.&lt;br /&gt;&lt;br /&gt;For a couple of months the pitch just sat on the shelf, until I thought to show it another network. I emailed that network's development exec but was shocked to read her response. "I don't want to look at another network's rejects. I don't like being second banana. Why didn't you come to me first?" she asked.&lt;br /&gt;&lt;br /&gt;As Charlie Brown might say, "Good grief!" I thought the exec was acting a touch irrational so I decided to write her back some words of reason: "I went to the other network first because I had a long term relationship with them. They rejected my project because they have very specific needs and I had created something outside of that box. I don't believe your network is second banana to anyone. Your network is the one that set the standard all the others follow. I hope you reconsider taking a look at my project. I'd love to show it to you."&lt;br /&gt;&lt;br /&gt;Surprisingly, she wrote back immediately: "You're right. Sorry about that. Yes, I'd love to see your project." &lt;br /&gt;&lt;br /&gt;I decided to email her all my pitch elements instead of sitting through another bad pitch meeting. A few weeks later she read my materials while on a flight and wrote, "I like this... a lot." She wanted to show it to her network president when he was in town later that month. I asked if she wanted me to be there for that meeting but she felt more comfortable just casually showing the project to the president on her own. I trusted her judgement. &lt;br /&gt;&lt;br /&gt;Two weeks later she emailed with the great news that they were offering me a deal and wanted to put my project into shorts (or interstitial development) with the goal of making six shorts that could be aired in-between other programming, a sort of mini series that could test out the viability of my series. I was delighted and quickly engaged the services of a lawyer to negotiate the deal. &lt;br /&gt;&lt;br /&gt;While we were waiting for the contract to appear I got a call from the network's L.A. office, where a different exec wanted to speak to me about my project. "I really like this and think it could be great." &lt;br /&gt;&lt;br /&gt;I waited for the "but."  &lt;br /&gt;&lt;br /&gt;"But," (she didn't disappoint) it's a pass because we already have something like it going to series this Fall."&lt;br /&gt;&lt;br /&gt;Very calmly I explained that I was confused because at this very moment a contract was being drawn up and my project had been green-lighted by a NY exec under the guidance of the network president. I could see her face grow scarlet even over the phone. "Oh, I'm so sorry. Please ignore this call. My mistake." &lt;br /&gt;&lt;br /&gt;The NY-based exec (the one who had green lighted my deal) left me a voice mail apologizing up and down about the misunderstanding with the L.A. office. She assured me that we were still on and that a contract was underway. And, indeed it was. But, what a reminder about the trappings of development in the mean time! A creator's first lesson is to manage his own expectations, to proceed with each stage knowing that it's only real when it's real.&lt;br /&gt;&lt;br /&gt;My lawyer negotiated a great deal for me and over the year-long first option period, I wrote all six scripts which were met with approval. My exec called on a Friday and asked me to start contacting  some local studios so we could start getting bids on the shorts. We were going to start production soon. But, by Monday (as it so often happens) the wind changed and the same exec called with the bad news that they weren't going to make my shorts after all because the network didn't want a science-based series right now. &lt;br /&gt;&lt;br /&gt;The roller coaster ride of this project was over and I appreciate it for what it was. For a year the network paid me very generously to further develop my project and write six scripts. Not a bad thing by any standard. And shortly after they axed my project, the same exec brought me in as a head writer to develop a subsequent series at a giant media company. Even when a project dies, there's still value to the experience––new career notches for the resume. &lt;br /&gt;&lt;br /&gt;"Fiona Finds Out" was squashed before pilot but, it was but one opportunity. I'm not naive enough to believe that one day the networks' development processes will be foolproof. The entertainment business has always had its share of short sighted people, more afraid of losing their jobs by making waves than they are passionate to champion what might be the next big thing. But, so what? Somebody is going to breakthrough with the next "SpongeBob," "SouthPark," or "Simpsons," and that someone won't have been scared off by the seeming futility of it all. That someone could be you, and it is the key goal of my book to increase all our chances for a direct hit. &lt;br /&gt;&lt;br /&gt;As long winded as this post has been, it's merely the tip of the ice berg on the subject. To expand the conversation, I invite you to join us on September 15, Tuesday at 7 PM at SVA, 209 E. 23rd Street, 3rd Floor amphitheater for a special panel discussion/book signing to mark the release of "Animation Development: From Pitch to Production," featuring panelists: Carl W. Adams (co-creator of Assy McGee), Amid Amidi (cartoonbrew.com), Janice Burgess (creator of Backyardigans), Fran Krause (creator), and Debra Solomon (creator). Hope to see you there!&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_lBTs-jmamAU/SqQotifL3WI/AAAAAAAAAbg/mI_rLBb2iy8/s1600-h/Cover+Image.Animation+Development.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 216px; height: 320px;" src="http://4.bp.blogspot.com/_lBTs-jmamAU/SqQotifL3WI/AAAAAAAAAbg/mI_rLBb2iy8/s320/Cover+Image.Animation+Development.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5378468617804045666" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/738814364413384768-4538783651692468722?l=animondays.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/4538783651692468722/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=738814364413384768&amp;postID=4538783651692468722' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/4538783651692468722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/4538783651692468722'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/2009/09/book-week.html' title='Book Week'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09962291731079428120'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_lBTs-jmamAU/SqGQy0i_SyI/AAAAAAAAAbQ/jKGOEy8bF3Q/s72-c/Fiona+logo+copy.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-738814364413384768.post-1056902419039490011</id><published>2009-08-31T05:45:00.000-07:00</published><updated>2009-08-31T06:15:06.109-07:00</updated><title type='text'>Making a Living Versus Living</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_lBTs-jmamAU/SpvMT5AyNqI/AAAAAAAAAa4/Q0Tyx1vlPSE/s1600-h/CIMG0165.