tag:blogger.com,1999:blog-71261024004819540222009-02-21T12:42:10.613ZWiitastic.co.ukdave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.comBlogger26125tag:blogger.com,1999:blog-7126102400481954022.post-4389040454233024792007-10-10T12:20:00.000+01:002007-10-18T09:25:31.156+01:00Industry ReviewThe government is launching a review into video games, violence and the effects on children, Psychologist <a href="http://en.wikipedia.org/wiki/Tanya_Byron"> Tanya Byron</a> is heading a study, which will also examine how to protect children from online material. <br /><br />With this in mind and the <a href="http://news.bbc.co.uk/1/hi/england/leicestershire/7034267.stm">British Board of Film Classification (BBFC) refusing to give a classification to a modified version Manhunt 2</a>, I thought I'd round up a few links and chip in my opinion on the matter, but actually my opinion isn't any different than anybody else's, <a href="http://news.bbc.co.uk/1/hi/technology/7033888.stm">"BBC: Industry reacts to games review"</a>, that young kids shouldn't be playing violent games, parents should use the rating when buying games for their kids and that violent games don't make people act violently, there are social issues which it is easy to lay the blame at the games industry.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7126102400481954022-438904045423302479?l=www.wiitastic.co.uk'/></div>dave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.com0tag:blogger.com,1999:blog-7126102400481954022.post-1286205102583091292007-10-05T09:17:00.000+01:002007-10-18T09:19:38.035+01:00Shake your Maracas!!Samba de Amigo is coming to the Wii!! What's that? It's a classic maraca shakin' rhythm game, think dance mat but with maraca action!<br />I say classic, I only played the original a couple of times, and was drunk both times!<br /><br />I assume Nintendo will release a cheap plastic maraca peripheral to put your Wiimote in to 'add' to the experience!<br /><br /><img src="http://blogs.guardian.co.uk/games/SAMBA01.gif"><br />Break out the tequila, it's samba time! <br /><br /><br />Edit - Just had a thought, the combination of dance mat and maraca, now THAT would be a game!<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7126102400481954022-128620510258309129?l=www.wiitastic.co.uk'/></div>dave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.com0tag:blogger.com,1999:blog-7126102400481954022.post-55456148125965769892007-09-30T18:02:00.000+01:002007-10-18T09:26:17.959+01:00BAFTA NominationsNintendo's Wii Sports leads the nominations for the 2007 British Academy Video Games Awards with nominations in 7 different categories.<br />Looking at what games it is up against, I don't think that it will actually win in any of the categories.<br />The full list of categories and nominees...<br /><br /><strong>ACTION AND ADVENTURE</strong><br />CRACKDOWN (Xbox 360) - Development Team (Realtime Worlds/Microsoft Game Studios)<br />GEARS OF WAR (Xbox 360) - Rod Fergusson, Michael Capps, Cliff Bleszinski (Epic Games/Microsoft Game Studios)<br />GOD OF WAR 2 (PS2) - Cory Barlog, Michael Cheng, Eric Williams (SCE Santa Monica Studio/Sony Computer Entertainment Europe)<br />ORANGE BOX (PS3) - Development Team (Valve/Electronic Arts)<br />RATCHET AND CLANK: TOOLS OF DESTRUCTION (PS3) - Development Team (SCE Foster City Studio & Insomniac/Sony Computer Entertainment Europe) THE LEGEND OF ZELDA: TWILIGHT PRINCESS (Wii) - Development Team (Nintendo/Nintendo)<br /><br /><strong>ARTISTIC ACHIEVEMENT</strong><br />BIOSHOCK (Xbox 360) - Development Team (2K Boston/2K Australia/2K Games)<br />HEAVENLY SWORD (PS3) - Development Team (Ninja Theory/Sony Computer Entertainment Europe)<br />OKAMI (PS2) - Atsushi Inaba (Clover(Capcom)/Capcom)<br />RATCHET AND CLANK: TOOLS OF DESTRUCTION (PS3) - Development Team (SCE Foster City Studio & Insomniac/Sony Computer Entertainment Europe) SKATE (PS3) - Development Team (EA Black Box/Electronic Arts)<br />VIVA PIÑATA (Xbox 360) - Ryan Stevenson, Ed Bryan (Rare/Microsoft Game Studios)<br /><br /><strong>BEST GAME</strong><br />BIOSHOCK (Xbox 360) - Development Team (2K Boston/2K Australia/2K Games)<br />CRYSIS (PC) - Development Team (Crytek/Electronic Arts)<br />GEARS OF WAR (Xbox 360) - Rod Fergusson, Michael Capps, Cliff Bleszinski (Epic Games/Microsoft Game Studios)<br />GUITAR HERO II (PS2) - Development Team (Harmonix/Activision/Red