tag:blogger.com,1999:blog-63873574053290183172009-03-19T08:37:41.100-06:00The Flaming AtomThe blog of the great Fission~inferno.Fission~infernohttp://www.blogger.com/profile/13420721200169186888takariwtf@gmail.comBlogger9125tag:blogger.com,1999:blog-6387357405329018317.post-87108647682080736892009-03-12T08:15:00.002-06:002009-03-12T08:18:32.102-06:00iLapi: Learning new techniques for just about everythingThe next version of iLapi (0.9.0.0) will feature the ltable class as a derivative of lvar: my first experimentation with derived classes. Also, by 0.9.5.0 (the release after 0.9), I want to have the library completely rewritten from a namespace to a class structure.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6387357405329018317-8710864768208073689?l=flamingatom.blogspot.com'/></div>Fission~infernohttp://www.blogger.com/profile/13420721200169186888takariwtf@gmail.com0tag:blogger.com,1999:blog-6387357405329018317.post-71497636752339824422009-01-16T00:00:00.001-07:002009-01-16T00:00:43.858-07:00Clovermeadow<a href=http://glabnak.com/?p=90>Clovermeadow</a><br /><br />Posted using <a href="http://sharethis.com">ShareThis</a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6387357405329018317-7149763675233982442?l=flamingatom.blogspot.com'/></div>Fission~infernohttp://www.blogger.com/profile/13420721200169186888takariwtf@gmail.com0tag:blogger.com,1999:blog-6387357405329018317.post-1914557653496302742008-11-03T07:47:00.000-07:002008-11-03T07:48:52.988-07:00Death and DepressionMy great uncle recently died... he was one of the only family I am close with that I don't actually live with, and he's gone, like that...<br /><br />Zed Online has been in hiatus for quite a while and will continue to be. I'm working on a version of the World Interaction Engine that may or may not become open source.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6387357405329018317-191455765349630274?l=flamingatom.blogspot.com'/></div>Fission~infernohttp://www.blogger.com/profile/13420721200169186888takariwtf@gmail.com0tag:blogger.com,1999:blog-6387357405329018317.post-77383790219864991972008-09-17T19:34:00.004-06:002008-09-17T19:38:33.172-06:00CrazinessinfernoSand has reached Alpha 4, and with it has come some problems and room for improvement. The GUI system has been declared officially "shit" and needs to be partially redone for more fps. Also, it needs moar speed (and mudkipz) so I will be adding another sandbox-ish array called menubox that will represent the entire screen. With this, if menubox[m.x + m.y * width] > 0 then it will run menu checking, and ONLY if then. Also, I might make menubox[] equal to the int id of the menu at that point for even more joyz and framez. Yay me.<br /><br />Zed Online is still progress as usual: very little. Animations work, have room for improvement, and I have yet to even start on ZOwie.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6387357405329018317-7738379021986499197?l=flamingatom.blogspot.com'/></div>Fission~infernohttp://www.blogger.com/profile/13420721200169186888takariwtf@gmail.com0tag:blogger.com,1999:blog-6387357405329018317.post-52397843190766563302008-09-03T22:03:00.000-06:002008-09-03T22:06:22.496-06:00infernoSand Alpha 3 Released!That's right! iSand has reached Alpha 3 after a long hiatus. This version has much more stable Lua, faster physics, and GUI scripting, among other things.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6387357405329018317-5239784319076656330?l=flamingatom.blogspot.com'/></div>Fission~infernohttp://www.blogger.com/profile/13420721200169186888takariwtf@gmail.com0tag:blogger.com,1999:blog-6387357405329018317.post-1260879944214255092008-09-01T17:55:00.001-06:002008-09-01T17:55:36.984-06:00OMG LINKAGE<a href="http://s1.zetaboards.com/Zed_Online/index/">Go to the new ZedOnline forums! DO EET NAO.</a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6387357405329018317-126087994421425509?l=flamingatom.blogspot.com'/></div>Fission~infernohttp://www.blogger.com/profile/13420721200169186888takariwtf@gmail.com0tag:blogger.com,1999:blog-6387357405329018317.post-41067970320041614392008-06-19T17:40:00.002-06:002008-06-19T17:43:52.428-06:00Other ProjectsAside from infernoSand, I have a few other projects that are in the works. First off is a new Glabnak Productions website to be hosted by LunarPages, hopefully to be up by the end of the summer. Second off is a full-fledged MMO. All I can say at the moment is it's like Urban Dead (Google it) but sprite-based. It's in its earliest stages, but will hopefully improve as we go on. Anyway, I'll get around to advertising this blog in more places eventually, but for now, cya.<br /><br />Ciao.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6387357405329018317-4106797032004161439?l=flamingatom.blogspot.com'/></div>Fission~infernohttp://www.blogger.com/profile/13420721200169186888takariwtf@gmail.com0tag:blogger.com,1999:blog-6387357405329018317.post-84820715589126879402008-06-17T16:30:00.002-06:002008-06-17T16:34:46.286-06:00infernoSandI have been working on this project for a few weeks - a falling sand game (particle-based physics game) known as infernoSand (iSand for short). iSand is a Windows-only program that uses Lua scripting for moddability of its environment and elements and is coded in pretty much nothing but SDL. I'm building the GUI from scratch using SDL's built-in .bmp support and the SDL_ttf library for text rendering.<br /><br />You can find it its <a href="http://infernosand.googlecode.com/" title="Google Code">Google Codes page</a>.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6387357405329018317-8482071558912687940?l=flamingatom.blogspot.com'/></div>Fission~infernohttp://www.blogger.com/profile/13420721200169186888takariwtf@gmail.com0tag:blogger.com,1999:blog-6387357405329018317.post-29691642696974089192008-06-17T15:54:00.000-06:002008-06-17T15:57:25.263-06:00Welcome to the Flaming AtomI am Fission~inferno, known as Fission to most, and inferno to some. I am a budding programmer (in C++ at the moment) and co-founder of now mostly-dead Glabnak Productions. I have a few projects started and decided to start a blog for, well, no reason at all. That's what I am. I'm random.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6387357405329018317-2969164269697408919?l=flamingatom.blogspot.com'/></div>Fission~infernohttp://www.blogger.com/profile/13420721200169186888takariwtf@gmail.com0