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_lBTs-jmamAU/SpvMT5AyNqI/AAAAAAAAAa4/Q0Tyx1vlPSE/s320/CIMG0165.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5376115222290511522" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;*Enjoying a movie at Notting Hill's Electric Cinema. This is the only way to see a movie...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;My wife and I just flew back from a week in London and this is where I could write, "and boy are our arms tired." While we were planning this trip, some of my NY animation friends asked if I was going to set up any animation meetings while we were there. That was the furthest thing from my mind, but our trip was not completed unconnected to animation. &lt;br /&gt;&lt;br /&gt;For one thing, our friend Sophie Lodge (a London-based 3D animator who animated on Peter Jackson's "King Kong," and "Return of the King,") lent us her flat which was smack in the middle of Knotting Hill. No, we never did bump into Hugh Grant but, we did see actor Josh Brolin at a screening of "Inglorious Basterds" at the neighborhood's Electric Cinema. The movie theatre is a restored 100 year old cinema with the seats ripped out and replaced with cushy individual leather armchairs. There's a full service bar, posh snacks, and terrific popcorn to boot. I highly recommend it.&lt;br /&gt;&lt;br /&gt;This vacation was a chance for Debbie and I to be tourists and catch up with our friends Sophie Lodge, Steve May, and Yasmine Ismail, all animators who we had first met at the Hiroshima International Animation Festival the year before. But, the week long trip did not devolve into a 7-day shop-talk. We are all friends first and connected by animation second. And, Debbie and I were deeply grateful for their hospitality and generosity. With their advice (along with the recommendations of Justin and Emma Simonich) we took a boat ride up the Thames to Greenwich, explored Kensington Gardens, wandered the British Museum, walked through the creepy and claustrophobia inducing Sir John Soane's museum, stared history in the eye at the Tower of London, and dashed around the tube using our multi-ride Oyster cards (their version of the MTA's metro-card). &lt;br /&gt;&lt;br /&gt;We also traced the steps of Jack the Ripper in White Chapel (where we enjoyed Indian food and the London take on the Bagel– spelled Beigel), had amazing Thai food in Notting Hill, and walked the bustling Saturday market at Portobello Road. And, to top it off, we rode the London Eye, filled our mouths with fish, chips, bangers and mash, and washed it down with more hard ciders than you could shake a stick at (Assuming that some like to shake sticks at their drinks.)&lt;br /&gt;&lt;br /&gt;But, back to the assumption that this trip would include official animation meetings. I think that suggestion says a lot about us animation artists. We are a lucky lot. Even our getaways might be thinly veiled excuses to set up meetings, pitch projects, and otherwise network. For many of us, animation is more than just what we do for a living. It's much deeper than that. It's a passion that doesn't die at the end of the work day. But, while this may be true much of the time, it shouldn't be so all of the time. As Nina Paley said in a quote from my first book, "There's making a living, and there's living." So, to paraphrase Nina, not everything is animation. Either way, when you work in the creative arts, your personal experiences become a part of you that will come out in your art. &lt;br /&gt;&lt;br /&gt;We had an interesting experience taking in the play "A New World–A Life of Thomas Paine," at the famed Globe Theatre. As Americans it was a bit odd to be sitting with a mostly British audience and seeing a recreation of the American Revolutionary War, including such shouted lines as, "The hated British!" It was like being privy to a mirror view of American history that we wouldn't normally see. The focus of the play was not the great success of a noble cause but on how Paine's idealistic notions were exploited by the American rebels and later, the French revolutionaries, to serve their own causes. &lt;br /&gt;&lt;br /&gt;But, sadly, the play managed to take all this history and make it a very dull ride. There were bright moments (in particular a wonderfully full blooded Ben Franklin) but, the problem was that this Paine was a one note character who could not sustain the four hour ride. According to the play's author, Paine ate liberty for breakfast, freedom for lunch, reform for dinner, and compassion for dessert. I wondered, did Paine ever play cards, go fishing, speak on other topics besides changing the world? Near the end of the trip I began to read Bob Dylan's autobiographical "Chronicles: Vol.1" (2004), and at one point, Dylan notes that nobody ever wrote a song about Al Capone because he was a one-note character in real life and not full of the nuances needed to make a good subject for a folk song. The animation equivalent of this problem would be to think that to design a character is the same as writing a character. &lt;br /&gt;&lt;br /&gt;The "living" that Nina Paley speaks about is why one can connect and be enriched by such things as travel, theatre, and literature––three things one might miss if everything is animation.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/738814364413384768-1056902419039490011?l=animondays.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/1056902419039490011/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=738814364413384768&amp;postID=1056902419039490011' title='14 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/1056902419039490011'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/1056902419039490011'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/2009/08/making-living-versus-living.html' title='Making a Living Versus Living'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09962291731079428120'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_lBTs-jmamAU/SpvMT5AyNqI/AAAAAAAAAa4/Q0Tyx1vlPSE/s72-c/CIMG0165.JPG' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>14</thr:total></entry><entry><id>tag:blogger.com,1999:blog-738814364413384768.post-4974484531097461990</id><published>2009-08-24T00:00:00.000-07:00</published><updated>2009-08-24T00:00:03.431-07:00</updated><title type='text'>Those Quiet Moments Floor Me</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_lBTs-jmamAU/So2942idamI/AAAAAAAAAao/tiozKN6MiSE/s1600-h/ponyo-sosuke.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 214px;" src="http://4.bp.blogspot.com/_lBTs-jmamAU/So2942idamI/AAAAAAAAAao/tiozKN6MiSE/s320/ponyo-sosuke.