Octane)<br />KANE & LYNCH: DEAD MEN (Xbox 360) - Development Team (Eidos/Eidos)<br />WII SPORTS (Wii) - Development Team (Nintendo/Nintendo)<br /><br /><strong>CASUAL</strong><br />BIG BRAIN ACADEMY FOR WII (Wii) - Development Team (Nintendo/Nintendo)<br />CAKE MANIA (DS) - Development Team (Digital Embryo/Sandlot Games/Majesco)<br />GUITAR HERO II (PS2) - Development Team (Harmonix/Activision/Red Octane)<br />MORE BRAIN TRAINING (DS) - Development Team (Nintendo/Nintendo)<br />SINGSTAR (PS3) - Development Team (SCE London Studio/Sony Computer Entertainment Europe)<br />WII SPORTS (Wii) - Development Team (Nintendo/Nintendo)<br /><br /><strong>GAMEPLAY</strong><br />CRACKDOWN (Xbox 360) - Development Team (Realtime Worlds/Microsoft Game Studios)<br />GEARS OF WAR (Xbox 360) - Cliff Bleszinski, Ray Davis, Lee Perry (Epic Games/Microsoft Game Studios)<br />SEGA RALLY (PS3) - Development Team (SEGA Racing Studio/SEGA) <br />THE LEGEND OF ZELDA: TWILIGHT PRINCESS (Wii) - Development Team (Nintendo/Nintendo)<br />WARHAWK (PS3) - Dylan Jobe, Bruce Woodard, Brian Upton (Incognito/Sony Computer Entertainment Europe)<br />WII SPORTS (Wii) - Development Team (Nintendo/Nintendo)<br /><br /><strong>INNOVATION</strong><br />FLOW (PSN) - Jenova Chen, Nicholas Clark, Austin Wintory (SCE Santa Monica Studio/Thatgamecompany/Sony Computer Entertainment Europe) <br />OKAMI (PS2) - Atsushi Inaba (Clover(Capcom)/Capcom) SUPER PAPER MARIO (Wii) - Development Team (Intelligent Systems/Nintendo)<br />THE EYE OF JUDGMENT (PS3) - Kazuhito Miyaki, Yusuke Watanabe (SCE Japan Studio/Sony Computer Entertainment Europe)<br />TRAUMA CENTRE: SECOND OPINION (Wii) - Development Team (Atlus USA/Nintendo)<br />WII SPORTS (Wii) - Development Team (Nintendo/Nintendo)<br /><br /><strong>MULTIPLAYER</strong><br />BATTLEFIELD 2142 (PC) - Development Team (EA Dice/Electronic Arts)<br />CRACKDOWN (Xbox 360) - Development Team (Realtime Worlds/Microsoft Game Studios)<br />GUITAR HERO II (PS2) - Development Team (Harmonix/Activision/Red Octane) WII SPORTS (Wii) - Development Team (Nintendo/Nintendo)<br />WORLD IN CONFLICT (PC) - Development Team (Massive Entertainment/Sierra Entertainment/Vivendi Games)<br />WORLD OF WARCRAFT: THE BURNING CRUSADE (PC) - Development Team (Blizzard Entertainment/Blizzard Entertainment)<br /><br /><strong>ORIGINAL SCORE</strong><br />FINAL FANTASY XII (PS2) - Hitoshi Sakimoto, Nobuo Uematsu (Final Fantasy XII Project Team/Square Enix)<br />GOD OF WAR 2 (PS2) - Clint Bajakian, Jonathan Mayer, Chuck Doud (SCE Santa Monica Studio/Sony Computer Entertainment Europe)<br />LAIR (PS3) - John Debney, Ryan Hamlyn, Clint Bajakian (SCE Foster City Studio & Factor 5/Sony Computer Entertainment America)<br />OKAMI (PS2) - Atsushi Inaba (Clover (Capcom)/Capcom)<br />THE LEGEND OF ZELDA: TWILIGHT PRINCESS (Wii) - Development Team (Nintendo/Nintendo)<br />VIVA PIÑATA (Xbox 360) - Grant Kirkhope (Rare/Microsoft Game Studio)<br /><br /><strong>SPORTS</strong><br />FOOTBALL MANAGER 2008 (PC) - Development Team (Sports Interactive/SEGA)<br />COLIN McRAE: DIRT (Xbox 360) - Gavin Raeburn, Matt Horsman, Alex Grimbley (Codemasters/Codemasters)<br />FIFA 08 (PS3) - Development Team (EA Chicago/Electronic Arts)<br />MOTORSTORM (PS3) - Mick Hocking, Martin Kenwright, Pete Smith (SCE External Development Studio & Evolution/Sony Computer Entertainment Europe)<br />VIRTUA TENNIS 3 (Xbox 360) - Development Team (Sumo Digital/SEGA)<br />WII SPORTS (Wii) - Development Team (Nintendo/Nintendo)<br /><br /><strong>STRATEGY AND SIMULATION</strong><br />COMMAND & CONQUER: TIBERIUM WARS (Xbox 360) - Development Team (Electronic Arts LA/Electronic Arts)<br />FORZA MOTORSPORT 2 (Xbox 360) - Development Team (Turn 10/Microsoft Game Studios)<br />MEDIEVAL II: TOTAL WAR KINGDOMS (PC) - Development Team (The Creative Assembly/SEGA)<br />TOM CLANCY'S RAINBOW SIX VEGAS (Xbox 360) - Development Team (Ubisoft Studios (Montreal)/Ubisoft Entertainment)<br />WII SPORTS (Wii) - Development Team (Nintendo/Nintendo)<br />WORLD IN CONFLICT (PC) - Development Team (Massive Entertainment/Sierra Entertainment)<br /><br /><strong>STORY AND CHARACTER</strong><br />FINAL FANTASY XII (PS2) - Development Team (Final Fantasy XII Project Team/Square Enix)<br />GOD OF WAR 2 (PS2) - Cory Barlog, David Jaffe (SCE Santa Monica Studio/Sony Computer Entertainment Europe)<br />HEAVENLY SWORD (PS3) - Development Team (Ninja Theory/Sony Computer Entertainment Europe)<br />OKAMI (PS2) - Atsushi Inaba (Clover (Capcom)/Capcom)<br />THE DARKNESS (Xbox 360) - Denby Grace, Lars Johansson, Jerk Gustafsson (Starbreeze Studios/ 2K)<br />THE SIMPSONS GAME (Xbox 360) - Scot Amos, Jonathan Knight, Greg Rizer (EA/Electronic Arts)<br /><br /><strong>TECHNICAL ACHIEVEMENT</strong><br />CRACKDOWN (Xbox 360) - Development Team (Realtime Worlds/ Microsoft Game Studios)<br />GEARS OF WAR (Xbox 360) - Development Team (Epic Games/Microsoft Game Studio)<br />GOD OF WAR 2 (PS2) - Tim Moss, Christer Ericson (SCE Santa Monica Studio/Sony Computer Entertainment Europe)<br />MOTORSTORM (PS3) - Scott Kirkland, Martin Kenwright, Pete Smith (SCE External Development Studio/Evolution/Sony Computer Entertainment Europe)<br />OKAMI (PS2) - Atsushi Inaba (Clover(Capcom)/Capcom)<br />UNCHARTED: DRAKE'S FORTUNE (PS3) - Development Team (Naughty Dog/Sony Computer Entertainment Europe)<br /><br /><strong>USE OF AUDIO</strong><br />CRACKDOWN (Xbox 360) - Development Team (Realtime Worlds/Microsoft Game Studios)<br />ELITE BEAT AGENTS (DS) - Development Team (iNiS/Nintendo)<br />GEARS OF WAR (Xbox 360) - Development Team (Epic Games/Microsoft Game Studios)<br />GOD OF WAR 2 (PS2) - Dave Murrant, Philip Kovats, Chuck Russom (SCE Santa Monica Studio/Sony Computer Entertainment Europe)<br />GUITAR HERO II (PS2) - Development Team (Harmonix/Activision/Red Octane)<br />SKATE (PS3) - Development Team (EA Black Box/Electronic Arts)<br /><br /><strong>BAFTA One's To Watch Award</strong> in association with Dare to Be Digital<br />RAGNARAWK - Voodoo Boogy (Malcom Brown, Robert Clarke, Peter Carr, Lynne Robertson, Finlay Sutton)<br />CLIMBACTIC - Carebox (Jack Potter, Alan Campbell, Benjamin Rollinson, Zarek Cohen, Duncan Harrison)<br />BEAR GO HOME - Phoenix Seed (Fengming Bao, Xi Deng, Yi Li, Guangyao Wang, Christopher Isaacs)<br /><br /><strong>THE PC WORLD GAMERS AWARD</strong> (Voted for by the public)<br />DR KAWASHIMA'S BRAIN TRAINING (DS) (Nintendo/Nintendo)<br />FIFA 07 (PS2) (EA Canada/Electronic Arts)<br />FOOTBALL MANAGER 2007 (PC) (Sports Interactive/SEGA)<br />GEARS OF WAR (Xbox 360) (Epic Games/Microsoft)<br />GRAND THEFT AUTO: VICE CITY STORIES (PSP) (Rockstar Leeds/Take Two)<br />RESISTANCE: FALL OF MAN (PS3) (Insomniac/Sony Computer Entertainment Europe)<br />WII PLAY (Wii) (Nintendo/Nintendo)<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7126102400481954022-5545614812596576989?l=www.wiitastic.co.uk'/></div>dave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.com0tag:blogger.com,1999:blog-7126102400481954022.post-81137290833915772962007-09-10T22:23:00.000+01:002007-09-10T22:35:49.708+01:00Casual or Hardcore?In the race to win the 'next-gen' sales war the Wii is selling quicker than warm buns, but with a flurry of 'casual' game releases where are the games to keep the traditional gamer busy. With games like Mario Party 8 and Boogie doing exceptionally well in the charts then it seems that a lot of people might have bought it as a party machine which they bring out to impress guests. If they have, then they won't be disappointed, it fills that role perfectly. But if the Wii gets an outing once or twice a month, and only one or two games are year are purchased then where is the longevity of the machine, particularly for Nintendo's profit margin. Standard console marketing lore dictates that the consoles are sold at cost or even at a loss and profits are made from the sale of games.<br />It does appear amongst the people I know, some of who would be considered to be quite serious gamers and others who have never played a computer game in their lives, that it's equally popular with both.<br />Don't get me wrong though, I think much of the pleasure that is to be gained from videogames is and always has been their ability to surprise, and I think the Wii does this as well as, if not better than what else is on offer, and it's this surprise element which is appealing to 'casual' and 'serious' gamers alike. Maybe it's that that makes it the first console with mass appeal.<br />As much as it sounds like I am be-moaning the party games, I am not! I do like the party element to the Wii, it is great that when friends or family come round that anyone from my niece to my mum can have fun and enjoy gaming. I just hope that this is not just a fad (Christmas '08 sales will probably decide if it's a fad or not). I am just waiting to see more balance in the games available, admittedly there are a few 'meaningful'<br />titles out there, or on the horizon, but just not enough.