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5372158714933242466" /&gt;&lt;/a&gt;&lt;br /&gt;I just got back from seeing "Ponyo" and while I usually don't always comment on world releases in this blog, I feel moved to break that habit for this post. &lt;br /&gt;&lt;br /&gt;Note: there are spoilers below if you haven't seen the film. &lt;br /&gt;&lt;br /&gt;There's so much to be said about this terrific film, but for me it's the little quiet moments throughout "Ponyo" that make it truly special. Here's a round up of bits from the film that I still can't get out of my head:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-The Flood:&lt;br /&gt;With most of the seaside town underwater, Ponyo and Sōsuke journey to find Sōsuke's mother in a little toy boat. There are lots of quiet moments of the two looking underwater and observing the new sea floor at their doorstep. Instead of it being terrifying to be in that water, Sōsuke's walk in the shallows (surrounded by a whole host of prehistoric fish swimming around him) was a thing of beauty. I particularly loved the subtle bit animation of a baby octopus slowly climbing its way into Sōsuke's home, perhaps showing nature asserting itself into our modern lives. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-The Bugs at the Shore:&lt;br /&gt;Sōsuke climbs down to the ocean with a pail containing Ponyo (as a fish) and just foreground of him are these majestic seaside rocks. As Sōsuke gets closer we see a herd of rock dwelling bugs scatter about, reminding us that in this film there are world's within worlds and these worlds constantly interact with our own. &lt;br /&gt;&lt;br /&gt;-Ponyo and the Baby:&lt;br /&gt;Ponyo and Sōsuke come across a young family with a new born baby and there's a wonderful sequence where Ponyo and the baby stare into each other's eyes. In many ways Ponyo is a baby herself, just learning what it's like to live as little human girl, so the gaze between these two characters is particularly poignant. Miyazaki gives us long close ups of the pair as Ponyo slowly registers wonder at the baby while the baby holds its ground cautiously. Before this sequence is over Ponyo pours a cup of soup for the baby and gives the parents a stack of sandwiches. I saw the movie with Jason McDonald and afterwards he remarked, "What a sequence! A very human moment of people helping each other." I think we both got goosebumps discussing this. We so seldom see people connecting with each other in a real and meaningful way in an animated children's feature film. &lt;br /&gt;&lt;br /&gt;-Ponyo spilling water out of the boat:&lt;br /&gt;Once the Ponyo and Sōsuke make it ashore, there's a scene where Ponyo grabs the little toy boat out of the water and tips it so the water can spill out. Its such an ordinary moment, but full of natural innocence. This is the opposite of a cliched animated performance. It's moments like this that help a character become real to the audience's eyes. &lt;br /&gt;&lt;br /&gt;***for a far more comprehensive look at Ponyo, I highly recommend Michael Sporn's Splog (http://www.michaelspornanimation.com/splog/) post of August 18.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/738814364413384768-4974484531097461990?l=animondays.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/4974484531097461990/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=738814364413384768&amp;postID=4974484531097461990' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/4974484531097461990'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/4974484531097461990'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/2009/08/those-quiet-moments-floor-me.html' title='Those Quiet Moments Floor Me'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09962291731079428120'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_lBTs-jmamAU/So2942idamI/AAAAAAAAAao/tiozKN6MiSE/s72-c/ponyo-sosuke.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-738814364413384768.post-1544350915752542998</id><published>2009-08-16T10:07:00.000-07:00</published><updated>2009-08-17T05:14:49.451-07:00</updated><title type='text'>The art of Adrian Urquidez and Jason McDonald</title><content type='html'>I've been running a sort of virtual home studio for the last few years and the best part of this operation is that it gives me the opportunity to work with a lot of talented friends. For this post, I'd like to throw a spotlight on two terrific and versatile animation artists. When the Boston-based Clambake Animation (run by partners Carl Adams, Andre Lyman, and Carrie Snyder) engaged me to direct season 2 of "Assy McGee," it afforded me the opportunity to once again work with my good friends Adrian Urquidez and Jason McDonald. &lt;br /&gt;&lt;br /&gt;We first met as co-workers at Michael Sporn's studio in the mid ’90s. With all of the crew working so closely together, the family atmosphere of the studio was conducive to lasting friendships. Jason is a fine designer and storyboard artist who left his stamp on many a Sporn production. At Sporn's, Adrian was a jack of all trades who also grew into a hell of a production manager. &lt;br /&gt;&lt;br /&gt;On "Assy McGee" season 2, Adrian created half of the demanding and challenging background art, while Jason tackled almost all the character designs along with many of the props. The two of them did a smashing job on the quirky series, and I've been privileged to work with them on subsequent projects. Since "Assy" wrapped, Jason storyboarded my most recent short, "Owl and Rabbit Play Checkers," and Adrian just finished assisting me on a project for Sesame Workshop. &lt;br /&gt;&lt;br /&gt;I'm delighted to share some of Adrian's and Jason's fine work on "Assy McGee" below, made for the Carnival-themed episode. Enjoy...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lBTs-jmamAU/Sog_sD3qe9I/AAAAAAAAAaY/hQmyqrLHwWM/s1600-h/assy.mcgee.carival.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 142px;" src="http://1.bp.blogspot.com/_lBTs-jmamAU/Sog_sD3qe9I/AAAAAAAAAaY/hQmyqrLHwWM/s320/assy.mcgee.carival.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5370612581824887762" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lBTs-jmamAU/Sog_9hBssFI/AAAAAAAAAag/iLrFZi6vtU0/s1600-h/carnival.tiltawhirl.mastershot.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 254px;" src="http://1.bp.blogspot.com/_lBTs-jmamAU/Sog_9hBssFI/AAAAAAAAAag/iLrFZi6vtU0/s320/carnival.tiltawhirl.mastershot.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5370612881709379666" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lBTs-jmamAU/Sog-peC5lfI/AAAAAAAAAaA/k2HkOWwnytc/s1600-h/carnival.tiltawhirl.overhead.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 264px;" src="http://1.bp.blogspot.com/_lBTs-jmamAU/Sog-peC5lfI/AAAAAAAAAaA/k2HkOWwnytc/s320/carnival.tiltawhirl.overhead.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5370611437800101362" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lBTs-jmamAU/Sog-0poo9hI/AAAAAAAAAaI/QNTdoPtdjLI/s1600-h/carnival.pissah.mastershot.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 220px; height: 320px;" src="http://1.bp.blogspot.com/_lBTs-jmamAU/Sog-0poo9hI/AAAAAAAAAaI/QNTdoPtdjLI/s320/carnival.pissah.mastershot.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5370611629889746450" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/738814364413384768-1544350915752542998?l=animondays.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/1544350915752542998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=738814364413384768&amp;postID=1544350915752542998' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/1544350915752542998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/1544350915752542998'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/2009/08/art-of-adrian-urquidez-and-jason.html' title='The art of Adrian Urquidez and Jason McDonald'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09962291731079428120'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lBTs-jmamAU/Sog_sD3qe9I/AAAAAAAAAaY/hQmyqrLHwWM/s72-c/assy.mcgee.carival.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-738814364413384768.post-8582141989580297196</id><published>2009-08-09T18:20:00.000-07:00</published><updated>2009-08-10T05:40:22.274-07:00</updated><title type='text'>Creative Currency</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_lBTs-jmamAU/Sn92zPBOo1I/AAAAAAAAAZo/KP3w3hZiEHA/s1600-h/DL.COMIC.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 192px;" src="http://4.bp.blogspot.com/_lBTs-jmamAU/Sn92zPBOo1I/AAAAAAAAAZo/KP3w3hZiEHA/s320/DL.COMIC.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5368139903426011986" /&gt;&lt;/a&gt;&lt;br /&gt;There's a lot of bad information about pitching and development out there and one myth I want to address is that developing and pitching projects is a waste of time. It's easy for development executives to tell you how much they love your project and want to make it happen, but then never contact you again. Even when the rug is pulled out from under you, only YOU decide if the process has been a waste of time. &lt;br /&gt;&lt;br /&gt;To develop a pitch is to develop your voice as a writer and an artist. Even being strung along by an insincere development executive (no, they are not all insincere) doesn't change the fact that you created something that you may take with you to greener pastures. Something like this happened to me recently. &lt;br /&gt;&lt;br /&gt;My collaborator and musician extraordinaire, Bob Charde, and I have been meetings with various networks and entertainment companies to present ourselves as a creative duo. Typically we have a casual chat with the execs and then screen DVDs of our films, "Good Morning" and "Owl and Rabbit." One such meeting ended with an enthusiastic executive asking us to retool the characters from one of our films into a different format. We left inspired and immediately brainstormed the possibilities over coffee. Within a week we had three options to pitch to the exec. But, as it often goes, the exec had cooled off to the idea by this time. &lt;br /&gt;&lt;br /&gt;Were we strung along? Did this exec waste our time? Is this yet more evidence why someone should never even bother trying? It could be, but it wasn't for us. Now we had three new series options to pitch with our film's characters. And that sure came in handy a few weeks later when a major network e-mailed asking us to pitch an interstitial tailored to a specific theme. Coincidentally, one of our concepts dovetailed nicely into this network's proposal. With that we are throwing the pitch dice again. I share this story because I think it's evidence that pitching is only a waste of time when you choose to pin all your hopes on one idea or on one particular opportunity or executive. &lt;br /&gt;&lt;br /&gt;I have come to believe that development executives will always let you down; not that they intend to but there's just no way they could ever be as excited about your project as you are. And in turn, most creators they strike deals with probably disappoint the executives since it's got to be tough to live up to what an exec might imagine your project to be before it's made. In the end, it's up to you to make sure that pitching isn't a waste of time. All your efforts travel with you and build up your creative currency over time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/738814364413384768-8582141989580297196?l=animondays.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/8582141989580297196/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=738814364413384768&amp;postID=8582141989580297196' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/8582141989580297196'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/8582141989580297196'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/2009/08/creative-currency.html' title='Creative Currency'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09962291731079428120'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_lBTs-jmamAU/Sn92zPBOo1I/AAAAAAAAAZo/KP3w3hZiEHA/s72-c/DL.COMIC.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-738814364413384768.post-1655564737947485892</id><published>2009-08-02T08:27:00.000-07:00</published><updated>2009-08-03T05:16:09.104-07:00</updated><title type='text'>Intellectual Curiosity</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_lBTs-jmamAU/SnWwqwxUu8I/AAAAAAAAAZg/rjDEkdyFmIw/s1600-h/00_passages_aaff2009_l.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_lBTs-jmamAU/SnWwqwxUu8I/AAAAAAAAAZg/rjDEkdyFmIw/s320/00_passages_aaff2009_l.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5365388779774589890" /&gt;&lt;/a&gt;&lt;br /&gt;Years ago I went to a free concert in Central Park where Jonathan Richman opened for Randy Newman. At the conclusion of the show, a friend of mine remarked, "If this had been a talent contest, Newman would have easily won." I had the same feeling after back-to-back film festivals at BAM on Sunday (Animation Block Party's 6:50 PM show) and Monday (The 47th Ann Arbor Film Festival, Traveling Tour 2009), with animation as the definite loser. &lt;br /&gt;&lt;br /&gt;Don't get me wrong... there were some bright moments at the ABP show (and in all fairness I only saw one of their many programs), but just about every entry was bogged down with the trappings of pop culture, animation self-referencing, and light-weight themes and ideas. None offered much (or any) insight into important issues, the state of world, the human condition, or even simple human relationships. &lt;br /&gt;&lt;br /&gt;Despite endless possibilities, many animation artists would rather contemplate how to use any story set-up as an excuse to create an epic fight scene. Among the most technically polished pieces in the ABP show was a seemingly endless film that featured a pint-sized character rambling on and on in a post-game locker room. The attractive design work and subtle character animation were not enough to generate interest in the tedious film. Can you imagine a live action equivalent, with great lighting, art direction and cinematography but no story, just a guy rambling on and on? If you're doing a narrative film, it’s not enough to have good animation or high production values. A narrative film requires structure and interesting characters working through something the audience can relate to.