<br /><br /><strong>Party Games (recent and up-coming releases)</strong><br />Mario Party 8<br />Boogie<br />Tamagotchi Party On!<br />Guitar Hero III<br />Carnival Funfair Games<br />EA Playground<br />Alan Hansen Sports Challenge<br />Who Wants to be a Millionaire<br />Cheggers Party Quiz<br />Mario & Sonic at the Olympic Games<br /><br /><strong>More 'Serious' Games (recent and up-coming releases)</strong><br />Super Paper Mario<br />Super Mario Galaxy<br />Metroid Prime 3: Corruption<br />Tony Hawk Proving Ground<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7126102400481954022-8113729083391577296?l=www.wiitastic.co.uk'/></div>dave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.com0tag:blogger.com,1999:blog-7126102400481954022.post-18923020736243898382007-09-06T22:20:00.000+01:002007-09-10T22:21:37.161+01:00Thick as a brick?Nicole Kidman backs them, but are brain exercise regimes any good?<br /><a href="http://news.bbc.co.uk/1/hi/magazine/6979949.stm">http://news.bbc.co.uk/1/hi/magazine/6979949.stm</a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7126102400481954022-1892302073624389838?l=www.wiitastic.co.uk'/></div>dave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.com0tag:blogger.com,1999:blog-7126102400481954022.post-45960335882471661702007-09-05T21:43:00.000+01:002007-09-05T21:44:17.174+01:00Super MonkeyBall: Banana Blitz ReviewBog standard Monkeyball action makes its disappointing way to the Wii!<br /><br />As with all the Monkeyball series you control Aiai (or any of the other characters) as you roll around collecting bananas and reaching the goal. The game is split in a series of worlds, each world contains eight stages but unlike previous games in the Super Monkey Ball series, Banana Blitz feature boss battles.<br /><br />Each character has different stats and abilities, and there are two new characters to choose from this time round: “Yan Yan” the new girl in town and an amnesia-suffering lemur who has made some great inventions who the towns folk call “Doctor”!<br /><br />The visuals are a little simplistic, although that said, they are well-suited to the tone of the game, and using the Wii-mote to roll the ball, although difficult to master at first is actually quite intuitive, and superior to using the analogue stick of previous incarnations.<br /><br />There are 50 mini-games in total in Banana Blitz. There is, also, a "party" mode whereby players can choose tournament-type gameplay, selecting mini-games going head to head in an attempt to accumulate the most points. It is good to see the number of mini games, even if a few of them aren’t really any fun to play.<br /><br />Price: £ (or get given it as a birthday present!)<br />Pros: Lots of mini games, which are particularly good when played in the party mode. Nice use of the Wiimote controller.<br />Cons: Some of the party games are pretty unplayable.<br /><br />Official Site: http://www.sega.com/gamesite/bananablitz/<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7126102400481954022-4596033588247166170?l=www.wiitastic.co.uk'/></div>dave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.com0tag:blogger.com,1999:blog-7126102400481954022.post-13567499236037149112007-08-24T19:06:00.000+01:002007-09-05T19:07:01.426+01:00“How the Wii won over the world's gamers“A nice little article on the BBC site about how Nintento and outsold the other consoles<br /><a href="http://news.bbc.co.uk/1/hi/technology/6960575.stm">http://news.bbc.co.uk/1/hi/technology/6960575.stm</a><br />Global Console Sales:<br />Nintendo Wii - 9.27m<br />Microsoft Xbox 360 - 10m<br />Sony PlayStation 3 - 4.5m<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7126102400481954022-1356749923603714911?l=www.wiitastic.co.uk'/></div>dave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.com0tag:blogger.com,1999:blog-7126102400481954022.post-59312796198042607552007-08-23T15:19:00.000+01:002007-08-23T15:40:07.293+01:00Pro Evolution SoccerFrom the press release:<br /><blockquote>"<em>The Wii version of PES will offer the same level of realism that has established the series as the definitive football title, but has been undergone a radical rethink to make the most of the Wii's motion-sensitive control system.