&lt;br /&gt;&lt;br /&gt;Obviously, animators making a film have a right to make anything they want, and it’s also true that what I don't appreciate could still work for somebody else. I don't mean to knock an individual film or filmmaker or ABP, but I am interested in pondering what these films say about us as a community of animation artists. A personal film has the opportunity to explore areas that a big budget theatrical animation or an animated TV series couldn't touch. But, many personal films are love letters to those very institutions, repeating themes and scenes and jokes we’ve seen before, with the effect of diminishing returns. &lt;br /&gt;&lt;br /&gt;It’s ironic that animators are the first to defend the potential of their medium and are also the least likely to exploit it. What does it say about us that we are more concerned with getting a cheap laugh or recreating a fight scene from “Crouching Tiger Hidden Dragon” than we are about really saying something? The ABP has a significant amount of student films, which are graduation requirements for their makers. Are they evidence of a population of serious art students ready to absorb and then build on what came before? Or did they pursue animation for different reasons entirely? We all make films to express something, and my thesis film expressed my desire to write an effective story from beginning to end. What some of these student animators are choosing to express does not give me hope that they have the needed intellectual curiosity to create work that will surprise the older generations like mine and inspire the generations after them. &lt;br /&gt;&lt;br /&gt;An example of surprising and inspiring animation, not to mention gut-wrenching, was something I saw, not at the animation festival, but in the Ann Arbor program.. a short called "Passages" (pictured above), which was an animated documentary by documentary filmmaker and animator Marie-Josée Saint-Pierre about the real life horror of a baby delivery gone wrong. This film reminds that animation can be an effective tool for dramatic purposes and storytelling. &lt;br /&gt;&lt;br /&gt;Other Ann Arbor highlights included a winning pair of live action films, one a spotlight on urban decay in present-day Detroit ("A City to Yourself"), and the other a disturbingly voyeuristic look into the isolated inhabitants of a German apartment building ("Six Apartments").  &lt;br /&gt;&lt;br /&gt;It's now a week after these Sunday and Monday screenings and while nothing of substance remains in my head from the ABP, the Ann Arbor films have permanently nested in my brain. They make me want to be a better filmmaker––to make personal work that says something about the world.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/738814364413384768-1655564737947485892?l=animondays.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/1655564737947485892/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=738814364413384768&amp;postID=1655564737947485892' title='27 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/1655564737947485892'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/1655564737947485892'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/2009/08/intellectual-curiosity.html' title='Intellectual Curiosity'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09962291731079428120'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_lBTs-jmamAU/SnWwqwxUu8I/AAAAAAAAAZg/rjDEkdyFmIw/s72-c/00_passages_aaff2009_l.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>27</thr:total></entry><entry><id>tag:blogger.com,1999:blog-738814364413384768.post-5782912627795721717</id><published>2009-07-27T04:52:00.000-07:00</published><updated>2009-07-27T10:00:02.725-07:00</updated><title type='text'>Sometimes the Teacher, Sometimes the Student.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lBTs-jmamAU/Sm2X4SY84OI/AAAAAAAAAZY/_H3MAsS_6Ng/s1600-h/coffee.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 223px;" src="http://1.bp.blogspot.com/_lBTs-jmamAU/Sm2X4SY84OI/AAAAAAAAAZY/_H3MAsS_6Ng/s320/coffee.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5363109724533088482" /&gt;&lt;/a&gt;&lt;br /&gt;I've been extremely busy with work lately (knock on wood!), but, no matter how busy I get, I try to make time to have breakfast, lunch, or coffee with friends, contacts, or colleagues as often as possible. When I'm in a busy patch, I like to line up two or three meetings in a row, almost like speed dating. In a way, it's break in the middle of a tough work week. Last week I had lunch with a former student and then coffee with another. &lt;br /&gt;&lt;br /&gt;The coffee meeting was with a student who had graduated about four years ago and after being told by some in the industry that there was little opportunity for work at the time (which I can say was not really true), he decided to get a master's degree and wait things out.  Unfortunately, the economy only worsened during the two years he spent getting the degree and in the two years since, he has had no success breaking into the biz. &lt;br /&gt;&lt;br /&gt;This former student had done some hard work looking for leads online and pursuing internships, and he even joined a networking group of other young artists searching for jobs. In addition, the master's degree allowed the student to pick up valuable 3D animation skills that will serve him well. But, students certainly don't do themselves any favors in ignoring that this is a people business. Getting a job in animation is not as straightforward as getting a job at K-Mart and this only becomes more obvious in difficult economic times. &lt;br /&gt;&lt;br /&gt;I wish I could have been there four years ago when the student was told that it was not a good time to find a job in animation.  