<br />The game will make full use of the Wii Remote and Nunchuk controllers, offering total control over every aspect of the players and their movements both on and off the ball. The clever use of the Wii controllers will allow users to send players running into space, and to distribute the ball with ease.</em>"</blockquote>It will be interesting to see how the controls work, maybe with the Wii-mote and Nunchuk attached to different feet! :)<br />Would be more playable I think, if the Nunchuk was used to control the player and the Wii-mote used to point at where to pass or shoot.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7126102400481954022-5931279619804260755?l=www.wiitastic.co.uk'/></div>dave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.com0tag:blogger.com,1999:blog-7126102400481954022.post-16513117506556142122007-08-20T11:18:00.001+01:002007-09-05T19:19:20.776+01:00"Are you a Stereotypical Gamer?"Not specifically Wii related, but proof that not all gamers are geeks.<br /><br />“Stereotypes of gamers are accurate for a reason: because they are true…”<br /><a href="http://news.bbc.co.uk/1/hi/technology/6954753.stm">http://news.bbc.co.uk/1/hi/technology/6954753.stm</a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7126102400481954022-1651311750655614212?l=www.wiitastic.co.uk'/></div>dave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.com0tag:blogger.com,1999:blog-7126102400481954022.post-18030744304302462622007-08-20T11:18:00.000+01:002007-09-05T19:20:11.606+01:00"Are you a Stereotypical Gamer?"Not specifically Wii related, but proof that not all gamers are geeks.<br /><br /><br /><br />“Stereotypes of gamers are accurate for a reason: because they are true…”<br /><br /><a href="http://news.bbc.co.uk/1/hi/technology/6954753.stm">http://news.bbc.co.uk/1/hi/technology/6954753.stm</a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7126102400481954022-1803074430430246262?l=www.wiitastic.co.uk'/></div>dave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.com0tag:blogger.com,1999:blog-7126102400481954022.post-81462582412169178982007-08-15T19:10:00.000+01:002007-09-05T19:14:20.023+01:00"Nintendo dominates UK games chart"Another BBC article about how well Nintendo are dominating games sales<br /><br /><a href="http://news.bbc.co.uk/1/hi/technology/6946610.stm">http://news.bbc.co.uk/1/hi/technology/6946610.stm</a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7126102400481954022-8146258241216917898?l=www.wiitastic.co.uk'/></div>dave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.com0tag:blogger.com,1999:blog-7126102400481954022.post-35663199710472852722007-08-01T14:18:00.000+01:002007-09-05T19:16:53.203+01:00Godfather sequel announced by EA.As good a game as Godfather Blackhand edition is I hope the sequel retains the slick control system and improves on the variety of tasks and pace of the game. I think I am now spending longer getting from A to B to start a mission objective, than I spend on the actual missions themselves.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7126102400481954022-3566319971047285272?l=www.wiitastic.co.uk'/></div>dave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.com0tag:blogger.com,1999:blog-7126102400481954022.post-12332784283963152782007-07-25T14:19:00.000+01:002007-08-03T14:20:08.852+01:00Nintendo profits boosted by Wii"Japanese game firm Nintendo has seen its quarterly profits soar thanks to the popularity of its Wii game console. <br />http://news.bbc.co.uk/1/hi/business/6914955.stm<br />Nintendo's net profits hit 80.25bn yen ($667m; £323.9m) in the three months to June, up from 15.55bn yen in the same period a year earlier."<br /><br />I would add that I assume strong DS sales are also contributing, but I think it's all good news, a strong Nintendo will I think lead to more and better games for the Wii in the long term. It is no longer a platform publishers can ignore, which the GameCube effectively became.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7126102400481954022-1233278428396315278?l=www.wiitastic.co.uk'/></div>dave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.com0tag:blogger.com,1999:blog-7126102400481954022.post-11434108698473086852007-07-19T13:29:00.000+01:002007-09-05T19:22:03.282+01:00Mario Party 8 recallNintendo has recalled all UK copies of Mario Party 8 because: "Unfortunately we have discovered that a small number of games contain the wrong version of the disk due to an assembly error."<br /><br />According to reports there is an offensive word in the translation of the game, the sentence in question is:<br /><em><blockquote><em></em></blockquote><blockquote>“Magikoopa magic! Turn the train spastic! Make this ticket tragic!”</blockquote></em>Overkill? Maybe not if you need to keep your family-friendly image squeaky clean, but let's face it, it's not up there with the recent Manhunt 2 ban, is it?<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7126102400481954022-1143410869847308685?l=www.wiitastic.co.uk'/></div>dave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.com0tag:blogger.com,1999:blog-7126102400481954022.post-18717350355330880242007-07-08T14:20:00.000+01:002007-08-03T14:21:40.954+01:00De BlobRead a preview of a game under development on IGN (http://wii.ign.com/articles/801/801815p1.html) and it looks bizarre to say the least!<br />De Blob started life as a student project to promote a facelift for the city of Utrecht in The Netherlands, and is being bought to the Wii by development studio Blue Tongue and publisher THQ, and is due for release Spring 2008.<br /><br />You can download the original de Blob game (PC) for free: http://www.gamedev.net/community/forums/topic.asp?topic_id=401276<br />although it is a bit weighty at 97mb!<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7126102400481954022-1871735035533088024?l=www.wiitastic.co.uk'/></div>dave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.com0tag:blogger.com,1999:blog-7126102400481954022.post-40804654273906694132007-07-06T15:23:00.000+01:002007-09-05T21:43:05.609+01:00Disappointing FinishI’d prepared myself for another marathon stint to complete the final mission. My batteries were re-charged, literally and metaphorically, the walkers sensations (big bag, sweet chilli) were opened and with a cold beer within reach (and a couple more in the fridge), I was ready to take on the final ‘ghost’ Eledee!<br />The froth had barely been blown off the beer before the level was complete, and ghost was reduced to a little cute mouse sized Eledee and the closing credit sequence was scrolling up the screen to a terrible cheesy song.<br />Now I didn’t find many of the levels in Eledees particularly challenging, but it was well structured and well paced. It got slightly more difficult and slight more frantic as it went along. It was somewhat disappointing then to find it easy enough to finish off the final challenge within a few minutes!<br />With most games I enjoy playing I usually return to at some point in the future and try to unlock the extra levels or hidden features, or in this case find the Pink Eleldees, but this time I’m not to sure I will, but just in case you want to I will post a list of where to find them.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7126102400481954022-4080465427390669413?l=www.wiitastic.co.uk'/></div>dave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.com0tag:blogger.com,1999:blog-7126102400481954022.post-29656021562598862822007-07-05T09:54:00.000+01:002007-08-03T14:22:58.207+01:00Arrrrrgh!! Low batteries!After several evenings of solid play, I made it through to the mission 29 of Eledees to face the final big bad Eledee. Having laid waste to the amusement park and picked up enough cute electrically charged creatures to power a small country, when irony struck and the batteries in my Wiimote gave up! I think maybe it was a sign as well was past midnight and the early morning alarm was already looming large!<br /><br />Anyway I quickly popped the batteries onto re-charge and I'm set for another evening of trying to see off the Eledees.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7126102400481954022-2965602156259886282?l=www.wiitastic.co.uk'/></div>dave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.com0tag:blogger.com,1999:blog-7126102400481954022.post-18884792946223322852007-06-28T10:01:00.000+01:002007-08-03T14:23:47.296+01:00WiiWareNintendo has announced it plans to release a game making tool called WiiWare, no, it’s not a new line of clothing for babies, it's a tool that gives budding game makers the data they need to use the console and its innovative controller. Aimed at small indie developers and I assume would be in a similar vein to Microsoft XNA Game Studio for the XBox 360.