Not only was this information wrong, it's barely relevant. Yes, there are better and worse time to graduate and enter the animation industry. BUT, we have NO control over that. We arrive when we arrive. Who among us feel that they graduated or entered the job hunt at the most ideal time? So the key ingredient is not the luck of the draw (economy-wise) but your own determination to work in this business at the exclusion of all other options. In an unstable industry, we provide our own consistency by having the passion to stick it out. A career in animation is not something that happens to you, it's something you choose to pursue in any way you can.&lt;br /&gt;&lt;br /&gt;The next meeting I had that afternoon was a lot of fun. In the first I was firmly in my teacher role, but one coffee later I was the student. Sparked by a lecture I gave to animation producer John Catapano's class at SVA only a week earlier, one of the students arranged an informational meeting with me. This summer course tends to have older students, already established in some career and looking to make a change or expand their horizons. I love speaking to classes because I'm exposed to great people I might not have met otherwise. The student who arranged to meet with me turned out to be an accomplished illustrator and author of many lovely children's books. In fact, she scored her first children's book right out of RISD, something she admitted to not fully appreciating when it happened. While she had questions for me on a project she planned to tackle, I found myself with just as many questions about pitching children's books. &lt;br /&gt;&lt;br /&gt;Much like my earlier meeting, where I reminded my former student of a lesson I'd already given in class, my second meeting reminded me of what I should be doing:  If I was serious about scoring a children's book of my own I would need to make a full dummy (mock up) of the book to pitch. I have six children's book pitches under my belt, but I have never made a full dummy book to present an idea. Instead I always relied on one or two pieces of art and a short manuscript. That isn't enough, she said, "a book has to stand on its own." She was telling me something I knew, but I'd managed to ignore. My lack of success getting a children's book off the ground speaks to that. And then she read from the notes she'd taken at my lecture: "I don't talk myself out of anything I want to accomplish," I'd said, a theme that had passed from coffee to coffee that day.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/738814364413384768-5782912627795721717?l=animondays.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/5782912627795721717/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=738814364413384768&amp;postID=5782912627795721717' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/5782912627795721717'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/5782912627795721717'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/2009/07/sometimes-teacher-sometimes-student.html' title='Sometimes the Teacher, Sometimes the Student.'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09962291731079428120'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lBTs-jmamAU/Sm2X4SY84OI/AAAAAAAAAZY/_H3MAsS_6Ng/s72-c/coffee.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-738814364413384768.post-6261189588413162108</id><published>2009-07-17T13:51:00.000-07:00</published><updated>2009-07-20T05:26:36.891-07:00</updated><title type='text'>Legacy and Responsiblity</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_lBTs-jmamAU/SmDkky7mY5I/AAAAAAAAAZQ/SNyuruNp9ac/s1600-h/lots_of_no1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 314px; height: 320px;" src="http://4.bp.blogspot.com/_lBTs-jmamAU/SmDkky7mY5I/AAAAAAAAAZQ/SNyuruNp9ac/s320/lots_of_no1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5359534877369066386" /&gt;&lt;/a&gt;&lt;br /&gt;*above image from Mr. Warburton's first children's book, 1000 Times No.&lt;br /&gt;&lt;br /&gt;Some time back, there was a controversy in the animation blogworld when it was announced that Brad Bird's next project was going to be a live action film. Brad Bird is but one man, but, because of his singular talents, others assigned him the responsibility of being animation's savior. Post-"Ratatouille," when Bird's career led him away from animation, he was seen by some as betraying the community. &lt;br /&gt;&lt;br /&gt;These misguided attitudes remind me of a great exchange between Bart and Comic Book Guy in the season-eight episode of "The Simpsons," "The Itchy &amp; Scratchy &amp; Poochie Show," after the debut of the soulless character Poochie:&lt;br /&gt;Comic Book Guy: As a loyal viewer, I feel they owe me. &lt;br /&gt;Bart Simpson: What? They've given you thousands of hours of entertainment for free. What could they possibly owe you? I mean, if anything, you owe them. &lt;br /&gt;&lt;br /&gt;So, because Brad Bird made some of our favorite TV and theatrical animation, some of us think it means we have a right to complain if he should decide to continue his career as he sees fit. I can't think of more juvenile and misguided industry opinion to hold. Be it Brad Bird or someone just out of school, each artist has a right to pursue his own path. It strikes me as absurd that there are artists who hold such warped opinions, assuming that they have a say over a stranger's most important creative choices. I have a rule of thumb that I use when I am tempted to second guess somebody else's life choices: I wouldn't know what someone else should have for lunch so why should I choose someone's career path? &lt;br /&gt;&lt;br /&gt;But, this post is not really about Brad Bird. The New York animation community just bid adieu to one of its most celebrated members—Mr. Tom Warburton, who is off to the next chapter of his career in Los Angeles. Most know him as the happy-go-lucky guy who created Cartoon Network's long running series, “Codename: Kids Next Door.” Warburton began his career in animation in 1990, lending his talents to such studios as Buzzco Associates, Inc., Jumbo, J.J. Sedelmaier, and Curious Pictures, before landing his own pilots, series, and children's book. While one could admire him just based on his accomplishments, to know him is to know that his contribution to New York animation goes far beyond that.&lt;br /&gt;&lt;br /&gt;In a very real way, Warburton can't leave, because his influence and example are here to stay. Here's a man who honed his skills, developed as a writer and an artist, and understood the importance of building valuable relationships in the community. And no matter how successful he became (and I consider having a six-season run on Cartoon Network to be a sign of success), he ALWAYS had time for the rest of us. And it was as if the busier he got, the more fun he made it look. His confidence encourages others to pitch shows, write a children's book, and to (most importantly) handle all the pressures of this business with grace.&lt;br /&gt;&lt;br /&gt;A key aspect of Warburton's personality can be seen in how he prepared his successful TV pitches. Most creators develop what they hope is just enough to entice an executive to take a chance on their show. Warburton couldn't stop there––he made lavish pitch books filled with punchy text and colorful illustrations bringing his shows to vivid life, long before any executives pulled the trigger. His natural setting is to NOT hold anything back. I think this shows his trust in his own talent and his belief that to try with all your might is its own reward. &lt;br /&gt;&lt;br /&gt;Most significantly, when he succeeded, it was a gain for the entire New York animation community in the form of one of the longest running productions in local animation history, employing many talented artists and nurturing dozens of new comers. &lt;br /&gt;&lt;br /&gt;Much like Brad Bird, Tom Warburton was not responsible for single-handedly supporting an animation scene. But, there's no denying that he is a symbol of what is possible in New York for someone as open, enthusiastic, ambitious, and talented as he. If I could take the liberty of speaking for the New York animation community for a moment, I'd like to say to him, "Tom, who?" Just kidding. I'd say, "Mr. Warburton, you left your mark on this town and we're all the better for it. And, you'll ALWAYS be a part of our family. We'll just have to settle for your blog and Facebook updates for our Warburton fix. Now, go on...kick some L.A. animation ass, and make us proud all over again."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/738814364413384768-6261189588413162108?l=animondays.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/6261189588413162108/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=738814364413384768&amp;postID=6261189588413162108' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/6261189588413162108'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/6261189588413162108'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/2009/07/legacy-and-responsiblity.html' title='Legacy and Responsiblity'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09962291731079428120'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_lBTs-jmamAU/SmDkky7mY5I/AAAAAAAAAZQ/SNyuruNp9ac/s72-c/lots_of_no1.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-738814364413384768.post-770383730574580222</id><published>2009-07-11T05:49:00.000-07:00</published><updated>2009-07-13T05:33:04.727-07:00</updated><title type='text'>My Lunch with Howard</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lBTs-jmamAU/SliKxKa-fdI/AAAAAAAAAZI/n7NJ27Dccak/s1600-h/howard1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 238px; height: 320px;" src="http://1.bp.blogspot.com/_lBTs-jmamAU/SliKxKa-fdI/AAAAAAAAAZI/n7NJ27Dccak/s320/howard1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5357184333972930002" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_lBTs-jmamAU/SliKwrpLEWI/AAAAAAAAAZA/PSHV2olH3Xs/s1600-h/selfdrawer4.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 106px;" src="http://4.bp.blogspot.com/_lBTs-jmamAU/SliKwrpLEWI/AAAAAAAAAZA/PSHV2olH3Xs/s320/selfdrawer4.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5357184325710975330" /&gt;&lt;/a&gt;&lt;br /&gt;It may not be as famous a title as "My Dinner with Andre," but it has a ring to it. Howard Beckerman and I have been meeting for lunches since he was my thesis advisor at the School of Visual Arts 15 years ago, and boy, are our stomach's full! &lt;br /&gt;&lt;br /&gt;Former ASIFA-East president (and current PBS Kids Vice President of Children's Programming) Linda Simensky has repeatedly mentioned her own debt to Howard, saying that his casual and funny way of public speaking informed her style. While I know just how Linda feels, I can go even one step further: I wanted to BE Howard Beckerman. &lt;br /&gt;&lt;br /&gt;Not only is he an incredibly nice man and terrific teacher, he has accomplished so many of the things I had hoped to achieve in my career. First off, he is a writer. He wrote articles published in various animation and film magazines, a text book "Animation: The Whole Story," and authored several terrific animated shorts including "Boop-Beep," "The Trip," and "Jack The Giant Killer." He is a teacher, a long-term executive board member of ASIFA-East, and worked for legendary studios such as UPA and Paramount as well as heading his own successful independent animation studio for many years (with his talented wife, Iris).&lt;br /&gt;&lt;br /&gt;When I look at Howard's life and work I can see his influence all over my career path. As we all know, a school such as SVA costs a pretty penny, and it naturally leads one to ask if a costly four-year animation program is worth it, especially since there are so many alternative ways to learn this craft. Without SVA, I would not have been introduced to Howard Beckerman. Words cannot describe how encouraging he was in my formative years. I was not the best artist in the room, but instead of giving me up as a lost cause, he kindled my interest in writing and storytelling. His sensibility of gentle cleverness inspired my thesis film and also my first post-school film, "Snow Business." I think by nurturing my writing side, Howard actually challenged me to play catch up with my other skills. After all, how could one realize the ideas in their head without being able to put them down on paper?&lt;br /&gt;&lt;br /&gt;When I began my career with Michael Sporn, Howard was freelancing for Tony Ciao's nearby DMA studio, so we frequently met for lunch. Our relationship once based on the student/teacher scenario now became a valued friendship of peers. Together with my job at Sporn's studio, those lunches made me feel like I was now a part of the industry. As a result, I still make a point to meet up with former students for lunch or coffee whenever they ask me. I know how important it is to feel connected, and at no time is it more important than in the first few years of a career.&lt;br /&gt;&lt;br /&gt;Last week, Howard and I met for lunch at Molly's Pub near SVA. I showed him four new gags I drew for consideration at the “New Yorker.” I learned that, for a time, he had also submitted gags to the magazine. And, just like me, he eventually had to stop because of other commitments. Our lives and careers are really a series of choices. Despite our ambitions and abilities, we don't have infinite time or energy to branch out in too many directions at once. Some plans don't stay with us for the long haul. Life and a bit of luck steer us toward what is most important. &lt;br /&gt;&lt;br /&gt;There are many kinds of hero worship in this industry. I know from personal experience that I clung to Walt Disney and Chuck Jones hardest in those years before I made real life connections. As a world animation community, we'll always have those heroes in common. But, it's not until you start to make your own important relationships that your true heroes emerge. &lt;br /&gt;&lt;br /&gt;It’s almost a cliché that your heroes are bound to disappoint you. You may like someone's art but that doesn't mean that you would also connect with that person one-on-one. Howard Beckerman is that rare mixture of talent, class, and kindness. Why not allow a little Howard into your life? Pick up a copy of his warm and informative book, "Animation: The Whole Story."  &lt;br /&gt;http://www.amazon.com/Animation-Whole-Revised-Howard-Beckerman/dp/1581153015/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1247072296&amp;sr=1-1&lt;br /&gt;&lt;br /&gt;I may have started with Walt and Chuck, but that was only because I hadn't yet met Howard.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/738814364413384768-770383730574580222?l=animondays.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/770383730574580222/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=738814364413384768&amp;postID=770383730574580222' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/770383730574580222'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/770383730574580222'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/2009/07/my-lunch-with-howard.html' title='My Lunch with Howard'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09962291731079428120'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_lBTs-jmamAU/SliKxKa-fdI/AAAAAAAAAZI/n7NJ27Dccak/s72-c/howard1.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-738814364413384768.post-8251617715399527984</id><published>2009-07-05T18:04:00.000-07:00</published><updated>2009-07-05T21:00:48.296-07:00</updated><title type='text'>Ignoring the Poison Mentors</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_lBTs-jmamAU/SlFOUYF3fAI/AAAAAAAAAY4/b4PEzI1SuCU/s1600-h/snake.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 192px;" src="http://4.bp.blogspot.com/_lBTs-jmamAU/SlFOUYF3fAI/AAAAAAAAAY4/b4PEzI1SuCU/s320/snake.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5355147543891639298" /&gt;&lt;/a&gt;&lt;br /&gt;When I started working at Nickelodeon, my first experience on a series production, I was struggling to master my job and stay on schedule. So I came in early for a few days to get a leg up on the work. One of those mornings, an animator 10 years older than me came by my desk and warned me how foolish I was to give the series extra time and effort. In his eyes, the company didn't deserve it and if I continued to do this, I was a sucker. I decided not to call him out on being early himself and instead explained that I was only putting in a little extra time until I got a handle on the job. He still shook his head as if I was making a huge mistake. Then he said some very unkind things about the production and its leaders. He was a very bitter employee who quit the production very soon thereafter. &lt;br /&gt;&lt;br /&gt;Another employee kept taking me out for coffee to complain about the production, ranting that nobody knew what they were doing. These encounters made me sad because I had started this job with such excitement. Although I was new to this production and only two and half years into my career at that time, I had the suspicion that the anger and frustration I was hearing had little to do with the series. There is no single way to react to any workplace situation. I found that in most cases the problems had to do with the individuals own inability to properly communicate or collaborate with others. A more rational person would have understood that because the production was one of the first digital in-house animated series in its first season, it was still working through its natural growing pains. &lt;br /&gt;&lt;br /&gt;I remember a meeting with the creators/producers where the bitter employee who liked to take me on those "coffee walks" exploded into a rage over being asked to move a couple of characters a few pixels to the right. He slammed his palm on a TV monitor and shouted at the creators. There was no good reason why the characters couldn't be nudged over so this employee's reaction was way out of proportion. In fact, he quit the production a few weeks later. &lt;br /&gt;&lt;br /&gt;Since my time on this series, I've worked on a half dozen more while also having the benefit of hearing about work conditions on other series produced elsewhere. The conditions at this first series stack up very well against the best situations I have personally experienced or heard about. More evidence that these negative people were primarily projecting their own inner demons on the young and well-meaning production. Certainly there have been conditions in this town that have been worth such a negative reaction and beyond, so by no means I am suggesting that every situation can be made workable simply by holding a good attitude.&lt;br /&gt;&lt;br /&gt;The bottom line is that despite the efforts of these misguided mentors, I didn't become disenchanted with the production. In those important first weeks, I was too busy learning my job, which included my first experience working on a Mac. I tried to be a sponge soaking up all the technical and creative nuances of the show, which were taught to me by the many talented and terrific artists on the staff. By the end of those eventful first two weeks, the producers called me into their office and surprised me with a $100 a week raise. It was such a victory over negativity, and it showed me that (under agreeable circumstances) each employee can define his or her own experience on a job.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/738814364413384768-8251617715399527984?l=animondays.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animondays.blogspot.com/feeds/8251617715399527984/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=738814364413384768&amp;postID=8251617715399527984' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/8251617715399527984'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/738814364413384768/posts/default/8251617715399527984'/><link rel='alternate' type='text/html' href='http://animondays.blogspot.com/2009/07/ignoring-poison-mentors.html' title='Ignoring the Poison Mentors'/><author><name>David B. Levy</name><uri>http://www.blogger.com/profile/12611160893518781463</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='09962291731079428120'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_lBTs-jmamAU/SlFOUYF3fAI/AAAAAAAAAY4/b4PEzI1SuCU/s72-c/snake.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>10</thr:total></entry></feed>