<br />Games created via the WiiWare service can be put on the Wii Shop channel so others can download them by spending Wii points (although apparently Nintendo will quality test them first).<br /><br />Unfortunately, Nintendo says that WiiWare won't start releasing new games until early 2008.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7126102400481954022-1888479294622332285?l=www.wiitastic.co.uk'/></div>dave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.com0tag:blogger.com,1999:blog-7126102400481954022.post-20468574333891727022007-06-18T14:59:00.000+01:002007-09-05T21:39:57.243+01:00Wii Have A Problem!"Wii have a problem" is a blog I came across the other day, focusing on "bringing you the latest trend in gaming violence. That of damage caused by window lickers" who should not be ..."<br />Get on there and post your Wii related injuries and destruction!<br /><br /><a href="http://www.wiihaveaproblem.com/">http://www.wiihaveaproblem.com/</a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7126102400481954022-2046857433389172702?l=www.wiitastic.co.uk'/></div>dave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.com0tag:blogger.com,1999:blog-7126102400481954022.post-69673047857683585002007-05-05T21:45:00.000+01:002007-09-05T21:46:40.567+01:00Q&A: All About the WiiAn interview with Nintendo's Senior Vice President of Marketing and Communications, George Harrison, in his offices in Redmond, Washington, from PC Magazine<br /><a href="http://www.pcmag.com/article2/0,1759,2060981,00.asp">http://www.pcmag.com/article2/0,1759,2060981,00.asp</a><a name="_Hlt173914422"></a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7126102400481954022-6967304785768358500?l=www.wiitastic.co.uk'/></div>dave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.com0tag:blogger.com,1999:blog-7126102400481954022.post-49656198331865176012007-04-19T18:51:00.000+01:002007-09-05T19:17:29.791+01:00Kororpina ReviewAnother good example of what the Wii-mote control system can bring to gaming.<br />As with many marble games before it (Marble Madness, MonkeyBall, etc…), Kororinpa has a simple game concept: guide your marble through a maze collecting to get to the goal, and along the way you collect red crystals and bonus green crystals before hitting the exit point.<br /><br />Sometimes there is a sense of disorientation, especially when the Wii-mote has been turned through 180 degrees and you are not sure which way is up; or trying to jiggle the marble sideways onto an unseen platform below, but the occasional miss is not too frustrating, as each level is not overly large by design.<br /><br />Each level also contains many features to liven up the game play, from magnets, conveyor belts, canons, sliding platforms, honey and more.<br /><br />The best fun to be had was with the split screen two-player competitive mode, which how I have mainly played the game.<br /><br />The challenge, although tricky in parts, rarely gets too difficult; as such this is a game that can be enjoyed by a wide range of abilities and ages, but that did lead to all 45 levels being fairly swiftly completed. There is a ‘mirror’ mode which is unlocked, so all the levels are available again but this time in reverse.<br /><br />You can also unlock different types of marbles, playing with the rugby ball (or I guess it’s an American football) shaped marble was a little tricky!<br /><br />Recommended!<br /><br />Cost:<br />Pros: Good graphics. Good, intuitive use of the controller.<br />Cons: Some larger and trickier levels would not have gone a miss.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7126102400481954022-4965619833186517601?l=www.wiitastic.co.uk'/></div>dave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.com0tag:blogger.com,1999:blog-7126102400481954022.post-65206237721309507342007-04-17T14:21:00.000+01:002007-09-05T21:41:04.676+01:00“It's-a Wii! Wario!".- Warioware Smooth Moves ReviewThe main feature of all WarioWare games is that they are collections of short, simple microgames in quick succession, and just like it’s predecessors half the fun is actually working out what action is needed to complete each game.<br /><br />For the sake of the story the Wii-mote is called a form baton, and you progress by holding the baton in a variety of forms depending on the game, for example: "The Umbrella" holding the Wii Remote vertically like one would hold an umbrella handle; or "The Elephant" where you hold the bottom end of the Wii Remote against the nose like an elephant's trunk!.<br /><br />Each stage of the game is represented by a specific member of the WarioWare cast, and begins with an introductory story sequence featuring the character, a sequence of frantic microgames and concludes with a boss stage (a longer, more complex microgame), followed by the concluding part of the story.<br /><br />The multi-player mode is unlocked when you complete the single player stages, unfortunately though one remote is shared by up to 12 players, so the multi-player games are often quick due to the difficulty in passing the controller around the group rather than by the difficulty of the games. It would have been nice to see multiple controller support.<br /><br />Along the way you also unlock some single player arcade style games, the best of which is a fairground style ‘duck shoot’ game.<br /><br />And that, basically, is the game. Bizarre stories and strange animations, and lots of short frantic games, that get more frantic as you progress. It shouldn’t work, but it does, and even when you complete a stage by completing a set number of micro-games, there is still a desire to go back and play the stage again and again until you complete all the micro-games.<br /><br />NOTE - The title screen is like a mini-game in itself: You can mess with Wario's moustache and also make different images appear by holding the Wii Remote straight up-and-down and moving it like a windshield wiper. (Well it passed a couple of minutes of my time!)<br /><br />Highly Recommended!!<br /><br />Cost:<br />Pros: Great graphics, and really good and imaginative use of the controller.<br />Cons: Multi-player games would have been better with more than one controller<br /><br />Official site: http://wii.nintendo.com/software_warioware.jsp<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7126102400481954022-6520623772130950734?l=www.wiitastic.co.uk'/></div>dave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.com0tag:blogger.com,1999:blog-7126102400481954022.post-65948037087222369362007-04-15T19:01:00.000+01:002007-08-01T14:20:00.598+01:00I need not have worriedWii number 2 arrives and is very quickly set up, without looking at the instructions of course, and with much excitement and a lot more excitement by the girlfriend Jo, Warioware is very quickly inserted!<br />First impressions are good indeed!<br />Everything was extremely quick to set up and the Wii Channels interface works. Hopefully the wait was worth it, if nothing else it looks the part, sleek and white, makes my old GameCube look a bit clunky and kid-ish (What do you mean it always was!? :) ).<br /><br />What excites me most about the Wii is not Zelda, Rayman or even Mario. The most exciting part of the Wii is its potential. I think it opens the door to all kinds of new gaming experiences, many of which have not even been thought of yet.<br /><br />Good news is that the Wii is backwardly compatible so you can play all your old GameCube games. Now might be a time to raid the pre-owned bargain bin at Game for those decent GameCube games I never got round to buying! Well not right now, obviously, I have more pressing matters. Where was I? Oh yes...<br />…"It's a Wii... Wario!"<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7126102400481954022-6594803708722236936?l=www.wiitastic.co.uk'/></div>dave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.com0tag:blogger.com,1999:blog-7126102400481954022.post-18946572389084484012007-04-14T14:07:00.000+01:002007-08-01T14:08:06.028+01:00Waiting...!The Wii box is still sitting there unopened, taunting me!!<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7126102400481954022-1894657238908448401?l=www.wiitastic.co.uk'/></div>dave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.com0tag:blogger.com,1999:blog-7126102400481954022.post-15050630255008379442007-04-12T11:23:00.000+01:002007-08-01T14:18:23.511+01:00Wii Number 1 arrives......but I can't play take it out the box!!<br />If will have to remain pristine, just in case Wii number 2 doesn't make it before my brother birthday in 2 weeks!<br /><br />The box is smaller than I was expecting though!<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7126102400481954022-1505063025500837944?l=www.wiitastic.co.uk'/></div>dave capewellhttp://www.blogger.com/profile/02227370737104304354noreply@blogger.com0